TITANIUM BEAST!!! Posted July 2, 2009 Posted July 2, 2009 Alright, let's get the ball rolling on this one. I have yet to fight a good v-13, but even the newbies in our group who are playing her are annoying to fight. I can only imagine how bad it will be once I fight one that's actually good. It seems the trick is to get in on her, but I'm not 100% on effective tools for doing it. I know you can dash under her 6D and airdash or TK Gauntlet Hades over 5D, but this generally seems like a crapshoot. I also have difficulty blocking 5D on reaction for some reason. Anyone with experience in the matchup (I'm looking at you Veteru), please post up!
Tsak Posted July 2, 2009 Posted July 2, 2009 this matchup is like /wrists i have a huge amount of trouble reacting to 5D i dunno any visal Qs i should be looking for but yeah it sucks! the charge sword wave can be passed over with a Gauntlet Hades but its pretty risky it feels like the right spot to be jumping is like between her 2D range and 6D? (i dunno which one it is the only that shoots like at a 45 degree angle a lot of empty jumping and barrier guard in the air on this match getting in on her seems almost impossible i usually try to force em to rush me down cuz it feels more in my favor for her to do so
ZeroKunoichi Posted July 2, 2009 Posted July 2, 2009 Yeah that's the basic thing to do if not you have to do an instant jump to airdash to get closer quickly when they do the 5D
jiyuna Posted July 2, 2009 Posted July 2, 2009 You're looking for tricks; there are no tricks against v-13 (besides Carnage Scissor through the gap between 5dd > 4dd). You gotta play solid and be very patient or you're gonna get bodied. I hate this fucking character. Learn the angles on her moves, learn what chains into what, learn how to IB in the air, and learn to bait burst. It's good to actually use v-13 for a little while and get a feel for all her moves; it will help understand what she can and can't do. The best way to approach her is to jump/DJ forward with dash momentum, and IB the 6d/2d spam (use [1] or [3] to IB in air)- you will get pushed back even if IB, but you'll still be closer to her than when you started. It's boring and time consuming, but it's best way to get in and build meter. If you get knocked down, don't tech roll into her 5d. Don't IAD toward v-13 in neutral. You can't "react" to her 5d. More stuff but I gotta get back to work. The best way to approach this matchup imo is to just troll all v-13 players and then laugh when their character gets nerfed and they can't win anymore/flock to new EZ mode top tier char.
radu4 Posted July 2, 2009 Posted July 2, 2009 Yeah, if an actually good v13 player emerges from the scrubs... Just sort of assume you're going to lose every tourney you're in, so long as you play Ragna.
TITANIUM BEAST!!! Posted July 2, 2009 Author Posted July 2, 2009 Yeah, if an actually good v13 player emerges from the scrubs... Just sort of assume you're going to lose every tourney you're in, so long as you play Ragna. My goal in creating this thread is to make it so I don't lose every tourney I enter with Ragna, so thanks for your great advice. jiyuna, thanks for the help, I'll try some of that out next time I play. Jumping IB in general seems very useful against the top 3 characters.
radu4 Posted July 2, 2009 Posted July 2, 2009 My goal in creating this thread is to make it so I don't lose every tourney I enter with Ragna, so thanks for your great advice. jiyuna, thanks for the help, I'll try some of that out next time I play. Jumping IB in general seems very useful against the top 3 characters. Yeah I dunno, jumping and hitting buttons might work, or like hitting the turbo button on the stick! Yeah I'm testing it right now, If I make ragna turbo then I can like... dodge the projectiles and shit and hit buttons alot to do damage = alwaysWinFerever(edit: it works so good) >: ( Jumping IB and 'baiting drive/projectiles?' might be one of the only legit strats against v13, umm Just hells fanging into her, after guard might be somewhat unexpected and well probably cover enough distance before another drive comes out; nothing to rely on though.
OWA Posted July 3, 2009 Posted July 3, 2009 I just played this matchup and is it is one word, frustrating. I didn't really learn much because i was too busy blocking all the shit on the screen for 90% of the fight but i do know one thing, if you do close the distance expect nu to backdash as soon as you get near her. Her backdash covers so much ground it pretty much puts you back at square one, so i just threw out hells fang when i knew that i was too close for their comfort. I eventually worked her into the corner and barely won only because the nu was still somewhat scrubby and didn't know how to deal with any pressure. This match has to be 8-2 =/
Viperbtee Posted July 3, 2009 Posted July 3, 2009 I've played a couple of rounds online against v-13 players. It's an intimidating fight for sure, but it really just requires some patience. Once you find that opening, go in high with an air dash and D attack, from there you can start pressure comboing them and make sure you don't let them escape. More often than not I've forced v-13 players to have to burst with quite a bit of health left.
HCO_ Posted July 3, 2009 Posted July 3, 2009 More often than not I've forced v-13 players to have to burst with quite a bit of health left. It's not that you forced them, it's that they do it on purpose. Getting hit with a burst means getting sent to the other end of the screen again. That's why you often see JP V-13s just burst as soon as they get hit, because even if they've bursted and are on 10% hp while you've got 70% and a burst but you're on the other side of the screen, you're at a disadvantage.
Zero000 Posted July 3, 2009 Posted July 3, 2009 1. LEARN TO BLOCK 2. Punish the hell out of her Back D To get in on her, try doing some normal jumps towards her with FD block on, double jump works well because it's hard for her to hit you unless she jumps up too. IADs are risky cause you can't block, but she has to guess when you are IADing to do damage. When running in, watch out for her Cs and her sword super that comes out of the air, it's a overhead. Running directly in also works. It's really a big guessing game for Nu, but it is in her favor. I tried doing TK GH, it always seems that I get punished for it and if i do land a hit, she's always in the air and I don't know any combos to do from that the 6d jd block string works pretty ok. 5d is risky cause she can push you out with FD block. Get her in the corner ASAP, if you land a combo on her. DO NOT follow up the hell's fang, just go for the reset unless you're in the corner/near the corner. If she is in the corner, do not stand right next to her or she will tech roll away from you and she gets out of the corner. Watch for her j.c and her airdash out. During the reset, be wary of her 2c/3c/fast pokes that will beat ragna's pokes. She always wants to hit you and run away. Also watch out for her throws when you're up close. ID if you're feeling risky but if she baits it, you gotta start all over. Also counter hit hell's fang is good if you land it, free combo for you. also, try to learn a hell's fang RC combo. hell's fang RC dash up 6d jd, dash up 5b 3c 22c. It gets her from mid screen to almost corner every time. And do recall if you land a long combo on her, she might burst so do try to bait that out. If she bursted, try to set up a Blood kain combo from a sweep in the corner, a normal 5d combo ender, or a throw.
Milln Posted July 3, 2009 Posted July 3, 2009 After playing an average v-13 online and grumbling at my controller doing things I don't tell it to do (johns, I know) I've deduced the following: Hell's Fang across the screen only works if they're going to do something OTHER than 5C or D moves. XD High jumping and air dashing works pretty well in evading all her junk to get in. Try not to FD Block because you want her close to you. Other than that it seems like she can outpoke you a lot, it's annoying. Getting in is tough, I hate her, too. BUT ONCE YOU'RE IN, ohhhh it's so good. She's made out of wet cardboard. Zero00's definitely right in learn to block. Speaking of blocking, if you can force her to guard and scare her out keeping her barrier full for a burst, go for the guard crush. If you like to play with Blood Kain like me, your damage becomes devastating, don't forget that you -can- actually kill her with chip damage. I've got 3 match wins from watching her life bar and Hell's Fang + Follow upping while Ragna Installed for the kill.
RoK the Reaper Posted July 3, 2009 Posted July 3, 2009 I've played some V13's and yeah, they're annoying. The only thing I can do, keep pressure on, don't rush carelessly, mix in some lows and hardly give the bitch any room to breath.
ZeroKunoichi Posted July 3, 2009 Posted July 3, 2009 That's why ragna be cool with some sorta projectile!!! Blood Cannon! eats 1% of HP each use!!!
Tarnish Posted July 3, 2009 Posted July 3, 2009 Positioning with Nu can make Ragna's life hell. Specifically, about two and a half character spaces away in the middle of the level. Generally, I notice that the one good Nu I've been able to play here makes it a point to be extremely annoying with D poke strings, intentionally leaving holes for me to jump through in order to bait an IAD or at least get me to waste barrier on jump ins. I find the key to advancing forward is to try and instant block points of 5DD strings, that or just try to avoid the 4D entirely and punish the fuck out of it, because if she whiffs it, she'll be standing there for a long ass time. I believe it will always be 3 highs and then a low wheel until they decide otherwise if they're just poking you with it. Thing about a bad guess in this match up is that a smart Nu player isn't going to get in your face to give you a chance to guess an Inferno Divider or throw tech (they'll just do that if they're stupid/impatient/cocky). The smart player instead stands just outside of your range, but will have the tip of her 3C available to trip you while she lays a gravity field on top of you, preferably at about 2 to 2 1/2 character space apart. A Gravity Field means that you'll have to guess which swords to block when it comes to her overheads and lows, this makes 4D safe and it also means she can wheel/sweep you at her leisure while gaining stupid amounts of meter. Scary thing is having the boundary at your back but with Nu being in range to do QCB+dC for her back wheel to come out unseen and ruin your life. As the Barrier is about to run out, Nu may very well just opt to force you to block a 6C so that she can dash cancel and try to trip you again to reset the barrier. She also has a bootleg cross up with IAD jump C just over you and outside of the range of Inferno Divider, if she hits you, she also gets knock down and another chance at laying down a gravity field. Don't get knocked down, that or just pray that when you do, the Nu player is really stupid. Certain tools Nu has are manageable until her OTHER tools come into play, so this is just one example of shit that can happen if Ragna gets knocked down. Instant blocking the 5D strings is key, but you can still be baited into some anti air moves and then you have to compete with 2C if the Nu player was at least somewhat safe about their pressure. Swing 5C and j.C like a cudgel and try to tag her if you can. If you can get her into the corner, just beware that your spacing will be important. You don't want to be so close as to have her tech roll behind you or land a blocked 6C so she can dash away, and you don't want to be too far away that you're still just eating swords at a distance. Approach with jumps, using Barrier to try and keep your ass safe in the air if she's moving toward you to try and hit you with something not air blockable. If you score a counter hit, knock her ass down and rush that shit down.
Yggjrasil Posted July 3, 2009 Posted July 3, 2009 Honestly,everytime I go online and see someone using Nu. Im like,screw this, I came here to fight, not dodge glowing sword bullshit for 2-3 rounds and watch these scrub ass players run around the screen everytime i try to get close. I swear,fighting against Nu is gonna give me carpal tunnel at an early age.
Josh Ballard Posted July 3, 2009 Posted July 3, 2009 Honestly,everytime I go online and see someone using Nu. Im like,screw this, I came here to fight, not dodge glowing sword bullshit for 2-3 rounds and watch these scrub ass players run around the screen everytime i try to get close. I swear,fighting against Nu is gonna give me carpal tunnel at an early age. don't ever enter tournaments then
Yggjrasil Posted July 3, 2009 Posted July 3, 2009 Its probably because of online lag but I cant do shit after she hits me with her drive.
Milln Posted July 4, 2009 Posted July 4, 2009 Its probably because of online lag but I cant do shit after she hits me with her drive. If you can block it, jump and IB a lot for free meter and she can't cross you up! =3
Meever Posted July 4, 2009 Posted July 4, 2009 I've been fiddling with Gauntlet Hades a bit. And if you time it right you have use it to punish a 6D. Dash, block, time in a good Gauntlet Hades then delay to follow up and hit Nu to at least close the gap and stop the barrage of swords for a bit. Ragna has some pretty unfair hitboxes with some of his moves and you've really got to take advantage of them when going against Nu >_>
Bloodcrave Posted July 4, 2009 Posted July 4, 2009 so most of the people here are saying i gotta punish her 4DD, how do i do this? 4DD is the sword that comes from behind me and i gotta block the other way right?
KatanaDash Posted July 4, 2009 Posted July 4, 2009 you don't have to block it the other way! just hold away from v-13 and you'll block all her attacks, some of the swords hit high, and the spinning ground blade things it low.
jei. Posted July 5, 2009 Posted July 5, 2009 The most common string I've experienced starting from the sword that comes at you horizontally (sorry I'm not familiar with v-13's moveset) can be blocked all high. After the high sword that comes down at you from behind they usually try the low wheel, which can be IAD'd over and punished (usually). Of course, it gets much more tricky once they start dashing in to cross-up or grab.
VR-Raiden Posted July 5, 2009 Posted July 5, 2009 During a common v-13 string, 5DD > 4D etc, you can get a free Carnage Scissor after the 2nd D if you react to the 4D (the overhead one). Just be sure you're reacting and not guessing or it could get ugly. EDIT: Oh lol, I can't read. Someone already said this haha.
xLil Seanx93 Posted July 5, 2009 Posted July 5, 2009 rush with care. iunno how the v-13's play on psn but on xbl they love to spam projectiles and grab when you get close. so you go in -> they'll attempt to grab, when they do you can tech it or jump (its safest to jump for me:x) then push em in the corner and rape :D
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