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Posted

butchering noobs |= being good

Or-equals? I didn't know they were both bitfields. |= != not-equals. Technically, you just said butchering noobs is now also defined as being good. :^)

(Off topic!)

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Posted

I try to only fight people my level. If I've been fighting noobs there aren't that many good BB players XD. I don't know if you were talking to me though. So much hate for techable command throw haha. But in all seriousness, I dont use it because I think it's awesome, I use it because it works. When it stops working I stop using it and then throw one in 5 matches later and its not expected. I never NEED it to win =] And honestly I love air tech'd oki how people fall for D-nails ad. j.C after that is beyond me.

Posted

But in all seriousness, I dont use it because I think it's awesome, I use it because it works. When it stops working I stop using it and then throw one in 5 matches later and its not expected. I never NEED it to win =]

i throw a combo into an airgrab every now and then just to see if it lands in ranked matches (i don't take them that seriously, it's just easier to get a ranked match than player match for me sometimes). It does land more often than not, even against people ranked in the 50s. I know the rank doesn't always show skill, but it at least shows experience.

i'm not saying it's a viable strat, but purple throws aren't broken 100% of the time like some people would have you believe (and unfortunately i think bang's damage is so low otherwise because i think ASW thought the air grab would land a lot while balancing damage lol)...

2 things could explain this: online lag (which is just a cop out - i can break throws decently enough), unfamiliarity with the bang match-up (it's obviously easier to counter if you know it is coming). i really think its the latter. it's not so much a reaction to the purple !!, but to the combo leading up to it. plus i notice if someone breaks it once, they are about 100% likely to break it again.

fool me once, shame on you. fool me twice, shame on me.

Posted

congratulations on being the first bandwagon bang after continuum shift changes! :toot:

Bangwagon.

Posted

Man, there are too many Bandwagon Bangs from when "Beat a Nail With Your Hammer" came out :( I chose him off the start in arcades dammit

Posted

Theres going to be alot more bandwagon bangs when he's higher tier in BBCS. Tons of new scrubs are going to claim they loved bang more than anyone else since CT but they just couldn't play him because he was too bad, but boy the second he gets some buffs we'll be with him!

Posted

Man, there are too many Bandwagon Bangs from when "Beat a Nail With Your Hammer" came out :(

I chose him off the start in arcades dammit

Yo i just heard it, do you think it will be in the console version of CS, i mean the full version with him singing opera in the middle? It is too awesome.

Posted

A couple of things: -I first thought you had to cut your ground Gatling short in order to do a 2c, 214b, d.2a pickup. However it turns out you can actually use a full Gatling (5a/2a/j.c, 5b, 2b, 2c), the timing is just tighter. -For this same setup you can actually do j.a, j.c, very slight delay, 236b, then bumper dash. While this rules out the landing low option you still have the crossup and crossup fake j.c available. However, b nail's extra landing recovery is still present, so use 5a after you land to be safe (5b is possible, but awkward). -You can air dash after a b nail if done at the proper height, which is just slightly above a standing noel's head. -You can air dash after an ascending j.c on whiff, hit, or guard.

Posted

I was messing around in training just now and did something pretty cool by accident. Has anyone else noticed that you can double jump out of a j.4c hit. If you space it right you can do j.4c, dj.c on a blocking opponet for a nifty little double crossover. And on counter hit you can double jump straight into a j.d and otg combo. It seems like it could be sorta useful if used sparingly. Dunno if this is old though. I would've tried searching for it but it would be kind of hard to search for something like that i would guess. Plus I've never seen anyone do it, and I've watched quite a few bang videos. Any thoughts?

Edit: I've been messing around with this for a while now, and there are so many things you can do from it, it's crazy

Made a quick video http://www.youtube.com/watch?v=ikXmc6Y-sbE

Quality isn't spectacular but it's tolerable.

  • 2 weeks later...
Posted

I'm working on learning more properties and openings for Bang's astral heat. Things I've found out: You can buffer it in an IAD, really hard though but man this would be so effective if you could get it down. Try to anti-air my astral:yaaay: If Bang is in the corner and you do a normal air throw v jump astral it will hit all 3 tech types but NOT forward tech + airdash =[ When you notice someone keeps trying to jump out of your blockstrings jump and astral aka opponent guards 5A 5B 2B wait till they jump and then astral. IAD to command grab is amazing here as well More later... maybe

Posted

Random question. Does daifunka hit Jin if he bursts out of one of your combos particularly after a 2C? This has been bugging me for a few days when it seems every character gets caught by it. It wouldnt be so bad but if I got knocked away but instead I am left right infront of them to be punished by whatever. Am I doing it too fast or is it just not working. edit--- happened again.... FUUUUUU--

Posted

Random question. Does daifunka hit Jin if he bursts out of one of your combos particularly after a 2C? This has been bugging me for a few days when it seems every character gets caught by it. It wouldnt be so bad but if I got knocked away but instead I am left right infront of them to be punished by whatever. Am I doing it too fast or is it just not working.

edit--- happened again.... FUUUUUU--

It just depends on what burst they do. If they do a gold burst you can dashing super through it no problem. If it's a green burst you'll need to wait slightly for the burst's invincibility to end. If it's a blue burst you'll need to wait hella' long, else it'll just autoguard the dashing super.

Posted

I haven't seen this mentioned anywhere, but with the right position and good timing you can do more than one dash off the same bumper. You have to be right at the edge of the bumper horizontally and be fast with your inputs but it's possible. For example, from the left edge of a bumper 6-dash 3-dash for a little bit more distance, or even 6-dash 4-dash 6-dash to mess with your opponent's timing.

  • 2 weeks later...
Posted

How soon after a rapid cancel can you move? Would it be possible to rapid cancel a blocked air attack into 623C (basically an air tick throw?).

Why would you need to rapid cancel it?

Posted

Why would you need to rapid cancel it?

I can't test at the moment, but do you mean that you can turn any blocked air attack into an untechable command throw if you have the right timing? That would be nuts. :psyduck:

Posted

I can't test at the moment, but do you mean that you can turn any blocked air attack into an untechable command throw if you have the right timing? That would be nuts. :psyduck:

You can do it without RCing, you just have to time it right and they can jump out or stuff it if they see it coming.

Posted

Sorry, I don't think I was clear. I meant if they were blocking in the air, and I cancel into the air command throw and catch them just as they're leaving blockstun, will that be completely unavoidable for them?

Posted

You can do it without RCing, you just have to time it right and they can jump out or stuff it if they see it coming.

This is one of my favorite tricks...best used in one of three ways:

A) j.a spam>purple tech throw if you're afraid of their air to air (noel, hakumen's 214B)

B)j.a once> tick command throw in the air

C)When you're both close to the ground j.a spam>command grab as soon as you land and they get grabbed as soon as they land. You have to watch out for a reversal though.

Posted

Sorry, I don't think I was clear. I meant if they were blocking in the air, and I cancel into the air command throw and catch them just as they're leaving blockstun, will that be completely unavoidable for them?

If they're in hitstun and you try to grab them, it's a purple throw.

Posted

Sorry, I don't think I was clear. I meant if they were blocking in the air, and I cancel into the air command throw and catch them just as they're leaving blockstun, will that be completely unavoidable for them?

Any setup like that is beatable by your opponent disrespecting your pressure and mashing buttons. and in the air, normally people get the mashing in as hard as they can.

Posted

My bad, I just found out that throws are purple until ~5 frames after blockstun. I thought with a little bit of timing every blocked j.A or j.B would translate into a command grab and couldn't figure out why nobody did it.

Posted

hello new bang player here...i had a question hopefuly someone could answer. i played a very good bang the other day(kicks or sumthin) anyway everytime i went to 2A on his wake up he would 6D then teleport and kick me...now when i try this it doesnt work right and i take to long and get punished...wut am i doing wrong...also sorry if this is the wrong place to post this question...im new

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