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[CS1] Noel Vermillion Combo Thread: Guns Should be Used as Melee Weapons


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Posted (edited)
It doesn't, the "2147A" is a jump install, and wont work because the 5D isn't jump cancelable.

heeeee, you are right, I forgot the drive 5C, tks :p

[5300] 4D d.6C d.2D d.5D d.5C 2147A 2B 6C 22C 6C 2D 623D 66C j.D d.6D d.6B d.5C 236D

you can see it in the blue saver combo vidéo at 3'17 : http://www.youtube.com/watch?v=lCPq5r7ZChM

and you can add the last 5C... but maybe it does less damage because of repeated proration, I'll test it

Edited by 7r17r1
Posted (edited)
gj alex

Lol David you still check these forums?

All the stuff I've found and documented.

Corner stuffs-

Throw 22BC 6C 22B 22C 66C 4D 6C 2D 623D 6C sjc jD 6D 6B 5B 5C 236D Fenrir

3C 22BC 66C 4D 6C 2D 623D sjc jD 4D 236D 6C 5D 6B 5B 5C 236D Fenrir

3C 22BC (22B 22C 6C)x2 4D 6C 2D 623D 6C sjc jD 6D 6B 5B 5C 236D Fenrir

http://www.youtube.com/watch?v=MtKeFt2beOo

3C drive alternatives

http://www.youtube.com/watch?v=90vjnLdjV2A

CH 5D reload

http://www.youtube.com/watch?v=dBEMEBQSWVs

IAD jD so you can fenrir from further than corner.

http://www.youtube.com/watch?v=6WsUC2xzI_8

Nice. I'll add this stuff.

[5300] 4D d.6C d.2D d.5D d.5C 2147A 2B 6C 22C 6C 2D 623D 66C j.D d.6D d.6B d.5C 236D

This too.

Edited by MiraclePizza
Posted

Here are some crazy shenanigan combos.

Corner:

FC 4D > d.6C > d.2D > 623D > 6C > 5D > d.6B > d.5B > d.5C > j.D > d.6D > 236D > Fenrir > Fenrir

(4.6k meterless, 5.5k one fenrir, 6.4k two fenrirs)

Midscreen:

CH d.5C > Empty Jump > 3C > 22C > 66C > 5D > d.2D > 623D > 66C > j.D > d.6D > d.6B > d.5C > 236D (4.2k)

Corner:

CH d.5C > Empty Jump > 3C > 22C > 66C > 5D > d.2D > 623D > 66C > j.D > d.6D > d.6B > d.5B > d.5C > 236D > Fenrir

(4.3k meterless, 5.2k with fenrir)

Bang and Tager only

CH d.5C > Empty Jump > 3C > 66C > [22B > 22BC > 66C]x3 > 5D > d.6B > d.5B > d.5C > 236D > Fenrir

(4.6k meterless, 5.4k with fenrir)

Filling Noel with lol

Posted

Touched up slightly on the aescetics in the OP. I'll add all that plus the stuff I referred to from my previous post sometime within the next few days.

Posted

What about Noel's options selects ? :p

Here's what I found, not crazy but usefull

AA option select on opponent's guard :

6A 19B or 18B, will high jump cancel on hit for combo and throw out a 5B or 6B on block

3C option select on opponent's guard :

3C RC 22BC, will throw 22BC on hit and 2B on block after the RC

6B option select on opponent's guard :

6C 6C[x]D, throw 6C on hit and xD on block... do not use against litchi, bang or carl, the 6C will often whiff

usefull when you begin, but it's clever to hit confirm the 6B yourself, driving on block is not always a good thing against some char, even if they are better in CS :p

5C zonning :

5C 2362367D, throw thor on hit, drive on block, nothing on whiff

not very usefull, since thor will often be a waste of heat, you can use it when your opponent is in the corner if you know how to combo off the thor, or to finish your opponent with

Posted

Midscreen:

CH d.5C > Empty Jump > 3C > 22C > 66C > 5D > d.2D > 623D > 66C > j.D > d.6D > d.6B > d.5C > 236D (4.2k)

damn, that d.5C has a wagonload of hitstun O_o

Posted (edited)

Dont think we had any 22B -> 6D combos mentioned yet, they're a bit character specific, but in general seem to work on people who have around average or bigger than that hitbox.

3C -> 22BC -> 66C -> 22B -> 6D -> d.6C -> d.2D -> 623D -> 66C -> sj.D -> d.6D -> d.6B -> d.5c -> sj.D -> Fenrir - 5820 / 48 heat

3C -> 22BC -> 66C -> 22B -> 6D -> d.6C -> d.2D -> 623D -> 66C -> sj.D -> d.6D -> d.6B -> d.5c -> sj.D -> d.6B -> Fenrir - 5795 / 51 heat

Alright, ran some tests and got both combos to work on everyone except Lambda, Hazama and Tsubaki. I dont own Makoto or Valkenhayn, but I'd go as far as betting that these dont work on Makoto but do work against Valkenhayn.

Anyway, non-haiding close to 6k damage without corner. Worth a shot in my opinion.

For someone who hasnt tried this, and this is just my take on it, the "key" to this combo is the point where you do the 22B, from what I understand it *has* to be pretty much the earliest possible moment you could 22B, otherwise they recover out of it before the 6D hits. Someone who has played around with this a bit more can probably give a more technical answer on the timing.

One last tidbit of fun facts, if for whatever reason (and I dont understand why they would be) the opponents tries to quick recover after the 22B, the 6D will reset the combo. Atleast this kept happening in training mode.

Edited by wighti
Posted
damn, that d.5C has a wagonload of hitstun O_o

I know, I was freaking out whe I found out CH d.5C > Empty Jump > 3C comboed. I mean who else can empty jump in the middle of a combo?

Posted
(Atleast against Tager it's possible to do d.6B after the last sj.D to increase the heat gain over 50, thus making it possible to end it in fenrir even when starting from 0 heat.)

For characters who don't have a big enough hitbox to land that last d.6B maybe you could add one haida rep instead to give yourself sufficient heat for the Fenrir ending.

So, 3C -> 22BC -> 66C -> 22B -> 22BC -> 66C -> 22B -> 6D -> d.6C -> d.2D -> 623D -> 66C -> sj.D -> d.6D -> d.6B -> d.5c -> sj.D -> Fenrir

Or were you going for a haida-less combo?

Posted

I'll admit, it's just me being a complete tool at this game, but I cant get the 1 haida rep followed by the 22B -> 6D combo to work. Could be that it doesnt as well.

Added the numbers for the other combos tho. Funnily enough, that d.6B at the end seems to decrease the damage.

Worth noting as well that if you do start the combo from 0 heat, you can do one last Spring Raid in the end to relaunch followed by an air tech.

Posted
I know, I was freaking out whe I found out CH d.5C > Empty Jump > 3C comboed. I mean who else can empty jump in the middle of a combo?

Hazama, D chain into throw whiff Jayoku

At first when I read "CH d.5C empty jump" I thought you meant that you were canceling prejump frames with 3C or something. That'd be awesome if it worked...

Posted
Hazama, D chain into throw whiff Jayoku

At first when I read "CH d.5C empty jump" I thought you meant that you were canceling prejump frames with 3C or something. That'd be awesome if it worked...

Hazama's Chains are full of craziness, so I don't count him :P

cancelling the jump animation may work with 3C, but in this case you don't need to lol

Posted

By the way MiraclePizza, I don't see Noel's 6B/3C BnB in your list, if you hit one of these moves and can't haida your opponent for whatever reason you need to be doing these combos.

3C > 22C > 66C > 5D > d.2D > 623D > 66C > j.D > d.6D > d.5C > d.6B > 236D (4296 Damage)

Ending in the corner modifying the ender to: j.D > d.6D > d.6B > d.5B > d.5C > 236D > Fenrir (5316 Damage)

6B > 3C > 22C > 66C > 5D > d.2D > 623D > 66C > j.D > d.6D > d.5C > d.6B > 236D (3589 Damage)

Ending in the corner modifying the ender to: j.D > d.6D > d.6B > d.5B > d.5C > 236D > Fenrir (4576 Damage)

Posted (edited)
By the way MiraclePizza, I don't see Noel's 6B/3C BnB in your list, if you hit one of these moves and can't haida your opponent for whatever reason you need to be doing these combos.

3C > 22C > 66C > 5D > d.2D > 623D > 66C > j.D > d.6D > d.5C > d.6B > 236D (4296 Damage)

Ending in the corner modifying the ender to: j.D > d.6D > d.6B > d.5B > d.5C > 236D > Fenrir (5316 Damage)

6B > 3C > 22C > 66C > 5D > d.2D > 623D > 66C > j.D > d.6D > d.5C > d.6B > 236D (3589 Damage)

Ending in the corner modifying the ender to: j.D > d.6D > d.6B > d.5B > d.5C > 236D > Fenrir (4576 Damage)

for those who can't hitconfirm from just 6B>3C:

6B->6C->2C(1 hit)->3C->...

(1)22BC->66C->5D->d.6B->5D->d.5C->jc->j.D->6D->236D 3k-ish

(2)22BC->66C->4D->236D->6C->22B->22BC->66C->5D->d.6B->d.5B->d.5C->236D (corner) high 3k-ish

simple beginner combos, work on everyone

Dont think we had any 22B -> 6D combos mentioned yet, they're a bit character specific, but in general seem to work on people who have around average or bigger than that hitbox.

3C -> 22BC -> 66C -> 22B -> 6D -> d.6C -> d.2D -> 623D -> 66C -> sj.D -> d.6D -> d.6B -> d.5c -> sj.D -> Fenrir - 5820 / 48 heat

3C -> 22BC -> 66C -> 22B -> 6D -> d.6C -> d.2D -> 623D -> 66C -> sj.D -> d.6D -> d.6B -> d.5c -> sj.D -> d.6B -> Fenrir - 5795 / 51 heat

Alright, ran some tests and got both combos to work on everyone except Lambda, Hazama and Tsubaki. I dont own Makoto or Valkenhayn, but I'd go as far as betting that these dont work on Makoto but do work against Valkenhayn.

Anyway, non-haiding close to 6k damage without corner. Worth a shot in my opinion.

For someone who hasnt tried this, and this is just my take on it, the "key" to this combo is the point where you do the 22B, from what I understand it *has* to be pretty much the earliest possible moment you could 22B, otherwise they recover out of it before the 6D hits. Someone who has played around with this a bit more can probably give a more technical answer on the timing.

it works on valk

it also works on hazama, if you are having trouble landing the 22B, practice it, its honestly not too bad. if you have trouble with d.6C knocking them too high and 623D whiffing, there's 2 solutions:

(1) catch them from farther away, d.6C is hitting too close

(2) delay the d.6C so it catches him lower.

If neither of these worked, you are doing it waaaaay too close, its pretty spacing dependant on him. If you are having trouble with the 66C after 623D, its a timing issue that happens to the best of us, but it's doable. I'd recommend not trying this unless you already do this combo on every1 else consistently though, much more spacing dependant than the others......... but dat 5.8k midscreen <_>

I got it down to the 623D->66C vs tsubaki and makoto but it seems they tech before they fall enough to get hit, or 623D sends them too far for you to catch up. And even if you could, the 22B is such a massive pain its not even worth it, even if it is damn 5.8k midscreen.

Can't comment on lambda becuz for some stupid reason her hitbox shits all over my 66C->22B->6D. I saw same issues as hazama the few times my execution wasn't strangling me, so it could be doable, but i can't do 66C->haidas worth a crud on lambda so some1 else test =,=

Needless to say, rachel, tao, arakune, bang, tager, and haku are easiest. very little spacing involved thanks to their hitboxes being very good for 22B'ing. You just need to watch for 22B height.

Also, in general, the version with the d.6B->Fenrir will actually do more damage (or it did for me), so it seems to me that its just better overall than the other with a bit less dmg and meter while not being any harder to do.

Edited by Halcyone3
Posted

I didnt have practice with the 22B, it was the 22B -> 6D that was the biggest pain for me, maybe I'm just not pushing buttons fast enough, but it seemed if the 22B was too late they would tech before the 6D connected.(ie. I could still haida no prob if I tried but the 6D just wouldnt hit.)

Didnt have much problems with Lambda, then again - our regular offline sessions has a Lambda mainer in it so I do get a lot of practice doing the links against the chick who shoots swords while I beat her down with guns. Will have to practice more with Hazama, unfortunately there's no one I play with who uses him so I'll just have to settle with practice mode and drill it down 'till I know I can get it right if I do happen to play against one.

Posted (edited)

A combo I just found against Hazama, I like it because it bring your opponent to the corner, instead of other version that needs you to high jump j.D that will nearly always cross up hazama and bring him to the center

[4718] 3C 22BC 66C 22B 6D d.2D 623D 66C 5D d.6B d.5C j.D d.6D 236D

You have to delay the 2D to the most, same for the 623D and 5D, ofc you can add fenrir and d.5B (5700)

Can be done with 6B > 3C starter, 3900 damage, 4800 with fenrir

I trained hard to do another combo that looks really cool but doesn't do as much damage, usefull on Tsubaki tough

If some of you love tricky combo here it is :

[4400] 3C 22BC 66C 4D d.5C jump j.C landing drive cancel 623D 66C 5D d.6B d.5C j.D d.6D 236D

Edited by 7r17r1
Posted

I have another combo.

Works on Bang, Jin and Tager.

4D(FC) > d.6C > d.2D > Rapid > 3C > 22C > 66C > [22B > 22BC > 66C]x4 > 5D > d.6B > d.5B > d.5C > j.D > d.6D > 236D > 6C > Fenrir (6916 Damage, 6877 on Tager though)

Posted (edited)
I have another combo.

Works on Bang, Jin and Tager.

4D(FC) > d.6C > d.2D > Rapid > 3C > 22C > 66C > [22B > 22BC > 66C]x4 > 5D > d.6B > d.5B > d.5C > j.D > d.6D > 236D > 6C > Fenrir (6916 Damage, 6877 on Tager though)

also work on Lambda, Litchi, Taokaka, Rachel, Mu-12, Arakune, Hakumen, Noel, Carl and Ragna, all with 4 rep

doesn't seems to work on Hazama, Makoto and Tsubaki

can't test on Valken, but I suppose it will work

edit : added the rest

edit 2 : work on Carl

edit lol : this combo generate 75% heat XD

Edited by 7r17r1
Posted
also work on lambda, litchi, taokaka and ragna

doesn't seems to work on hazama, carl and tsubaki

didn't test on the rest

Cool, I went to bed before I got a chance to test anyone else.

Posted

I'm certain I mentioned about FC 4D combos and how awesome they were, but everyone snapped that it wasn't worth 50 heat...

Posted
I'm certain I mentioned about FC 4D combos and how awesome they were, but everyone snapped that it wasn't worth 50 heat...

6.8k is 6.8k, besides this is a combo thread, it doesn't matter if the combo is impractical, if it exists, and is worth mentioning(don't mention 5D > 236D just because it exists) post it here.

Posted
also work on Lambda, Litchi, Taokaka, Rachel, Mu-12, Arakune, Hakumen, Noel, Carl and Ragna, all with 4 rep

doesn't seems to work on Hazama, Makoto and Tsubaki

can't test on Valken, but I suppose it will work

edit : added the rest

edit 2 : work on Carl

edit lol : this combo generate 75% heat XD

Valkenhayn can be looped by Noel, I say it should work.

I'll see if that's possible

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