Nakkiel Posted August 25, 2011 Posted August 25, 2011 2C crossunder > run back under > Hatsu > Daisharin fall > 4kote > 5B > Hatsu > xx
Urichinan Posted August 25, 2011 Posted August 25, 2011 I can't get them far enough in the corner for that, every time the staff falls really far out. I'm probably just timing it wrong. Thanks though, I've been trying to do that one.
Lord Knight Posted August 25, 2011 Author Posted August 25, 2011 2c cross under > haku > last hit of daisharin > run out of corner > 5b > hatsu > riichiA
Fugu Posted August 25, 2011 Posted August 25, 2011 Not sure anyone but me still cares about this, but I've concluded that sliding off the staff instead of getting Riichi A is based entirely on the position of the staff. I got it to drop once and then I tried every opener I could and it dropped every time just before j.2B.
Lord Knight Posted August 26, 2011 Author Posted August 26, 2011 Litchi CSE changes loketest 2 -Ground midscreen chun followup doesn't wallbound, instead, it spins. -2C > 4D Gatling returned -Staffless normals =/= staff normals. So, jB > jC > jB[m] works. -Mantenbou launch hitstun slightly lower than last loketest. Still probably more than CS2. -Ground throw is special cancellable. -Staffless attacks have less hitstop -Staff 2B now gatlings into 6C and 3C -Staff JD has less landing recovery, usable in oki -Staffless 6A now knocks down on air hit. It is not emergency techable. -Daisharin appears to be the same as last loketest.
Kashell Posted August 26, 2011 Posted August 26, 2011 Wait, so there are going to be more changes? So soon? O_o
Nakkiel Posted August 26, 2011 Posted August 26, 2011 CS2 has been out for a year. The timespan between CS1 and CS2 was also about a year.
Star-Demon Posted August 26, 2011 Posted August 26, 2011 Litchi CSE changes loketest 2 -Ground midscreen chun followup doesn't wallbound, instead, it spins. -2C > 4D Gatling returned -Staffless normals =/= staff normals. So, jB > jC > jB[m] works. -Mantenbou launch hitstun slightly lower than last loketest. Still probably more than CS2. -Ground throw is special cancellable. -Staffless attacks have less hitstop -Staff 2B now gatlings into 6C and 3C -Staff JD has less landing recovery, usable in oki -Staffless 6A now knocks down on air hit. It is not emergency techable. -Daisharin appears to be the same as last loketest. What a mix...
DXcellence718 Posted August 27, 2011 Posted August 27, 2011 Litchi CSE changes loketest 2 -Ground midscreen chun followup doesn't wallbound, instead, it spins. -2C > 4D Gatling returned -Staffless normals =/= staff normals. So, jB > jC > jB[m] works. -Mantenbou launch hitstun slightly lower than last loketest. Still probably more than CS2. -Ground throw is special cancellable. -Staffless attacks have less hitstop -Staff 2B now gatlings into 6C and 3C -Staff JD has less landing recovery, usable in oki -Staffless 6A now knocks down on air hit. It is not emergency techable. -Daisharin appears to be the same as last loketest. Woo good to know jb>jc>jb[m] works
nxastral Posted August 30, 2011 Posted August 30, 2011 it's almost impossible to whiff daisharin in the corner which affects litchi's easy corner oki but if in case they can't find a midscreen daisharin combo~ we could always use the old rapid into itsuu combo 5A>5B>2C rapid into itsuu lol~ and with matenbou's + hitstun we'd probably have new and cooler combos does hit stun refer only to when the stick hits or even when it's blocked? +frames? might be asking for too much lol
Star-Demon Posted August 30, 2011 Posted August 30, 2011 I have to chuckle at daisharin nerf, but still feels bad. Maybe while midscreen - Chun or grab before falling hit, the movement or grab will make the falling stick whiff?
Lord Knight Posted August 30, 2011 Author Posted August 30, 2011 i want to say daisharin nerf is a big blow. . . but considering other okizeme options - 1) Shishin is still better than CT 2) Kokushi is still possible to follow up (according to posts on BBS), however it's average at best against most characters 3) Daisharin is the clear best, but that falling hit is going to be a problem. . . ive got a couple of ideas but nothing is really solid until the game comes out 4) jD is the unknown. Oki could be gdlk - she could even have strong meterless again but overall as usual, we have to wait 3-4 months after the game comes out to see her true strength
TD Posted August 30, 2011 Posted August 30, 2011 -purple throw before last hit of daisharin -opponent techs, daisharin hit goes through -airdash -??? -profit? haha. the way l see jd, though it's speculation the staff could be used to stop rolls, and depending on how long you hold it and how close you are you'd get a 3way mixup. at the very least you'd be safe with the right read. worst case scenario there's still shishin lool. l personally love how it looks though so thats fine :3 but yeah idk :/
Lord Knight Posted August 30, 2011 Author Posted August 30, 2011 i think they implied that okizeme is actually possible after using jD for knockdown not, jD is used in okizeme
Djudjo Posted September 1, 2011 Posted September 1, 2011 I really cant picture it, after a Haku, Chun now makes the opponent spin? This "spin" is like Litchi 6Throw or like Hazama's Zaneiga?
Star-Demon Posted September 1, 2011 Posted September 1, 2011 I really cant picture it, after a Haku, Chun now makes the opponent spin? This "spin" is like Litchi 6Throw or like Hazama's Zaneiga? like 6THrow. It's ground Chun. Yeah- weird.
DXcellence718 Posted September 1, 2011 Posted September 1, 2011 (edited) man litchi was so OP back in cs1. I didn't really mind when they nerfed itsuu lol it was pretty broken how she can hitconfirm from normals>itsuu>death lol for massive damage. Now she's simply a solid character, but I'm not so happy with daisharin nerf coming soon Adapt and overcome I guess. Edited September 1, 2011 by DXcellence718
rinuskoe Posted September 1, 2011 Posted September 1, 2011 isn't the spin like ragna's dead spike spin? o.O
Djudjo Posted September 1, 2011 Posted September 1, 2011 Daisharin's last hit is not emergency techable, so we'll have plenty of time to think about an oki route, I suppose...
E3vE3 WAZ HEA Posted September 6, 2011 Posted September 6, 2011 (edited) >.> Edited September 9, 2011 by E3vE3 WAZ HEA
MrViceTaicho Posted September 8, 2011 Posted September 8, 2011 j2d 6c dash 5b hatsu works on everyone?im having difficulty doing 6c 2c tanki hatsu(or whatever u call it).thx in advance =)
Nakkiel Posted September 8, 2011 Posted September 8, 2011 As far as I know it does, 2C will work on anyone it doesn't (like Hakumen or Tager for being too large to do it fast enough) j.2D 6C dash under 5B Hatsu will cause the opponent to fall behind Litchi when you do IppatsuA. Dash under 5B 6B will cause them to fall in front of you. For reference, Tanki Hatsu is just another way to notate/say IppatsuB.
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