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kriaser

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Everything posted by kriaser

  1. Not swept out of, just after it. 4B has a decent recovery time on block, so even if I 5C[x] > 4B, if you blocked properly you could mash out a sweep. You, as in Haku.
  2. Since we had a discussion on 4B, I've been meaning to ask, but say, if a 2B > 6B is a CH, doesn't 4B actually combo from the chain? At least that's how I remember it with Nu, unless everyone I've gotten a 6B CH on just decided to not block afterwards. Also, a generally safe way to use 4B is if you did a 5C[x] mash > 4B. That way, you pushed them back a short distance so that they may not be able to land a proper hit. Of course, it's not 100% safe, such as when against Haku, he can still sweep you.
  3. Mission Failed. She was able to hide the fact she had someone rather well. Shit happens. You're one of the few Haku who know how to approach someone safely after they're downed. Like you'll burn a star or two with 623A instead of IAD which is normally a worse off thing to do. It's like you got his positioning down much better lately. For most Haku I come across, they tend to just watch as I get up, while you're already in D sword dead zone when I'm waking up, trying to chop my face off.

  4. So... you're not used to using an arcade stick then?
  5. Well, the thread was dead for 2 months. Someone decided it was a good idea to reiterate what has been said already through 9 pages.
  6. Some ground rules to prevent being a douchebag at a tournament: 1. Just because someone plays a top tier character, don't nag them by saying they're "cheap". Chances are you'll get laughed at and called an idiot by everyone there. 2. Don't poke fun at someone unless they're a friend. This is a skill based competition afterall. If someone does not know you are kidding, they may take offense. 3. Show sportsmanship. Respect your opponent and he/she will respect you. Hand shake, say GG, compliment on their moves, maybe even provide a tip or combo to use. (Last two only apply during casuals) Feel free to add to this if you've had tourney experience.
  7. It's on my stuff somewhere. It's ThenKriSaid. I'm at school until around 6 tonight, sometime after that I can get some time in for some BB.

  8. Lambda's DP will only hit you if you're in action/not blocking since it is a reversal, it's not a matter of priority. It's baitable, such as 5A mashing over their knocked down body or something. My best advice would be to keep the pressure and stay in D sword dead zone. If you put her in a corner, maybe try to stay a tad bit away to prevent a wake up gravity well. I'd also focus on using meter for DD combos. Since Tsubaki's DD is a great corner pusher, it can put Lambda in a bad spot pretty quickly.
  9. The only major changes were 2C and 5C move properties (regarding normals). Using jabs has always been a solid tactic for hit confirming. You can still 2A > 2B > 2C >tk saber, for instance. I don't think any of her ground melee strings have been changed.
  10. She's very playable as a 2 button character, or hell, even a 1 button character if you're confident in your sword spamming. That's not my point. Or the discussion. It's just my preference in a playstyle. I won't use 2C as a poke unless I used like 6A or or 2B first. I'd rather stick to the faster jabs for hit confirming/mix up options than outright goings for meaty attacks. I say 2C is a bad AA, and that's all I said. I don't like how it works as an AA and how it can be beat out in a variety of ways. In my opinion it's better to be using 6A due to the faster recovery time in the situation of your whiff, whereas 2C would likely get punished. Also, in the sense that 2C has been nerfed, you may as well stop using it excessively so that you can break the habit when CS comes around. But hey, that's my two cents.
  11. It's bad because it made people reliant. Overly reliant. When a mass majority of the Nu population do wake up 2C or are easily baited in doing a 2C to whiff, it makes it BAD imo. The move is great if used right, but when your entire game plan starts to revolve around D and C, you're missing half the tools the character has to use. It's a personal preference to me since I play against Haku a lot. I avoid using 2C as an AA because Haku and Bang beat it out with so many of their moves. Also, 2C as a poke? Sounds like a bad idea unless you're referring to 2C > act parcer/jump cancel/tk saber. I'd rather 5C mash over someone at a range during their wake up instead of try to poke them with a 2C.
  12. 2C was a bad AA anyway. You should of broken that habit long ago and used 6A more often. 2C won't beat out Haku or Bang jumping attacks, and it won't beat Litchi in a lot of situations. 6A on the other hand gives you head invincibility, although it's harder to time. On another note, I think 2C clashes with Tager's elbow drop but 6A beats it outright. In other words, 2C was a bad AA. Bad. It was only good because people didn't know how to effectively attack against Nu for a long while.
  13. I would rather not see a post like this on here. Arcade sticks are useful and make your execution and reactions much more precise. It takes time to learn it, so if this is your first fighting game you won't be noticing the difference in an Arcade stick vs a Dpad. As it's been said before, it'll take roughly 6 months to a year to be used to an Arcade stick (depending how often you can play). Once you pick up an arcade stick, don't go back to Dpads. Ever.
  14. Yeah I kind of meant all that by saying "Stop before going into the intermediate stuff". I morely was just trying to get across that you should pick up Nu just to get a feel for how D swrods work, how her Distortions work (they were only slightly changed, so no real effect there), and how her movement generally works, of course not using Nu's Act Parcer. Since these things haven't changed much, it'd be better to know them going into Lambda than not. BnB hasn't entirely changed, since 5DD > 236B is basically equal to saying 5DD > 236D for Nu. It's just a different button press. Her ground based melee strings and learning TK sabers is still all the same, so learning those are useful too. After all those basic things, Lambda is completely different. Why would you NOT want to have some good knowledge on all this?
  15. Learning Nu will help with the basics of Lambda, but since there's a lot of changes, you may as well only play Nu to learn beginner BnB. After that, everything has changed. From normal move properties, to range of her swords, to combos being entirely different.
  16. I think it's more that Lambda is lacking in the zoning field, so people are forced to get more aggressive in melee. With tackle moves and saw blade changes, it's hard to do mix ups at a range since it's pretty predictable now. Not to mention the lack of jump cancellable 5D and 4D. But if you're good with melee and aren't sword trigger happy, Lambda is going to play out just fine. I'm already pretty used to her. Ask mAc, I keep trying to do the 6A > 2147D loop when i get him in a corner. Of course it doesn't favor me to try that in CT...
  17. See, told you mAc knows what he's doing =p You have me and his brother to thank for getting him to learn the Nu match up so well. Now he's just going to destroy us in CS with blackholes everywhere.
  18. School man, school. I gotta start working on some freehand projects, so I'll prolly attempt a pantone or black and white Haku picture/painting at some point. If it looks allright, I'll send it your way. This weekend I'm gonna be a bit busy so I may be able to get some BB in, but maybe not a lot. You should just add me on AIM or some shit and be like "play BB now" and I'll be all "=o"

  19. Yeah I like BB more than SF4, but I'm sure my opinion is going to change once I can use Makoto again. I have no idea why it's so appealing to be a 15 year old karate girl, choking bitches and kicking asses. Maybe it's the choking bitches part.

  20. Yeah I beat MC2 pretty much 1 hour after your bro invited me to SF4. Then I had work. I'm not very good with vortex, I pretty much dropped Akuma and just went a Choi style with Ken. Heavy on basics, not many gimmicks or tricks. Just solid basics. Although I do use Ken's overheads a lot since everyone loves to low block in SF4. I'm so glad I can punish that shit with Makoto. I hold the stick with my thumb, middle and index fingers, and my ring finger rests on the bottom to help guide. For 66, my ring finger pushes, for 44 my thumb pushes. Etcetc. I had to wear medical tape on my ring finger for a while because the stick rubbing against my nail started to hurt. All is well now though.

  21. I don't play Honda =o I play Akuma Ken and Sakura, and I'm not really that grand. I'm not entirely pleased with the SF4 cast, so I just stuck to shotos really. SSF4 will change that though with Makoto. Bitches going down. Also, a stick is well worth it. It takes a bit getting used to on dashes. You have to know how the stick works too. For dashing, you need to reset the stick to neutral. Like, 66, you'd basically go like 6 5 6. Same with IAD, it's like 9 5 6. It takes a little to get used to, but you'll only be able to avoid my swords better once you get it down. How you hold the stick doesn't really matter, fyi. Don't let anyone tell you differently. Play the way which is most comfortable.

  22. You don't need a counter hit for 5DD > 236236D to work. It's just rather precise timing. Buffering helps here. It's like what Emjay said, it's useful for solid damage since they cannot burst during it.
  23. Shorter active time. It's not as long of an animation as it was in CT.
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