DogsofWar Posted October 24, 2010 Posted October 24, 2010 when they used the term, i guess it was refering to moves that have such good proration that they lead into ridiculous amounts of damage. noel's 4B arakune's jC ragna's 2C litchi's jC and 2C taokaka 2C and 6C and other moves like that Ragna's 2C? =( thats our only FC.... I cant even whine... we still have jesus kick and ID =D
Dacidbro Posted October 24, 2010 Posted October 24, 2010 Funniest part of this thread, someone calls out HUEY for being a Bang scrub for calling 2C techable a nerf
LunaKage Posted October 24, 2010 Posted October 24, 2010 its 4D and i believe they are trying to get rid of STUPID dmg off certain moves. litchi's jC isn't really scary until you get CH by it either 5.9k off of Fatal with 50 heat, requires corner. Totally Broken. Although since they are killing the haida loop, her FC is pretty much dead to begin with. Why kill it more?
Arvoyea Posted October 24, 2010 Posted October 24, 2010 Right now, I'm just enjoying the changes so far just because they are changes. Hopefully this makes playing seem less braindead for most characters, especially Ragna. I also like the 5B/5C being unblockable without barrier in the air. I'll try out everyone, and decide who I'll play as when the patch comes out. I'll stick as Rags most likely, regardless of nerfs, and hopefully I'll find a secondary to play as besides a crappy Tager.
huey253 Posted October 24, 2010 Posted October 24, 2010 Uh do you even play Bang? Do you even understand how bumpers work or are you just one of the Bangs that only use D nail and Daifunka? His bumper game just went from gimmicky to beastly now that he can guarantee emergency roll and/or free corner setup. man you just totally described me there. 2C going from untechable to techable is a nerf bro.. bang's dmg just got cut in half. also i'm not saying 4D is broken, or litchi's jC. THEY DONT WANT SILLY DMG COMBOS ANYMORE. hince: all the loops are gone, the ability to combo off "killer" moves have been reduced etc.
LunaKage Posted October 24, 2010 Posted October 24, 2010 also i'm not saying 4D is broken, or litchi's jC. THEY DONT WANT SILLY DMG COMBOS ANYMORE. hince: all the loops are gone, the ability to combo off "killer" moves have been reduced etc. I know man, I was just being a smartass. In all seriousness though, if every character maxes out at 4k situational damage matches are gonna need more than 99 seconds, although the new air unblockable stuff will probably make people drain their barrier faster, causing Danger state more often.
huey253 Posted October 24, 2010 Posted October 24, 2010 Funniest part of this thread, someone calls out HUEY for being a Bang scrub for calling 2C techable a nerf how do i get E-FAMOUS LIKE YOU DACIDBRO? i need to do this in order to help Polka advertise PNW stuff. right now i'm just a scrubby bang thats posts too much garbage. i feel like they better change something drastic soon, because turtles will just time out all day with small ass combos
Aureliano Posted October 24, 2010 Posted October 24, 2010 Fuck Huey I just realized your avatar is supposed to be Bang. I always thought it was Gaara.
huey253 Posted October 24, 2010 Posted October 24, 2010 its also from Polka, isn't she an awesome artist/tourney organizer/rachel player. i'm just a scrubby bang player that mashes 5A to 5k.
CakeWasBannedd Posted October 24, 2010 Posted October 24, 2010 i'm just a scrubby bang player that mashes 5A to 5k. i can confirm this in a few weeks
huey253 Posted October 24, 2010 Posted October 24, 2010 man, your post is full of fucking win. I don't think i ever could agree with anything else posted on dustloop as much as this. those JP players don't stand a chance.
kenja0 Posted October 24, 2010 Posted October 24, 2010 Anyone think time may actually be a serious issue again? Time outs occur regularly just from pros doing 3 long combos on each other and the turtling/pressure that happened between those combos. Now characters will need to do even more combos to kill each other and there will be even more turtling. OR does anyone think the resets in combo and resets in proration will make everything right?
Arvoyea Posted October 24, 2010 Posted October 24, 2010 Anyone think time may actually be a serious issue again? Time outs occur regularly just from pros doing 3 long combos on each other and the turtling/pressure that happened between those combos. Now characters will need to do even more combos to kill each other and there will be even more turtling. OR does anyone think the resets in combo and resets in proration will make everything right? I agree on the timeout thing. The gameplay in CS2 seems to be more toward resets in combos/proration to make up for taking away the loldamage and lolreallylongcombos we've been dealing with. That sounds more fun to me than having the matches being hitconfirm practice...
BatousaiJ Posted October 24, 2010 Posted October 24, 2010 You rarely see people completely draining their barrier meter in CS as is but in CS II with its change to guard primers and of course air "unblockables" I expect to see people going into Danger mode quite often. That damage increase in that mode is going to play a big part in the large scale of things and also given that they increased the corner damage potential for many characters and in general toned down defensive options to a point where "LOL I HAVE 2 BURSTS FOR FINAL ROUND" isn't the way to go for characters with 5 or more primers, I fully expect the games to go just as fast if not faster in the long run. It's time to start implementing guard breaking block strings into your play kids. The biggest problem I forsee now is that I won't be able to spot a failed Hotenjin when a Hazama does 6B. He just might be super pro.
LunaKage Posted October 24, 2010 Posted October 24, 2010 You rarely see people completely draining their barrier meter in CS as is but in CS II with its change to guard primers and of course air "unblockables" I expect to see people going into Danger mode quite often. That damage increase in that mode is going to play a big part in the large scale of things and also given that they increased the corner damage potential for many characters and in general toned down defensive options to a point where "LOL I HAVE 2 BURSTS FOR FINAL ROUND" isn't the way to go for characters with 5 or more primers, I fully expect the games to go just as fast if not faster in the long run. It's time to start implementing guard breaking block strings into your play kids. The biggest problem I forsee now is that I won't be able to spot a failed Hotenjin when a Hazama does 6B. He just might be super pro. Hazama has a 6B? I didn't catch the change to guard primers in general, whats going on with that?
mAc Chaos Posted October 24, 2010 Posted October 24, 2010 You lose more when you burst. Burst twice = 1 primer for everyone but Tager.
kairless Posted October 24, 2010 Posted October 24, 2010 but, you quoted a dumb opinion, i quoted something that is hilariously wrong. but you win this battle, bang moderator, you win.... in other news: JD having more prorations is soooooo sadlife, its my favorite move. ON TOPIC: a friend of mine translated on the JBBS that all of the "killer" moves in BBCS are being removed, as in that they are just being nerfed. an example of a "killer" move that was listed was litchi's staffed jC or taokaka 6C How is 6c a killer move? She lost Tloops and ppl rarely get hit my 6c.
LunaKage Posted October 24, 2010 Posted October 24, 2010 You lose more when you burst. Burst twice = 1 primer for everyone but Tager. REDEMPTION!!!! wait... so you lose more than half? Would that mean that a character with 4 primers gets brought down to 1 after bursting once?
LunaKage Posted October 24, 2010 Posted October 24, 2010 You lose half rounded up. oh, meaning 4 primers becomes 2 5 becomes 2 6 becomes 3 10 becomes 5 which becomes 2 right?
BatousaiJ Posted October 24, 2010 Posted October 24, 2010 Pssh, and they say the American school system has failed us all. That'll show em.
LunaKage Posted October 24, 2010 Posted October 24, 2010 Pssh, and they say the American school system has failed us all. That'll show em. Fuck yeah, basic math. It will be interesting to see how this affects the bursting habbits of some characters, mine will remain the same, unless they decide to give Noel another primer, still kinda holding on to that hope.
kenja0 Posted October 24, 2010 Posted October 24, 2010 oh, meaning 4 primers becomes 2 5 becomes 2 6 becomes 3 10 becomes 5 which becomes 2 right? No one has 6 Primers anymore
LunaKage Posted October 24, 2010 Posted October 24, 2010 No one has 6 Primers anymore I know hakumen got lowered, but Bang lost a primer too?
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