BladeOfJustice7 Posted October 25, 2010 Posted October 25, 2010 His power to one shot means he does even more damage in Mugen. Even with higher proration from earlier moves may still lead to death if the combo is applicable. Broken much? I dunno about you guys but I see 6D with a new purpose for oki set up. 6D, hop in and oki. Depends on the property of 6D. Hmm, could be interesting. BOJ7: What I meant earlier was if Toronto and Montreal were to ever meet in a group, we can have exhibition match. Like 5 vs 5 for example. If we have a strong player base, we can also do 14 vs 14 (one player for each Arcade character) or 17 vs 17/18 vs 18. That would be interesting, but we lack a carl/tsubaki/ definite noel/makoto/tao/ and probably platinum users. But I like the idea, I like new experiences, this is a new experience.
Warhound Posted October 25, 2010 Posted October 25, 2010 Ha! It was only a matter of time until Hotaru was made corner only-able. As far as new 6D goes, oki is probably the only use it has now. Too bad I barely use 6D as it is.
mAc Chaos Posted October 25, 2010 Posted October 25, 2010 You can't 6D into Mugen anymore, so good luck with that.
Warhound Posted October 25, 2010 Posted October 25, 2010 What? Mugen being broken? No, that's more like Mugen being semi-useful now.
BladeOfJustice7 Posted October 25, 2010 Posted October 25, 2010 What? Mugen being broken? No, that's more like Mugen being semi-useful now. Sorry what was I thinking, I forgot how impractical it is lol.
Tofu Warrior Posted October 25, 2010 Posted October 25, 2010 Edit: Yesterday I discovered that 2C actually does have the ability to cut through projectiles/create orbs, but it only works if you hit it with the very tip of the move. I did it to a Hazama's chains online. I should have saved the replay, damn. But yeah, test it out, tip only. i did ^_^ Edit: Also, I could have wrote a book about Hotaru so I thought I'd sum it up in one word. I keep telling myself I'll go back to it. Also, inform me of any typos via pm, I did this over the coarse of a week and when it was very late at night. Found a small factual mistake: 5A whiffs on all crouching hitboxes except for Tager's and Hakumen's. Thanks for the guide though, I'm really excited to read it
WallJumpMan Posted October 26, 2010 Posted October 26, 2010 i remember goryus (pro lambda dude) told me that if u do 2c at the right time when lambda does her 4d u can cut it i think its bullshit i tried a few times in training mode and it just didn't work can somebody prove me wrong?
Leonil_Requiem Posted October 26, 2010 Posted October 26, 2010 oh, i didn't do counter assault, or his 3 throws. i'll do that later. it will be up monday, i have a tourney i'm practicing for. i remember goryus (pro lambda dude) told me that if u do 2c at the right time when lambda does her 4d u can cut it i think its bullshit i tried a few times in training mode and it just didn't work can somebody prove me wrong? LOL hakumen can cut few projectiles with 2C, but it's while the sword is reseeding. mean, to cut it in the first place, you have to do it before it comes out xD
WallJumpMan Posted October 26, 2010 Posted October 26, 2010 i guess i just got trolled irl :/ nvr use 2c to cut anything PERIOD
Sophisticat Posted October 26, 2010 Posted October 26, 2010 New Mugen is still useless unless they buffed the ability to catch and mixup. You need to get in a [6c] or 6d as it is or you're unlikely to land any hit at all.
Leonil_Requiem Posted October 27, 2010 Posted October 27, 2010 6D's not difficult to land. In fact, it 's the counter of choice for catching burst.
mAc Chaos Posted October 27, 2010 Posted October 27, 2010 If he goes for 4D just 623A or hop forward. No need to try and cut it.
SimpleKiss Posted October 27, 2010 Posted October 27, 2010 6D's not difficult to land. In fact, it 's the counter of choice for catching burst. Not really. Sometimes, yes. Most of the time, J.D that shit.
Warhound Posted October 27, 2010 Posted October 27, 2010 Only time I ever bother with using 6D is during predictable blockstrings or moves. For example, Arakune's seem to think its safe to do all three of his 6C moves on Hakumen during curse. It ain't. But most of the time, 6D is outshone by j.D for obvious reasons.
psycofang2 Posted October 27, 2010 Posted October 27, 2010 6D is a mugen tool. if jD could allow for mugen start up + actually landing a mugen combo jD would erase 6D all together.
mAc Chaos Posted October 27, 2010 Posted October 27, 2010 No way. 6D is good for when you won't have time for j.D, ie., when you're in a blockstring.
psycofang2 Posted October 27, 2010 Posted October 27, 2010 mash up and jD. they think thats how we win. :v:/jk but seriously IB 6D has gotten me out of alot of really messed up moments.
BladeOfJustice7 Posted October 27, 2010 Posted October 27, 2010 K, so I tried out 2c against hazama's j2c as spark said (no surpirse) it created a void. My theory is they did not apply auto-guard to all of hakumens attacks for all projectiles and hybrid projectiles. For instance, tsubaki doesn't cut hazama's jabaki, tsubaki can cut every other projectile in the game though, but jabaki it clashes with it. Hopefully they'll fix this auto-guard issue in cs2. My guess for this mistake was the new form of autoguard for hakumen coupled with having newer slashes and new projectiles in the game, caused them to implement certain things to hakumen before release of cs. Those are my thoughts and theories.
Warhound Posted October 28, 2010 Posted October 28, 2010 Ok what exactly are Hakumen's changes so far? As far as I know C moves are faster and counters don't combo anymore. What his other (seemingly) final changes? Also, what about combo ability?
BladeOfJustice7 Posted October 28, 2010 Posted October 28, 2010 Ok what exactly are Hakumen's changes so far? As far as I know C moves are faster and counters don't combo anymore. What his other (seemingly) final changes? Also, what about combo ability? Same comboability, even slower meter gain, increase in static damage, such as apparently 6b doing more damage.
SimpleKiss Posted October 28, 2010 Posted October 28, 2010 No way. 6D is good for when you won't have time for j.D, ie., when you're in a blockstring. you were talking about countering bursts. What the fuck does being in a blockstring have anything to do with countering bursts. 99% of the time if I can react to a burst with a counter, I'm gonna use j.D instead because the follow up is more damaging in general, with the exception of if they're already in the corner.
mAc Chaos Posted October 28, 2010 Posted October 28, 2010 I was replying to this: "6D is a mugen tool. if jD could allow for mugen start up + actually landing a mugen combo jD would erase 6D all together."
Warhound Posted October 28, 2010 Posted October 28, 2010 Same comboability, even slower meter gain, increase in static damage, such as apparently 6b doing more damage. That sounds....pretty high tier.
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