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No Limitz

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Everything posted by No Limitz

  1. I have a feeling you're mistaking me for myself lol. Unless you're talking about Bryan.

  2. lmao facebook creepin ftw

  3. that link dont work man and I am MSG lol

  4. lmao i can't even get 5 of us together for the team, but i might show up for singles/doubles. Everyone's got school and work, but i'll see what I can do.

  5. man shiro you creepin all over the place haha

  6. Sure, I won't know when i'll have time though, gonna be pretty busy for this whole week with work and family .

  7. Another random note. After air-throws, if someone's against Lambda, the last thing they should want to do is neutral tech and get cross-undered by 2B. Usually they'll roll tech away or towards. Dashing 3C > 236B, or just stay put and 3C > 214A. Or Dashing 2B > 6B > j.C > j.2C > dj.DD > dj.214D. I usually do a dash 2B > 1C option select. If they roll towards me they get picked up, they neutral tech i cross under and get a free 3C > 214A, if they roll away.... then at least it's a neutral situation lol Also, if you've got a health lead, and want to waste some time, staggered 5C's work wonders. Especially mid-combo, if you can ever do it. It also helps you gain back some Gravity meter if you need it. Yea i've done those to Arakune to stall out Curse before and some other things but it's hard for me to not drop it by doing it too slow lol.

  8. 2C > IAD over > j.214D~C > Throw? That is surprisingly risky. If you think about it, any type of mashing will beat it out. Yea I tried it a while back but decided the risk outweighs the reward especially if i choke haha. I'm sure you know this, but 2C is the easiest move to jump cancel... If you do 2C > TK mid-combo, it *will combo. That's a good or bad thing, depending on your perspective. For me, I don't like doing it since I like resets a lot You got me a lot with 6B > TK, and 2B > TK. Try and vary mix-up, instead of doing 2C > 3C or 2C > TK (which you don't, thankfully). 2B isn't jump cancelable though >_> Also I really need to work on my execution lol, anytime you see me do a point blank 214D it was a failed TK CS haha If you notice, I got you with some j.2C > j.214D~C > j.9 > Air-Throw resets. If it's not that, then I could do j.66 or some other stuff to punish their techs. Not too sure on that one, maybe run it by me when we get the chance to 1v1.

  9. Yea I was actually really aware of me abusing 2C > TK CS but it was a really hard habit to break out of haha. I'm not used to jump canceling any other normals asides from maybe 6A. One thing i'll probably never get a hang of is your CS Feint "air-brake" where you cross up CS Feint and drop down to the otherside. I'm too afraid of online randoms stuffing my feints with random mashing.

  10. It's not like i'm completely new to Fighting games lol. Blazblue is just the first non traditional fighter i've really gotten into and I just need some help to get myself on the right direction. GGs last night, it was really fun!

  11. Lambda 5DD/4DD > 236236D easier to do 236A cross up range needs testing (2B > 236A seems to be optimal range for cross up, 3C > 236A seems to stop at the opponent so whiff 4B might still be viable) Max range 3C > 236D makes a good...meaty? 214D recovery slightly longer? Whiffed gravity doesn't use up whole gauge (2/3?) j.DD > j.2DD works on every character Minimum TK Crescent Height is higher Faster air backdash 236B > RC > 5DD>236C's float is alot lower now, investigating potential combos 5C[1](CH) > 236C alot easier to do now 6B faster RC Airgrab on Arakune no longer puts you on opposite side(same is assumed for Bang) Here you go: http://shoryuken.com/content/complete-list-blazblue-continuum-shift-ii-changes-dustloop-com-2720/#comments
  12. It's not a fight it's a combo video .-. I'm depressed I could only get a round on you when you were Jin.

  13. Hey Nine, thanks for the game's last night. I haven't a fought a Ragna even close to your level yet lol(here I thought SJ was good), would you mind if I can keep playing you? I could use the workout.

  14. Hey man could I add you on PSN? I need some lambda mirror match up practice. I saw your room the other day and we had atleast a 2 connection.

  15. Hey i'm in Calgary, if you play on the PS3 add me.

  16. discuss? I'm going to like being able to actually hit confirm 5DD into 236C now on aerial opponents. Not that good players would jump out. =( EDIT: 6C nerf(no more wall bounce) confirmed to be the new bound mechanic.
  17. Something for Lambda, my kanji's pretty bad so correct me if i'm wrong. 5DDや4DDの受身不能時間増加。空中の敵に5DD>4DDとか出来て4DD>キャバリエもCSよりやりやすく Follow up Ds to 5D and 4D(5DD and 4DD) have more untech time resulting in 5DD>4DD being able to combo mid-air opponents. Longer untech time also means it's easier to combo into 236C on air born opponents from a 4DD. I'm guessing this is following the "no jumping out" buffs that everyone's been receiving. Too bad 4DD isn't air unblockable. =(
  18. I wonder how low people's standards are if they consider themselves proficient with so little time put in.
  19. As a guy coming from CvS2 and traditional fighter mostly, air dash is a mechanic i'm fairly new to and I don't really know if i'm doing/utilizing it right. I use Lambda, so of course I whore it out so much to run/space myself that i'm always on autopilot when I do it. Anyone want to give me some tips? I don't even remember the last time I single jumped....
  20. Thanks for the games earlier!

  21. Alot of people talking about combos but nothing about basic FG fundamentals...hmm..
  22. With that "distortion" charge up bar for beginner mode you shouldn't even be caught by any super. Oh wait we can't even tech throws yet.
  23. My GG Elitist friend hyped me into this. Then he dropped the game saying spouting his GG stuff. I decided it was more fun than Vanilla SF4 and decided to stick with it.
  24. i'm gonna be pretty busy the next couple of weeks so i wont have time to play but go ahead =D

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