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Posted
His power to one shot means he does even more damage in Mugen. Even with higher proration from earlier moves may still lead to death if the combo is applicable.

Broken much?

I dunno about you guys but I see 6D with a new purpose for oki set up. 6D, hop in and oki. Depends on the property of 6D.

Hmm, could be interesting.

BOJ7: What I meant earlier was if Toronto and Montreal were to ever meet in a group, we can have exhibition match. Like 5 vs 5 for example. If we have a strong player base, we can also do 14 vs 14 (one player for each Arcade character) or 17 vs 17/18 vs 18.

That would be interesting, but we lack a carl/tsubaki/ definite noel/makoto/tao/ and probably platinum users. But I like the idea, I like new experiences, this is a new experience.

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Posted

Ha! It was only a matter of time until Hotaru was made corner only-able.

As far as new 6D goes, oki is probably the only use it has now. Too bad I barely use 6D as it is.

Posted

Edit: Yesterday I discovered that 2C actually does have the ability to cut through projectiles/create orbs, but it only works if you hit it with the very tip of the move. I did it to a Hazama's chains online. I should have saved the replay, damn. But yeah, test it out, tip only.

i did ^_^

Edit: Also, I could have wrote a book about Hotaru so I thought I'd sum it up in one word. I keep telling myself I'll go back to it. Also, inform me of any typos via pm, I did this over the coarse of a week and when it was very late at night.

Found a small factual mistake: 5A whiffs on all crouching hitboxes except for Tager's and Hakumen's.

Thanks for the guide though, I'm really excited to read it :)

Posted

i remember goryus (pro lambda dude)

told me that if u do 2c at the right time when lambda does her 4d u can cut it

i think its bullshit

i tried a few times in training mode and it just didn't work

can somebody prove me wrong?

Posted

oh, i didn't do counter assault, or his 3 throws. i'll do that later. it will be up monday, i have a tourney i'm practicing for.

i remember goryus (pro lambda dude)

told me that if u do 2c at the right time when lambda does her 4d u can cut it

i think its bullshit

i tried a few times in training mode and it just didn't work

can somebody prove me wrong?

LOL

hakumen can cut few projectiles with 2C, but it's while the sword is reseeding. mean, to cut it in the first place, you have to do it before it comes out xD

Posted

New Mugen is still useless unless they buffed the ability to catch and mixup. You need to get in a [6c] or 6d as it is or you're unlikely to land any hit at all.

Posted

Only time I ever bother with using 6D is during predictable blockstrings or moves. For example, Arakune's seem to think its safe to do all three of his 6C moves on Hakumen during curse. It ain't.

But most of the time, 6D is outshone by j.D for obvious reasons.

Posted

K, so I tried out 2c against hazama's j2c as spark said (no surpirse) it created a void. My theory is they did not apply auto-guard to all of hakumens attacks for all projectiles and hybrid projectiles. For instance, tsubaki doesn't cut hazama's jabaki, tsubaki can cut every other projectile in the game though, but jabaki it clashes with it.

Hopefully they'll fix this auto-guard issue in cs2. My guess for this mistake was the new form of autoguard for hakumen coupled with having newer slashes and new projectiles in the game, caused them to implement certain things to hakumen before release of cs.

Those are my thoughts and theories.

Posted

Ok what exactly are Hakumen's changes so far? As far as I know C moves are faster and counters don't combo anymore.

What his other (seemingly) final changes? Also, what about combo ability?

Posted
Ok what exactly are Hakumen's changes so far? As far as I know C moves are faster and counters don't combo anymore.

What his other (seemingly) final changes? Also, what about combo ability?

Same comboability, even slower meter gain, increase in static damage, such as apparently 6b doing more damage.

Posted
No way. 6D is good for when you won't have time for j.D, ie., when you're in a blockstring.

you were talking about countering bursts. What the fuck does being in a blockstring have anything to do with countering bursts. 99% of the time if I can react to a burst with a counter, I'm gonna use j.D instead because the follow up is more damaging in general, with the exception of if they're already in the corner.

Posted

I was replying to this: "6D is a mugen tool. if jD could allow for mugen start up + actually landing a mugen combo jD would erase 6D all together."

Posted
Same comboability, even slower meter gain, increase in static damage, such as apparently 6b doing more damage.

That sounds....pretty high tier.

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