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BagLunch

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Everything posted by BagLunch

  1. If Team Rocket ambushes somebody with a pokemon using Explosion, does that mean that the victim was hit by an IED?
  2. So in a "what-if" series for Archie, that old lady teacher dies. Quite notably, she discovered that Moose isn't just a dumb jock stereotype, but a guy with a learning disability. Either that makes Moose a different and wholly worse stereotype, or that instantly transforms him into the deepest member of the cast.
  3. Merry Christmas and Happy non-denominational holidays. in AE, Fei low strong beats Yun divekick. It's SFA3 all over again.
  4. If Bioware goes all ASSUMING CONTROL OF THIS FORM on me then I will tell you that duh the Digital Collectors Edition is worth it. But seriously, paying for PC games happens for only two reasons: either it's a subscription game or otherwise has some online component that is difficult to get around, or you are feeling charitable. In that context, how charitable are you feeling? It's impossible to say if any PC game is "worth it" when the alternative is $0.
  5. TRIO DE PINCH which is distressingly similar to TRIO THE PUNCH (and as Peter says, "Never Forget Me...")
  6. Oh goodness the title of this manga makes me want to read it http://www.mangaupdates.com/series.html?id=11983
  7. I wonder if genei jin -> walk forward d.lk is still the deadliest frame trap in the world in AE.
  8. I remember that the girl with the frog was pretty damn awesome in Asuka 120% BFF. Supposedly the Saturn version where there isn't the shield meter and downs is a little more balanced, whereas the shields + downs + everything clashes tends to make it a furious mashing contest. Being able to clash with projectiles by dashing into them is boss, though.
  9. ME2 thread title captions: "Ah yes, 'Canada.'" "Ah yes, 'Guilty Gear.'"
  10. She's probably the real opportunist here. After all, it was all about timing.
  11. Girl is going on about "who was that" "i'm all wet" "I DON'T WANT TO" (most of her loud yells are about "I DON'T WANT TO/I DON'T WANT IT") Guy is going on about "she was a friend, we broke up long ago" "you're all wet so let's get some new clothes" "i'll buy them for you" The guy is making an effort to be nice, but he sounds hella weak. So while Peter's political analysis may be correct in hindsight, he seems so weak here that any of that effectiveness was likely a fluke. I'm still going with caught in the headlights.
  12. Team Edward stands no chance against the Team Jacob sleeper army
  13. A wannabe player caught with his pants down, does not yet know the ways of defusing awkward situations, rolls the dice on ignoring crazy woman and hoping she goes away after getting the silent treatment. I really don't think it's a cultural thing so much as it is a guy who seems to not be terribly confrontational finding himself in a situation where he has no idea wtf to do. Meanwhile: shoulda kept the Collector base... http://www.youtube.com/watch?v=nkhgde1kUBE
  14. Maybe it's because it's a price that Peter already knows... he's climbin in yo windows
  15. The translation on the video is actually quite accurate! Yeaaaaaaaaaaaaaaaa cantonese Cantonese is seriously THE language that makes angry people that have naturally nasal voices sound utterly ridiculous. There is truly nothing like the screech of an indignant person in Cantonese.
  16. http://cdn0.sbnation.com/imported_assets/614072/12.gif TOO GOOD
  17. Yeah, that was a favourite of ours in testing: vanguard charging across the entire field to the Colossus. Good fun: generally speaking, the game doesn't want you fighting more than 6 dudes at once (the game was actually balanced around that number). Aside from some bugged areas where you can keep initiating spawns, once you have enough enemies alive, the game will often not spawn enemies. What this means is that if you make a point of running away and not killing things, it gets progressively easier to run away because the enemies you've left alive hold back others from spawning! Of course, this fails when you are in areas where you have to kill everything to advance, but whatever. But anyway if you rush certain things fast enough, you don't have to deal with certain other things.
  18. I remember watching Vangief landing U2 on Ricky's wakeup EX SBK and everybody went oooooooooooooOOOOOOOOOOOOOOOooooooooooooooooo... and then we saw how little dmg it did and were all like Yeah, the change to EX hand was quite debated, because depending on the frames it could either suck or be pretty awesome... though randoming out long-range pokes with it for a kd at hilarious long range is gone, I wonder what the frames for it are on CH now. If you decide to gamble with it from downtown, I wonder how big of a payoff you get now. Alex Valle said that he was 13 when CE came out, and CE came out in like '92. So that means Valle is like 31 now. Gamerbee said in an interview this year that he's 31. One of these two men looks old. One of these two does not. TW telomeres are OP
  19. Remember back in the early days of vanilla SF4 when Ken was high tier because he had kara throw, f+MK, and hit confirm into DP? Yun have genei jin is good, but I wonder if he feels like 3S Yun (unlikely), CvS2 Yun (oh plz no), CFJ Yun, or some horrible conglomeration. I wonder how much reach/priority/forward movement Yang's slashes have. Hopefully they spent some time tweaking him and Fei so that the only difference between them isn't the supers and the DP. Viper being top sounds whack as hell. Maybe it'll settle back into the usual pattern of "Viper is ass! No wait, she's top tier! No wait, she's still ass! No wait, she's... alright." It's said that Ryu can do trade DP into ultra once more. Guile doing even less damage just sounds like a bad idea, because matches with him already take long enough to end. I wonder why Daigo thinks so highly of Gief now. He was never bad in SF4, but his matchups seemed highly polarizing. He had matchups where he'd get killed by one button, and he had matchups where he'd kill the other guy, and as such while splitting the cast up based on who can and can't beat him is certainly a metric, it hardly seemed a very representative metric of who was actually good. Seth was like 8-2 vs. him in vanilla, but that didn't make Seth top tier.
  20. Lots of RPGs have had dialogue trees that ultimately influence parts of the game, though often the outcome is just based on "did you say this to this guy" "did you choose this" etc. and then it does a check on which flags you've set. Numerically it can be construed as being similar, though conceptually it's more about "did you pick the right route" rather than "did you accrue a score indicating that you are a moral person by repeatedly doing behaviours consistent with that mentality". Having something enumerate your various actions and score you on that, and then do a check on that as the check for whether or not you can do something else isn't a radically new thing; Ultima 4 Quest of the Avatar had it, where the goal of the game was to epitomize the Virtues, and doing so required doing or not doing certain things (e.g. there's a blind shopkeeper who sells spell reagents, and you can shortchange him hella if you want to, but it kills your Honesty rating). And since a numbered sequel game had it, that means that some other lesser-known game must've had it before. One example of a series that has constantly had alignment as part of its game is the Shin Megami Tensei series. All of the core games follow a very similar story (world plunged into war between Angels and Demons, protagonist gains the power of demon summoning, one of his friends becomes the Law champion and one of his friends becomes the Chaos champion and Lucifer tells you to kill everybody and God, you can pick whatever side you wish), and various decisions over the course of the game will push you towards either the Law/Neutral/Chaos alignments. The series has plenty of ardent fans, but the games tend to annoy me eventually when I play them. Planescape Torment had DnD alignment system, and you could do stuff that you make you more good/evil. Like there's a Grimoire that you can read and do stuff for, stuff which gets increasingly evil and pushes you towards Evil alignment (culminates in sacrificing a party member!). Some games have a "reputation" system which plays a similar purpose (doing things one way nets you positive/negative rep with different factions, and the different factions are usually somehow stereotypical of various motives/moralities).
  21. The best part will be when your twitter is NOT banned, making them think your info is false, except all your info is not false. Nothing beats tests with invalid premeses!
  22. The Renegade/Paragon thing was intended to be a major feature of the ME franchise, so discussions about it were more along the lines of "how should it work" rather than "should it be there". One of the things that they wanted to do in ME2 was to reduce the number of separate skills that provide passive effects (note how the damage boost, unique passive, and Charm skill are all lumped together into the class passive). Separating them out like they did in ME1 gave the impression of complexity, but it also was very intimidating to many players. ME1's checks are easy if you already know the values, but to a player that doesn't have them, they are no less opaque, I think; the Charm/Intimidate skills are only purchaseable at certain levels of Paragon/Renegade bar, and you don't really know how much Charm/Intimidate you actually need at any point in time (unless you stock up the points and save/load at every conversation). If anything, having options cut off due to how you role-played satisfies their aim of "decisions with consequences"; that there are things you can and cannot do as a result of how you played reinforces the impression that your decisions actually matter. It's not perfect, but it's still a step away from other games like the Jedi Knight ones where the morality question really just came down to a point in the game where it asked you, "Do you want to join the Dark Side y/n?"
  23. Soldier = all the guns and slow down time Engineer = crappy little drone Adept = black hole Infiltrator = sniper rifle and cloak Sentinel = APHOTIC SHIELD Vanguard = fly at the enemy
  24. Vanguard works very well on difficulties higher than normal without any DLC!... albeit with the problem that over half the boss fights are boring as hell because all you have to hit the boss with is your pistol or SMG, which probably aren't where your resources are going. If you have resources to spare, you can put it towards heavy weaponry to deal with them faster. Nuking bosses with the Cain is always fun. The first key is to max Vanguard charge as early as possible, and take the Heavy Charge evo. With Heavy Charge, every time you are cooled it means your shields are restored (unless you are fighting aforementioned enemies that are never chargeable because they are too goddamn far away). The next skill to max is the passive skill, taking the reduced cooldown path for the same reason. Neither shockwave, pull, nor cryo ammo are terribly useful at higher difficulties, so put your remaining points into either Incendiary Ammo or some other skill from the terminal (if you have Jack or Garrus on your team, use their ammo power instead). Reave or one of the barrier skills are good choices. The Eviscerator DLC shotgun is one of the better guns in the game and one of the best shotguns period, but it isn't necessary to make the Vanguard good. The Locust smg that comes with Kasumi is good, but it's good on anybody. If you pick assault rifles for your bonus weapon, you get the combo of time dilation from Heavy Charge + that 3 round burst gun, which all but guarantees a headshot on any enemy that isn't sent flying by the Heavy Charge. Alternatively, if you have the Mattock from DLC, Heavy Charge lets you unload like half a magazine into some goon's head. The Claymore is pretty good, though you have to be a little careful with it. There is one trick that helps you and some little tricks that are cute (and one which outright breaks the game). The big trick is to shorten the reload animation with melee attack. Since you are a Vanguard, getting into people's faces is easy. So you charge -> shotgun -> melee -> shotgun and they probably die. Having your guys cast powers in advance of your charge makes this work better. The little trick that's cute is that certain timers can be passed in pause mode (you know, when you bring up the command menu).... e.g. the time needed to switch ammo type. Certain weapons can partially bypass their cooldown time in pause mode, and this means that you can charge into a place and unload your entire magazine before your opponents can fire more than like 2 shots (it was super easy with some guns, but they mostly fixed it). Pick equipment and upgrades that boost your durability and/or reduce cooldowns. The damage of the charge is not the priority; the frequent shield restore is. If you are charging around the perimeter of a fight, it allows you to take down enemies in a more one-on-one fashion, without getting caught in so many crossfires. Kasumi's flashbang (DLC again...) synergizes quite well with the Vanguard, though make sure that she's the one casting it (goes off immediately, doesn't use your cooldown, less concern about misses). A certain amount of the stagger animation can be bypassed by activating charge. In short, whenever you get in trouble and have Charge available, bring up the command menu ASAP and look for a target. Some enemies are simply not meant to be charged. Don't charge the heavy mech if you aren't going to be able to stagger it instantly. Don't charge the Harbinger unless it's going to die like right away. Don't charge the Praetorian, that's just dumb. Scions are generally bad to charge. So while you can just sit in cover and shoot things, playing Vanguard for realz is completely about charge management (lololol i'm guile lol).
  25. It was quite a pain in the ass for everybody involved, I can assure you of that. Why do you want to know in such detail? Concerned that doing some of the reasonable/fun Renegade actions will gimp you out of future Paragon ones? There are relatively few moments that require really extreme amounts of either Paragon or Renegade points. The persuasions during team arguments, Samara loyalty, Zaeed Paragon route, Shadow Broker DLC, are the hardest AFAIK. Tali loyalty one also requires a fair bit of either, but not as much. If you need to blow through the game, get the Mattock rifle. It is the best gun in the game, especially on Soldier, not counting the heavy weapons. The game also features a few entertaining animations cancels, too!
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