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BBCS2 FINAL SHOWDOWN: Loketest 5, Nov. 15th Discussion


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Posted

(The following is just speculation)

I think the biggest change that made noel scary was that 6A hits crouchers and j.4D is fast.

Her 5A is 5 frames and links into 6A, her j.A links into j.C and j.C links into 6A which means she gets 2k easily off a 5 Frame move.

Her j.4D is supposedly a hard to see cross-up and it hits low, which makes it an Aerial cross-up low.

Her j.B hits lower than before and if you combine this with her new j.4D gives her a High/Low-Crossup Which if you eat the high is ~2k, if you eat the low is ~4.2k with both options giving knockdown from her new bloom trigger slide properties.

Faster drive moves means that the holes that they had previously are either harder to counter, or riskier to do due to mix-up.

Bursts rounding down means that half the cast have to deal with j.4D 623D being a solid 2 primer block string which if you rc can be used again, for 4 possible primers or used with her drive 6C if the opponent starts to respect the Spring raid.

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Posted

Noel

Bloom Trigger has wall bound; if they don't make it to the wall, it ground slides.

Makoto

+ Comet followups go further for lvl 3s.

Um is there a new mechanic called wall binding? I don't really understand cause bloom trigger already wall bounces which is why we can do Fenrir after that in the corner. If there is a new mechanic called wall binding which binds you to the wall and allows you to continue the combo, this is a HUGE buff for noel.

For the Makoto part, does that mean that she now has a FULL screen projectile that FATALs and leads into some big ass combos? HELL YEAH !

Posted
Um is there a new mechanic called wall binding? I don't really understand cause bloom trigger already wall bounces which is why we can do Fenrir after that in the corner. If there is a new mechanic called wall binding which binds you to the wall and allows you to continue the combo, this is a HUGE buff for noel.

For the Makoto part, does that mean that she now has a FULL screen projectile that FATALs and leads into some big ass combos? HELL YEAH !

Her projectile no longer has wallbounce, so the followup probably isn't very strong anymore. Wallbind will never exist.
Posted

i have no idea they would nerf throws even more, i kind of like the balance of "somewhat easy to escape, but really rewarding" throw system (which could have possibly been tweaked a bit downward by complete removal of OS but whatever).

Posted

i really wouldn't put much faith in the X-character-is-high-tier-now talk. remember SSF4 where like half the cast was going to be top tier? we won't know for sure until the game is out for a while.

Posted

yeah ask Justin Wong about his feelings on Adon, and i'm sure he could tell you.

on a serious note: i have similar feelings with henaki and i feel that if they are going to reduce the reward for landing grabs, then they should totally make grabbing people more of a threat, because, unless your Dacidbro (lolz jk maybe?) teching those 13 frame green grabs isn't too hard.

Posted

PSR rankings top 20 as according to the BBCS2.net rankings list. Anyone see any trends?

Jin

Noel

Jin

Litchi

Jin

Hakumen

Jin

Ragna

Noel

Jin

Hazama

Makoto

Noel

Tager

Kune

Lambda

Hazama

Tager

Valk

Makoto

Posted

Jin and Noel seem the best as for now, but still we can't make any judgments about which character is X tier.

I bet that Litchi is shonen

Posted
PSR rankings top 20 as according to the BBCS2.net rankings list. Anyone see any trends?

Jin

Noel

Jin

Litchi

Jin

Hakumen

Jin

Ragna

Noel

Jin

Hazama

Makoto

Noel

Tager

Kune

Lambda

Hazama

Tager

Valk

Makoto

heres a trend: jin is easy to play.

Posted
heres a trend: jin is easy to play.

QFT

The game has not evolved yet, and the easier characters tend to dominate at this point.

Posted

Complex new gatlings and mechanics probably mean it'll be a while before someone remasters them.

Posted

litchi on the top ranking is Yume

Arcade PSR might require a long time to get accurate values

and this system fails pretty bad in terms you gain PSR too quick at the beginning.

Posted

yeah it still says you're 196 when you have 79% win ratio while the other people have like 300+ games and 85%+ win ratio

Posted (edited)

Noel:

+5C > 6B Gatling added

Tao:

- 挑発の補正40%くらいまで減少。ネタ技化

Tsubaki:

+☆CAのモーションが風になり、すごい吹っ飛ばすように (CA Motion changed)

Edited by GenoWhirl
Posted

Hi guys. I actually went to see the loketest personally (thanks to xlolxlolx for the help). From what I saw, Litchi players and Jin players were dominant. I saw this one Litchi player (I think the name on his card was "Inoue no Fafnir") who had a 20+ win streak and he was destroying everyone with that cool new j.B j.C j.B loop. It could be started from all sorts of openers like Kote-Gaeshi, 3 dragons, and the Litchi players could go into it from a lot of different points in Litchi's pressure/mix-up game. There actually weren't that many Jin players at the time I was there, but the ones who showed up were doing well with his usual style of gameplay, although I noticed that his 6A seemed to be getting a lot more use.

The rest of the competition was mostly Ragna, Makoto, Platinum and Noel. The platinum players were making good use of her mobility, but their combos didn't really do a lot of damage (around 2k-2.5k). Noel was dealing big damage out of her drive combos but I'm not a Noel player so I can't describe them very well. Same thing with Makoto. Ragna players were still getting good results from abusing his 5B and 6A. There were some Valkenhayn players too but they hardly ever won. I didn't see any other characters getting serious play, although there was this one guy on a corner machine practicing Taokaka combos by himself (in the corner, cancel 3C into Almost Becoming 2, 6C, jump back Cat Spirit 2, jump forward Cat Spirit 2, jump up Cat Spirit 2, <some kind of drive follow-up that he kept dropping>).

Posted
Tsubaki:

+☆CAのモーションが風になり、すごい吹っ飛ばすように (CA Motion changed)

It's the small changes that make me the happiest. Hopefully her CA motion has changed to her 22A/B/C/D special.

Posted (edited)

Inoue. huh? Wonder if it's THAT Inoue.

Well, I actually am hoping that Lichen's loop thingie stays. Cause then I'll have to roll my eyes and main her. Would be absurdly silly if that were left in (so much for shorter combos), but hey. If you can't beat em', join em. What CAN you do.

Edited by Beautiful Death
Posted
Inoue. huh? Wonder if it's THAT Inoue.

Well, I actually am hoping that Lichen's loop thingie stays. Cause then I'll have to roll my eyes and main her. Would be absurdly silly if that were left in (so much for shorter combos), but hey. If you can't beat em', join em. What CAN you do.

As much as ASW wants to get rid of loops it's 100% guaranteed that almost every character is going to have a new one. Due to the change in the system I already have my theory fighter hat on as to what Noel's new loop could be.

Maybe I'm wrong though, maybe this game will actually have something resembling balance.

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