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mAc Chaos

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Everything posted by mAc Chaos

  1. Guys, how does Jin's sekkajin move work in combos? I've always shied away from it, because it seems impossible to use. Like, you have to mash it out, but mash it an exact number of times... how exactly are you supposed to do that? And then you factor in lag online and you might as well forget it. So I use other combos (6B CH > 6C > dash 5C > j.B > j.C, etc.) but they're suboptimal and I'm not really sure what to do... So I want to try and learn some sekkajin combos but I need to figure out how it works in combos. Do you guys use a specific timing and hit the C button once for each hit? Or do you just mash C and count the number of hits? Or something else?
  2. Hey Soujiro. :kitty: Do you have any hope for Carl? I usually just ignore hype trains. Haku is always my man. But now that I'm finally SEEing Platinum... it's like, wow. Everything she has is hilarious and awesome. I love the detail that went into her art, and the character it has. And her moves are hilarious. Her staff turns into like a stop sign when she's blocking. :P And her throw has this giant ball thing come out and gong someone in the face. The bullets have little >:3 faces on them and her staff MEWS when you hit someone. She fires bubbles that float around and trap the player, it's like a Megaman boss. HOW CAN I NOT PLAY HER Also she kind of reminds me of Hakumen with her staff, and it looks like she has a hop? But she also runs? :psyduck: I don't do fads though. If I start someone I never stop :P

  3. I think what Luna is saying is that they put the loops in challenge mode, thereby implying that it wasn't a glitch, but that they approved / intended them to be there.
  4. I generally only use more normals to pressure, and my stars to combo, save for Hotaru. One thing I noticed, some folks like to jump out and IAD backwards after 6A to escape pressure. Usually 3C catches jumpouts, but apparently not in this case. I'm not sure what to do in this case. I can try IADing after them and hitting them with j.C but if they just sit there then I just gave them a full screen reset.
  5. Someone brought up the idea of a crossup though... like Tager's Gadget Finger RC shenanigans.
  6. Hey bblader. Don't worry about combos yet. You need to get comfortable with your moves, and with your character. You have to learn when it's appropriate to use what move in what situation. Once you get that down, learning combos is easier since you're just tacking on damage basically. That is important though, since you want to make the most of your openings. You only get so many each match, and if you waste it then you give the opponent another chance to win. Also, from what it looks like, you need to SLOW DOWN. You panic when people get near you. Instead, take your time and try to figure out what you're doing. It's OK if you get hit, you'll get used to thinking on your feet and doing things with purpose instead of flailing around and hoping something happens. That's the first step. Next, don't be afraid to block. Blocking is good. It shows good defense and patience, and you need those to win. You can let your opponent wail away at your defense, but you can present a brick wall that makes them have to do desperate things, and overextend themselves. When they do that, it's your turn to strike. Knowing when and where to strike and with what is all a matter of experience. Be fine with losing; in fighting games getting blown up by people better than you is a key part of the experience. :P In fact, I seek out people like that because otherwise what's the point if I'm going to win easy? Since you need experience, finding and playing with other players regularly is important. The more you play with them, the more you can grow together and explore the various options you have in your matches. Oh, and execution (being able to do your moves and combos consistently and reliably) is important. If you have bad execution, you will not be confident you can pull off something, and be more hesitant to do it. That hesitancy will cause you to screw up. When you get it down though you can do split second things at the right moment without worrying that you might mess it up, which opens up a lot more options. You have to go to training mode and practice doing your moves. I used to do like, ten of each move in a row, to try and make sure I could nail it. It's like doing reps at the gym. You have to train your hands to remember the timing. If you can only do it every few times out of ten, then you can't really do the move yet. One last thing, DON'T MASH. In other words, if you want a move to come out, or land a combo, learn the timing of it. Don't just hit XXXXXXXX until it comes out.
  7. All I can say is that CS always made me sad. Maybe you should join me and play Haku. :kitty: Also, I'm kind of getting hype for Platinum. Just, her everything.

  8. http://www.youtube.com/watch?v=ayOViZXzSAA I found this while looking for videos of you. :P What's up? We haven't played in forever :(
  9. Well, it's a 0 star combo and it doesn't end in knockdown. So you want to go into your knockdown combos as soon as you can.
  10. The reason Japan has all this fiber optic stuff and we don't isn't because we're behind technologically, it's a matter of feasibility and scope. Japan is a small island nation. It's a lot easier to hook stuff up whene everybody is right next to each other. Now look at Canada and the US and how spread out people are and the hugely different kinds of terrain and geography and population you have to deal with. CT's combos were much shorter... or at least, most of the characters were. Litchi still had big combos, some other characters had long combos hit wise but time wise it would go by fast. Also I know this is probably the opposite of what most people think, but I always liked the burst system in CT better. It made bursts more significant and had a bigger impact on the match. But, CS' is fine too.
  11. finish the translations
  12. Well, you can actually do a no star combo off 3C... (in the corner) You can do 3C > 2B > 5A > sj.A > j.B > j.2A > j.C if you wanted... but it's a very tight combo. It's probably better to just get ready for their wakeup.
  13. That's not true about Gurren bouncing them out, by the way. At least if you do it off a throw; you can delay the Gurren just enough that it doesn't bounce them out. If you get them with one star in the corner, I'd either go for a throw combo (3.5k into knockdown) or just keep knocking them down and lock them down in there until you get more stars.
  14. I just prefer 5C as an ender now anyway.
  15. Well, I agree... except CT was better at that, imo. That's what drew me to CT, reminded me of SF2 where anything goes and it's no mercy. CS2 just does long, boring combos... fighting Litchi is just, get hit twice, lose. And unlike CT the combos aren't just a quick blender where you get mauled and spit out and can get back to fighting, but where you spend the majority of the match not doing anything but watching your character get beat up across the screen. :P There's less interactivity. In CS2 at least you'll spend more time actually playing and interacting in the match.
  16. You should be more clear.
  17. It'll be fine. Hakumen's had worse in the past. He's still an all basics character so solid fundamentals will carry him far.
  18. Most everybody's damage is in that range in CS2.
  19. Don't force yourself to play in a way that is unnatural to you. Just play the way that fits you but use all the tools at your disposal while you're doing it. If he's hitting you by DPing during pressure, you should just bait out the DPs until he gets scared to do it, and do moves that let you recover in time in case he tries, like 2A a bit and see what he does, not commit to a big slow move he can DP easily. Also be on the lookout for when he has 25 meter. If he does the D DP, and releases the second part before it's fully charged, you can punish that too. It's inefficient compared to what else you could do, but you could also 2A him out of 6B. It won't let you get a big punish like countering it will but it would interrupt his pressure.
  20. How much damage are we talking :P
  21. Better than mashing out 7k combos right :P
  22. Also, if you're only going to use 1 star, 2-3k isn't bad. I pretty much use the lower star combos so I can always have some stars on hand. Also you can do Throw > Gurren > hop 5A > j.A > etc. It's a little tricky to get those links down at first but once you do it's very helpful.
  23. I'm surprised it doesn't prorate from Renka...
  24. Hey Full Auto. I noticed you were posting again. :) How's it going? Have you been playing BlazBlue anymore?

  25. I loved the clips I saw from that show. It was freaking hilarious. Is there anywhere where I could see the whole thing though?
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