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[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?


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Posted

Just dropping by to say that I've never seen Dacidbro as happy as when he won his match against that Platinum in BBBR. Good job to you guys, hope you made (are making?) use of the time in Japan! Congrats~

Posted

Hey all, making an appearance again.

I started posting here a while ago but didn't have EX since it wasn't out in the US but now I make my return.

..Still kind of suck at Bang though but I'm getting better!

  • 2 weeks later...
Posted

I'm in the same boat as you bro, haven't played BB in 3 weeks. Getting rusty...

Now I keep dropping combos at j.4C, and dont get me started on FRKZ combos...

Posted
Hmm, is FRKZ worth learning?

Dora pretty much forgets about it, while Nezu...

I think it is easy to learn since you really just need to learn 1 midscreen combo and 1 corner combo then just know what adjustments you need to make for the usual starters.

Beyond that, the movement/blockstrings/everything else is kinda do whatever you want while trying to not get hit in the process. Then when you land that 1 hit confirm, you will basically kill them. Pretty much no one can block FRKZ mixup, so they'll just be trying to hit you.

The "problem" is whether or not it is worth using like you are actually asking. Getting 4 seals isn't really an issue, but by the time you get 50 Heat they are going to be half dead already in most cases, unless you've been getting blown up and/or blocking a lot.

So looking at it like that, you can say if you activate FRKZ when they have 50% health, they will more than likely die from the next combo. Whereas if you don't, they'll probably die from 2 combos which means you need to land 2 good hits/mixups instead of 1.

The other situations would be if you had like 90% health and they had like 10%, it would be almost pointless to use FRKZ. And the opposite would be if they had 90% and you had 10%, maybe then you could consider FRKZ because of the comeback potential.

Of course another use is always FRKZ freeze to potentially blow someone up in the startup of their attack with Ashura or whatever, then if it doesn't kill you would have to know what to do while in FRKZ to try and finish the match.

It sure wouldn't hurt to learn it, but I don't feel like it is something you NEED to win. It is definitely player preference.

Posted
it's worth it to just blow up scrubs with repeated 6A

I got a small story from this.

In the CT days, I was watching Dora vs. Souji (AR) sets on nicovid. It was soooo bad. Dora was bursting before a D move could possibly hit him and CT bursting...yeah...he could never lose momentum in order to stand a chance.

The relevancy? Dora busted out FRKZ one round and showed most of the world repeated 6A for the first time as a pressure string. He pulled the win out of his ass...and ya know the flying comments on Nico right? Typed out was this: THATS THAT NEW SHIT SON!!!!!!

Posted
IMO i'd rather use my 50 Heat for Ashura, rather than on FRKZ.

But ya'know, thats just me.

IMO i'd rather use my 50 heat for umbrella madness but sometimes it's worth doing something other than what we normally do ^_^ it's called "mindgames"

Posted
IMO i'd rather use my 50 heat for umbrella madness but sometimes it's worth doing something other than what we normally do ^_^ it's called "mindgames"

Yeah, I guess you're right. Ashura can become predictable after a while. I guess I keep forgetting that there are other supers than just Ashura -_-

Posted

Umbrella is really bad outside of very rarely, in very rare matchups as the hardest call out :(

And Ashura is just really strong. I wouldn't say it should be "I'd rather use Ashura than FRKZ" though.. should be based on matchup. If you don't FRKZ against Tager, or as a "one chance comeback mechanic" in any matchup, I think you are making a terrible choice.

Posted

It's entirely situational. I'd personally prefer to keep Ashura. But if I need an extra dosage of manliness and a comeback factor. I'll gladly go for it.

Posted

90% id rather use frkz over ashura

super flash makes you see if theyre blocking or not

cant get punished for frkz

if theyre blocking you can either mixup or run away if you think theyre going to dp

if theyre in attack animation you can easily punish

either way in a situation where both frkz and ashura work, frkz gets you more damage + killer mixups after youre done

Posted
90% id rather use frkz over ashura

super flash makes you see if theyre blocking or not

cant get punished for frkz

if theyre blocking you can either mixup or run away if you think theyre going to dp

if theyre in attack animation you can easily punish

either way in a situation where both frkz and ashura work, frkz gets you more damage + killer mixups after youre done

You "punish" FRKZ by late meatying something that can also chain to punish 6D. Forces Bang to block, which is reaaaaaally bad for FRKZ Bang.

And for Daifunka, it's a tool that removes certain problems. IE, Litchi can only sometimes use stick-man oki, and Lambda has to be careful at mid range, especially with spike chaser. Stuff like that. Usually, it will never be used, but still helps.

Posted

Daifunka has it's uses. I think it does good damage, fills a combo very well and it's invulnerability frames do screw up a lot of shit for the enemy. Such as punishing shitty Jin 623D attempts and other nonsense. However, I prefer having decent corner Oki than Daifunka for added damage unless it would kill them. Plus that 50 heat would be used for a number of things.

I like guaranteed damage with my meter, Either that or a "Get of of jail" card. Thus I can't really justify FRKZ unless I get a straight shot of raw Blazblue testosterone.

Posted

Daifunka doesn't function nearly as well as Ashura as a wakeup attack due to its speed, it's large startup time means that opponents usually recover in time to block, plus it's hugely unsafe compared to Ashura. Heck, even as combo filler Ashura usually ends up better. Like Dacid said, it has its uses in specific matchups but overall i've found that Ashura is at least ten times more useful and reliable.

FRKZ is the best thing ever. One of its most powerful aspects is the psychological stress it causes, knowing that one hit from Bang will cost you the round makes people do silly stuff.

Posted

When im online FRKZ is a brilliant trolling tool. You don't even need to combo. Repeating j.C > 2DASH xN is the funniest shit Bang can do.

People genuinely forget what an overhead is and freeze in place.

Posted

Daifunka will beat things that Ashura won't, giving you a greater number of applicable options for your meter. That's all you can really ask for.

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