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Everything posted by BagLunch
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I think it will have more to do with whether or not Bioware finds a song that they like from their catalogue to set the trailer to (the trailer for ME2 wasn't made until really late in development... like, really, really late). I also wonder if they might want to go with music that they can really have for themselves, because unless they do a lot of wrangling, nothing stops Two Steps from Hell from licensing their music to other people that want to use it... case in point, Vanoc using the exact same song for an opening ceremony montage video at the Olympics. Dramatic movie music is good, but they may want to take something that can be uniquely identified to ME or ME3.
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DUUUUUUUUUUUUUUU http://tubedubber.com/#7XX6cTjaih4:lOJqicM6x84:0:100:0:0:true alternately BAH DEE AH http://tubedubber.com/#7XX6cTjaih4:nfLEc09tTjI:0:100:0:0:true -------- @STfan: The system was really arcane, because we didn't have access to any precise numbers. From empirical evidence, it appears to be areas that are plotflagged as available to you. For instance, at the start of the game, you have almost no crew on your ship, so the points obtainable by crewmen that simply aren't there are not counted. However, this gets a little funky with missions; I remember that I left the Jack and Miranda argument till nearly the end of the game to test situations where a full/near full Paragon gauge would fail to be able to do the Paragon persuade, and I remember that I had to go on some missions in order to be able to do it. So if there is a mission that is completely unavailable to you plotwise (e.g. Thane loyalty at the start of the game, even though you have access to the Citadel), it should not count against you in points obtainable. If the team member is recruitable and you are at a stage of the game where their loyalty mission could be done given that you recruited them, then those points MAY count. Certainly, if you have them and their loyalty mission is available (you have talked with them and the mission is in your journal), it does count. If you have them and their mission is available but you have not talked with them to trigger the mission, then that falls into the "maybe but probably" category again. I do not believe that the "points obtainable" thing counts the mission itself, because that would make Samara loyalty practically impossible (though it is one of the tougher ones, to be sure).
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Quite hilariously, this dogged the testers, as well; there was no way to see the actual values! They're hidden deeply in some UED scripts, and there does not exist a console command that allows you to see the precise values. They are absolutely correct in stating that the "real" Paragon/Renegade score in ME2 is based on points obtained divided by points currently obtainable. The visual representation of this does not completely accurately represent this (reason being that if it did, very early in the game when the points obtainable are small, it should fill up super-quickly). The end result of this is that certain Paragon/Renegade choices with requirements become very, very hard if done late-game; if you weren't consistently choosing the options that give you Paragon points, it may well be impossible to bring your ratio up to requirements. A good example of this is the Zaeed loyalty mission Paragon persuade if you pick the Paragon route; if you do that more towards the end of the game, it's going to be really tough to pull off. They wanted to make sure that the difficulty of pulling off certain persuasion/intimidation actions scales with the player's progress in the game (since the game does have a significant amount of non-linearity in mission choice), which absolute value checks wouldn't allow. That said, representing this to the player was ultimately done in a way that comes across as sleight-of-hand in the Paragon/Renegade meters. All I'm going to say about ME3 plot-wise is.... well, nothing, for now :D
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Well, many wrestling submission holds by design aren't excessively dangerous/difficult to get out of, which is exactly what would make it all the more impressive. That said, provided your knee can withstand the impact, I imagine that a backbreaker could be seriously dangerous in real life. Actually, the fact that it could significantly injure the person doing it means it's already seriously dangerously in real life.
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Yeah, the Blind status ailment is too strong, especially when it can be inflicted by a basic attack. It needs to be nerfed in the Human 2.0 update. I actually do wonder how it is that so many boxers and other fighters go through so many fights WITHOUT broken eye sockets/orbital bones. You can clearly see how many shots connect with a guy's head, and the cheekbone is one of the most prominent bones on one of the most prominent surfaces of the face. Forget glass jaws; if you can shut both of your opponent's eyes, what can he do aside from channel Van Damme and go all Bloodsport on the other guy? Wait, this is MMA. Maybe they can do that. One of the major ME3 discussions is how to handle all the alternate characters given the fact that a number of characters from the previous game can be killed... basically, there is only one party member that is guaranteed to be alive at the start of ME3, and that's Liara. Everybody else might have literally died in a fire.
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Too bad Lyoto Machida is like 35 lbs. heavier than GSP. It would be quite the poking match. If GSP does move up in weight, the only person to fight would be Anderson Silva. I wonder what kind of gameplan they would devise to beat him (aside from "do nothing until Silva starts clowning around and then get 'im")...
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Seeing as how a number of SF4 characters have jump-ins that are practically unblockable due to a neat juxtaposition of the character centers and hitboxes, I have to wonder: why hasn't this phenomenon been more prominent in the 2D SFs? Ambiguous crossups have existed for like forever, but ones which can't be blocked with an input that has a 1F window seems more unique to SF4.
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But the joy of catching for both teams is without parallel Feed the batters on each side information, while also giving hand signals to the pitchers. WHOSE SIDE IS HE ON CAN I TRUST HIM WHAT HAPPENS IF I DON'T MAYBE HE ACTUALLY HAS A DEAL WITH THE PITCHER ON THE OTHER TEAM MAYBE HE ACTUALLY HAS A DEAL WITH THE PITCHER ON MY TEAM With any luck, it won't end in murder!
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The Japanese "alphabet" is interesting compared to the English alphabet because the Japanese one is organized on a vowel/consonant matrix (which can be arranged in a linear fashion, but that's not the point). Is there any natural language in existence which is based on a 3-axis matrix? I can't say I'm familiar at all with the Indo-Aryan and Sanskrit-derivative languages, so maybe one of those is? Of course, Google makes the argument that the guttural utterances of German constitute a complete drum-machine sub-language. Who needs vowels, anyway?