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Moy_X7

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Everything posted by Moy_X7

  1. Holy crap, they nerfed the hell out of Rehyou's P2 (82 as opposed to CSE's 92) and I'm hoping that's it's a typo and it's still 92 lol. I don't think I wanna use that thing in combos anymore unless I use it as the combo finisher if it turns out to be true. lol 5A/2A 100 P1, that certainly doesn't sound right but whatever. Air Ice sword has a 92 P2 and it's not a SMP move. Looks like TK. j.236A might see some combo usage during OD if its freeze duration is decent enough to at least allow a 66 5C (lol does that move even freeze?). Then we have Ice Car with a 92 P2 as well, so if we position ourselves right, we could use that as well for mid-screen combos as long as we use the last few of its active frames. Moves to use during mid-screen OD combos: 5C 2C j.2C TK Hizansen (once) TK j.236A (if it even freezes) 214B (well spaced, once) Maybe something like... 5B > 5C > OD, 66 5C > TK Hizansen, 66 5C > TK Ice Blade, 214B, 66 5C > 6C > 2D, 66 5C > TK Ice Blade > 66 5C > Touga
  2. I only played 3K matches? Huh, I played a lot less than I thought then.
  3. I think we all played more matches during the CT era because there were a shitload of people playing BB at that time. Hell, I know I was in the top 10 matches won for in the Jin leaderboards by the time I stopped playing CT. I actually might have played much more than 4K matches but you can't seriously expect me to have memorized my CT match count up to this point lol (dat short term memory).
  4. Mmmm... CT: Probably about 4K+ CS-CSII: Probably about 3K+ CSE: 3K+
  5. Oh man, I hope he doesn't back out at the last second. I'd pay to see that guy get bodied on stream lol.
  6. He gets as much damage from a single 6C as Tsubaki would with a BnB I think we should just let this discussion go, nothing good will come out of it. Let's talk about happier things, like having LIEUTENANT finally stop his netplay career.
  7. As true as that might be, I find it just as stupid that most other characters get the damage she gets with a stock or two by simply being themselves lol.
  8. > Implying that every Tsubaki main plays at the level that Konan does > ¯\_(ツ)_/¯ You can neglect tiers all you want but the damage output is there at least. Tsubaki 6A, 26F OH, 2K in the corner without stocks or Heat, lulz.
  9. Well you do play one of the worst characters in the game, so I can't really blame you there lol
  10. I don't know, I always frame trapped/jump trapped with 2C since you get safer options/less of a gap. I used 6C as a reversal punish or yomi AA in the corner lol.
  11. To mash or not to mash, that is the question.
  12. Alright, I'll be there in a few. lol, I really wanted to AH that mashy Makoto, GG.
  13. Right now? I don't think I've ever played you.
  14. I never did use 6C in block-strings since my early CT days, so I wouldn't know lol.
  15. lol, CSII carriage da bess Crouching confirm 5C > 6C > DC > 5C > 6C > j.C > j.D > ABCar lololol's combo might be possible too. Crouching confirm 5C > 6C > 2D > 66 5C > 2C > JC > sj.2C > 214D(1) > AD > j.2C > j.C > 66 ABCar
  16. Yeah, I don't think I've seen you guys get outta hand even once. The Jin general thread is rather civil lol. Also Jourdal, y u do dat to yourself?
  17. I'm not digging that neon green trim on the Madoka palette staff. It looks hella outta place.
  18. Cool, looking forward to it and thanks for you hard work.
  19. Yup, discuss anything you want here. Gameplay discussion only, in the other thread.
  20. Yeah, that match was hella close.
  21. www.youtube.com/watch?v=eYT7dj7oypE#t=7m36s
  22. Yup, OD da bess lol I'm loving that new Jin vs Tsubaki intro. It really fits when accompanied by the Cross Line intro.
  23. Not to mention that it freezes the timer. So if someone's about to try and time you out, you can activate OD to get an extra few seconds to try and end the match/get the life lead. I know I'm going to be activating OD whenever I punish a reversal on block/whiff lol.
  24. Yeah, it was confirmed that OD combos couldn't be Bursted out of since a couple of location tests ago. OD will serve as a reversal, unBurstable combo, neutral aid for some characters, Burst bait, and a huge punish for highly punishable attacks.
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