FunkyP Posted September 12, 2010 Posted September 12, 2010 Invincibility has no effect on 5D being an effective in combos, 5D as is is pretty strong anyways I know i abuse it like a scrub. Regardless 5D less invincible should not change how you should play her.
DC Posted September 12, 2010 Posted September 12, 2010 We'll I'm sure IB 5d is gonna work a lot less.
Konton Posted September 12, 2010 Posted September 12, 2010 We'll I'm sure IB 5d is gonna work a lot less. We still have IB 4d.
Halcyone3 Posted September 13, 2010 Posted September 13, 2010 I like your way of thinking. I'd also like (and this is often repeated) 2C>3C to connect without having to be CH. Or hell, long as 2C is gonna gattling into 5C...why not give us 5C>3C while they're at it. all of it combined with those i mentioned may be asking for a bit too much though We'll I'm sure IB 5d is gonna work a lot less. we still have 4D for highs and 2D for lows and throws, and both go into decent damage and their invincibility is easier to time (for me at least). Its still a nerf and weakens her, but we still have options to replace it, not a particularly painful hit.
DC Posted September 13, 2010 Posted September 13, 2010 2c will never fucking gattle into 3c on standing stop posting this holy shit
Blaq_Noel Posted September 13, 2010 Posted September 13, 2010 2c will never fucking gattle into 3c on standing stop posting this holy shit Never say never.You can't really tell what the developers will pull out of their hats.
dragontamer Posted September 13, 2010 Posted September 13, 2010 we still have 4D for highs and 2D for lows and throws, and both go into decent damage and their invincibility is easier to time (for me at least). Its still a nerf and weakens her, but we still have options to replace it, not a particularly painful hit. 4D doesn't seem to win against... like... Ragna's 6B and stuff. Of course, 6B is slow enough that 5D's invincibility can be significantly lower and it probably will still g through... Question: how the hell do you test this shit? How can we even be sure that 5D has less invincibility if we went into a Loketest? I guess you can test the startup invincibility (frame 4 vs frame 5), but then the specific frame would have been reported instead of this ambiguous "less invincibility" stuff. Overall, I don't even trust that news as legitimate. I can see it as a potential change (its a Loketest, anything is possible), but I don't know how I'd go into a Loketest and figure something like that out objectively.
Spring_Raid Posted September 13, 2010 Posted September 13, 2010 4D doesn't seem to win against... like... Ragna's 6B and stuff. Of course, 6B is slow enough that 5D's invincibility can be significantly lower and it probably will still g through... Question: how the hell do you test this shit? How can we even be sure that 5D has less invincibility if we went into a Loketest? I guess you can test the startup invincibility (frame 4 vs frame 5), but then the specific frame would have been reported instead of this ambiguous "less invincibility" stuff. Overall, I don't even trust that news as legitimate. I can see it as a potential change (its a Loketest, anything is possible), but I don't know how I'd go into a Loketest and figure something like that out objectively. When it comes to loketest, I just take them with a grain of salt for the most part. I also questioned the "less invincibility" at first, but then I just stopped bothering to wrap my brain around it. Now the reports of j4D becoming faster and the 2C>5C gattling are something I can take in a bit easier than frame specific finds.
DC Posted September 13, 2010 Posted September 13, 2010 Never say never.You can't really tell what the developers will pull out of their hats. No. She was meant to be like this. 2c will never gattle into 3c on standing.
Halcyone3 Posted September 13, 2010 Posted September 13, 2010 Question: how the hell do you test this shit? How can we even be sure that 5D has less invincibility if we went into a Loketest? I guess you can test the startup invincibility (frame 4 vs frame 5), but then the specific frame would have been reported instead of this ambiguous "less invincibility" stuff. exactly, the best that should be read as is "it FEELS like it has less inv"
DC Posted September 13, 2010 Posted September 13, 2010 6C - flying kick; hits mid ; feet invincible; takes a guard primer; no disadvantages even on guard; Fatal Counter; on FC, he can transform to cancel it and go into a wolf-mode combo. Strong fundamental element of Valkenhayn's game. This move beats characters who don't have reversals all by itself. lol I like how this attack sounds anti Noel.
Spring_Raid Posted September 14, 2010 Posted September 14, 2010 saw this in the Loctest Discussion thread: "22B has reduced range 22C has more recovery" I don't mind 22B having reduced range, since I'm usually really close to my opponent when it's used. 22C having more recovery won't bother me too much, unless it's impossible to dash cancel 6C or another move afterward.
LunaKage Posted September 14, 2010 Posted September 14, 2010 lol I like how this attack sounds anti Noel. FUUUUUUUU Is it too late to jump on the Platinum bandwagon? ;-;
TransientFaith Posted September 14, 2010 Posted September 14, 2010 ASW seems to hate Noel's 22B... they semi-weakened it in the console release (no more 3C->22BBBB for 2k+ dmg) oh wells
Halcyone3 Posted September 14, 2010 Posted September 14, 2010 ASW seems to hate Noel's 22B... they semi-weakened it in the console release (no more 3C->22BBBB for 2k+ dmg) oh wells no they didnt, aside from new characters, nothing changed AT ALL gameplay-wise on console release
FunkyP Posted September 14, 2010 Posted September 14, 2010 ASW seems to hate Noel's 22B... they semi-weakened it in the console release (no more 3C->22BBBB for 2k+ dmg) oh wells Not only is this still possible, but its possibly one of the scrubbiest things to do with noel
King of Bums Posted September 15, 2010 Posted September 15, 2010 Well I guess I'm just not as awesome as you at games. Thanks for the amazing insight. You're truly a super amazing awesome player! It must be because you play MvC2 and GG also, that games like BB are just so easy and come so naturally to you! Am i doing it right? Ok, that didn't come out as I intended Rob. And I know your better then me at bb (still remember being perfected at FFII), and the loop is being taken out so it doesn't matter too much anyway. Its was more of surprise then tooting my own horn anyway. I still think 4d being unthrowable from frame 1. Even 2d would be cool to be throw invulnerable frame 1... easiest way to do it would be to make it "airborne" on frame 1 making it unthrowable by default. Maybe its cause I play against Tagers too much.
Runis Posted September 15, 2010 Posted September 15, 2010 I absolutely hate that "720 super flash and you can see me mid 2D but he grabs me anyway because it was before frame 5" nonsense my local Tager does all the time.
TransientFaith Posted September 15, 2010 Posted September 15, 2010 Not only is this still possible, but its possibly one of the scrubbiest things to do with noel I didn't say it wasnt "possible", nor do i say its GOOD or in your case "non-scrubby", from my very little experience of the console version that's what I saw (I'm probably wrong since I don't have a copy of the game I can test or would really want to test) but meh
Mizzet Posted September 15, 2010 Posted September 15, 2010 I am itching to see what other changes they have planned for Noel, anyone know when's the next location test? Also I would kill for a video of someone using j.4d, probably the only move in CS that's so bad everyone kind of forgets it exists.
kuma Posted September 15, 2010 Posted September 15, 2010 I don't mind 22B having reduced range, since I'm usually really close to my opponent when it's used. 22C having more recovery won't bother me too much, unless it's impossible to dash cancel 6C or another move afterward. From what I heard it's really minimal. There's no problem with Haida looping. Also I would kill for a video of someone using j.4d, probably the only move in CS that's so bad everyone kind of forgets it exists. I want to see it too. There's a video with Noel in it, but unfortunately she doesn't do this move even once. Doesn't really do much of anything, actually.
dragontamer Posted September 15, 2010 Posted September 15, 2010 Watch the Loketest just have massive lag on their TV. Thus, the players have trouble doing Haida loops and think that 22B / 22C are nurfed and that 5D has less invulnerability. Reading in-between the lines ftw!! No seriously, how the fuck do you test these claims?
HeartNana Posted September 15, 2010 Posted September 15, 2010 Ok, that didn't come out as I intended Rob. And I know your better then me at bb (still remember being perfected at FFII), and the loop is being taken out so it doesn't matter too much anyway. Its was more of surprise then tooting my own horn anyway. I still think 4d being unthrowable from frame 1. Even 2d would be cool to be throw invulnerable frame 1... easiest way to do it would be to make it "airborne" on frame 1 making it unthrowable by default. Maybe its cause I play against Tagers too much. I dunno, some days I was able to get the timing pretty well, then randomly I would lose it. Playing on a non-laggy Tv, a non laggy TV online, a laggy TV at my friends place, and a laggy TV at my friend's place online gives 4 different timings to something thats, imo, somewhat strict timing. That could have been what messed me up. Or it could just be excuses and me not practicing enough. I hate sitting in training mode, so thats also an issue. I'm actually glad it's not in the game anymore because now I don't have to worry about failing at it, haha. And I suck at BBCS, so you might be better than me in it, i dunno, lol. And yeah getting thrown out of 2D by tager is dumb, lol.
dragontamer Posted September 15, 2010 Posted September 15, 2010 Watch the Loketest just have massive lag on their TV. Thus, the players have trouble doing Haida loops and think that 22B / 22C are nurfed and that 5D has less invulnerability. Reading in-between the lines ftw!! No seriously, how the fuck do you test these claims? Meh, I guess its possible for the 22C thing, cause that'd be noticeable to anyone who can consistantly do Haida loop. 22B having less range... that also is important because Haida is very spacing dependant. So i guess I jumped the gun on that one. That would be easy to figure out with experience... but do they mean a smaller hitbox on 22B, or do they mean that 22B hits closer to Noel? If 22B is closer to Noel, doesn't that make the Haida loop easier? You probably can't do as many reps, but it seems to me that Tsubaki / Makoto would be possible to Haida loop if 22B was closer to Noel... Basically, can we have a less ambiguous translation of "less range" ?? HeartNana: Can you read them moonrunes? I mean, Japanese Kanji or Katakana or whatever its called. >_<. Is there a less ambiguous translation possible?
kuma Posted September 15, 2010 Posted September 15, 2010 I'm almost certain that it means that the hit area of the move has been compressed, not that it's moved closer to Noel. Again, it's apparently minor, so make of that what you will.
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