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[CS2] Jin Changes in BBCS2 location test. NO WISHLISTS


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Posted

WHAT? mori has to be trolling now. This is crazy. 5C's range is already pretty bad when it comes to beating other pokes. 2D is already pretty slow and the p1 is low.

Although the 6A thing was needed, I mean jin basically had no ground overhead unless you had 50% in CS.

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Posted

Souseta, i ask because i see a lot more players AA with 2A then 5B. I've never seen anyone in cs use 5B as an AA yet.

Mac: try 6A sekkajin 6C, 2D run up 6B run up 5BB 2B 5C 3C.

Posted

Zeal, you missed the 2D part.

Midscreen

6A -> Sekkajin -> 6C -> 2D -> Dash -> 6B -> 5B -> 2B -> 5C -> 3C (2724 Damage) Oki

Corner

6A -> Fubiki B -> 6C -> 6D -> IAD -> dj.2C -> dj.C -> Dash -> 5B -> 2B -> 5C -> 3C (3040 Damage) Oki

6A -> Fubiki B -> 6C -> 6D -> 6C -> 6D -> 5C -> j.2C -> dj.2C -> Ice Car D -> 6C -> Ice Car C (3959 Damage)

Posted
Smoosh, i ask because i see a lot more players AA with 2A then 5B. I've never seen anyone in cs use 5B as an AA yet.

Mac: try 6A sekkajin 6C run up 6B run up 5BB 2B 5C 3C.

Pretty much what I thought. It's kinda risky to hit with an attack that does not have a disjointed hitbox nor head invincibility.

WHAT? mori has to be trolling now. This is crazy. 5C's range is already pretty bad when it comes to beating other pokes. 2D is already pretty slow and the p1 is low.

Although the 6A thing was needed, I mean jin basically had no ground overhead unless you had 50% in CS.

Just imagine what the hitbox viewer would reveal:

His cape (lolwtfridiculoushurtbox) getting further than his own sword (hitbox), that would be laughable. 5C air unblockable? I'd rather not have it.

Posted

5B(1) AA actually works pretty well, it's fast and pretty good upward reach, it has the same problem as 2A AA though since you need to time it correctly to even get it to work.

Posted
Smoosh, i ask because i see a lot more players AA with 2A then 5B. I've never seen anyone in cs use 5B as an AA yet.

that was souseta

Just imagine what the hitbox viewer would reveal:

His cape (lolwtfridiculoushurtbox) getting further than his own sword (hitbox), that would be laughable. 5C air unblockable? I'd rather not have it.

that being said the initial hit box hits above his head, if it had head invuln that would be cool, but for now it's just kinda pointless in the neutral game/defensive AA department.

Posted

Lol, whoops, your named popped into my head xD. Yeah... I ment souseta.

Posted
Lol, whoops, your named popped into my head xD. Yeah... I ment souseta.

Such an insult to souseta.....

Hmmm 5C hitbox range nerf...2D slower....jin still looking strong though, and i use 5B as an AA @_@

Posted

Here's hoping that 5C horizontal range nerf comes with a vertical range buff (which I doubt anyone at the loketest would notice) so that it becomes a more legitimate anti-air.

2D slower is not a very big nerf.

Posted

Yeah, 2D should be no problem. Only thing I was hoping for was to be able to do B+C > Sekkajin > 6C > 2D... on Mu and whoever else it usually misses. Less Sekkajin push back might be enough that 2D nerf won't matter. If not, dash5C combo works just as well, with reset potential. 5D is now a better anti-dash tool. Jin might have lost some long range pressure from 5C > 2D, but makes up for it, by finally getting some short range mix-up. As long as you can connect 5C from a max. range 5B, it shouldn't be too bad. Still an odd change.

Posted

5B works really well as AA for certain situation...

it works really well with hazama.., never try it with litchi....

some situations with bang and ragna..., it just instinct when I play too much jin rofl

Posted

i'm not a fan of the 6A change, but oh well. can't say it's better or worse so far. 5C change annoys me a lot (yes even though the new 5D is fast), but oh well, we don't know enough about the change to say much yet.

Posted

I'm not sure if this was answered already. Is 2D CT slow again? Or just alittle slower?

Posted
i'm not a fan of the 6A change, but oh well. can't say it's better or worse so far. 5C change annoys me a lot (yes even though the new 5D is fast), but oh well, we don't know enough about the change to say much yet.

Why don't you like the 6A change? It's not like it could have been worse, right? Or do you mean for balance reasons?

Posted

Speaking for myself. Since Jin's pressure wasn't really good in CS. Usually in order to break through my opponents defence and send them flying to the corner where i could apply better pressure. i would use 6A 214B RC 5C 6C 2D, combo. 6A is really useful once it hits :(.

Posted

depends on how much less push back, if it's really no pushback than theoretically.

Why don't you like the 6A change? It's not like it could have been worse, right? Or do you mean for balance reasons?

I personally don't like not having a special cancel.... I mean it doesn't do much damage, and without a cancel you can't do any kind of damage afterwards...

we basically got a better mixup in exchange for making that mixup shittier.... it feels too much considering most other characters can.

also + on block is cool, so maybe there's enough time link a 5B or something. I mean it's range pretty much guarantees you're in range.

Posted

@geno: never needed dash to connect it and 5B>5C>sekkajin worked on carl in loketest 2 so it should work on everyone

6A not being able to special cancel makes it useless and only connects to 5C on CH...you probably aren't going to get a CH with a 6A so that basically means its trash

Posted

i like the risk/reward of the previous 6A compared to what i know of the current one.

i dislike the change because 6A counter hit should never happen vs good players, which means if we hit with 6A, we will need to RC to combo after it. If tehy normal block it Jin is safe yes, but probably at a frame disadvantage (that's just a guess on my part) so it's not like you can continue any decent offense after it is blocked.

now is the new 6A actually better than the old one? It might be, but it's too early to say.

smooshman there is no way 6A is + on block. Otherwise it wouldn't be punishable even on instant block. If it were even jsut +1 on block, then that means on IB it's -4. AFAIK the fastest attacks in teh game come out in 5 frames.

Posted
Wait, I didn't know there was no special cancel.

>_> I thought it was safe + special cancel.

nah that would be too gdlk considering it now has a good gatling (5B>6A)

I'm wondering if it has enough advantage to be a frame trap.... though if it can be punished on IB maybe not.

Posted

Am I the only one who completely hates the change they made to 6A? The fuck? You just hit them with the overhead and that's that? They could have at least added knockdown to it if they were going for that approach.

They went from wasting 50 heat to prevent punishment to using 50 heat to have that shit combo into something. Landing 6A as a counter hit will never happen, so the move is basically worthless now, in my opinion at least.

Posted

no i feel the same way, i am considering droping jin as my main in cs2 if they keep it as is

the only way they could justify it is to make its proration gdlk imo

Posted
Jin is getting an overall buff, but you'd drop him, because his shitty overhead remains shitty, but in a different way?

i know i know lol, but id rather have 5b not gattling to 6a and keep its special cancel instead

Edit: There's at least one more test left. I bet, when all is said and done, it'll end up linking to 2A on normal hit.

we can keep our fingers crossed lol

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