Jourdal Posted November 16, 2010 Posted November 16, 2010 apparently, rehyou got worse, 6A got... well it gor more changed than nerfed, but 2C is still ass, and 3C (duh). 2C got a buff.....
smooshman Posted November 16, 2010 Posted November 16, 2010 2C got a buff..... oh your right, it gatlings into 5C now. that's my bad. but 5C got worse, so it kinda evens out... a little, it really depends on how much range 5C lost.
OmniSScythe Posted November 16, 2010 Posted November 16, 2010 Large damage means nothing if you have very little ways to get it. Honestly she has plenty (read: way too many) of ways to dish out a ton of damage, especially with meter but... Fuck, I'd love it if her crazy damage was nerfed but she got better normals in exchange I couldn't agree more. There's something I've been wondering about. Assuming the changes make it over to the consoles, how will it impact Challenge Mode? A lot of the things being changed (Hazama and Mu's 3c's being techable, for example) are used repeatedly in Challenge Mode trials. Are they just going to add in new trials to replace the old, obsolete ones now or what? If so will you have to redo those challenges? Sorry if this is stupid, but it's been bugging me. Since the patch would basically be CS2 I wouldn't be surprise if they did, however I doubt it'll matter if you redo them or not.
currentlemon Posted November 16, 2010 Posted November 16, 2010 (edited) Am I the only one that is glad that everyone's 5b or 5c is air unblockable? I mean it does make sense. Edited November 16, 2010 by currentlemon
FlyingVe Posted November 16, 2010 Posted November 16, 2010 Am I the only one that is glad that everyone's 5b or 5c is air unblockable? No, no you're not.
LunaKage Posted November 16, 2010 Posted November 16, 2010 Am I the only one that is glad that everyone's 5b or 5c is air unblockable? I dig it. I'm still waiting to find out which one it is for Noel.
Chaoschao222 Posted November 16, 2010 Posted November 16, 2010 I sorta hope it's her 5B, though either is fine.
TD Posted November 16, 2010 Posted November 16, 2010 So far the game is becoming a bit more strong. Looks like many old faces are going to threaten the tier list. l'm so glad that this is the last test, l'm so hype for the end results. But l can't help but feel this game is becoming part GG, part... SF...
SolheartStud Posted November 16, 2010 Posted November 16, 2010 So far the game is becoming a bit more strong. Looks like many old faces are going to threaten the tier list. l'm so glad that this is the last test, l'm so hype for the end results. But l can't help but feel this game is becoming part GG, part... SF... I hear you on that one. I don't mind the GG part, especially since I've wanted to try out just to see the differences between that and BB. Having SF elements though......
K2 Posted November 16, 2010 Posted November 16, 2010 would someone kindly fix grammer and spelling k let me translate hime-sama according to this link http://generalnantoka.blog35.fc2.com/blog-entry-405.html -Rachel BUFF ☆CS over all damage slightly increase ( final loketest dmg decreased) -JA is now a Mid ☆5B>2B now connects (but you cannot loop) -6B on Guard can be jump-cancel -Lobelia land comfirmed (but not hit comfirmed) hmm...so the pole will be set but it will not be an attack like #R dizzy's fish. -Frog can be reset ( Frog has it Gauge bar) -Tempest Dalia faster start up on Lv3 and 4, acts like Yamada-San (GG May's Whale Super). Gerentee Damage even rachel gets hit. -Winds effect increases -6A pirorty increase -6B→6C can be connected -6C forces stand on hit -3C higher priorty on the top -Tempest Dalia no wind comsumption NERF -6B slide on CH, cannot be follow up if you are not in the corner -JA>J2C does not conenct, but JB>J2C will -Pumpkin is faster, fast enough all the way to end screen ( how is this nerf? some one comfirm this) -2C hit stop increase -5C>C solide. Mid screen C lobelia>3D>Iris/Lily can be combo end screen 5cc>3c x2 possible -A lobelia incrase recovery. Not as much as CT -Lily pole damage decrease -J2C is now a High - Wind recovers slower in the beginning, and speed increase as it regens ☆previos loketest J2C jump-cancel removed
qwerty Posted November 16, 2010 Posted November 16, 2010 I hear you on that one. I don't mind the GG part, especially since I've wanted to try out just to see the differences between that and BB. Having SF elements though...... gg takes plenty of things from sf though... and what bb takes from sf (giving you few defensive options) is probably it's biggest downfall. i for one am glad to hear that bb is finally starting to punish jumping. if only the rest of the system changes were that good.
HiagoX Posted November 16, 2010 Posted November 16, 2010 Translation... I hope you do know this is a list with changes from all loketests and not just this one we're having right now. Since we're looking for changes from THIS loketest, we don't need to translate everything from that list.
K2 Posted November 16, 2010 Posted November 16, 2010 ah , ok then all the ones with star, which are already here, ok, time wasted, diu la sing i will share it to rachel thread instead TAT hime-same TAT
Cirno Posted November 16, 2010 Author Posted November 16, 2010 (edited) oops misread i gay ignore this pls Edited November 16, 2010 by Cirno babby cant see
currentlemon Posted November 16, 2010 Posted November 16, 2010 -2C hit stop increase Can someone tell me what this means?
K2 Posted November 16, 2010 Posted November 16, 2010 meaning she is gonna get own when she whiff cat chair
killionaire Posted November 16, 2010 Posted November 16, 2010 meaning she is gonna get own when she whiff cat chair Which pretty much always happened and always will.
Jewdo Posted November 16, 2010 Posted November 16, 2010 (edited) Things not yet on the front page, from the blog entry: Arakune - 6D falls faster. Lambda - 4B's first hit has enormous hit stop. If the first hit connects, the second hit will have more than enough time to connect afterward. Carl - A-Vivace's invincibility frames are gone. *Fix "NEE-SAN~ moves faster (only during Cantata?)." should be ----> "+ Nee-san's movement is faster." Cantata is the gear super, Nirvana doesn't move during it. *Fix "- Cantata uses more NEE~san bar." should be deleted. The super doesn't involve Nirvana, so it does not (and never did) use any of her gauge. Edited November 16, 2010 by Jewdo
K2 Posted November 16, 2010 Posted November 16, 2010 ou oh rachel thread member invade loketest thread , kukukukuku well, it says hit stop increase even more. so on block and whiff she is going to be on chair longer and give even more time for ppl to punlish
xHarukashii Posted November 16, 2010 Posted November 16, 2010 Ma Jin still looking solid :D idrc about the 623D nerf since i go for resets or gimmicks in the corner most of the time. Im loving the all them options he got<3
Gorehound Posted November 16, 2010 Posted November 16, 2010 Wait, I'm confuse with Rachel's J2C now? So is it back to being really crappy like in CS where it was unsafe on block, or is it back to being safe and you can follow up with an attack?
Zeromus_X Posted November 16, 2010 Posted November 16, 2010 From what I understand, we can still cancel it with normals or specials on landing, just no more CT jump cancel retardedness.
Hecatom Posted November 16, 2010 Posted November 16, 2010 (edited) -2C hit stop increase Can someone tell me what this means? hit stop is the amount of time that the action is held when the attack conects, you know the amount of time that both chars are freeze like for example when ragna hits the other char with inferno divider, and that it takes longer when you connect it on Counter Hit meaning she is gonna get own when she whiff cat chair Hit Stop =/= Recovery Edited November 16, 2010 by Hecatom
Gorehound Posted November 16, 2010 Posted November 16, 2010 From what I understand, we can still cancel it with normals or specials on landing, just no more CT jump cancel retardedness. Whew!! I was worried there. I don't mind if it gets slightly nerfed from her CT version just as long as we can still cancel it with normals or specials on landing. Great move against defensive players and one my favorite attacks thats why I was so pissed when they killed it in CS.
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