Lucien Posted February 27, 2012 Posted February 27, 2012 Since j.C was nerfed, it has less hitstun, so you need to land the j.2C > j.C alot lower to the ground in CSX compared to CS2 because of the frame gap being alot tighter.
Moy_X7 Posted February 27, 2012 Posted February 27, 2012 You have to buffer the dash input during j.C. Also, you have to very slightly delay the j.C.
Jyosua Posted February 29, 2012 Posted February 29, 2012 You have to buffer the dash input during j.C. Also, you have to very slightly delay the j.C. That actually helped a LOT. Thanks guys, I'm getting this like 75% of the time now. I think with a little more practice I'll be solid on it. When I first started trying it, I was autopiloting j.2C into j.C thinking it didn't matter. When I started delaying the j.C a tiny bit, it works beautifully.
Jyosua Posted March 28, 2012 Posted March 28, 2012 Lol, sorry for the doublepost, but I was the last one to post in this thread and editing won't let people know there's a new post. :P I'm having a bit of trouble with the following combo: [CO] 5B > 5C > 6C > DC > j.C > j.214A > DP B > (Delayed) 2C > 6C > 6D > IAD j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3808 or 3702/56 or 50) I can't seemed to get past 6D. The 6D always drops. I have a feeling that there's a particular technique to the 2C>6C portion, but I'm not sure. I'm doing DP B as soon as I land, and I do 2C when they return to about the height of Jin's head.
eQualz Posted March 28, 2012 Posted March 28, 2012 You have to delay DP B and hit 2C as low as possible.
Jyosua Posted March 28, 2012 Posted March 28, 2012 Oh, the DP B does have to be delayed? That's certainly not clear from the combo string. :P I'll give it a try the next time I get a chance.
Jyosua Posted March 30, 2012 Posted March 30, 2012 Yeah it definitely works if I delay the DP B. Thanks dude.
aldreat Posted April 1, 2012 Posted April 1, 2012 I've been playing online for a while and I've felt that a lot of the netplay has been reduced to people instant air dashing over the opponent, running away and throwing projectiles, or just waiting for the opponent to do something then interrupt him with 5a. Is there any Jin gimmicks that can help with dealing with this, especially when you can't really guard on netplay?
Jyosua Posted April 5, 2012 Posted April 5, 2012 That sounds exactly like what I do, but as Jin. XD You have to learn to block... if your connection is really that bad you might want to consider finding people in your local scene. I realize lol netplay means raction times are limited by latency, but yeah... I have a question for this thread as well: I can't seem to link 66 5B after counterhit 6A. Is the timing just ridiculous or what?
Moy_X7 Posted April 6, 2012 Posted April 6, 2012 I have a question for this thread as well: I can't seem to link 66 5B after counterhit 6A. Is the timing just ridiculous or what? The timing is actually pretty lenient compared to some of the harder confirms/combos. Buffer the dash a little after you land the 6A CH.
Jyosua Posted April 6, 2012 Posted April 6, 2012 The timing is actually pretty lenient compared to some of the harder confirms/combos. Buffer the dash a little after you land the 6A CH. Like after the sheath stops moving? I'm trying to buffer it and the 5B and generally the 5B comes out but the dash never does.
eQualz Posted April 6, 2012 Posted April 6, 2012 If the dash doesn't come out you're doing it too early.
JinItToWinIt Posted April 9, 2012 Posted April 9, 2012 (edited) I'm sorta a n00b, and I play with Jin. I really need some help with the thing that i'm trying to put into most of my combos, well from how people write it, it goes 2C > s.J > AD > j.2C > j.C > 66 > 5B and then so on. I can't really connect the j.2C into the combo, the training dummy blocks it. Sometimes the AirDash doesn't come out either... Is the timing amazingly hard? or maybe I just fail. I've seen so many people use it online, and i'm stumped. Oh and if you dunno what i'm talking about, it's in the 14th challenge/mission... which i'm practicing on. and a sidenote.. 1st Post! Edited April 9, 2012 by JinItToWinIt
Rewenger Posted April 9, 2012 Posted April 9, 2012 Is the timing amazingly hard? It's not that hard, you just have to get used to it. First, try to estimate the timing. Stop the combo at j.D and try to remember the time when its recovery ends. So you have to input airdash exactly at that time (it would actually come out slightly later but that's OK). And try to input j.2C as fast as possible. Also delay j.C a bit after j.2C. Also, if you want to do a j.D > airdash > j.D crossup, you have to input airdash as early as possible.
JinItToWinIt Posted April 10, 2012 Posted April 10, 2012 I'm sorta getting the timing, the 5B took after wasn't really that hard to connect. I think my problem was, I was either using the AD way too early or late and I wasn't using J.2C as fast as I could. Thanks
aldreat Posted April 20, 2012 Posted April 20, 2012 Well guys, I think I may have solved my problem. When you're dealing with airdashers, double jumpers who just hang in the air and you can't 623 fast enough, and people who run away, you have to do the same thing with Jin. Call it "bitch mode", like you're fighting Tager. Its worked on Rachel, Lambda, and just about anyone you can run away and zone with. Throw out random ice cars at times to keep them on their toes but the bottom line is don't try to fight them fairly. Fight them like you're running away for your life. Anyone else have any tips?
Rewenger Posted April 20, 2012 Posted April 20, 2012 I believe the necessary requirement for that is to be confident in your movement, calmly and agressively (without rushing in) close the distance and limit their ways to escape. Though it takes quite a bit of experience, speed and concentration. 214C is good if you have 50 meter for RC; it allows you to pressure them on block and deal like 5k in corner with 214C > RC > j.D > 66C > ... Though it's still risky since you are not invulnerable to DPs and projectiles.
kirk Posted April 20, 2012 Posted April 20, 2012 (edited) 214C(1) > RC > jD > 5k? what do you do? sounds impossible for an 80P starter especially with such an early freeze D: Edited April 20, 2012 by kirk
Rewenger Posted April 20, 2012 Posted April 20, 2012 Oh, yeah, my wrong. 214C > RC > j.D > 66C > 623B > 66C > 623C > 5B (2) > 5C > 2C > 623C is 3455 dmg. But 6C CH > 214C > RC > (same) is 4.5k though. =)
aldreat Posted April 20, 2012 Posted April 20, 2012 I believe the necessary requirement for that is to be confident in your movement, calmly and agressively (without rushing in) close the distance and limit their ways to escape. Though it takes quite a bit of experience, speed and concentration. 214C is good if you have 50 meter for RC; it allows you to pressure them on block and deal like 5k in corner with 214C > RC > j.D > 66C > ... Though it's still risky since you are not invulnerable to DPs and projectiles. Haha, yeah. I always get hit on the backdash because I tend to use more 4 and 6 than jumps to maneuver so sometimes when I want to instant block, it comes out as a backdash. I tend to be wayyyyyy overagressive and that gets me into trouble a lot, especially on netplay.
wighti Posted April 25, 2012 Posted April 25, 2012 (edited) Hey, Is there a particular trick to the air dash after the j.D in midscreen combos? It's starting to get really frustrating with me being unable to nail it consistantly. Either I'm doing it too early or Jin drops too close to the ground and wont dash. Does using sj.c or a normal jump make a difference? Or the height I catch the opponent with the 5C->2C? Edit: And delaying the j.D asema to run the risk of the opponent teching Edited April 25, 2012 by wighti
kirk Posted April 25, 2012 Posted April 25, 2012 jD > airdash j2c>jC combos? Those require superjump, Else you would be failing to do a j2C due to height issues.
wighti Posted April 25, 2012 Posted April 25, 2012 Got it, was guessing that was the issue at the root of it
KonekoTabby Posted May 27, 2012 Posted May 27, 2012 Hello, everyone. I'm having an issue with Challenge Mode #7. I can't get the 214d to connect after the c. I keep looking at the demo but I guess I can't figure out good timing. The complete combo is... 2b b c 6c 2d c 214d 2146c Is there any advice on this?
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