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Posted

5ccd.

Haha, oops... I have been pressing it 5 c+d c for the longest time, since it seemed easier then 5c>d>c and I didn't find any combo's I couldn't do till 3c...oops....i guess I have to relearn that, oh well, it will take 5 minutes.

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Posted

or is doing a 3cd just a bad idea after a blocked 5cdc?

I always found that a very costly mistake. Sometimes you can trick them, but its rare against experienced players. The best option I have found after a blocked 5cdc is just 236a and reset the pumpkin>frog etc.

Posted

Use 3c9d instead of 3cd. It moves you forward and floats the opponent high enough to juggle with 5b or 6c afterwards.

Posted

I always found that a very costly mistake. Sometimes you can trick them, but its rare against experienced players. The best option I have found after a blocked 5cdc is just 236a and reset the pumpkin>frog etc.

Yeah, i've also found that it doesn't hit all that often but even if it's blocked you're still +3 so you can continue even if it's blocked. Not bad to have more options!

Use 3c9d instead of 3cd. It moves you forward and floats the opponent high enough to juggle with 5b or 6c afterwards.

Wow, that makes perfect sense. For some reason I didn't even consider using 3c9d even though I wrote it out as 3cd 9d -_-

Posted

Yeah, i've also found that it doesn't hit all that often but even if it's blocked you're still +3 so you can continue even if it's blocked. Not bad to have more options!

Wow, that makes perfect sense. For some reason I didn't even consider using 3c9d even though I wrote it out as 3cd 9d -_-

The problem with winding 3c during pressure is that people can instant block it easily.

Posted

Haha, oops... I have been pressing it 5 c+d c for the longest time, since it seemed easier then 5c>d>c and I didn't find any combo's I couldn't do till 3c...oops....i guess I have to relearn that, oh well, it will take 5 minutes.

5dcc/5cdc and 5ccd are different setups, used for different opponents.

Yeah, i've also found that it doesn't hit all that often but even if it's blocked you're still +3 so you can continue even if it's blocked. Not bad to have more options!

I'd say the mistake here is doing a blocked 5cdc in the first place. Unless you're trying to guard crush someone stuck in frog blockstun, 5c needs to be hitconfirmed from 5b/6b.

Posted

Hey guys I'm having trouble doing the 6A 5B jB jC jc jB jC 236A combo For some reason I can't get the jump after 5B. Is there a very strict timing for it or something?

Posted

Nope, all I can really say is try holding 9 immmediately after the 5B and then hiting B as soon as you see Rachael jump.

Posted

Nope, all I can really say is try holding 9 immmediately after the 5B and then hiting B as soon as you see Rachael jump.

That's the problem. She won't jump. I hit B then hit 9 but she just sits there. I know I have to be doing something wrong.

Posted

Guys, a question for you. I've just started learning Rachel and I'm having a look at the huge list of combos that are presented here. I've been wondering what should be the first BnB's that I should be learning that are actually useful in game, atleast to get the hang of how Rachel plays.

Posted

Practice the first two BnB combos listed (windless air combo and basic frog combo). Most other combos are variations of these two.

Posted

Any tips on how to not super jump during the combo 5B+3D>j.B>j.2C>5B>etc., do I have to set the stick to neutral before I jump or slow down the timing on the jump or something? Or could it be that i use a standard Xbox 360 controller...I doubt it tho... Thanks in Advance!

Posted

Jump before doing 3d.

:psyduck:That's all really? I guess my mind just skips over the simplest of things...anyways thanks kro.

Posted

it's like 5B 93DC 5B 93C 5B 5CDC etc. The 9~3 motion has to be pretty fast, but not so fast that you hit D while at the 9 position. This is why I love my square gate :D

Posted

it's like

5B 93DC 5B 93C 5B 5CDC etc.

The 9~3 motion has to be pretty fast, but not so fast that you hit D while at the 9 position. This is why I love my square gate :D

Wait are we talking about the same combo here? I'm talking about the 5B>3Dj.B>j.2C>5B>etc., I have no problems pulling of the 3Dj.2C>5B loop on a crouching opponent.

The part that gets me is the timing of the 3D into the j.B i often super jump and fly over the person's head...and i tried kro's method but the 5B doesn't combo into the j.B when i do the 3D AFTER the jump, i tried it as fast as possible multiple times but it doesn't connect :(

For visual reference it's :42-:47 http://www.youtube.com/watch?v=KPzdDuGlpog&feature=PlayList&p=13C49D9179C26AF4&index=2

Posted

Probably just me, but I don't get why you have to wind so early. Wouldn't 5B, j.B, J.3CD, 5B, 5CDC, etc. work just as well or does winding earlier make the combo work on characters the j.B would normally miss on or some other benifit I'm unaware of?

Posted

Probably just me, but I don't get why you have to wind so early. Wouldn't 5B, j.B, J.3CD, 5B, 5CDC, etc. work just as well or does winding earlier make the combo work on characters the j.B would normally miss on or some other benifit I'm unaware of?

I think it is character specific actually (its in this combo section under Additional Character and Situational Specific Combos) and I think it hits opponents farther away, in my opinion, because in the video Jin seemed too far away after the 5B hit to connect with a 5C or j.B; which is why i want to nail the 3D/j.B since you would miss a vital combo when your just out of range...

And setting to neutral does work but the timing is really strict so i just wondered if there was a easier way to consistently pull it off; also on top of that i can't use a stick :gonk:...not yet anyways

Posted

Is there any time except after 6b ch 6a> super where it's worth it to sj 8d j.2dc?

6a anti-air CH dash 6a (wind back) super.

Other than that, not really unless it's gonna allow you to kill. You need the wind more for oki and mixup.

It's fun for looking fancy though...

Posted

winding early makes rachel's jump do a short hop very low, so you can hit any of the short characters that are standing, and from characters that are too far for jB to hit normally. The trick is just fast inputs. so its like 5B3D~put stick or pad whatever to Neutral~j9Bj2C land blah blah blah

Posted

I plan on subbing Rachel after Tao, and I already have a little question: what does "oki" exactly means ? As it appears in many of the combos on the first page, I'm afraid I might miss something important by not knowing exactly what it means. I've already looked in the notation guide but found nothing, and I don't have the courage of browsing the 18 pages of this thread... Thanks a lot in advance.

Posted

I plan on subbing Rachel after Tao, and I already have a little question: what does "oki" exactly means ? As it appears in many of the combos on the first page, I'm afraid I might miss something important by not knowing exactly what it means. I've already looked in the notation guide but found nothing, and I don't have the courage of browsing the 18 pages of this thread...

Thanks a lot in advance.

You guys need to man up. 18 pages of mostly useful info is a godsend. There's also google.

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