Jump to content
Dustloop Forums

BBCS2 FINAL SHOWDOWN: Loketest 5, Nov. 15th Discussion


Recommended Posts

  • Replies 1.9k
  • Created
  • Last Reply

Top Posters In This Topic

Posted

- mid screen combos are pretty much 3C>214DA or Jyayoku>214DC>6C>dash2B~

I was secretly hoping they would change his combos back to what they were, but oh well. ;_; This new engrish announcer... I want to hear it so badly now.

Posted

Good morning everyone. Updated the first post to reflect the changes, though if I've incorrectly labeled certain nerfs/buffs feel free to point it out to me.

Posted
Good morning everyone. Updated the first post to reflect the changes, though if I've incorrectly labeled certain nerfs/buffs feel free to point it out to me.

There are two seperate Valkenhayn sections.

Posted
【System】

Ragna

- 623C>236C follow up 236C does not cause a big wall bounce which make you will be able to combo after you land

- B>3C>623C>236C>236C>land 2C>5D~ works

- BE's hitstop has changed

- increase in 6C's attack level(?)

Lambda

- after 214D normal hit, you can't combo with 5D, u can do dash 5B~ so it requires more reaction skill

- no invincibility for gravity move

Ragna: lol! New B.edge changes! WTF! please don't destroy B.edge ARCSW!

6C level up...this is a Very good Buff! more stun for 6C! this is great! (is this fake?)

B>3C>623C>236C>236C>land 2C>5D~ works => yes! i loved this one!

Lambda: Sad face = (

hey! give some buffs for lambda! please ARCSW!

Posted

Jin:

- 623D seems to have the same move proration, combos with 2 623D's involved pretty much don't work anymore

Seems to have? So this may not be true? Even if it is, i guess ill just have to use a J214D in its place.

Posted
There are two seperate Valkenhayn sections.

Ahaha, yeah, I just caught that. Just woke up, so forgive me for that one. ┐( ̄ー ̄)┌

Posted
Jin:

- 623D seems to have the same move proration, combos with 2 623D's involved pretty much don't work anymore

Seems to have? So this may not be true? Even if it is, i guess ill just have to use a J214D in its place.

EVERYTHING in this thread may not be true. What you're getting is translations of random people who may or may not even be telling the truth about an experience they may or may not understand or parse correctly. It's not like ArcSys is posting a changelog or something.

Basically, take everything you read here as a big "maybe."

Posted

You forgot to list this:

Valkenhayn

- Nacht Rozen (236C) is no longer an overhead.

- Throw > 2C is not possible anymore.

Posted

Tager

+ 22D does 100 damage

+ 2C>3C added

- no follow up combo from regular throw

Tager

- no follow up combo from regular throw

- no follow up combo from regular throw

:psyduck::vbang:

Posted
You forgot to list this:

No no, that's there. You were probably looking where I slipped up and added a second Valk section. Looks like we're both still tired. (´ー`)

quick edit :

Jin 6A breaks primer on block

fucking beautiful

Posted

for jin

6C>6D>6B>623B>6C>6D>623D>6C>6D>C>HJ2C

B(1)>C>623B>6C>6D>6D>sekka>6C

623D>6C>623B>6C>623D>C>6C>dc>JC>214C

didn't combo

my guess is there is same move proration on 6D or maybe 623D

anyway, sth changed here

Posted
Hit's high. 上段= high 中段= mid 下段= low

Actually tyuudan is "high" in English, as in needs to be blocked high, so mid is a bad translation. joudan is literally hits high like some antiair.

Posted
No no, that's there. You were probably looking where I slipped up and added a second Valk section. Looks like we're both still tired.l

Indeed, I just woke up. My apologies.

Posted (edited)
I like how you think sir

Im glad we can still do the CS bulls*t combo after a throw.

Not completely though...

2C[m] > ItsuuA > 6Kote > Haku > Hatsu > RiichiA > IppatsuA > IppatsuB > 2D > Hatsu > Chun > Staff 2 > 6B > ItsuuA > 4Kote > 66 > 3C > 2D > j.B > j.C > Staff 2 > 6C(2) was her main mid-screen combo. But since we can't cancel into Itsuu anymore it will probably end up like:

Throw > ItsuuA > 6Kote > Haku > Hatsu > RiichiA > IppatsuA > IppatsuB > 2D > Hatsu > Chun > Staff 2 > 6C(2) > ItsuuC(A pickup, not cancel, confirmed to work) > j.B > dj > j.B > j.C > j.B > Hatsu > Chun

Edited by Urichinan
Posted
Actually tyuudan is "high" in English

Actually, wouldn't that be "chuudan"? At any rate, point still stands regardless of how it's written.

Posted
Not completely though...

2C[m] > ItsuuA > 6Kote > Haku > Hatsu > RiichiA > IppatsuA > IppatsuB > 2D > Hatsu > Chun > Staff 2 > 6B > ItsuuA > 4Kote > 66 > 3C > 2D > j.B > j.C > Staff 2 > 6C(2) was her main mid-screen combo.

yeah, but what I meant was that, we can still get itsuu into something off a throw, that IMO is good, along with her kara throw. I wonder if would be possible to do:

Air throw, land, Itsuu C, 6kote, haku, hatsu, etc etc

Posted
yeah, but what I meant was that, we can still get itsuu into something off a throw, that IMO is good, along with her kara throw. I wonder if would be possible to do:

Air throw, land, Itsuu C, 6kote, haku, hatsu, etc etc

Edited my post, hit "post" on accident.

Nice idea on the air throw by the way!

Posted

Gadget actually doing damage.

YES

2C>3C gatling.

OK!

No follow up from normal throw.

FML...well tager shouldn't use it anyways.

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...