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kriaser

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Everything posted by kriaser

  1. I wouldn't say Nu was bad design. I'll agree that D swords should of been toned down, but developers probably never saw a problem with her. Afterall, they're putting countless hours into development, whereas scrubby people play for 15 minutes and bitch about how they can't beat Nu because of swords.
  2. It's not so much the timing, it's more so the quality of people you find. You can learn the match ups and everything, but all that experience hits the fan when you play someone who knows what he's doing. The Jins I've fought at tourneys were far better than any I've encountered online, minus AppleCore (something like that..) and Shadowredzero. Since Nu players normally get booted from player rooms, most of us had to learn directly from Ranked, which will only take you so far. When people stop impaling themselves on your swords, you need to learn to use melee. This is why I started a melee aggressive hybrid style. I could literally sit back and 6D and 5D someone to death because they didn't block properly.
  3. 3C > 214D is a reset basically. If they don't tech, they take excessive damage. If they tech, the 214D covers you or they get hit by it. Also, not being able to spam stupidly is what makes me interested in him now. I had a hate for him for the longest time due to crappy D combos that shouldn't work.

  4. Yeah, I only play Nu very seriously right now. I like Haku a lot more in CS and I can't stand CT Jin. I'm going to really try for having 2 real mains. Lambda doesn't have the best of chances against Bang, so I'd like to be someone who has more of a solid time against him. I'm feeling like Jin as my 2nd Main would be a very good choice. But time will tell. But yeah, Top tier, you have more reward for your risk. Or you simply have an advantage in movement, such as Nu vs Tager.

  5. I was only kidding and being sarcastic, but generally yeah, my area is pretty shitty for the most part. My best fights have come from the top ranking Ragnas in the area who actually took part in the tourneys I've gone to. I've never beat them in the tourney, but casuals and whatnot we normally go 50/50. But that was also 3 months ago. I've gotten a ton better since. I hope they have too when tourney season starts up again. Also, lol @ "american" way to play. American style means to be bad at blocking and bitch about everything that doesn't favor your character. Glad I go with the competitive style. But yeah, Arcade, online Nus are still pretty scrubby for the most part. I gave up on ranked and only practice in training and with mAc and such.
  6. Also, I think I'm going to be playing 5 people in CS... I really liked how Dennou has been playing Jin, so I'm going to be trying out Jin, Tsubaki, Haku, Lambda and Mu. Not to mention in SSF4 I'm going to be playing Makoto, Ibuki, Juri, Cody and Akuma.... FUCK.

  7. Yeah, if the person doesn't tech, you can knock them into the air again from 2B > 2C, although they can already tech again at this point, so it's kind of dangerous to try. If you do, it's best to jump cancel IAD backward after the 2C and do j2DD > j214DC and land and be ready for whatever. The best thing you can do is a 3C > 236D or 214D at someone. But that's opinion based. I favor keeping them knocked down instead of letting them be able to air tech. Jin can do something similar if he gets a 3C CH. He can do a 2B > air juggle. Shadowredzero does this A LOT. It doesn't rack up a lot of damage, but any time Jin gets a non-freeze combo on you, it can turn in a huge advantage for his positioning. And people say Nu takes no brain power =/

  8. People never grew out of it after this long, no reason for it not to. But if that's the case, less scrubby Lambdas we have to deal with and posting on our board.
  9. That won't work, because remember, she's a 2 button character here in the States. We don't have A or B buttons.
  10. Corner throw? Throw > 2C > jC > j2C > j214D > land 3C > gravity well > (if you're spaced properly) 2DD > jDD > j214D > land 3C > 236D This should work. It's the same corner combo you see me use from time to time. It racks up around 4.5k meterless.

  11. You can go for the max hits of the other ones, but it's better to just get a feeling for knowing you got around 6 hits from each one. It's maybe like half a second pause inbetween switching attacks. I'm just so used to it, it's hard to explain. But yeah, total number of hits doesn't matter at all really. It only matters during gravity well combos, which is why you don't use jC attacks on gravity well combos. Arakune is broken, fyi >_>

  12. We should all stop posting.. now.
  13. On the last j2C, you can't let all the hits connect. You have to cancel it into j214D otherwise it's techable. You can vary the hits, which is why you see me cancel it into an air grab sometimes or I'll only do like 1 or 2 hits of the first j2C so it'll position itself better for the next set. I'm on school work and Bioshock 2. I should play some more BB but early in the week I don't have much time.

  14. Asians this, asians that. If I had constant competition to keep my gameplay evolving, I would have reached my level of play about a month or two after release instead of 6 months+. Japan has a huge arcade scene, where you're playing ACTUAL people without lag, along with being able to talk to them directly and get tips faster and formulate a better game play. I learned mostly from fighting the same 10ish or so people. If I was fighting 100 people, with all of us learning and gaining knowledge, I'd be much better than I am now. It's not my fault that people fall for overheads. Damn right I'm going to abuse it if it helps me win in tournaments in my area. In short, their set up helps them more so than being asian.
  15. Weird how the Nu board gets all serious business when we try to discuss how something can/can't be beneficial all the time =/ I'm tempted to stop posting... >_>

  16. Maybe I'm just being cocky, but I wouldn't regard minori and whatnot as idols or "the best". Just because they don't do something doesn't mean you shouldn't either. Yeah, 4B has a risk to it, but so does everything. It's all a matter of how you use it. You can watch the pros, but don't model yourself after them. If you don't like 4B, sure, don't use it. I, however, love 4B for how it can be combo'd from stuff like 2B and 5C. Mind you, I only really use 4B when I have meter to rapid it, or I have the hp to spare or something to that nature. Remember, everyone is watching the pros. If you model yourself after them, you're at a huge disadvantage already.
  17. You see, Lambda isn't about heavy hitting combos unless you have a RC or you land that 236C. Everything else she has is pretty much small damage to build meter and to break primers until you land that amazing one combo. To break low guard, your best bet is going to be 2147D. You can make 4B safe by using 236D > dash > 4B. But even then, meh. You only have to low guard the first hit of 236D anyway. Also, 2147D will break a primer. So, if you get 236D blocked, you may as well take off another primer with 2147D.
  18. In regards to your zoning/controlling space section: http://www.youtube.com/watch?v=HFTvXXoDNRA In regards to knowing what to do about being knockdown: http://www.youtube.com/watch?v=Wx6Z5VGsBw4 And a punish guide and playing more solid: http://www.youtube.com/watch?v=aXB8xHLA0To And here's one about hit confirming (This applies even better to BB because of longer block strings and better ability to switch between highs and lows): http://www.youtube.com/watch?v=eDMboPnznJc NOTE: These are SF4 tutorials, but as any fighting game advocate will tell you, the mechanics transcend between games. Solid guide otherwise. Nice work.
  19. I think there's still quite a large misunderstanding about "being used to a stick". When this is said, it means you're fluent in all forms and types of fighting games along with their mechanics. These would include plinking, negative edge, buffering, etc, along with being able to do a large variety of combos from different cast members. You're really not going to have many specifics down from only 3 days =/ Learn to do Nu's TK saber feint (2147D~C) and see if you can get that 5 times in a row without pausing. Once you can do that, do it 10 times. TKing isn't usable to all characters, but it's still used in several of the cast members (Ragna, Jin, Nu). Not to mention, TKing is viable throughout many other fighting games. Another drill to practice is hit confirming. Timing with a stick is different than with a pad since you're using fingers instead of just your thumb. I would recommend using SF4 for this because of tick throws and generally simplier combos. See here http://www.youtube.com/watch?v=eDMboPnznJc
  20. You should buy a stick before CS comes out. You ought to be pretty used to it by that time, so it's smooth sailing from there. You can find a TE stick for roughly 120-150, maybe cheaper if there's a sale.

  21. Quick wakeup, I'm assuming you mean 2A/B/C once knocked down. It's hard to judge it useful in a lot of matches. It's also really dependent on how your opponent fights. If they rush at your corpse and don't do low attacks, use it. If they're a 2B happy Ragna, I wouldn't recommend using it. I don't use it against Ragna and Haku specifically, but others, it'll be player experience dependent. Quick wake up is basically a gimmick, and we all know how much everyone here on the Nu forums hates gimmicks.
  22. It's hard to justify what you mean, soujiro. The first video you linked was a whiffed 5B, the 2nd was Tsubaki waiting until the gravity well was down then she 5B. The 3rd video, the 5B whiffed and he was continuing to the 5BB in which he got hit by the gravity well. 5B doesn't beat gravity well. Gravity well gives full body invincibility to Lambda, making any attack impossible to catch her during the active frames of the move. That's why even Tager's 720 loses to Gravity well. HOWEVER, your point isn't completely invalid. You can bait the gravity well with a 5A/5B poke as long as your range is just outside the hit box of the gravity well. Mind you, it's all a matter of how reliant the Lambda player is on using the reversal. Personally, I'm fairly good with dealing with melee pressure as Nu/Lambda, so I'm probably not one you could use this gimmick against.
  23. I've been trying to break habits as Nu. Like I won't 5DD > 4DD much because it doesn't work in CS. I'm sure I'll be working on breaking primers more often than mix ups. I'm fond of the aggressive primer breaking style that Lambda can use. Hope you get barrier guarding down =p

  24. Lulz, your Nu gauntlet would end the moment I entered the room! Bwhaha. I'm down for some matches right now though. I need a break from photoshop and illustrator.

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