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BBCS2 FINAL SHOWDOWN: Loketest 5, Nov. 15th Discussion


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Posted (edited)
You get my point man! his mix-up get a huge hit! and he's already nerfed damage get one more nerf.! this is sad! very SAD!!

note: sorry, my english is poor, because of this i can't speak about deatils in this nerf.!

this Nerf. sucks hard!

I'm pretty sure that post was supposed to be sarcastic.

And to Blade: Well then it's a good thing this game isn't Mortal Kombat. I don't even play this game anymore and I can tell that none of those things are in BB. I don't see how corner-focused gameplay = Stupid system mechanics.

You can save the paranoia for later.

Edited by killionaire
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Posted

So is Ragna's 6A going to have any change in hitstun on counter hit then? It'd seem odd to have just a stand alone move without any bonuses for guessing correctly on a jump-in or air dash attack. Although I guess they would want to have Inferno Divider as the main anti-air then.

Posted (edited)
I'm pretty sure that post was supposed to be sarcastic.

And to Blade: Well then it's a good thing this game isn't Mortal Kombat.

You can save the paranoia for later.

no, my english is poor because i'm a brazilian player that don't know english very well, only the basic, suficient level to read Harry potter and Lord of Rings (book 2 and 3, book 1 is hard to read, boring...)

Note: 6Avs i.d, who wins? rigth now i'm seeing ID.C as a better anti-air, but only the final version of CSII can aswer this question. (6a can get more buff, maybe,or turn back to normal)...

Note 2: gold member! yes! XD

Edited by felipebwk
Posted (edited)
Fair!!! No 5D or 5C after 6A is a fair thing!!! ok, let's see this...

now that 5D have no bounce in grounded opponents i need put the enemy in the air, let's see the opitions...

3C>5D Fail

5B>5D Fail

anything>6A>(things like 5D or 5C) Fail

Ragna will need a counter hit to conect a simple combo! WTF! that was a huge nerf. man!

Now let's see the "great 6A anti-air!"...

6A (anti-air, that need a folow up for reaward...)> (folow up for combo, like 5d>j.b>jc...) Fail

note: 6A>6B(for overhead mix-up is gone...) WTF! Fair thing! no in this world!

Stop crying and say hello to an actual need of hitconfirm. Look at Jin, he can't directly connect 5C > 6C except counter hit. What's the big deal? Ragna still has plenty of combos. Midscreen, I guess you'll have to start using weaker combos such as 5B > 5C > 3C > Hell's Fang[2], just like how Jin can't combo from very afar and has to rely on pure 3C midscreen knockdown or link it up with 214B when he's out of range for damaging BnB combos.

Instead of going into your usual broken BE 4k midscreen combo, you'll actually have to look at what's happening on-screen, that's all I have to say. I'm by no means a Ragna pro (I think it was official once I got burned in the Ragna subforums), but 3k-4k combos off of every single poke is stupid and mindless.

Hazama lost his BnBs entirely apart from the corner, we speculate that his new BnBs will be simple crap like 5B/2B > 3C > Jabaki. Sure, Ragna got heavily nerfed. I don't know how truly well he'll fare (only time will tell), but you sure are talking like it's a RachelCT to RachelCS thing, which is obviously not.

About the only thing I liked about MK was the rule that applied to Sub-Zero that SHOULD apply to Jin:

Double-Freeze BACKFIRE.

Jin can't even double freeze aside from his 25% heat attacks and his freeze doesn't last long. He's is nowhere near broken. Why would you even want that?

I just want to remind everyone, that every character is getting the nerf stick in the combo category, hell Ragna may still be on top by amassing 2.5k midscreen for all we know. Don't freak out until the final product.

This.

Edited by J-KT21
Posted
I fucking hate this word, and I fucking hate the assholes that use it. This is a competitive gaming site, and if you don't like "tourneyfags", then get the fuck out. Or maybe I'll just banish you into the "no gameplay" user group so you can just talk about Mu's ass and Platinum's flat chest in BB General.

PWNED

Posted

I just want to remind everyone, that every character is getting the nerf stick in the combo category, hell Ragna may still be on top by amassing 2.5k midscreen for all we know. Don't freak out until the final product.

Posted
Fair!!! No 5D or 5C after 6A is a fair thing!!! ok, let's see this...

now that 5D have no bounce in grounded opponents i need put the enemy in the air, let's see the opitions...

3C>5D Fail

5B>5D Fail

anything>6A>(things like 5D or 5C) Fail

Ragna will need a counter hit to conect a simple combo! WTF! that was a huge nerf. man!

Now let's see the "great 6A anti-air!"...

6A (anti-air, that need a folow up for reaward...)> (folow up for combo, like 5d>j.b>jc...) Fail

note: 6A>6B(for overhead mix-up is gone...) WTF! Fair thing! no in this world!

6A > j.C

Stunedge already answered your complaint in one sentence.

As for the 6A > 6B nerf... Oh well, think of new stuff.

Posted

5B 2B 6B. Nuff said, and besides there is always 5B 5C 214A 214D To push to the corner and start Berial Edge corner stuff.

Ragna's still playable son. He's just probably going to be more like CT and more focused on the corner for his huge damage.

Posted
I just want to remind everyone, that every character is getting the nerf stick in the combo category, hell Ragna may still be on top by amassing 2.5k midscreen for all we know. Don't freak out until the final product.

Then let's hope they buff the round timer and/or nerf the stage size.

Posted

2.5k is 25% of your health meter basically, 4 of those combos and you are done. Because everyone has in and around 10k health. Don't see why the round timer needs a change or the stage size. :psyduck:

Posted

Sometimes I wonder what goes on in some of your heads... in some cases, if anything goes on at all.

Posted (edited)
Then let's hope they buff the round timer and/or nerf the stage size.

Cutting everyone's primers so that they have two after a burst, air unblockable 5B/5C and nerfed counter assaults mean that even if you aren't getting comboed to death, you are still constantly taking random damage.

Edited by LunaKage
Posted (edited)

So you can't hit Tager during his sledge because it has super armor know is that right? Well so much for Rachel's 6b.

Edited by currentlemon
Posted

Huh. Dunno why this slipped my mind.

Is Dudena's 6A gatling loss just on block or both?

I'm damn sure it's just on block, because well, it would just be plain WEIRD if you hit a dude with it but couldn't do much else afterwards..... but you can never be too careful. Like, really.

Posted
So you can't hit Tager during his sledge because it has super armor know is that right? We'll so much for Rachel's 6b.

I kind of inferred that only part of it has super armor by the translation, but can't be too certain. I'm skeptical whether or not super armor would make it to the actual patch, tho.

Not like sledge is godlike or anything, but you know...

Posted

2c -> 4d string is a fair price to play for armor -> 720 and b sledge with armor.

tager just got a lot more solid now between that and the 6a changes.

Posted
So you can't hit Tager during his sledge because it has super armor know is that right? We'll so much for Rachel's 6b.

Tager needs this.

Tager needs hammerfall and hammerfall break, actually, but whatever.

You can still hit startup and recovery, I'm sure.

Just like you can in this game.

Posted

I agree Tager needs that change. It pretty much destroys my strategy against him though. Rachel looks like she will only be around mid-tier(again, this is a guess). But I'll be happy as long as she is better than her CS tier.

Posted
fyi heres how you beat super armor

hit a button.

then do an invincible move.

Does this work with A.B.A.'s "Danzai"? :psyduck:

Posted

If Makoto's 3C has been buffed, fuck yes.

Also if BBS is still strong, a bit longer startup is fine to me.

I'm laughing though at the CS2 concept for her. Speedier combos? Well, we'll just have to see how her new drive changes work with that.

Posted
Does this work with A.B.A.'s "Danzai"? :psyduck:

i believe danzai has multiple hits of super armor, so you need to cancel into an overdrive or jump cancel and block. could be mistaken though, i havent played vs aba in well over 2 years.

Posted
Does this work with A.B.A.'s "Danzai"? :psyduck:

There are a couple of lol character combo vids that involve dodging Danzai.

Like for Dizzy, all she has to do is go up close and summon a fish. For some reason, Danzai whiffs Dizzy's hitbox point blank, and the fish eats the second hit, allowing Dizzy to do whatever to ABA. For other characters, they have different strategies. Of course, I don't think every character has great specifics vs Danzai.

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