HexaNoid Posted November 15, 2010 Posted November 15, 2010 And everyone left to play her is now considered a drive spammer *sigh* More like a dedicated masochist. Seriously though, I wanna see how many Noels there are left in CSII.
th4m Posted November 15, 2010 Posted November 15, 2010 True, true. I'm still committed to her tho'. Have been since Calamity Trigger. I can't help who I find to be the most fun in the game! I just wish we could get at least something from these location tests regarding her. I'm with you there. Won't stop playing Noel no matter what. How long has it been since we got some new Noel location test info anyways? I haven't really been checking very often, but I just checked the BBCSII Noel Change list, and it doesn't seem like we got anything since loketest 3? I don't want to be kept in the dark only to find out that they put her in her own bottom tier in the end.
Sahgren Posted November 15, 2010 Posted November 15, 2010 I'm more interested in the Makoto count. From what I've read it's just been a solid wall of nerfs to her so far. P.S. The Noel count is apparently up to 3 so far.
Starlight777 Posted November 15, 2010 Posted November 15, 2010 Wow does Makoto need a wheelchair now? If so Rachel's is no longer in use. Also I wonder how long they are gonna keep dat magical loli from us and if we are gonna get some vids from this test. There has been a drought for the past 3 loketests.
Nini Heart Posted November 15, 2010 Posted November 15, 2010 I don't want to be kept in the dark only to find out that they put her in her own bottom tier in the end. Don't worry, she won't feel lonely, she'll be with Makoto.
pktazn Posted November 15, 2010 Posted November 15, 2010 Everyone who used to play Noel just dropped off the face of the earth. Just as Mori planned.
ZONG_one Posted November 15, 2010 Posted November 15, 2010 Time to drop dat Mu and get my magical girl air dash on. Teach me when she comes out plz. (^_^)
HexaNoid Posted November 15, 2010 Posted November 15, 2010 It doesn't seem like we got anything since loketest 3 Yup. There hasn't been any changes to her since the 3rd test apparently. Take that how you will. And lol at Makoto getting nerfed to hell before I could even try her.
farranpoison Posted November 15, 2010 Posted November 15, 2010 Just as Mori planned. ...Goddamnit. Someone do a "Just as planned" pic with Mori's face.
HiagoX Posted November 15, 2010 Posted November 15, 2010 ...Goddamnit. Someone do a "Just as planned" pic with Mori's face.
Vulcan422 Posted November 15, 2010 Posted November 15, 2010 Needs more Keikaku. And yes I agree wholeheartedly with your assumptions. Besides, Mu is basically a better Noel. Drop Noel for BB3 and give us Mu. She doesn't even have Bolverk anymore IIRC.
wuku Posted November 15, 2010 Posted November 15, 2010 (edited) Hakumen - 6A: moves slightly less forward than CS - 6B: Damage is decreased (749 4th locke -> 710 now) - 5C: has more horizontal reach. has more proration - 3C: has more recovery now. 3C - 2B works only after counter hit. - JB: JB - Renka - Enma combo does about 3100 damage - JC: has slightly more recovery - J2C: has faster startup now. J2C > 5C > Renka > Enma combo does about 4400 damage. (WTF?) - 4C: now cancellable to special moves. not sure about the proration at this moment. - 5D: damage is decreased to 1400, fewer active frames. gain 1 orb meter once you successfully counter. - 6D, JD, 2D: gain 1 orb meter once you successfully counter. You can't do any followup combo after the counter. - 623A: moves less now. cancellable to other specials now - Enma (623A - A): you can still do CS Enma combo. has more proration now. - Hotaru: looks like you can combo into Enma after this hits. (not confirmed) - Tsubaki: Slide down no matter of air or ground hit. you can do followup combo at the corner. - Renka: 2nd hit does wall-bounce once hit. 120% proration of the 1st hit is gone. Edited November 15, 2010 by wuku
Starlight777 Posted November 15, 2010 Posted November 15, 2010 Time to drop dat Mu and get my magical girl air dash on. LOL I was thinking the same thing. We can all agree it's time for some sparkles!
HiagoX Posted November 15, 2010 Posted November 15, 2010 - J2C: has faster startup now. J2C > 5C > Renka > Enma combo does about 4400 damage. (WTF?)
Mumm-Ra Posted November 15, 2010 Posted November 15, 2010 - 6D, JD, 2D: gain 1 orb meter once you successfully counter. You can't do any followup combo after the counter. I don't even play Hakumen, but, why?
Cirno Posted November 15, 2010 Author Posted November 15, 2010 Are all of those new? Also: * JB: JB - Renka - Enma combo does about 3100 damage * 5C: has more horizontal reach. has more proration * 623A: moves less now. cancellable to other specials now * Hotaru: looks like you can combo into Enma after this hits. (not confirmed) * Renka: 2nd hit does wall-bounce once hit. 120% proration of the 1st hit is gone. * Enma (623A - A): you can still do CS Enma combo. has more proration now. Not very proficient in Hakumen, so not sure about these being buffs or nerfs. If someone could fill me in that would be good.
Whiteboywilly Posted November 15, 2010 Posted November 15, 2010 I don't even play Hakumen, but, why? Probably because counters aren't really meant to combo in any game?
Mumm-Ra Posted November 15, 2010 Posted November 15, 2010 Probably because counters aren't really meant to combo in any game? But in this game they did.
Warhound Posted November 15, 2010 Posted November 15, 2010 Are all of those new? Also: Not very proficient in Hakumen, so not sure about these being buffs or nerfs. If someone could fill me in that would be good. 5C's change isn't that much of a nerf. I think it's just so it prevents 5C > 5C from happening. Renka's change is both good and bad. Good: 2nd hit wall bounces, possible combo without use of any stars. Bad: 120% Proration gone, don't know what we'll get instead. Hotaru I see that as an improvement over previous loketests where there weren't any known combos for it outside of the corner. 623A moves less, is just all around bad, it was great for getting in on zoners. Also, why decrease 6A's distance? It's already useless as an anti-air.
farranpoison Posted November 15, 2010 Posted November 15, 2010 Haku 623A being able to cancel into other specials is hype. Not sure about the rest though. Also, thanks Hiago for the pic.
Warhound Posted November 15, 2010 Posted November 15, 2010 Sounds like Haku mind games are gonna get intense. 4C > Kishuu > Renka or Zantetsu? Make sure to clean that mind up off the floor.
Sahgren Posted November 15, 2010 Posted November 15, 2010 Hakumen - 6D, JD, 2D: gain 1 orb meter once you successfully counter. You can't do any followup combo after the counter. So 6D's only purpose is to stop opposing pressure now? What's the point then when you can just wait for a bigger gap since all the other counters deal damage?
Hecatom Posted November 15, 2010 Posted November 15, 2010 Probably because counters aren't really meant to combo in any game? says who? the risk that you take for countering something should reward you with a combo imo, Haku's drive was rarely used, now no one would touch it
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