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Posted

copy pasta'd from veteru (who copy pasta'd from his friend, who probably copy pasta'd from jbbs) on irc

5B>6CD>JC>5B>5CD>C follow up>9HJ>J3CD(LV2)>6A>Lili>8HJD>J2C( D )>Frog>3C>(Frog HIT)>6C>JC>jc>JC>A Cannon 5000~ damage

Four winds and 50% meter for 5k. Good in theory, but like we all know, landing a random 5B or any move that doesn't prorate to hell with four winds in stock isn't exactly easy.

About this combo... I can't seem to get the 9HJ>J3CD(LV2)>6A>Lili to combo midscreen.

It's not difficult to land that in or near the corner, but midscreen, the j.3cd (lvl2) > 6a pushes them too far to the right (or left, orientation depending) for my BBL to land.

Not entirely sure I'm doing that properly.

Also, I can't really get the j.2c (lvl 3) after BBL effectively. With 2 wind, it would be easy as all hell, but without using a wind on the drop, it's pretty hard to time it. The 6a after j.3cd (lvl2) catches the opponent pretty close to the ground, so they aren't very high when the BBL hits. Not sure how to time the j.2c to catch them before they tech.

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6a 5b JC j.b j.c 2d JC j.2c (lvl3) land SJ j.b j.c JC j.b j.c j.214b

This one's definitely easier to do in CS than in CT. No idea why.

Posted

it was easier cuz j.c has more hit stun in CT>CS

Posted

5b 3c9d can be followed up with 5a/5b into basically all air combos or 6a BBL. It does fairly low damage, though, if you go for the BBL. It does allow for frogging into pumpkin oki, though, so it's up to you what you want to do.

Posted

5b d6c J.c 5b d6c J.c 5b 5cdc Frawgy 6c JC (George hits) J.C lobelia Sword Iris hits for about 3.6 K

Might only work on large characters like Bang

Posted

Geno, that is a 3 wind combo where the wind doesn't regen during the 6cd. We need strong combos without draining our entire wind stock. Or at least one that lets us regen wind.

Posted

Geno, that is a 3 wind combo where the wind doesn't regen during the 6cd. We need strong combos without draining our entire wind stock. Or at least one that lets us regen wind.

About to say that too..

However, also consider that it is one of our higher-damage combos at the moment.

I mean.. If 6C really got buffed, might as well use it, right?

Plus, some of our combos tend to be fairly air-move heavy..

Posted

I know, I'm just leaving it there. (besides, you can skip one 6c to make it a 2 wind combo, it'll just deal less damage :eng101:)

Posted

The combo options seem extensive, but not as strong in CS. I do love that she is looking a lot more competitive then anyone thought she would every be.

Combos that did crappy damage in CT are doing decent damage in CS. Gotta use all that stuff we threw aside before. :v:

Posted

That's because Hime-sama has the power of Nago going WAHOO, and gii. I don't know how that is supposed to make sense but it's the reason for the existence of the universe

Posted

i think the combo geno posted would be good just for getting them in the corner. her corner game still seems pretty decent if we setup frogs and pumpkins right. and with CH 236a being comboable from a decent distance is helpful in this aspect. we need to update the first post of this thread too :psyduck: hopefully soniti isn't dying from his pneumonia

Posted

This friday I'll try out 6A 5CC wall bounce and see if I can get anything with that. I just realized that 6A 5CC combos in CT, so... maybe it might still combo in CS. I'll try it out. EDIT: Nevermind. Only the first hit of 5C combos after 6A. Not sure if this changed in CS and I'll try adding 2D to see if that helps. I posted this in the other thread, but TD will combo after an air combo. Just 3-4 winds is pointless because pumpkin and King George don't hit. It's about 2.2k damage. King George also has a pimping mustache. EDIT 2: My stupid combo breaks 3k damage. I think it does around 3.5k without an ender. Plus you're much more likely to have an opponent without a burst so it's somewhat more practical than it was in CT. 5B CDC 236B BBL dash 6C 8D + ender of your choice. Though 5B CDC 236B dash 6A BBL 6C 8D would serve the same purpose and probably do more damage. With a random purple grab as an ender, it did 4.5k damage. :psyduck: That's 2k less than it did in CT, but for CS it's not entirely bad damage for Rachel. For lulz, if you think they're mashing, purposely delaying an air grab is not a bad way to get a throw counter. Even if they tech you should be safe because you can stuff most approaches from the air with A lobelia. Actually... I wonder if you could add jC j2C as an ender. At that height it should register as a level 2 or a level 3. .... Haha. XD I can't believe I'm thinking about this. It's such a silly combo. But practical enough if you catch your opponent without a burst.

Posted

I wish CS was out in consoles so I could mess with 5b 5cdc Frawgy dash 6C C lobelia 6A Sword Iris SJ J.c J.c A lobelia in the corner ;____________; Polka, I thought 5CC comboed from 6A if you delayed it? Does that not work in CS? Edit: Nvm that's on counter hit

Posted

For people who are really missing insane dmg Rachel had in CT like me, I did several experiments about the decent dmg combos we can expect. Some combos assume that BBL hits with 3 poles. This assumption makes the combo kinda unrealistic, but considering you can setup 2-3 poles easier than CT, you can possibly expect decent dmg combos in your real matches. 1. (at the corner with 3 poles) lvl3 j2c - BBL with 3 poles - lvl 3 j2c - BBL with no pole - 3c oki or 6c whatever air combo = 8.5k - 8.7k dmg 2. (near corner with 3 poles) lvl 3 j2c - BBL with 3 poles - 236a (whipp) - lvl 3 j2c - 236a (whipp) - BBL with 2 poles - 3c oki or 6c whatever air combo = 9K - 9.2K dmg 3. (at the corner) 5b standing hit - 6cd - jc - 5b - 6cd - jc - 5b - 5c..dc (slide input between c and d) - frog - dash 6c - j 236c - 6a - BBL - 3c oki or 6c whatever air combo = 4.4K (1 pole and oki) - 5.6K (3 poles and air combo) 4. (at the corner) If 5b hits at far distance, you can do: 5b standing hit - j3db - jc - 5b - 6cd - jc - same with 3 = 3.9K - 4.8K

Posted

ELEVATOR COMBO (Term copyrighted by Tari :kitty:) Lv3 J.2c Fatal CH -> 5b -> JC -> J.b -> J.c -> DJ -> 2D-> Lv2 J.2c -> BBL -> Lv3 J.2C -> JC -> J.c -> J.c 5.5k damage Probably only vs Tager but whatever lol

Posted

ELEVATOR COMBO (Term copyrighted by Tari :kitty:)

Lv3 J.2c Fatal CH -> 5b -> JC -> J.b -> J.c -> Lv2 J.2c -> BBL -> Lv3 J.2C -> JC -> J.c -> J.c 5.5k damage

Probably only vs Tager but whatever lol

Other than the last part after the lvl3 j.2c, I can confirm that the rest works on the entire cast (even Noel).

Should be 5b JC j.b j.c JC 2d j.2c, though (or j.2dc, possibly; I can only do it the first way), and I believe it bounces as high as a level 3 j.2c.

You can also insert a 6a before the BBL, if you'd like, but I can't say it'd add significant damage (more likely than not, you'll lose damage in the end).

Edit:

I'm stupid. It's 5b JC j.b j.c 2d JC j.2c.

I knew I had something wrong, but I couldn't remember what until I actually went and did the darned combo.

Posted

but considering you can setup 2-3 poles easier than CT, you can possibly expect decent dmg combos in your real matches.

Reminds me, I believe I've seen Rachel set up 2 poles in one frog combo in CS. I'm not sure if this was only possible in loketests or if its still possible but:

5b - 5cdc - 214a - 3c (one hit) - 236a - 236 asap - 6a BBL - *insert ender/oki*

...or something along those lines. Sorry if this has already been established. Has (or could) someone test it who has access to CS? :psyduck:

Still, considering how bad BBL's damage is it would be sad if we got more damage from

5b - 5cdc - 214a - 6c - j.236c - 6a - BBL - *insert ender/oki*

:vbang:

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