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Everything posted by Moy_X7
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lmao Don't worry Shin, as long as you play Jin, you're good. I for one will be cycling between Jin, Plat, and Saya when she becomes playable.
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I was actually going to point that out as well but I felt that just going by "colors" would be reading too much into it. Oh well, it never hurts to hope. SAYA PLZ ;_; It would make sense if it was Saya, since she's the "original", so being No. 00 would be fitting for her. Then again, Izayoi says something about "zero" near the end there. WHAT SHOULD I BELIEVE?
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It's kinda weird that they showed "No. 00" accompanied by an "and...". If it was just No. 00 being Izayoi, then the "and" wasn't needed. Oh well, best to not get my hopes up.
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So is No. 00 another Murakumo unit or is it Izayoi? I'm hoping for the former (Saya pls :3)
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In the corner with wall stick stuff or off an overhead confirm? If it's the latter, we've always been able to do that, it just requires decent spacing on the 6B.
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All this combo talk is making me wanna play the damn game but unfortunately, we probably have about half a year until we can get our hands on it lol
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Oh shit, there's hope then. Let's pray that we can actually air dash after 214D(1) as that would make for some eye candy combo.
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Yeah, that would be pretty sweet. I wonder if you can do any air actions after using Hizangeki though. Wasn't it stated that you can't do anything until you touch the ground on one of the location tests?
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[CSE-CP] Jin Questions and Answers Thread - How Do I Shot Ice?
Moy_X7 replied to Moy_X7's topic in Jin Kisaragi
I'm not entirely sure on those moves having I-frames but I highly doubt that they do. Their recovery is kinda bad, you're in a recovery state the entire time after you use it, so you'll have to make sure it hits at least. -
Squishy? What do you mean by that? lol
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[CP] Platinum The Trinity Video Compilation
Moy_X7 replied to Yggjrasil's topic in Platinum the Trinity
11/24/12 Central Hachiouji Random 2 on 2 Hashi (Plat) vs... Kuma (Makoto): www.youtube.com/watch?v=1Yg4XXUwR9M#t=76m17s Kagayama (Haku): www.youtube.com/watch?v=hFdJBQfyFKg&feature=youtu.be#t=2m30s Shikata (Carl): www.youtube.com/watch?v=hFdJBQfyFKg&feature=youtu.be#t=89m -
It's only natural that you'd be getting beat this early in the game. The 4 new characters will have it rough the first couple of weeks because they have to experiment with every one of their moves and learn their properties. Then they need to experiment with combos and whatnot.
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I saw some Japanese try it to no avail so I'm not gonna hold my breath for it lol.
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Got the skeleton up. This combo thread will be much more smaller compared to the CSE one. Reason being is that I had a bunch of repeat combos with small item extenders in the previous thread.
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[CP] Platinum the Trinity Combo Thread (Updated: 11/1)
Moy_X7 replied to Moy_X7's topic in Platinum the Trinity
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[CP] Platinum the Trinity Combo Thread (Updated: 11/1)
Moy_X7 replied to Moy_X7's topic in Platinum the Trinity
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[CP] Platinum the Trinity Combo Thread (Updated: 11/1)
Moy_X7 replied to Moy_X7's topic in Platinum the Trinity
Bat Combos Mid-Screen 5D/j.D 5D (Close) 5D CH, 66A > 6C > j.236C > j.C, 66A > 236B (Far) 5D CH, 66 5B > 6A > 236B j.D j.D CH, 66C > j.236C > j.C, 66A > 236B Close to the Corner 5D/j.D 5D (Close) 5D CH, 66A > 6C > j.236C > j.C, 66A > 236B, 66 5C > 6A > j.C > j.D, 3C > 214X (Far) 5D CH, 66 5B > 6A > 236B, 66 5C > 6A > j.C > JC > j.C > j.D, 3C > 214X j.D j.D CH, 66C > j.236C > j.C, 66A > 236B, 66A > 5D, 3C > 214X Corner 5D/j.D 5D [*]5D, 6C > j.236C > j.C, 66A > 236B, 66 5C > 6A > j.C > JC > j.C > j.D, 3C > 214X j.D [*]j.D, 66C > j.236C > j.C, 66A > 236B, 66A > 5D, 3C > 214X -
[CP] Platinum the Trinity Combo Thread (Updated: 11/1)
Moy_X7 posted a topic in Platinum the Trinity
Information: Welcome to the CP Platinum the Trinity combo thread. Optimal combos will be posted here in a regular basis and they will be replaced as better ones are found. Collapsed: Notations: [table=width: 700, align: center] General Notations Used Guide Specific Notations Used [table=width: 350, class: grid, align: center] > Gatling/cancel the previous move into the following move. , Link the previous move into the following move. j Jump sj Super Jump AD Air Dash IAD Instant Air Dash JC Jump Cancel TK The "Tiger Knee" motion. What this means is that you'll be using an aerial attack as low to the ground as possible. An example is Plat's j.236C, if you do j.2369C, you'll do it as close the ground as possible. CH Counter Hit FC Fatal Counter RC Rapid Cancel CT Crush Trigger/5A+B OD Overdrive [ ] Hold Input (N) Use the specific hit of a multi-hit attack. [???] xN Repeat ??? N amount of times. [/table] [table=width: 350, class: grid, align: center] VS/S/N/L Starter The type of starter determines the length of the combo with VS having the lowest combo potential and L having the highest combo potential. c. The attack must be used as close to the opponent as possible. f. The attack must be used as far away from the opponent as possible. [CO] Crouching Opponent [AA] Anti-air or Air-to-Air [sS] Side Swap, this combo will allow you to switch places with your opponent A/B/C/X Persia When you see this, know that you'll be doing (j.)236AXXA/B/C. A Persia causes a ground slide in front of Plat, B Persia causes a ground bounce below Plat, and C Persia causes a ground slide behind Plat. Jumping Air Persia loses its slide and bounce properties but the A version knocks the opponent down in front, the B version knocks them down directly below, and the C version knocks them down behind Plat. CDT Cure Dot Typhoon/632146C MJ Miracle Jean/236236D Item Cycle This combo requires that you have a melee item (Bat, Cat Hammer, Hammer, Pan) equipped and you'll discard that item while being able to equip another item in the same combo. [bat]/[MJ Bat] These combos require the Bat/MJ Bat item [bomb]/[MJ Bomb] These combos require the Bomb/MJ Bomb item [Hammer]/[MJ Hammer] These combos require the Hammer/MJ Hammer item [Missile]/[MJ Missile] These combos require the Missile/MJ Missile item [Pan]/[MJ Pan] These combos require the Pan/MJ Pan item [Present]/[MJ Present] These combos require the Present/MJ Present item [/table] [/table] Full-screen Combos Full-screen Combo Notes Only use the RC combos if it's for the kill, they're not worth the meter outside of that. If you push the opponent to the corner with 236B, you can go into 2B > 5C > Air Combo from an N Starter and 3C > 214X from an S Starter. For combos that end with 6A > 236B, you can use 66 22C after the 236B slide to land on them from across the screen. (not as easy as it sounds). Universal Standard Combo ... 5B > 5C > 236B Use this combo route when you're too far away for 3C > B Persia or 5C > 6C (crouching confirm). Air Combo [AA]: ... j.B > JC > j.B > j.C > X Persia [AA, Pan]: ... j.B > JC > j.B > j.C > j.D, 66A > 22C, 66 5C > 6A > 236B Use this combo route against airborne opponents. You will have to alter this combo depending on the moves that came before it. Standard Combo Universal Starter: ... 5C > 3C > B Persia, sj.C > JC > j.C > A Persia N Starter [Hammer] ... 5C > 3C > B Persia, sj.C > JC > j.D, 5C > 6A > 236B [Missile] ... 5C > 3C > B Persia, sj.C > j.D, 66 j.C > JC > j.C > A Persia [Pan] ... 5C > 3C > B Persia, sj.C > JC > j.C > j.D, 66A > 22C, 66 5C > 6A > 236B Use this combo route if you're really close to the opponent. Crouching Confirm Universal Starter: ... 5C > 6C > j.236C > j.C, 66A > 236B/Air Combo S Starter [bomb] ... 5C > 6C > j.236C > j.C, 66A > 6D, 66A > 236B [Hammer] ... 5C > 6C > j.236C > j.C, 66 5C > sj.C > JC > j.C > j.D [Pan] ... 5C > 6C > j.236C > j.C, 66 5C > sj.C > JC > j.C > j.D, 66 5C > 6A > 236B N Starter [bomb] ... 5C > 6C > j.236C > j.C, 66A > 6D, 66 5C > 6A > 236B [Hammer] ... 5C > 6C > j.236C > j.C, 66 5C > sj.C > JC > j.C > j.D, 5C > 6A > 236B [Missile] ... 5C > 6C > j.236C > j.C, 66 5C > j.C > j.D, > 66 j.C > j.D, 236B [Pan] ... 5C > 6C > j.236C > j.C, 66 5C > sj.C > JC > j.C > j.D, 66A > 22C, 66 5C > 6A > 236B Use this combo route if you're really close to the opponent and they're crouching. Anti-Air Universal ... 6A > 6C > j.236C > j.C, 66A > 236B/Air Combo [bomb] ... 6A > 6C > j.236C > j.C, 66A > 6D, 66 5C > 6A > 236B [Missile] ... 6A > 6C > j.236C > j.C, 66 5C > sj.C > j.D, 66 j.C > j.D, 236B [Pan] ... 6A > 6C > j.236C > j.C, 66 5C > sj.C > JC > j.C > j.D, 66A > 22C, 66 5C > 6A > 236B Item Equip (6A only) 6A > 6C > j.236C > j.C, 66 2C > 5D, 236B/Air Combo Use the item combos above if you equip them after 2C > 5D. 6A, 2C, and j.C CH [Hammer] ... (*66) 5C > sj.C > JC > j.C > j.D, 66 5C > 6A > 6C > 22C, 66 5C > 6A > 236B (*66): Dash in after 2C and j.C CH From 2C, omit the 6A and go straight into 6C. Furthermore, go into 2C > 5D if you need to equip an item, then carry on with the rest of the combo. 6C FC 6C FC > j.236C > j.C, 6A > IAD j.C > j.236C > j.C, 6A > IAD j.C > j.236C > j.C, 6A > 236B/Air Combo [Hammer] 6C FC > j.236C > j.C, 66 5C > sj.C > JC > j.C > j.D, 5C > 6A > 22C, 66 5C > 6A > 236B [Missile] 6C FC > j.236C > j.C, 66 5C > j.C > j.D, 66 j.C > JC > j.C > j.D, 66 j.C > j.D, 66 5C > 6A > 236B [Pan] 6C FC > j.236C > j.C, 6A > IAD j.C > j.236C > j.C, 6A > sj.C > JC > j.C > j.D, 66A > 22C, 66 5C > 6A > 236B 236A FC 236A FC, 66 5A > 5C > 6C > j.236C > j.C, 66A > IAD j.C > j.236C > j.C, B Persia, sj.C > JC > sj.C > A Persia [Hammer] 236A FC, 66 5A > 5C > 6C > j.236C > j.C, 66 5C > sj.C > JC > j.C > j.D, 5C > 6A > 22C, 66 5C > 6A > 236B [Missile] 236A FC, 66 5A > 5C > 6C > j.236C > j.C, 66 5C > j.C > j.D, 66 j.C > j.D, 66 j.C > j.D, 236B [Pan] 236A FC > 66 5A > 5C > 6C > j.236C > j.C, 66 5C > sj.C > JC > j.C > j.D, 66A > 22C, 66 5C > 6A > 236B Throws Throw > B Persia, sj.C > JC > j.C > A Persia [Pan] Throw > B Persia, sj.C > JC > j.C > j.D, 66 5C > 6A > 236B Back Throw > 236B Air Throw, 66 5C > 6A > 6C > 22C, 66 5C > 6A > 236B RC 3C > 22C > RC ... 3C > 22C > RC, 66A > 6C > j.236C > j.C, 66 5C > Air Combo [bomb] ... 3C > 22C > RC, 66A > 6C > j.236C > j.C, 66A > 6D, 66 5C > 6A > 236B [Hammer] ... 3C > 22C > RC, 66A > 6C > j.236C > j.C, 66 5C > sj.C > JC > j.C > j.D, 5C > 6A > 236B [Missile] ... 3C > 22C > RC, 66C > j.236C > j.C, 66 5C > j.C > j.D, 66 j.C > j.D, 236B [Pan] ... 3C > 22C > RC, 66A > 6C > j.236C > j.C, 66 5C > sj.C > JC > j.C > j.D, 66 5C > 6A > 236B [2]8C and 41236D [2]8C > RC, 66 5C > 6A > 6C > 22C, 66 5C > 6A > 236B 41236D > RC, 66C > j.236C > j.C, 66A > Air Combo Close to the Corner Combos Close to the Corner Combo Notes For combos that use "66 A Persia", you have to make sure that the opponent is bound to the wall after 236B. For combos that require 22C, you have to make sure that the opponent hits the ground after the 236B wall stick. The crouching confirm, anti-air, and 6C FC combos are essentially the same thing with some minor adjustments. Crouching Confirm S Starter S Starter: ... 5C > 6C > j.236C > j.C, 66A > 236B, 66 3C > 214X [bat] ... 5C > 6C > j.236C > j.C, 66A > 236B, 66 5C > 6A > j.C > JC > j.C > j.D, 3C > 214X [Hammer] ... 5C > 6C > j.236C > j.C, 66A > 236B, 66 5C > 6A > j.C > JC > j.C > j.D [Pan] ... 5C > 6C > j.236C > j.C, 66 5C > sj.C > JC > j.C > j.D, 66 5C > 6A > 236B, 66 3C > 214X N Starter Oki: ... 5C > 6C > j.236C > j.C, 66A > 236B, 66 5C > 6A > 6B, 3C > 214X Damage: ... 5C > 6C > j.236C > j.C, 66A > 236B, 66 5C > 6A > 22C > 5C > Air Combo [bat] ... 5C > 6C > j.236C > j.C, 66A > 236B, 66 5C > 6A > 22C > 5C > Air Combo > j.D, (Walk Back) 3C > 214X [bomb] ... 5C > 6C > j.236C > j.C, 66A > 236B, 66 5C > 6A > 6B, 6A > 5D, 3C > 214X [Hammer] ... 5C > 6C > j.236C > j.C, 66 5C > sj.C > JC > j.C > j.D, 5C > 6A > 236B, 3C > 214X [Missile] ... 5C > 6C > j.236C > j.C, 66A > 236B, 66 5C > 6A > 6B, 6A > j.D, 3C > 214X [Pan] ... 5C > 6C > j.236C > j.C, 66A > 236B, 66 5C > 6A > 22C > 5C > Air Combo > j.D, 3C > 214X [Present] ... 5C > 6C > j.236C > j.C, 66A > 236B, 66A > 2C > 214D, 5C > 6A > 5D, 3C > 214X Item Cycle [*]Item Equip: ... 5C > 6C > j.236C > j.C, 66A > 236B, 66 5C > 2C > 5D, sj.C > JC > j.B > j.C > A Persia [*]Item Discard: ... 5C > 6C > j.236C > j.C, 66A > 236B, 66 5C > 214D, 66 2C > 5D, j.C > JC > j.C > A Persia [*]Item Cycle: [bat] ... 5C > 6C > j.236C > j.C, 66A > 236B, 66 5C > 214D, 66 2C > 5D, j.C > JC > j.C > j.D, (Walk Back) 3C > 214X [*]Item Cycle: [Hammer] ... 5C > 6C > j.236C > j.C, 66A > 236B, 66 5C > 214D, 66 2C > 5D, sj.C > JC > j.C > j.D [*]Item Cycle: [Pan] ... 5C > 6C > j.236C > j.C, 66A > 236B, 66 5C > 214D, 66 2C > 5D, j.C > JC > j.C > j.D, 3C > 214X Anti-Air Universal [*]Oki: ... 6A > 6C > j.236C > j.C, 66A > 236B, 66 A Persia, 66 5C > 6A > 6B, 3C > 214X [*]Damage: ... 6A > 6C > j.236C > j.C, 66A > 236B, 66 5C > 6A > 22C, 5C > Air Combo [*][bat] ... 6A > 6C > j.236C > j.C, 66A > 236B, 66 5C > 6A > 22C > 5C > Air Combo > j.D, (Walk Back) 3C > 214X [*][Pan] ... 6A > 6C > j.236C > j.C, 66A > 236B, 66 5C > 6A > 22C > 5C > Air Combo > j.D, 3C > 214X [*][Present] ... 6A > 6C > j.236C > j.C, 66A > 236B, 66A > 2C > 214D, 5C > 6A > 5D, 3C > 214X Item Equip (6A Only) [*]Oki: 6A > 6C > j.236C > j.C, 66 2C > 5D, 236B, 66 A Persia, 66 5C > 6A > 6B, 3C > 214X [*]Damage: 6A > 6C > j.236C > j.C, 66 2C > 5D, 236B, 66 5C > 6A > 22C, 5C > Air Combo [*]Use the item combos from the "Universal" section if you equip them after 2C > 5D. Item Cycle [*]Item Equip: ... 6A > 6C > j.236C > j.C, 66A > 236B, 66 5C > 2C > 5D, sj.C > JC > j.B > j.C > A Persia [*]Item Discard: ... 6A > 6C > j.236C > j.C, 66A > 236B, 66 5C > 214D, 66 2C > 5D, j.C > JC > j.C > A Persia [*]Item Cycle: [bat] ... 6A > 6C > j.236C > j.C, 66A > 236B, 66 5C > 214D, 66 2C > 5D, j.C > JC > j.C > j.D, (Walk Back) 3C > 214X [*]Item Cycle: [Hammer] ... 6A > 6C > j.236C > j.C, 66A > 236B, 66 5C > 214D, 66 2C > 5D, sj.C > JC > j.C > j.D [*]Item Cycle: [Pan] ... 6A > 6C > j.236C > j.C, 66A > 236B, 66 5C > 214D, 66 2C > 5D, j.C > JC > j.C > j.D, 3C > 214X 6A, 2C, and j.C CH [*][Hammer] ... (*66) 5C > sj.C > JC > j.C > j.D, 66 5C > 6A > 6C > 22C, 66 5C > 6A > 236B, 66 3C > 214X [*](*66): Dash in after 2C and j.C CH [*]From 2C, omit the 6A and go straight into 6C. Furthermore, go into 2C > 5D if you need to equip an item, then carry on with the rest of the combo. 6C FC [*]Oki: 6C FC > j.236C > j.C, 6A > IAD j.C > j.236C > j.C, 6A > 236B, 66 5C > 6A > 6B, 3C > 214X [*]Damage: ... 6C FC > j.236C > j.C, 6A > IAD j.C > j.236C > j.C, 66A > 236B, 66 5C > 6A > 22C, 5C > 6A > j.C > JC > j.C > A Persia [*][bat] ... 6C FC > j.236C > j.C, 6A > IAD j.C > j.236C > j.C, 6A > 236B, 66 5C > 6A > 22C, 5C > 6A > j.C > JC > j.C > j.D, (Walk Back) 3C > 214X [*][bomb] ... 6C FC > j.236C > j.C, 6A > IAD j.C > j.236C > j.C, 6A > 236B, 66 5C > 6A > 6B, 6A > 5D, 3C > 214X [*][Hammer] ...6C FC > j.236C > j.C, 66 5C > sj.C > JC > j.C > j.D, 5C > 6A > 22C, 66 5C > 236B, [3C > 214X] or [66 5C > 6A > sj.C > JC > j.C > j.D] [*][Missile] ... 6C FC > j.236C > 66 5C > sj.C > j.D, 236B, 66 5C > 6A > 22C, 5C > 6A > j.D, 3C > 214X [*][Pan] ... 5C > 6C > j.236C > j.C, 66A > 236B, 66 5C > 6A > 22C, 5C > Air Combo > j.D, 3C > 214X [*][Present] ... 5C > 6C > j.236C > j.C, 66 2C > 214D, 66 5C > j.C > A Persia, (Present), A Persia, (Present), 66A > 6B, 5C > 6A > 236B, 3C > 214X [*]Item Equip: 6C FC > j.236C > j.C, 6A > IAD j.C > j.236C > j.C, 66A > 236B, 66 5C > 6A > 6B, 5C > 2C > 5D, j.C > JC > j.C > B Persia 236A FC [*]Oki: 236A FC, 66 5A > 5C > 6C > j.236C > j.C, 66 5C > 236B, 66 5C > 6A > 6B, 3C > 214X [*]Item Equip: 236A FC, 66 5A > 5C > 6C > j.236C > j.C, 66 5C > 236B, 66 5C > 6A > 6B, 5C > 2C > 5D, j.C > JC > j.C > B Persia [*]Item Discard: 236A FC, 66 5A > 5C > 6C > j.236C > j.C, 66 5C > 236B, 66 5C > 214D, 66 2C > 5D, sj.C > JC > j.B > j.C > A Persia [*]Damage: 236A FC, 66 5A > 5C > 6C > j.236C > j.C, 66 5C > 236B, 66 5C > 6A > 22C > 5C > Air Combo RC 5B [*]Item Equip: 5B > 3C > 22C > RC, 66C > j.236C > j.C, 66A > 236B, 66 5C > 2C > 5D, j.C > JC > j.C > A Persia [*]Item Discard: 5B > 3C > 22C > RC, 66C > j.236C > j.C, 66A > 236B, 66 5C > 214D, 66 2C > 5D, j.C > JC > j.C > A Persia [*]Damage: 5B > 3C > 22C > RC, 66C > j.236C > j.C, 66A > 236B, 66A > 6B, 5C > Air Combo 41236D [*]41236D > RC, 66C > j.236C > j.C, 66A > 236B, 3C > 214X Corner Combos 236B Route S Starter [*]Oki: ... 5B > 5C > 236B, 66 5C > 6A > 6B, 3C > 214X [*]Damage: ... 5C > 236B, 6C > 22C, 5C > 6A > j.C > JC > j.C > A Persia N Starter [*]Oki: ... 236B, 6C > j.236C > j.C, A Persia, 5C > 6A > 6B, 3C > 214X [*]Damage: ... 236B, 5C > A Persia, 5C > 6A > 6C > 22C, 5C > 6A > j.C > JC > j.C > A Persia A Persia Route [*]S Starter: ... 5C > 3C > A Persia, 66 5C > 6A > 236B, 3C > 214X [*]N Starter: ... 5C > 3C > A Persia, 66 5C > 6A > 6C > 22C, 5C > 6A > 236B, 3C > 214X Item Cycle S Starter [*]Item Equip: ... 5C > 236B, 6C > j.236C > j.C, 2C > 5D, j.C > A Persia [*]Item Discard: ... 5C > 236B, 66 5C > 214D, 66 2C > 5D, sj.C > A Persia N Starter 6C FC 236A FC 236A FC, 66 5A > 5C > 3C > A Persia, 66 5C > 6A > 6B, 6A > 6C > 22C, 5C > 6A > 236B, 3C > 214X Throws [*]Forward/Back Throw > A Persia, 5C > 6A > 6B, 5C > 6A > 236B, 3C > 214X [*]Forward/Back Throw > A Persia, 5C > 2C > 5D, 236B, 3C > 214X RC [*]5B > 3C > 22C > RC, 66C > j.236C > j.C, A Persia, 5C > 6A > 6B, 5C > 6A > 236B, 3C > 214X [*]41236D > RC, 5C > 236B, 6C > j.236C > j.C, 66A > A Persia [*]Use the same air throw combo that you would use mid-screen here. [*]6C FC > j.236C > j.C, A Persia, 66 5C > 6A > 6B, 5C > 6A > 22C, 5C > 6A > 236B, 3C > 214X [*]Item Equip: 6C FC > j.236C > j.C, A Persia, 66 5C > 6A > 6B, 5C > 6A > 22C, 66 5C > 2C > 5D, 236B, 3C > 214X [*]Item Equip: ... 236B, 66 5C > 2C > 5D, 6C > 22C, [3C > 214X] or [5C > Air Combo] [*]Item Discard: ... 236B, 66 5C > 214D, 6C > 22C, 66 5C > 2C > 5D, Air Combo [*]Use this combo route when you're really close to the opponent. [*]Use this combo route when you're too far away to use the A Persia Route -
This will be my biggest relief when CP hits the consoles. Sometimes I don't even feel like playing CSE Jin anymore because of all the little shit you gotta keep in mind when going into the close to the corner/in the corner combos.
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I think I'll go ahead and start the combo thread then. I've seen some combos that are probably not going to get any better. Like 5D (Bat) > 66 5C > 6A > Mami side swap combo.
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I highly doubt it, even in the corner, 6C > 214B is not guaranteed if the opponent gets juggled too high prior to that cancel. By the time you recover from 214B, the opponent will already had teched lol My other dream is that we can micro dash a 5A off a close 22C and have the 66 5A link from the 22C stagger. Dreams are only that though, settle with your easy-mode combos lol.
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OST discussion goes that way >>> http://www.dustloop.com/forums/showthread.php?5438-BlazBlue-OST-discussion&p=1423183#post1423183 Anyways, is it me or has the throw range been nerfed to hell? I've seen a bunch of throw attempts whiff at a range where they would normally work, like here: www.youtube.com/watch?v=s_gxsyp3lO0&feature=bf_next&list=PLYFWn979A--r2wU5g-eVbCFB05JL3MAYH#t=12m59s
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I'm guessing that Jin's mid-screen, meterless combos are pretty much settled (unless OD comes into play). ABC > Ice Car is the standard, 6C > 2D > [j.2C > j.C] or [66 6B] > ABC > Ice car for crouching/CH confirms and 5C > 2C > j.D > AD > j.2C > j.C > ABC > Ice Car for anti-air confirms.
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I hope you enjoy your basic aerial combo > Agito stuff too lol.
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By the way, for those who don't know, AHs no longer require a Burst and seeing how Jin can build meter pretty well with 214B > C... AH awl dei errdei