Runis Posted April 15, 2011 Posted April 15, 2011 Not dropping combo's is all a matter of practice. Practice something enough and you'll get it pretty much down pat. Fortunately the new Haida loop is even easier to do than the old one (which was also easier than the first Haida). As for any combo involving a drive - Usually you can just mash out the next move in sequence, her drive is seriously generous in terms of hit confirmation mid combo. As long as you know the proper sequence to the combo, most of the combo should just fall straight into place. For the j.D part, super jump it and the super jump delay usually takes care of the timing issues.
W.E.M.P. Posted April 15, 2011 Posted April 15, 2011 No idea what the Haido loop is >.> I need to look around at all the noel threads to find this stuff @_@
Runis Posted April 15, 2011 Posted April 15, 2011 Haida loop is the XX>6C 22C loop. It has very specific spacing and timing requirements on most of the cast. This is a setup I found in CS1 off a CH 5D http://www.youtube.com/watch?v=dBEMEBQSWVs
KraaL Posted April 15, 2011 Posted April 15, 2011 (edited) Hello ! I've picked up BB not long ago, after the EU release in fact. I'm still in the process of getting used to the combo system through the challenges (buffering each move during the previous one, instead of linking at the precise end of it). Question then: how is it that you have to be *dashing into* the opponent to be able to hit 6B, 6C (from challenge 4#2) ? Otherwise 6C whiffs completely... Is dashing a special state for combo starting ? Isn't is completely unrealistic in a match by the way ? Edited April 15, 2011 by KraaL
W.E.M.P. Posted April 15, 2011 Posted April 15, 2011 Sweet baby jesus, alright so that really brought up more questions. Almost all of the notation on the video description makes no sense to me, CH? 22BC? (66C 22B 22C)?????? I thought I was starting to catch on too. It's weird because the threads that I see with notation keys don't list things with multiple letters, or really say if repeating numbers means if I hold it longer there, tap twice, etc. I was looking around but even the noel guide doesn't really explain what I am wondering. The combo thread doesn't indicate really what a new player should learn first, hell I don't even know if prioritizing in that way even matters. Then there are things listed afterwards such as '2283/31' which I am assuming is dmg/heat gained. Sorry if I seem like a whiner, I am just really confused, as I feel like everything here is written as though people already know what said person is talking about ( which I obviously do not ).mI am greatful for everyones help ♥♥♥ All I want is to know where I should take Noel. To know what combos I should start building my base around, so then LATER I can learn all those other crazzzzzy combos. ♥♥♥♥♥♥♥♥
Mute Posted April 15, 2011 Posted April 15, 2011 Hello ! I've picked up BB not long ago, after the EU release in fact. I'm still in the process of getting used to the combo system through the challenges (buffering each move during the previous one, instead of linking at the precise end of it). Question then: how is it that you have to be *dashing into* the opponent to be able to hit 6B, 6C (from challenge 4#2) ? Otherwise 6C whiffs completely... Is dashing a special state for combo starting ? Isn't is completely unrealistic in a match by the way ? Dash earlier Sweet baby jesus, alright so that really brought up more questions. Almost all of the notation on the video description makes no sense to me, CH? 22BC? (66C 22B 22C)?????? CH = Counterhit 66C would be Right Right C 22B would be Down Down B 22C would be Down Down C If it's double the number just press it twice.. Not really much of a Noel player btw, hope I helped.
HexaNoid Posted April 15, 2011 Posted April 15, 2011 (edited) Question then: how is it that you have to be *dashing into* the opponent to be able to hit 6B, 6C (from challenge 4#2)? Without the dashing momentum, Noel is too far away from her opponent for 6C to connect after 6B. So basically, just make sure you hit 6B while you're running up to Bang for the rest of the string to hit him in challenge #4. Isn't is completely unrealistic in a match by the way? The dash 6B? Not really. There are some cases where you'll be dashing up to someone and hitting 6B without doing any moves before that (such as after a combo that ends in Bloom Trigger as you can catch emergency techers holding downback with an overhead) where hitting 6C afterwards will connect or work as an OS. So yeah, not completely useless. All I want is to know where I should take Noel. To know what combos I should start building my base around, so then LATER I can learn all those other crazzzzzy combos. Well in terms of combos to learn, you'll want to make sure you can pull of Noel's drive juggles efficiently as pretty much all of her good combos come from using drive at some point. I can send you a PM with a few of the basic combos from the CS1 combo thread so as not to clutter this forum with them and then, once you've gotten the hang of using those, you can check out some of the combo videos Luna and myself have made in order to find some of the "crazzzzzier" combos. :P Edited April 15, 2011 by HexaNoid
SkyKing Posted April 15, 2011 Posted April 15, 2011 (edited) Hello ! I've picked up BB not long ago, after the EU release in fact. I'm still in the process of getting used to the combo system through the challenges (buffering each move during the previous one, instead of linking at the precise end of it). Question then: how is it that you have to be *dashing into* the opponent to be able to hit 6B, 6C (from challenge 4#2) ? Otherwise 6C whiffs completely... Is dashing a special state for combo starting ? Isn't is completely unrealistic in a match by the way ? Using her 6B overhead move is a good was to open up someone's defenses if they are blocking a lot because it's meant to be blocked standing up, and since the move forces the other guys into a crouched position, this combo is almost guaranteed to work if you did the dash. You can do the full "6B > 6C > 2C > 3C > stuff" because you dashed, and this tactic can be used during the opponent's wake-up, during a pressure string you do, or even just out of nowhere. The dash just allows you to add the extra hits. For the most part, you can do 6B > 3C and achieve the same result. Sweet baby jesus, alright so that really brought up more questions. Almost all of the notation on the video description makes no sense to me, CH? 22BC? (66C 22B 22C)?????? I thought I was starting to catch on too. It's weird because the threads that I see with notation keys don't list things with multiple letters, or really say if repeating numbers means if I hold it longer there, tap twice, etc. I was looking around but even the noel guide doesn't really explain what I am wondering. The combo thread doesn't indicate really what a new player should learn first, hell I don't even know if prioritizing in that way even matters. Then there are things listed afterwards such as '2283/31' which I am assuming is dmg/heat gained. Sorry if I seem like a whiner, I am just really confused, as I feel like everything here is written as though people already know what said person is talking about ( which I obviously do not ).mI am greatful for everyones help ♥♥♥ All I want is to know where I should take Noel. To know what combos I should start building my base around, so then LATER I can learn all those other crazzzzzy combos. ♥♥♥♥♥♥♥♥ For combos, start off here: [CS1]Guns Should be Used as Melee Weapons: Noel Vermillion CS1 Combos This is a pretty comprehensive guide to combos that are possible from every type of hit, and everything from simple and effective to flashy and damaging. As for the notations, the numbers you see are all references to the NUMPAD on your computer and assuming that you are on the 1st Player side (so 4 = left and 6 = right). It was created as a universal way to say directions because it would be too long to say the actual directions. The numbers that come after the combos are indeed damage and heat gain. This is useful because sometimes you are looking for an optimal damaging combo or one that can give you enough heat so you can possibly tack on a super to extend the combo. Edited April 15, 2011 by SkyKing
KraaL Posted April 15, 2011 Posted April 15, 2011 Thanks for all these answers ! I suppose the whole 6B > 6C > 2C > 3C will be interesting for me until I'm able to hit confirm reliably in this game. Then 6B > 3C will be possible. I've yet to study the damage scaling in this game, but don't bother explaining it here, I've seen good posts about this. I just need to take some time to read them carefully.
Chiizu Posted April 15, 2011 Posted April 15, 2011 (edited) Wait, a french Parisian fellow? Sweet! And you can actually speak proper english too? Is this real life? Naaaah, you're not french, you're trolling, admit it. Edited April 15, 2011 by Chiizu
W.E.M.P. Posted April 15, 2011 Posted April 15, 2011 Thanks guys for all the help, and Hexanoid I would love it if you sent me a pm with some of her more core combos ♥
LunaKage Posted April 15, 2011 Author Posted April 15, 2011 Thanks guys for all the help, and Hexanoid I would love it if you sent me a pm with some of her more core combos ♥ You mean her BnBs? I'm not sure if Hex knows them :P nah I'm sure he'll send you something practical, if not I'll have to infract him for trolling
Runis Posted April 16, 2011 Posted April 16, 2011 Most of the combo's I've posted in that thread are high difficulty and high damage but they're still practical. Landing a CH2D in the corner isn't too out of the picture. I just need to get that capture card delivered so I can record it properly.
W.E.M.P. Posted April 16, 2011 Posted April 16, 2011 Nah Hex gave me some good stuff to go off of, Noel is soooo much fun. So when CS2 comes out next month, will it be like a whole new character , like completely different combos??
HexaNoid Posted April 16, 2011 Posted April 16, 2011 (edited) See Luna? Just because I drop combos at every chance I get, doesn't mean I don't know 'em. :P As for CS2 Noel, her combos are different but not drastically. Her drive juggles have changed a little bit and there are no more SR > 66C links midscreen, but it shouldn't be to hard to adjust. Her playstyle in CS2 is pretty much unchanged though I think. Edited April 16, 2011 by HexaNoid
KraaL Posted April 16, 2011 Posted April 16, 2011 Wait, a french Parisian fellow? Sweet! And you can actually speak proper english too? Is this real life? Naaaah, you're not french, you're trolling, admit it. I am French though I guess I can express myself properly in English as long as I make a little effort. I'm not a native speaker, so I'll make mistakes occasionally... I really hope for the CS2 update to be announced soon for EU territory !
W.E.M.P. Posted April 17, 2011 Posted April 17, 2011 So, is there images of the Noels ( and everyone elses ) color palettes for CSII yet? I need to find out which Noel looks the most adorable. Over the past couple days of playing friends I have realized I am very neurotic when it comes to costume. If her costume is to bright or "shrill" I feel like it causes me to drop what little n00by combos I do know, lol. I was holdin' down Noel though where all my friends used Bang, Litchi, and Arakune and hakumen, lol. Litchi kicked my ass so fucking hard, but besides that matchup I did pretty good.
SkyKing Posted April 17, 2011 Posted April 17, 2011 Yeah, I hear you on the colors thing. I like using the original colored white, black, and DLC white/red ones, but they are kind of popular choices so I changed to another one. Anyway, here are the color charts for Noel: (In order from left to right: #1 - Top Left, #12 - Bottom Right) Original Palettes DLC Palettes So my main one now is DLC #3 (The Pink one).
W.E.M.P. Posted April 17, 2011 Posted April 17, 2011 Oh so I guess everyone has kept the same colors from CS1 then over to CS2? I really like the white/red dlc one also! It is no surprise it is popular, it just works. edit - just saw the vermillion crede thing, that is really intense, in the best sort of way. :eng101:
SkyKing Posted April 17, 2011 Posted April 17, 2011 Oh so I guess everyone has kept the same colors from CS1 then over to CS2? I really like the white/red dlc one also! It is no surprise it is popular, it just works. edit - just saw the vermillion crede thing, that is really intense, in the best sort of way. :eng101: Yeah, the colors are the same for CS2. For the arcade version in Japan, they buy the DLC colors with their actual player card points. So sometimes you'll just see that one color on the DLC side that they bought. It should all transfer over when the patch releases next month, since the actual CS2 console is a patch and not an entirely new game. Mainly, it gave the chance for arcade goers access to the colors if they didn't play on console. The Creed, yeah! Funny thing about that was that it started off with just a simple "Thank You" to Cristina Vee after we noticed her lurking to boards one day. One thing lead to the next, and then she came to San Antonio for an anime convention. So we were thinking of something she could say for the Noel boards, and that came up. She was nice enough to do the speech for me after her mini-concert, and that's how we got it to go here. xDDDDD
Avion892 Posted April 17, 2011 Posted April 17, 2011 I'm attempting to learn Noel. I understand her pressure strings, some standard drive combos, etc. Is there any good BnB combo on a standing opponent if I hit with any of her normals? I know I can do (5A) > 6A > 6C > air combo or (5A) > 6A > 6C > j.D >drive combos, but when I hit with 5B, 2B, 5C, or 2C, is there anything I can really do out of that? It seems like I just get a few hits and have to end it with 5C or 2C. Does it lead into a drive combo in any way? Or should I hit with 5C/2C and then go into drive mixup and pressure to try for a higher damage combo? Thanks in advance.
LunaKage Posted April 17, 2011 Author Posted April 17, 2011 I'm attempting to learn Noel. I understand her pressure strings, some standard drive combos, etc. Is there any good BnB combo on a standing opponent if I hit with any of her normals? I know I can do (5A) > 6A > 6C > air combo or (5A) > 6A > 6C > j.D >drive combos, but when I hit with 5B, 2B, 5C, or 2C, is there anything I can really do out of that? It seems like I just get a few hits and have to end it with 5C or 2C. Does it lead into a drive combo in any way? Or should I hit with 5C/2C and then go into drive mixup and pressure to try for a higher damage combo? Thanks in advance. 1. You don't know her pressure strings unless you know how to stagger, and even then, she doesn't really have "Pressure" :P 2. Yes I'll get to that in a second. 3. No such thing as drive pressure, hitting an opponent's guard while in blockstun is only asking to get hit at higher levels of play.(d.6B after a blocked reversal drive works wonders on scrubs, newbs and players who don't like to mash out of everything Noel does though) anyways here are a couple of ways to combo off of normals: 5B(Counter hit) > 3C > 22C > combo 5B(Crouching hit) > 5C > 3C > 22C > combo 5C(counter hit OR crouching hit) > 3C > 22C > combo 2C(Counter hit OR crouching hit) > 3C > 22C > combo 2B > 6A > 6C > j.D > combo 6C(Counter hit) > 2D > combo 6C(crouching hit) > 2C > 3C > 22C > combo 6B > 6C > 2C > 3C > 22C > combo (Safe option for those who don't feel comfortable risking the optimal starter) 6B > 3C > 22C > combo (Optimal combo off of 6B) 3C > 22C > combo 2A(Crouching hit) > 5B > 5C > 3C > 22C > combo 5A(Crouching hit) > 5A > 2B > 5C > 3C > 22C > combo
W.E.M.P. Posted April 17, 2011 Posted April 17, 2011 Okie doke, time for more questions. So Noels normals are pretty bad as I hear. What are normals? Also what is 'Neutral game' which she is not good at either I am told.
mAc Chaos Posted April 17, 2011 Posted April 17, 2011 Neutral game is the part of the match where neither of you have the advantage. You're both trying to jockey for position and land some hits. Think of when the match starts.
SkyKing Posted April 18, 2011 Posted April 18, 2011 Okie doke, time for more questions. So Noels normals are pretty bad as I hear. What are normals? Also what is 'Neutral game' which she is not good at either I am told. mAc explained neutral game pretty spot on, so I'll explain normals. Normals are what we call the attacks that only require the one button press (excluding the drive button). So when we explain things like 5A, 2B, 6A, j.C, etc., we are talking about her normals. Her are particularly bad in CS because of the lack of range, priority, and things we can do after hitting with one aren't very good. Also, any of her normals with have the gun blast animation (5C, 2C, j.C) are considered to be projectile based, so Tager can Sledge through them.
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