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mAc Chaos

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Everything posted by mAc Chaos

  1. Before you start playing, spend ten or so minutes in training mode doing your basic combos. It'll warm you up for the rest of the night and you'll land things more consistently.

  2. Damn that's sweet. That stick is worth playing alone just for the design. :P In return I give you: http://antioch.snow-fall.com/files/members/mAc%20Chaos/bird.jpg

  3. Yeah, I know, I generally haven't, but watching Jins and Taos do that kind of thing made me want to try and find something. I usually out mind game them anyway on wakeup. I can counter Inferno Divider on reaction now anyway. Not that I recommend it. It's fun to try though. Then they know you can stuff their DP and stop throwing them out, letting you get in on them safely.
  4. How much punishments can sticks take? I let one of my masher friends try it, BIG MISTAKE, when he was done the stick was actually crooked and not on neutral anymore. It just kept registering as pushing forward when you let it go. However after I unplugged and straightened out it seems to be working fine now. But I'm not sure if it's permanently damaged now or if it can just shrug off that kind of thing. Also I totally suck at doing qcfx2 for specials like Magna Tech Wheel or Blood Kain, I'll almost always get Death Spike instead. I can do it on a pad 100% though.
  5. You avoided me last time on ranked :P

  6. I usually don't upload replays but just put them on YouTube, but cool. One thing though, if we don't get a chance to ever play I may have to remove you (for a while) since I'm at 100 friends so I have no room D: I've already done the easy thing of cutting people I never play with so now I always have to decide between people I already play with if I want to add someone.

  7. Hey Kurushii. You sent me a friend invite? :3 I will accept. Interested in playing or something?

  8. Fight the power, Arcade. FIGHT.

  9. Cool. A lot of people that play BlazBlue seem to be art majors. Or at least a lot of the ones I play with, lool. Also, BANG.

  10. When does Irrssin come back? He was a funny guy.

  11. :3 Good matches tonight XDest. I think this is the first time we've played.

  12. ART. Sweet. Did you just start that? I only see two so far. Are you an art major?

  13. *full screen knockdown* *taunt* lolol Oh, you can 2A too, but I'm not sure what you can get out of these. I mean, tech rolls really scale down the damage you can do and you'd be spending stars on those combos so it might not even be worth it.
  14. Couldn't you use 5C instead of 3C there? Also you might be able to land an extra j.2D there... I also wonder how much damage you trade off when you don't include those other hits. Speaking of techs, I was thinking about what Haku can do for oki. I noticed you can 2B tech rolls, but it's not reliable and doesn't do that much damage. Someone said to use 5C but I'm not sure how well that works. I used to 6B back in the day but I stopped... I'm not sure when to use the moves, either. For people like Jin, when he does 5B, it seems like he just throws it out and any time you roll in any direction you will get hit no matter what. Whereas for Hakumen it seems like I have to wait until AFTER they roll and do the move, and I have to do the right move for the direction they rolled, which usually means having to do it on prediction. For instance if Nu tech rolls back I can snag her with 6C but only if I already guessed she'd do that. You can 6C her backdash too.
  15. 2C is usually considered a risky anti-air, unless they're right above you... you usually go to 6A, but if 6A isn't there anymore I can see going for 2C. Also 5C works as an anti-air and knocks them down, and hilariously 6C actually hits them out of the air too. You'd laugh if you saw how many times Ragna would IAD right into a 6C and eat Shippu for the loss. :P The hardest things to anti-air with Hakumen are when they double jump just perfectly so they land right behind you; the 2C hits in front of him and 6A is in front and above so they can land behind you for free or do a crossup.

  16. Yeah, I want to start working IBs into my game... I can do it in training mode but actually remembering it in the heat of a match is another thing. Plus I always think, they don't have to do the blockstring I was practicing against which would mess up my timing... What did you do to make IBing work? Also take this: http://www.humanbenchmark.com/tests/reactiontime/index.php

  17. Also, a lot of Hakumen's moves, for them to hit in time since they're so slow, you have to have them already out there before the other person does something. I have to "lead the target" basically. How do you not play on auto pilot?

  18. Hmm, that's an interesting way of putting it. I always felt more like it's because I lacked the reaction time. Like, Ragna's 6B. I tend to block low by default; I'll see him lift his leg up, I know the overhead is coming, but somehow my hands will stick to blocking low. I do play a lot on prediction though, but that tends to be more my personality... I try to get a read on the opponent and then plot out a course that would force them into the worst situation. STARCRAFT

  19. Also, a lot of the things I need to work on, are more like... I know what I NEED to do in a given situation, but when I'm actually IN the situation I'll usually completely forget and revert to habit or I'll know what I have to do and just mess up doing it, i.e, trying to get to Nu across her endless hailstorm of swords. I know the mixup's coming but I'll block fall for a TK feint or something. Anyway, improvement is a never ending task.

  20. Sparkz as in Spark the moderator of the Hakumen forums? Or another Spark? I know another one who goes by Illusion Spark on XBL and he plays locally too but I don't think they're the same.

  21. lol, want to rage. Sounds like what happens to me when I play SF4. Even when I win, I rage. That game... *rages*

  22. Pft!!! You were on a lot lately. :P

  23. What do you guys think of this combo? I recently saw it and was wondering if I should incorporate it into my game. Zan(2) > 5C > 236A > 2C > j.2C > falling j.C > 5C > 236A > 6B (or 3C) It's a corner combo. It seems useful since there are some opponents you don't want to let tech in the air (rachel). Actually landing the Zan though, seems unlikely...
  24. Cake, we have to make up for all our lost BlazBlue time.

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