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Posted

If Lambda's Act-parser moves are generally useless with the exception of getting a combo started, what is Lambda's real BnB this time around? You can only go so far with standard punches and kicks. I have been out of the country on business for awhile and it just seems to me if one her staple moves is quite easy to block and counter Lambda players are going to have a very tough time down the line.

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Posted
If Lambda's Act-parser moves are generally useless with the exception of getting a combo started, what is Lambda's real BnB this time around? You can only go so far with standard punches and kicks. I have been out of the country on business for awhile and it just seems to me if one her staple moves is quite easy to block and counter Lambda players are going to have a very tough time down the line.

All combo information can be found in the combo thread, however, her standard "punches and kicks" bnb is 5B > 2B > 6B > 5C[8] > 6C > 236B.

Posted
Tks are a lot more necessary for Lambda, from what it looks like. Outside her anti airs, her damage is really garbage if you can't do those TK loops. This itself is going to cut over half the Nu players going into Lambda within the first month online, which personally makes me excited.

I couldn't agree more. I actually like her play style now as much as I did in CT. At least now people won't be able to use the "S tier" excuse for losing to her. And I'm glad her changes will weed out the "D-spam > Act parser" kind of players.

Posted
I couldn't agree more. I actually like her play style now as much as I did in CT. At least now people won't be able to use the "S tier" excuse for losing to her. And I'm glad her changes will weed out the "D-spam > Act parser" kind of players.

I'm sure scrubs will still do D -> act pulsar attack since they are safe or hard to punish something like the new wave of ice car jin online ^^, on block, it just doesn't net you any damage, playing lambda doesn't have damage potential unless you can do advance combo..

Should be a fun times online, as long as scrubs stay off using my lambda as an ego trip thinking the characters makes the person.

Posted
I'm sure scrubs will still do D -> act pulsar attack since they are safe or hard to punish something like the new wave of ice car jin online ^^, on block, it just doesn't net you any damage, playing lambda doesn't have damage potential unless you can do advance combo..

Should be a fun times online, as long as scrubs stay off using my lambda as an ego trip thinking the characters makes the person.

Outside her corner loops and anti air attacks, her damage is pretty garbage. It will at least be nice that Lambda will weed out the players who don't truly want to learn the character. 5DD>236B really won't win games alone.

No more people complaining about her S tier status, no more saying she's cheap, less scrubs using her, etc. I think she'll be a rare sight once the new players decide she isn't spammable and switch to Mu and Bang :vbang:

To be fair though...her combo's aren't really THAT hard, right? It's just no more 5DD>4DD>teleport spammer players won't be as good. Lambda can be easily 2A'd out of all her icecars, right?

Posted
To be fair though...her combo's aren't really THAT hard, right?

You'd actually be surprised. With midscreen TK crescent stuff, you have to vary the height and timing based on character and spacing. Dash 5A 6A after 236B in the corner is decently tricky, and so is 6A 2148D 5DD etc after 4B. Crescent loop on ragna and tsubaki is :vbang: status for me. Other than that though, if you're not trying to be a combovideo (I still don't get how 5B 6B 2C 2148D RC 236C even begins to work, I think I've gotten that once in 15 times trying it), most of her stuff is decently easy, it's definitely a step up from Nu's "advanced" stuff, but then again, that was mid-level execution for most other characters.

Posted
Outside her corner loops and anti air attacks, her damage is pretty garbage. It will at least be nice that Lambda will weed out the players who don't truly want to learn the character. 5DD>236B really won't win games alone.

Her damage ain't that bad. She can out-do Tsubaki and Rachel.

Posted
I'm sure scrubs will still do D -> act pulsar attack since they are safe or hard to punish something like the new wave of ice car jin online ^^, on block, it just doesn't net you any damage, playing lambda doesn't have damage potential unless you can do advance combo..

Should be a fun times online, as long as scrubs stay off using my lambda as an ego trip thinking the characters makes the person.

Lambda's Act Parsers are unbelievably punishable. If they block 5D, they have enough time to 5A us out of an Act Parser. And everyone in CS can do 2~4k combos out of a 5A. Not even worth the pressure, I'd say.

Posted
Her damage ain't that bad. She can out-do Tsubaki and Rachel.

No offense bro but thats not saying much. She went from one of the highest damage dealers in the game to barely beating out 2 of the worse damage dealing characters in the sequel.:vbang:

Posted

What be this nonsense about hard combos and low damage?

Difficulty wise I agree they're not brain-dead as Nu's (even her "hardest" combos were mad easy), but other than her loop and mid screen TK's there's really nothing I'd personally classify above intermediate level.

Damage wise, unless your entire game-plan revolves around 5A starters and 5DD > 236B (which can be RC'ed for about 4K) than your'e really not playing Lambda and need to step up your game ASAP.

Even her simplest of combos like 5BB > 5C x N > 6C > 236B does about 3K, her CH 5D / 5C / 236B also does a shitload of damage.

And on top of those her meter gain is fantastic, with half a meter just about anything becomes a 4K combo.

Let's not forget about 5-6K non-crescent loop meterless corner combos yeah?

Anyway good stuff, only complaints are about her damn long recovery time from D swords and those pathetic normals. 2C I miss you...

Posted
You'd actually be surprised. With midscreen TK crescent stuff, you have to vary the height and timing based on character and spacing. Dash 5A 6A after 236B in the corner is decently tricky, and so is 6A 2148D 5DD etc after 4B. Crescent loop on ragna and tsubaki is :vbang: status for me. Other than that though, if you're not trying to be a combovideo (I still don't get how 5B 6B 2C 2148D RC 236C even begins to work, I think I've gotten that once in 15 times trying it), most of her stuff is decently easy, it's definitely a step up from Nu's "advanced" stuff, but then again, that was mid-level execution for most other characters.

Yeah, been reading that. It's not so much her combo's being hard as...being kinda unpredictable sometimes. Watching the lambda vids sometimes 236C knocks the opponents around unpredictable sometimes. It looks like it takes a lot of quick thinking and reaction to keep the combo from losing steam. I think I watched Goro do something insane.. It was like a 4B counter, I think. He did 4B, it put him in the corner, he quickly dashed to the other side and did the TK loop.

the dash 5A thing is tricky. In CT, I mess up Nu's 5DD>4DD>IAD>5A>3C gravity combo. I can get it, but I still mess it up a nice amount, mainly because the intended 5A turns into 6A from the dash timing.

Posted
combo's being hard as...being kinda unpredictable sometimes

I wouldn't call them unpredictable, after you gain some experience you could immediately tell what's going to happen after the so called "unpredictable" attack hits.

You put it nicely by saying that they require quick thinking and reaction, adjusting to the situation.

It's really not as hard as it looks though, most of the time its nothing more than dashing to one side or another.

As I said, with some experience you would know what to do when you see it.

Posted
I wouldn't call them unpredictable, after you gain some experience you could immediately tell what's going to happen after the so called "unpredictable" attack hits.

I told him about hit confirm, he wouldn't listen.

Posted

Lambda has great damage. She's definitely way above Rachel's average damage output. 4k on average off of almost anything, really. (It's not like you're going to be starting much off of 2A or 5A anyway, and most of the times, those will be small combos with corner push or oki, which is very useful.)

And Skye, you're putting Tsubaki on Rachel tier with damage? They give her a charge for a reason, anyone who makes use of it is going to be averaging out 3.5-4k combos, and 5k+ situationally, just like any other character.

Rachel is the only one without that 5k every once in a while. I mean, yeah BBL with barrier crush danger mode in the corner? that's fine and all, but not gonna happen too often. But even this is changing as of late, have you seen the Rachel stuff that's been going around? Nothing gdlk, but it's better to find ways of averaging 3k w/ oki, rather than 2.2k without. The good players will always make it work.

On Lambda again, not to mention all the stupid abare you're going to have.

AND A 2K AIRTHROW? (Sorry, but it really bothers me that it does THAT much damage.)

:vbang:

/rant. Moral: Lambda didn't get hit so hard with the nerf bat.

(sorry guys.)

Skye - Hit confirm ftw. lol.

Posted

Well, if I recall Pulsr said if it wasn't for Bang and Litchi she'd be A tier, so don't take out the tissues just yet. :P

Posted
Well, if I recall Pulsr said if it wasn't for Bang and Litchi she'd be A tier, so don't take out the tissues just yet. :P

Well, there ya go.

I'd take Pulsr's opinion on anything Lambda/Haku related.

Posted

She got hit with the nerf bat pretty damn good.

To put it in perspective, Rachel got hit by the nerf truck.

Posted
Lambda's Act Parsers are unbelievably punishable. If they block 5D, they have enough time to 5A us out of an Act Parser. And everyone in CS can do 2~4k combos out of a 5A. Not even worth the pressure, I'd say.

I'm going to say this with a smiling face... since people dont seem the distinguish between guessing something (yomi) and punishing something on block.

Act B and Act C are 0+ and 4- on block respectively meaning it is nonpunishable except if you IB it giving you a +4/+5 cant remember more advantage on block.

If you guess that its come and mash out an attack that is called yomi or guessing... if you can react to a within the time frame and mash an attack then maybe you have something esle called reaction. This is why pro's do 5D -> nothing/delay 5DD to see whether you are really reacting to it or guessing a follow up which lambda will punish your button whiff.

Lamdba act B and act C are not punishable on block. beating said more on reaction and with better buttons (usually with invul moves) are not a form of punish.

On Lambda again, not to mention all the stupid abare you're going to have.

AND A 2K AIRTHROW? (Sorry, but it really bothers me that it does THAT much damage.

Is there a difference between an air throw that is be easily combo-able and a non combo-able one without needing to RC?

Litchi air throw by-itself does less damage but you gains free combo after an air throw, taokaka and ragna (while harder) have follow up which are free. Noel and hakumen air throws+ follow up combo does more than 2k without RC.

Just wondering whats going for your head, even Arakune gets delicious curse bar into omg rape combo >.>

Posted
I'm going to say this with a smiling face... since people dont seem the distinguish between guessing something (yomi) and punishing something on block.

Act B and Act C are 0+ and 4- on block respectively meaning it is nonpunishable except if you IB it giving you a +4/+5 cant remember more advantage on block.

If you guess that its come and mash out an attack that is called yomi or guessing... if you can react to a within the time frame and mash an attack then maybe you have something esle called reaction. This is why pro's do 5D -> nothing/delay 5DD to see whether you are really reacting to it or guessing a follow up which lambda will punish your button whiff.

Lamdba act B and act C are not punishable on block. beating said more on reaction and with better buttons (usually with invul moves) are not a form of punish.

Okay, punish isn't the right word for it. However, Act Parser B/C have a half second startup. If the opponent is a good player and is watching everything on the screen, they should be able to react to it fast enough to tap them out of it via 5A.

I know 5D,5DD/4D,4DD are good ways to test their reaction speed, but I just find it relatively unsafe to even attempt it during normal blockstrings (Unless online lag will make Lambda awesomely harder to guess).

Of course, I'm probably giving everyone too much credit for reaction time: I hardly see any Tager and Hakumen players reacting to attacks with Counters/360s. If they won't do it, then what are the chances others will?

Posted
Is there a difference between an air throw that is be easily combo-able and a non combo-able one without needing to RC?

Litchi air throw by-itself does less damage but you gains free combo after an air throw, taokaka and ragna (while harder) have follow up which are free. Noel and hakumen air throws+ follow up combo does more than 2k without RC.

Just wondering whats going for your head, even Arakune gets delicious curse bar into omg rape combo >.>

This right here. While people say her air-throw does way too much damage, you cannot do anything afterwards unless you RC out of it. However, assuming you do you can set up for a pretty nice combo and damage. Assuming you dont screw up:keke:

Also, Parser-C is only a -4 on block? Crazy. I figured it would most definitly be more punishable.

Also.....Lambda being A-tier if it wasnt for Bang and Litchi? I think you can say that about almost every mid-tier character. Litchi isn't so bad if you can keep her on a leash but IMO Bang is just way too broken in this game. As said by St1ckBug:

Lambda got the nerf bat

Rachel got the nerf truck

Hakumen got a demonic blessing

Litchi got God's blessing

Bang got Chuck Norris' blessing

Posted

Is there a difference between an air throw that is be easily combo-able and a non combo-able one without needing to RC?

Litchi air throw by-itself does less damage but you gains free combo after an air throw, taokaka and ragna (while harder) have follow up which are free. Noel and hakumen air throws+ follow up combo does more than 2k without RC.

Just wondering whats going for your head, even Arakune gets delicious curse bar into omg rape combo >.>

I said airthrow damage. Not comboability. That's all there is to it.

2k for some random air to air yomi is pretty decent. Some people can combo easier off of their ground throw, some off of their air throw. Hell, some even have both options open to them.

All I said was her airthrow damage is very high. :v:

If you want to get into comboability with/without needing to RC, we can. But that wouldn't make lambda very special in that aspect. We can also get into the debate of why Lambda always seems to have that 50 meter, though. She builds meter like it's Marvel. :kitty:

/trollface.

Posted

Nu's air attacks were never so great so I started using a lot of throws.

Question though...doesn't it seem very risky to try and poke Lambda's 236C? It seems like if someone started mashing 2A that they'd be countered for 4000 meterless damage.

I saw Azu doing a lot of just 5D>236C, it landed like 3 or 4 times on pro players. I guess Lambda can't just keep doing 5DD>214D all day, right?

Posted

I'd also like to note that IB is never hard, unless you like playing in thick lag.

So IBing APs, I imagine isn't hard, and that does well to punish her C attack, since IB give you +5 off the back, +10 if you're in the air.

So, -9 or -14 on IB is pretty damn punishable. As for her B Parser, that's never really a threat, unless Lambda wants to go into some mix up from a RC. Plus it's even on block, that means no one has the advantage and the player who's faster on the draw will overcome that ordeal.-5 on IB means Bang can punish it easy.

And we all know how much you Lambdas love Bang.

I'd also like to point out that like Lambda's air grab, Arakune's ground grab is not comboable unless he has meter.

But his doesn't do a ton of damage. Just putting it out there.

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