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Sophisticat

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Everything posted by Sophisticat

  1. Actually, using 2c in corner throw combo makes it blue beat after the AD. Ask Ryoko why, I dunno that one. 5b CH -> enma f.C -> 5c x2 -> enma yadda yadda. Unlike 5c, 5b makes you hug the other's hitbox during enma, so 5c x2 is wayyyy easier. Big damage. :3 Which is why you have to bait it. :P 5a beats 2D, 5b beats 5D if she does it in front of you. 2D is the more dangerous, imo, because it can cross you up, so always block like an overhead if you have to block. IB the rest if you can, then punish. You've got a fine Haku there, though. Keep it up. :3

  2. Haha, I'm going over your vid, I'll point out stuff. - Careful about jumping in on Noel, she has 5D. Bait it, then punish with 5b CH (also easiest starter into 5c x2, imo. Big dmg). - I'm personally really wary of using 4c in this match. Noel is just too fast, and can go under it for free CH. - Off corner throw, replace 2c with 5b -> sj.2a. Corner loop won't blue beat then, though I see you're using sj. Keep it up. - That 5c in the corner could have been TK Tsubaki (unless that's what you went for?). - Learn to j.D. It's gdlk dmg, and won't kill you because of Godawful recovery. Overall, needs more pressure/mixup. You're not playing a zoner like Lamb/Mu/Ara, so you can go balls-to-the-wall if you do it smart. Bait her 5D, poke with 2a to disrupt her pressure, but above all, keep the pressure constant. Some matches you have to play patient, but Noel isn't one of them. Respect her space, but not her normals. Hope it helps get Noel, win games, save a life. :D

  3. Eb, you forgot this one: http://www.youtube.com/watch?v=FyxbJaieilI. It's vs. Plat, then Jin. I like how we get to see the new Haku combo variaitons displayed. I also keep being surprised at how blindingly fast kishuu is now. I makes kishuu -> throw all the more off-putting, but it's still limited by how easy it is to break throws. Maybe kishuu cross-under on jump-ins will be a legit tactic, though.
  4. LK, I have to say that you just might have made the single best thread on Dustloop right now. The info here is very much appreciated. Question! - What would you say are Litchis weaknesses when up vs. Hakumen? The hardest thing about this matchup for me is trying to put a wedge in. If I venture to push buttons, I'll often find myself in the corner with 4k less health, and a Daisharin over my head. Am I left to having to poke until I get a hit in and/or j.D'ing an overhead?
  5. On the topic of the combos in the first post, I agree a bit of a cleanup might be in order. The number of practical combos Haku has isn't that great, but he can have a great number of variations, so it's inefficient to list them all. In the spirit of cleanup, here are what I think are the main combos you need to know: (Regular enma combo is abbreviated as "f.C") (Air bnb is abbreviated to "s.a/b" for "hop 5a/b -> staircase".) (Corner loop is "Cl.") Midscreen [stuff] -> 3c -> 2b -> Gurren -> s.b (3c and 2b are omitted in some circumstances) ~2.5 - 3.5k [stuff] -> f.C (if AA 5a/b CH, then 5c -> f.C, or directly into staircase) ~3 - 4k [stuff] -> renka(1) -> f.C ~3.5-4.5k Higher damage midscreen combos come from 5c x2 links into f.C. I won't bother listing these variations. Damage hits 5k+ with the right starter. Corner Tsubaki -> 2c -> Cl. 5k Not much in terms of corner specific combos. It's basically anything into corner combo that ends in 5c knockdown for oki. Throw -> Gurren -> s.a ~2.7k -> Renka(1) -> Gurren -> s.b ~3.5k -> Renka(1) -> f.C ~4.2k [Corner] -> renka -> 5b -> sj.Cl. And... that's it. Haku has more specific combos for certain situations and you can add in a few that provide high damage if you don't mind spending the meter for it, but what's up here is all you really need...
  6. I am disappointed in the severe lack of watchable Hakus so far. Stun edge, do you know if any top players are doing good with him? I won't watch those stream vids due to sheer length, but are there any Hakus in there that do well?
  7. ^ I'm wondering if it's a legit combo or not myself. If it is, then he's got himself a 7k combo with a 5b CH and just 50 heat. Goddamn.
  8. To christen this thread with its first genuine post, I present a small montage I made of A-92's most recent vids on Nico. They go back to May, but they're worth watching anyway: http://www.youtube.com/watch?v=qcRVvWxvKHg
  9. Gros tournoi qui se passe le 8 Jan. C'est notre "major" de MTL, donc ya une tonne de persos qui vont venir participer dans 4+ differents jeux. Ca se passe aussi a un nouveau cafe qui vient d'ouvrir sur st-cat (Foonzo), donc c'est plus classy que le HQ. Hype? :eng101:

  10. Ah, ouais, j'etais le gars dans le chandail gris avec les cheveux longs. Je suppose que j'aurais du me presenter. :sweatdrop: Mais, bon, ya toujours la prochaine fois. Tu vas a Nemesis, j'espere?

  11. ^ IB her strings, they are unsafe. Haku can be an especially punishing character here if he has stars. 3c, you can 5c CH on startup. Bait DP for big dmg. For her falling-in-the-air move, it depends on what height they did it. You dash out from under it, then hit for free CH. Block otherwise. Treat like Tager's elbow drop, essentially. Makoto isn't as free as I used to think after playing Makotos who know their stuff. It can be a very annoying match if you let her get in your face, but it's most certainly not in Makoto's favor. Best to jump out of her approach attempts and pressure with Haku's superior spacing abilities. As much as possible, keep her from pressuring you. Jump around if you have to, and stay out of the corner because she can get 7k+ there. That's how I approach the match, but I do hope Spark or Ryoko will chime in because this is still a relatively new matchup, whatever the case. That doesn't sound good. D:
  12. Alors, on a aimé le meetup? :eng101:

  13. ^ Best combo variation off 2c CH, though. But yeah, You have to be at a certain height or else j.2c won't come out.
  14. Sweet! That's pretty unexpected... Will you guys be recording matches?
  15. Well, as I said, I'm not sure if the traffic warrants it. There's barely any "critique my Haku" posts as it is. Also, the OP of the CS2 thread could update the post with the relevant vids. It it's well organized and thread structure is tacitly understood by members, then there isn't much of a problem.
  16. Bringing this convo here since it's more appropriate. I'm not sure we need a "critique" video thread since there are too few who post such vids. I think the lack of traffic in video threads is sufficient reason to post them there anyway. Why upkeep CS1 vids? They'll be obsolete soon, if they aren't already (JP don't play CS1 anymore).
  17. I wouldn't even try to go for breaking primers as Haku, personally. He's not really built for it unless the other guy bursted and has 2 left. A better idea is to build up a decent wall of pressure/mixup and balance blowing meter vs. conservation. You'll net much more consistent damage that way.
  18. ^ How does that work? I thought they teched too high for a cross-under? Then again, I only saw that j.D once and I can't find the footage again for the life of me. >_>
  19. Note: 6h drive if you're from TO and stop for food/break and that's driving at 110-120. Imo, fairly painless if you take turns driving and have stuff to pass the time. Hope you can make it.
  20. Learn hop pickups. Excellent 1 star combos that do decent damage and push into the corner. Note that just about anything except 2a will go into 3c on CH. You can use that to great effect. If you don't know it, the combo is: [stuff] -> 3c -> 2b -> gurren -> hop * -> j.a - b -> j.2a -> j.C * There are 3 moves you can use here: 5a, 2b, and 5b. You want to use 5b as much as possible, but depending on starter, gurren may not hit the character high enough. You use 5a or 2b in this case. Personally, I stick to either 5a or 5b.
  21. Note the amount of stars it takes. You could do more with less in CS with 5c x2 mid-screen. Corner too, I'm kind of concerned about the amount of stars it's taking for that kind of damage. I see you can get 5.5k with 3mag, so that's cool. Anything higher seems kind of pointless atm, though. Better to conserve stars for mixup into more 5k+ stuff than blow it all on a 7k combo imo. But one good thing about this is that it seems to be easier to get that kind of damage mid-screen. Your options are kind of limited in CS for the big stuff, so this seems to rectify that. It'll take some getting used to, but new Haku seems to have better combo options that before.
  22. I thought red Haku was DioBrando? Well, he used red color at T11.
  23. Okay, so after seeing him in action... I'm not sure I like what I see. I prefer my Haku to be a hard hitter, and it seems he still has the same mixup/approach/pressure difficulties (perhaps actually worse now, but new Kishuu might offer some cool stuff). I think his game will revolve around getting people into the corner, which is where it seems his big damage will come from. Of course, this is barely a few days in, so it's only a preliminary impression.
  24. Thanks, same to you. :]

  25. I see. I've only got one year of my degree left, so that ain't for me. I think I'll be doing things nice and steady until I find my stride anyway. I don't think I could take the pressure you have right off the bat. :\ Still, I've got a shot at a top company already, so there's that. Now I just need to prove I'm good enough and start climbing. Hype.

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