-
Posts
215 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by kriaser
-
3C > 214D is a reset basically. If they don't tech, they take excessive damage. If they tech, the 214D covers you or they get hit by it. Also, not being able to spam stupidly is what makes me interested in him now. I had a hate for him for the longest time due to crappy D combos that shouldn't work.
-
Yeah, I only play Nu very seriously right now. I like Haku a lot more in CS and I can't stand CT Jin. I'm going to really try for having 2 real mains. Lambda doesn't have the best of chances against Bang, so I'd like to be someone who has more of a solid time against him. I'm feeling like Jin as my 2nd Main would be a very good choice. But time will tell. But yeah, Top tier, you have more reward for your risk. Or you simply have an advantage in movement, such as Nu vs Tager.
-
Yeah, if the person doesn't tech, you can knock them into the air again from 2B > 2C, although they can already tech again at this point, so it's kind of dangerous to try. If you do, it's best to jump cancel IAD backward after the 2C and do j2DD > j214DC and land and be ready for whatever. The best thing you can do is a 3C > 236D or 214D at someone. But that's opinion based. I favor keeping them knocked down instead of letting them be able to air tech. Jin can do something similar if he gets a 3C CH. He can do a 2B > air juggle. Shadowredzero does this A LOT. It doesn't rack up a lot of damage, but any time Jin gets a non-freeze combo on you, it can turn in a huge advantage for his positioning. And people say Nu takes no brain power =/
-
You can go for the max hits of the other ones, but it's better to just get a feeling for knowing you got around 6 hits from each one. It's maybe like half a second pause inbetween switching attacks. I'm just so used to it, it's hard to explain. But yeah, total number of hits doesn't matter at all really. It only matters during gravity well combos, which is why you don't use jC attacks on gravity well combos. Arakune is broken, fyi >_>
-
On the last j2C, you can't let all the hits connect. You have to cancel it into j214D otherwise it's techable. You can vary the hits, which is why you see me cancel it into an air grab sometimes or I'll only do like 1 or 2 hits of the first j2C so it'll position itself better for the next set. I'm on school work and Bioshock 2. I should play some more BB but early in the week I don't have much time.
-
Weird how the Nu board gets all serious business when we try to discuss how something can/can't be beneficial all the time =/ I'm tempted to stop posting... >_>