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Posted
Not following what you mean by this.

There are two feints you can perform; j.DD > j.214D~C > j.DD and j.2DD > j.214D~C > j.DD

The former will always works regardless of height, the latter will work only if the opponent is lower than you (second hit of j.2DD moves them up), at least as far as my experience goes.

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Posted

I still need to get used to Lambda. I've been practicing as much as I can (that's why I'm still at lv. 30) but it feels so much like learning a new character. Still can't fight Tager properly but I'm coming around, and Hakumen kicks my ass in most of the time (I'm looking at you MGSBigBoss)...sigh. But I'm determined to learn and get better. I also think my blockstrings are crappy and needs improvement as well.

Posted
I still need to get used to Lambda. I've been practicing as much as I can (that's why I'm still at lv. 30) but it feels so much like learning a new character. Still can't fight Tager properly but I'm coming around, and Hakumen kicks my ass in most of the time (I'm looking at you MGSBigBoss)...sigh. But I'm determined to learn and get better. I also think my blockstrings are crappy and needs improvement as well.

doing TK cresent is a start for mix up? As for tager/hakumen have you tried doing nothing? I mean you should guage first if he is punishing you doing random swords with sledge.

or playing defensively or agressive. From my understanding tager doesn't have a solution to 5d-> gravity. throw out like 5d single x lots and see how the tager players react. Most of the time its just reading your opponents style and determining what he's trying to achieve.

Posted
doing TK cresent is a start for mix up? As for tager/hakumen have you tried doing nothing? I mean you should guage first if he is punishing you doing random swords with sledge.

or playing defensively or agressive. From my understanding tager doesn't have a solution to 5d-> gravity. throw out like 5d single x lots and see how the tager players react. Most of the time its just reading your opponents style and determining what he's trying to achieve.

Yeah, I have this annoying tendency to attack first and being impatient. That's a habit that needs to die, fast. >_> But I have fought Tagers that start sledging constantly. It's so annoying at times but I should be punishing those properly.

But I am coming around, it's not a total lost for me.

Posted

Someone here told me to either backdash to a better position and get used to blocking and watching blockstrings. Also probably wouldn't hurt to learn to instant block cause chances are you'll end up in a defensive position. Instant blocking is never a bad idea, its give you heat and gives you a chance to counter attack and combo to 236B to knock them away.

Of course though I'm a scrub, I could be wrong...

Posted

Some of her Challenge combos I can only do 60% of the time correctly, so I just alter it to do 200-300 less damage, but I can get those consistently. It's better to learn them, but I personally don't like risking a dropped combo.

Posted

I do the same, I'll dumb down stuff for the sake of consistency. I went out to some casuals last night, its so great to be able to learn the game in person... some guy explained to me a lot of Tagers gimmicks and damn if that matchup isn't bad for him. I'd like to learn the Ragna matchup next week..

Oh and Act Parser combos in front of everyone ftw. Its not a big deal and I'm not special or anything, but apparently I'm the only Lambda mainer in my area.

Posted

Moved discussion from the video thread.

Tuka was right about your video though, you were overusing TK feints way too much : /

I do too sometimes but you went nuts. Against a good opponent that shit'll get you destroyed. I hope you know lots of characters can super in a blockstring involving feints. Some can super even if you go for the real TK. And you can get DP'd out of a TK too, I think. Had the Ragna been good he would have seriously fucked your day up, destroyed your blockstring and then left you in the position to block

And I was playing last night against someone with a really solid defense (but like an American, will fall for overheads), god, Tuka was so right about 236D, it's fucking awful. He jumped and IAD almost everytime and either punished me or left me under pressure. Except maybe in the corner against a lot of pressure and conditioning, that move is really bad against anyone not Tager

That's the problem. Rin wanted me to use TK feints in a Ragna match. In matches where I want to win, I play more safe. I hardly ever rushdown a competent Ragna. On wake-up, I think it's safe. They'd have to know a TK(feint) is coming to reaction super/DP. 236D... Is alright once in a while. Doesn't work randomly if the opponent is good. They've gotta be conditioned, but they can still reaction jump away.

I hardly use it, but I do wish it was a bit faster. Against Ragna - you should never rushdown Ragna. Heck, I have more success rushing down Tager than I do Ragna.

Posted

Hey guys,

I´m running into a lot of trouble with one combo. Maybe you can help me there.

It´s that one:

... (e.g. 236C) 5C 6C 66 2DD j 214D 5DD 6DD 2DD ... you know the rest

My problem is that after I use j214D I´m never on the ground in time for 5DD to hit.

What am I doing wrong? Anything I have to pay more attention to?

Posted

You have to TK the j214D. (2147D after the 2DD)

If you're already doing that, then maybe you're dashing too far, or doing the TK a little too late.

Posted

For XBL people:

http://www.dustloop.com/forums/showt...f-October-Rust

A new 3v3 same character tournament. To enter you'd need a team of three players all playing the same characters. I want to be repping (A-11) in this tournament. As we need a team of 3 players, who else wants in? After we figure out whos interested we can figure out the team.

EDIT: It's XBL only so I'll need Gamertags if it's not in you forum image thing.

<--

It seems like fun so is anyone down?

Posted

Okay. I'm having trouble with combos that use the usual 6C > dash> 2DD > 2147D > 5DD etc etc. Actually I've always had trouble with them...

My main issues are I either:

a) Start to bluebeat after the dash > 2DD, from doing it too slow I think. If I continue sometimes I will still land 2147D > 5DD etc.

b) I don't bluebeat the 2DD, land the 2147D but got the spacing and/or timing on the 2147D wrong for the 5DD follow up, and they tech before it connects.

and c) I connect 5DD > etc but bluebeat it.

I'm pretty sure with practice I can possibly fix my dash timing on my own, but the spacing on it is a different thing. How deep in do you have to dash for the follow up to work properly? Do you have to be rather fast or delay the 2147D A bit? And how fast do you have to mash out the 5DD after it's been done right to connect without bluebeating?

I successfully land combos that use this in battle only about 20% of the time if even that, and even if I do I usually bluebeat it...and my opponent just didn't escape in time.

I keep experimenting with different things...will find what works for a moment but won't be able to duplicate my actions. I keep watching videos too to see what the timing is but I still can't seem to get it right often enough.

Posted
Okay. I'm having trouble with combos that use the usual 6C > dash> 2DD > 2147D > 5DD etc etc. Actually I've always had trouble with them...

My main issues are I either:

a) Start to bluebeat after the dash > 2DD, from doing it too slow I think. If I continue sometimes I will still land 2147D > 5DD etc.

b) I don't bluebeat the 2DD, land the 2147D but got the spacing and/or timing on the 2147D wrong for the 5DD follow up, and they tech before it connects.

and c) I connect 5DD > etc but bluebeat it.

I'm pretty sure with practice I can possibly fix my dash timing on my own, but the spacing on it is a different thing. How deep in do you have to dash for the follow up to work properly? Do you have to be rather fast or delay the 2147D A bit? And how fast do you have to mash out the 5DD after it's been done right to connect without bluebeating?

I successfully land combos that use this in battle only about 20% of the time if even that, and even if I do I usually bluebeat it...and my opponent just didn't escape in time.

I keep experimenting with different things...will find what works for a moment but won't be able to duplicate my actions. I keep watching videos too to see what the timing is but I still can't seem to get it right often enough.

it could be your (5cx 8) or (6c) lol.... there a multitude of problems that could arise.

common problems:

A)your dash input after 6c is too slow meaning you dont have proper spacing.

B) you hit them with 6c but they were too high at that point making them bounce higher causing tk to whiff

C) you 5c too slow cause them to float high making your 6c conect too high.

D) TK is not done low enough for shortest recover

E) 2dd too early and too late

ectera ectera........ you just need to optimised the combo from the first hit making sure everything is perfect...

Posted

You also need to dash deep enough before 2DD so that after tk214D, they aren't too far for 5D to hit quickly enough to keep comboing.

Posted
You also need to dash deep enough before 2DD so that after tk214D, they aren't too far for 5D to hit quickly enough to keep comboing.

Dash 5DD

Posted

i see a lot of lambda's do aerial DD, cancel qcb D, into another aerial DD...how do you do it cause i cant figure this out.

Posted

do j.214D~C cancel right when the 2nd j.2DD hits so you have more time to hit them then just mash j.DD so it comes out as early as possible.

Posted
i see a lot of lambda's do aerial DD, cancel qcb D, into another aerial DD...how do you do it cause i cant figure this out.

You can cancel the j.214D by pressing C immediately after inputting the command, resulting in a feint saber.

Posted

i don't think the two jdd combo though. its just a way to keep them locked down. (could be wrong. haven't played since i went back to home) thanksgiving needs to come faster :(

Posted

Huh, I'm pretty sure they do combo...o.o

Assuming we're talking about stuff like j.DD > dj.DD > j.214D~C > j.DD >j.214D?

I see Minori use that a lot and it does combo...

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