Runis Posted November 21, 2010 Posted November 21, 2010 (The following is just speculation) I think the biggest change that made noel scary was that 6A hits crouchers and j.4D is fast. Her 5A is 5 frames and links into 6A, her j.A links into j.C and j.C links into 6A which means she gets 2k easily off a 5 Frame move. Her j.4D is supposedly a hard to see cross-up and it hits low, which makes it an Aerial cross-up low. Her j.B hits lower than before and if you combine this with her new j.4D gives her a High/Low-Crossup Which if you eat the high is ~2k, if you eat the low is ~4.2k with both options giving knockdown from her new bloom trigger slide properties. Faster drive moves means that the holes that they had previously are either harder to counter, or riskier to do due to mix-up. Bursts rounding down means that half the cast have to deal with j.4D 623D being a solid 2 primer block string which if you rc can be used again, for 4 possible primers or used with her drive 6C if the opponent starts to respect the Spring raid.
Blade Posted November 21, 2010 Posted November 21, 2010 Regarding throw proration, what kind of damage are we talking now?
Nini Heart Posted November 21, 2010 Posted November 21, 2010 Noel Bloom Trigger has wall bound; if they don't make it to the wall, it ground slides. Makoto + Comet followups go further for lvl 3s. Um is there a new mechanic called wall binding? I don't really understand cause bloom trigger already wall bounces which is why we can do Fenrir after that in the corner. If there is a new mechanic called wall binding which binds you to the wall and allows you to continue the combo, this is a HUGE buff for noel. For the Makoto part, does that mean that she now has a FULL screen projectile that FATALs and leads into some big ass combos? HELL YEAH !
Gorehound Posted November 21, 2010 Posted November 21, 2010 After all the things I heard about Makoto getting nothing but nerfs, I'm so glad she is considered a "scary" character now. She deserves it!
C0R Posted November 21, 2010 Posted November 21, 2010 Um is there a new mechanic called wall binding? I don't really understand cause bloom trigger already wall bounces which is why we can do Fenrir after that in the corner. If there is a new mechanic called wall binding which binds you to the wall and allows you to continue the combo, this is a HUGE buff for noel. For the Makoto part, does that mean that she now has a FULL screen projectile that FATALs and leads into some big ass combos? HELL YEAH ! Her projectile no longer has wallbounce, so the followup probably isn't very strong anymore. Wallbind will never exist.
ZONG_one Posted November 21, 2010 Posted November 21, 2010 Regarding throw proration, what kind of damage are we talking now? Shit damage.
Henaki Posted November 21, 2010 Posted November 21, 2010 i have no idea they would nerf throws even more, i kind of like the balance of "somewhat easy to escape, but really rewarding" throw system (which could have possibly been tweaked a bit downward by complete removal of OS but whatever).
shtkn Posted November 21, 2010 Posted November 21, 2010 i really wouldn't put much faith in the X-character-is-high-tier-now talk. remember SSF4 where like half the cast was going to be top tier? we won't know for sure until the game is out for a while.
huey253 Posted November 21, 2010 Posted November 21, 2010 yeah ask Justin Wong about his feelings on Adon, and i'm sure he could tell you. on a serious note: i have similar feelings with henaki and i feel that if they are going to reduce the reward for landing grabs, then they should totally make grabbing people more of a threat, because, unless your Dacidbro (lolz jk maybe?) teching those 13 frame green grabs isn't too hard.
Runis Posted November 21, 2010 Posted November 21, 2010 PSR rankings top 20 as according to the BBCS2.net rankings list. Anyone see any trends? Jin Noel Jin Litchi Jin Hakumen Jin Ragna Noel Jin Hazama Makoto Noel Tager Kune Lambda Hazama Tager Valk Makoto
Chiizu Posted November 21, 2010 Posted November 21, 2010 WHEEEE-HEEEEE.... Back to scrubby Jins all over the world... great, just great...
ATGMantenbo Posted November 21, 2010 Posted November 21, 2010 Jin and Noel seem the best as for now, but still we can't make any judgments about which character is X tier. I bet that Litchi is shonen
Henaki Posted November 21, 2010 Posted November 21, 2010 PSR rankings top 20 as according to the BBCS2.net rankings list. Anyone see any trends? Jin Noel Jin Litchi Jin Hakumen Jin Ragna Noel Jin Hazama Makoto Noel Tager Kune Lambda Hazama Tager Valk Makoto heres a trend: jin is easy to play.
ATGMantenbo Posted November 21, 2010 Posted November 21, 2010 heres a trend: jin is easy to play. QFT The game has not evolved yet, and the easier characters tend to dominate at this point.
C0R Posted November 21, 2010 Posted November 21, 2010 Complex new gatlings and mechanics probably mean it'll be a while before someone remasters them.
currentlemon Posted November 21, 2010 Posted November 21, 2010 litchi/taokaka? Not to mention no Rachel.
stunedge Posted November 21, 2010 Posted November 21, 2010 litchi on the top ranking is Yume Arcade PSR might require a long time to get accurate values and this system fails pretty bad in terms you gain PSR too quick at the beginning.
xlolxlolx Posted November 21, 2010 Posted November 21, 2010 yeah it still says you're 196 when you have 79% win ratio while the other people have like 300+ games and 85%+ win ratio
GenoWhirl Posted November 21, 2010 Posted November 21, 2010 (edited) Noel: +5C > 6B Gatling added Tao: - 挑発の補正40%くらいまで減少。ネタ技化 Tsubaki: +☆CAのモーションが風になり、すごい吹っ飛ばすように (CA Motion changed) Edited November 21, 2010 by GenoWhirl
ukyo_rulz Posted November 21, 2010 Posted November 21, 2010 Hi guys. I actually went to see the loketest personally (thanks to xlolxlolx for the help). From what I saw, Litchi players and Jin players were dominant. I saw this one Litchi player (I think the name on his card was "Inoue no Fafnir") who had a 20+ win streak and he was destroying everyone with that cool new j.B j.C j.B loop. It could be started from all sorts of openers like Kote-Gaeshi, 3 dragons, and the Litchi players could go into it from a lot of different points in Litchi's pressure/mix-up game. There actually weren't that many Jin players at the time I was there, but the ones who showed up were doing well with his usual style of gameplay, although I noticed that his 6A seemed to be getting a lot more use. The rest of the competition was mostly Ragna, Makoto, Platinum and Noel. The platinum players were making good use of her mobility, but their combos didn't really do a lot of damage (around 2k-2.5k). Noel was dealing big damage out of her drive combos but I'm not a Noel player so I can't describe them very well. Same thing with Makoto. Ragna players were still getting good results from abusing his 5B and 6A. There were some Valkenhayn players too but they hardly ever won. I didn't see any other characters getting serious play, although there was this one guy on a corner machine practicing Taokaka combos by himself (in the corner, cancel 3C into Almost Becoming 2, 6C, jump back Cat Spirit 2, jump forward Cat Spirit 2, jump up Cat Spirit 2, <some kind of drive follow-up that he kept dropping>).
-Seo Posted November 21, 2010 Posted November 21, 2010 Tsubaki: +☆CAのモーションが風になり、すごい吹っ飛ばすように (CA Motion changed) It's the small changes that make me the happiest. Hopefully her CA motion has changed to her 22A/B/C/D special.
Beautiful Death Posted November 21, 2010 Posted November 21, 2010 (edited) Inoue. huh? Wonder if it's THAT Inoue. Well, I actually am hoping that Lichen's loop thingie stays. Cause then I'll have to roll my eyes and main her. Would be absurdly silly if that were left in (so much for shorter combos), but hey. If you can't beat em', join em. What CAN you do. Edited November 21, 2010 by Beautiful Death
LunaKage Posted November 21, 2010 Posted November 21, 2010 Inoue. huh? Wonder if it's THAT Inoue. Well, I actually am hoping that Lichen's loop thingie stays. Cause then I'll have to roll my eyes and main her. Would be absurdly silly if that were left in (so much for shorter combos), but hey. If you can't beat em', join em. What CAN you do. As much as ASW wants to get rid of loops it's 100% guaranteed that almost every character is going to have a new one. Due to the change in the system I already have my theory fighter hat on as to what Noel's new loop could be. Maybe I'm wrong though, maybe this game will actually have something resembling balance.
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