RurouniLoneWolf Posted January 19, 2014 Posted January 19, 2014 #2 Orie you say? Now I simply have to stop everything I'm doing and watch these videos. Thanks for bringing them to our attention ^,^ I've kept believing for two years that it's just a matter of time before it releases... There's just two weeks until French Bread's Ustream... It'll pretty much tell us if the console port is coming early this year or later this year. Soon, the promised day will be upon us and we will hopefully be blessed with console release details.
Abelcru Posted January 19, 2014 Posted January 19, 2014 1/19 Akihabara Leisureland Stream Tournament https://www.youtube.com/watch?v=-GLSKO2uCO8 https://www.youtube.com/watch?v=ouI_jNiykO8 https://www.youtube.com/watch?v=hYqoz7RrwtQ
Syklone Posted January 21, 2014 Posted January 21, 2014 1/19 Akihabara Leisureland Stream Tournament https://www.youtube.com/watch?v=-GLSKO2uCO8 https://www.youtube.com/watch?v=ouI_jNiykO8 https://www.youtube.com/watch?v=hYqoz7RrwtQ Wow I didn't think you'd have so many UNi videos. Definitely had to sub. Thanks for the uploads
BladeOfJustice7 Posted January 21, 2014 Posted January 21, 2014 Why is Gordeau so strong exactly, what's the difference between him in this version, and what made him suck in the last one? Out of curiosity.
Dandy J Posted January 21, 2014 Posted January 21, 2014 (edited) Are we tieroizing? *______* Weeeeeeell I am bored and and I like to think about this kind of stuff, so I thought I'd write up a tier list and explain my reasoning for the placement of everyone -- since I now feel like I've seen enough of the game to form something resembling an opinion. S Vatista S- Gordeau Merkava Waldstein A+ Carmine Hilda Orie Sion Yuzuriha A Hyde Lynne B Seth B- Akatsuki C Chaos S to me means the character has no bad matchups. I don't know if that's how it's supposed to be, but that's the logic I use. Anything + or - just means there's enough of a difference to note, but not enough to put someone in a separate tier. Overall it seems to me that everyone is close together, especially everyone I put in A+ and above. All 9 of those characters have something to fear. It also seems that aside from just the lower characters, no top character has any overly lopsided matchups versus any other top/mid. S / Strong + no losing match-ups Vatista - Best character in the game, and the only one I think has no losing matches. Great zoning and keepaway, normals, neutral control, damage, and maybe the best 50/50 in the game with her low air divekick. She even has practical Veil-Off combos for huge damage and comebacks. Even being floaty, her movement is not really that lacking, considering her 6D trajectory is covered by her whatever that jump move is that's really good and can cross-up and go into her 50/50. Really the deciding factor to say that she is S, and that there is an S tier, is that I think she's the only character that seems to handle Gordeau really well, since she can play so well outside of ï¼§ï¼²ï¼©ï¼ ï¼²ï¼¥ï¼¡ï¼°ï¼¥ï¼² range. S- / Strong characters Gordeau - To me the most unimpressive of the top characters. The sole reason he is here is ï¼§ï¼²ï¼©ï¼ ï¼²ï¼¥ï¼¡ï¼°ï¼¥ï¼², straight-up. If he didn't have that move It'd be a whole other story. He certainly is solid in every way -- big normals/space control, solid damage into hard kd off basically everything, basic but effective command grab mixup, a slow overhead...and that's basically it, a very simple character, but he rises to the top because ï¼§ï¼²ï¼©ï¼ ï¼²ï¼¥ï¼¡ï¼°ï¼¥ï¼² makes it so you can't fuck with him if he does not wish to be fucked with. If you could punish it on block from any range (or even just a bit closer), he'd be A+ or even A, but as it is, this move just keeps everyone in check and makes certain that no match-up is ever too much for him. Merkava - Man this character is silly! He has it all - big normals/space control, pressure, mixups, runaway, anti-zoning, anti-pressure, oki, damage. EX flaily arms is quite the equalizer, kind of like ï¼§ï¼²ï¼©ï¼ ï¼²ï¼¥ï¼¡ï¼°ï¼¥ï¼² but safe (advantage if you don't shield I think) even from close range. There's not much to say really, he's in like every match vid so it's not hard to see how good he is. I think the only thing he lacks is a really scary mixup. Seems like everything he has is reasonably blockable, but he has all the tools to be in control of the match. Waldstein - Took awhile for me to see enough of this character to get a feel for how he is. This guy is scary! Because of his own size, the size of his normals and 6D trajectory, he is never far from being able to 6D~j.A his way in and do his thing. 6D~B or C or whatever that air normal is that whiffs into land -> command grab seems strong, especially considering if you jump early, you're going to block the air normal anyway. Some of his enders don't give him oki, but as mentioned it doesn't matter as much as it normally would for a grappler, since he can move in easily if you just give him a small window of opportunity. And once he gets you to the corner it's just WALDWORLD. He's got a pretty fast overhead to boot. A+ / Strong but lacking something, even though at times they seem S tier Carmine - The character that is always one opportunity away from stealing the round, haha. I have seen way too much domination and comebacks by this character. The only reason he's not higher is I think his space control and midscreen damage are just a bit lacking, and his mixups are just on this side of blockable. But man once he gets going it does not stop. Once he gets you in the corner he has so many ways to extend his pressure, it seems like there's almost no way out but to shield and Chain Shift to try and dp something safely. That and his oki and puddle pressure offer many opportunities to bait escapes and keep himself completely safe and at the advantage. Hilda - Seemed like this character was really unfair at first glance, especially since Acho and other vids featured really strong Hilda players. Her weaknesses seem to be random invincible bust-out moves and supers, and her low health. Her overheads are also seeable, but she does have some tricky cross-up divekick -> low oki setups and such to break defense EDIT oh and she has a great mixup with falling charged j.C or land -> low, similar to Vatista. I knew I was forgetting something. That is definitely a significant part of her being good. Basically she tries to keep you in that midrange sweet spot where she can attack you but you can't do the same to her, and force mixup when she can. Orie - Her only weakness I think is the lack of big/buff normals. She's got all the fundamentals of a strong character, especially her oki and mixup. Her 6D~j.B or whatever it is into the knight sword thing is obnoxious and seems to always hit eventually and leads to full combos. Her 6D~j.A at fastest overhead height looks very difficult (impossible?) to block on reaction, making her very scary on wakeup when she either has meter for the EX knight blockstun thing, or Chain Shift to combo from it. She has a standing overhead as well on top of that. She has a dp too, which while common, is always a significant tool because of CS > reversal. Sion - Pressure out the ass, with the classic 6B that everyone says they can block but somehow hits all the time~ Other than her pressure and mixup, she has a gun laser super thing that leads to a combo, which is very good in this game for fighting those big normals/zoning characters to keep them in check. And of course the classic DP and a invincible bust-out kick super thing that I'm not sure is safe or not but you can combo after it. She's also got a big whip normal that fills her 'has a big ass normal in UNIB' quota. Probably the most well-rounded character in this tier. Yuzuriha - God of the neutral game, but no mixup (other than throw which honestly isn't bad) and no oki. She does seem to have a random bust-out super with her jump forward star slash thing which is good. Basically a character that wins because she stops you from doing your shit, rather than running hers. I think only the most patient players will force her below the strongest tier, but inevitably I think this is where she goes. A / Solid Hyde - Solid. Yeah. Throw into combo in the corner seems good. Has some tricky mixups from rekka -> air CS and cross-up rekka -> air fireball super. I think maybe that big charged slash he has is overhead, but I wouldn't know since no one has ever gotten hit by it. Good pressure from EX fireball. Short short short pressure, throw, and throw bait with 6D seems to be his bread and butter. He's got solid normals, DP, bust-out super with range, but not safe. All the tools you need plus a couple tricks, and good corner carry on combos so you can threaten with his grab. Seems good to me, just nothing too crazy. Lynne - I think a big reason as to why this character is good is because she is a pixie with non-pixie hp, or at least it seems that way. Her fireball thing and rolls seem pretty good, though I think you can disrespect the rolls depending on where they are placed. Her fireball basically makes up for her stubby normals, letting her get in and pressure, which seems not too dissimilar to Hyde. She even has the same EX fireball pressure. For some reason her throw seems to do soooo much in GRD Vorpal lol. I've seen a lot of matches decided by Lynne sitting on Vorpal and taking fools to throw city, which augments her playstyle perfectly, since she can run up in your shit real fast. B / Lacking Seth - To me this character just doesn't seem to have anything to deserve his low hp. In terms of what he can do, he seems the same level as the characters in A, but because of his low hp combined with his short-range playstyle, I think it doesn't quite add up. I've seen the rank 1 Seth do some pretty tricky stuff, but still nothing was really airtight and really hinged on playing by feel and very open, not so much forcing the opponent to eat bs if they didn't want to deal with it. He seems to be played best in the Melty air-footsies sort of style, double-jumping around, setting up orbs and waiting for an opportunity to dive. I think the orbs are a bit weak for this style to be strong. They take too long and don't track well, and combined with Seth's small normals, he can't really be opressive in any way. Most of the time I see this character win, it's off the fundamental throw/6D bait pressure that most, if not all characters can do. B- / Better than the Holocaust Akatsuki - There's not much to say here, which is good because I don't feel like typing anymore. He does Akatsuki stuff. His overhead is way too slow. C / Uh Chaos - I've never seen anyone do anything good with this character. Edited January 22, 2014 by Dandy J
Syklone Posted January 22, 2014 Posted January 22, 2014 So can someone explain what's going on in this meter system? So confused.
caiooa Posted January 22, 2014 Posted January 22, 2014 (edited) So can someone explain what's going on in this meter system? So confused. main meter: goes until 200. Works pretty much like in melty blood. Ex consumes 100 of meter, "infinite worth"(arc drives) consumes 200. Like mb "heat", when you have more than 100 you can activate in veil off (the activation have a little of invencibility). The char in this state gains a red aura and the meter bar turns purple. It will slowly drains all the meter you have while recovering red life slowly if you are not in hitstun/blockstun. In veil off you have acess to "infinite worth" too. grd: by holding 5D, defending, running foward, attacking or using shield with sucess, the grd grows (running foward and shielding make it fills more than the others). By getting hit, using B+C attack or assault, it deplets. If you get throw out of shield or shielded in the wrong stae (use high shield against a low attack, for example), your will be in "grd break" state, where you can't gain grd for a time. Some chars have moves that steals grd (like gordeau "assimilation" command grab). Each time the clock in the center bottom makes a complete turn (20s i believe), the char that have more grd enter in grd vorpal (the char gains a blue aura). In it, the char receives a little bost in attack and defense (10%) + the abillity to chain shift (that ends the grd vorpal state). Chain shift create a super flash with invecibility, and you can imput a super move during this super flash. Or you can use it to cancel the animations of attacks, like a roman cancel. The chain shift will slowly convert grd meter to the main meter while you are not in hitstun/blockstun (the purple bar between grd and the main meter). So yeah....it's pretty good to be in grd vorpal. there's a "alpha counter/deadly angle attack", and a ultimate move that can be used as a desperation super or as a "astral", but the rules around them are more complex and i can't remember them exactly. Edited January 22, 2014 by caiooa
LionHeartx Posted January 22, 2014 Posted January 22, 2014 Gordeau came from the bottom, now hes at the top
Keo-bas Posted January 23, 2014 Posted January 23, 2014 stuff Oh wow that makes the game much more understandable. thanks
Sourenga Posted January 23, 2014 Posted January 23, 2014 veil off will slowly drains all the meter you have while recovering red life slowly Nope, this Melty mechanic doesn't work in UNI. Red life disappears in UNI as soon as you take ukemi from a combo. I scrolled through the official UNI site and the Japanese UNI wiki, but there was no mention this has been possible in any version of UNI. using assault deplets GRD Nope, previously it depleted EXS but that was removed in Exe:Late. In Exe:Late you gain 1/2 GRD Block when using the Assault. some moves that steals grd, like gordeau "assimilation" command grab When you hit the opponent you gain and the opponent loses GRD, that's why it can be difficult to notice but Gordeau's Assimilation is the only move in the game to actually "steal" the opponent's GRD. The other possibility to steal the opponent's GRD is to hit the opponent with Veil Off during a combo. That causes GRD Break to the opponent and steals a block of GRD from them. Anyways, new a-cho is on Youtube. Also, seems that the Showa (over 25) VS Heisei (under 25) Tournament from January 4th is on Nico. Really good stuff...
Syklone Posted January 23, 2014 Posted January 23, 2014 Would you also like to give me an explanation, Sourenga?
LionHeartx Posted January 23, 2014 Posted January 23, 2014 Wait so how was Grim Reaper buffed? I don't remember it being a particularly great move in vanilla unib.
fiendmaw Posted January 23, 2014 Posted January 23, 2014 https://www.youtube.com/watch?v=Vyqv4TQ6aUQ Some solid gameplay in this.Particularly with Orie.
Dandy J Posted January 23, 2014 Posted January 23, 2014 Nope, previously it depleted EXS but that was removed in Exe:Late. In Exe:Late you gain 1/2 GRD Block when using the Assault. really? so i guess its just considered a normal hit then? i thought it was still this way because i hardly ever see people use it. why is it so underused?
RurouniLoneWolf Posted January 23, 2014 Posted January 23, 2014 https://www.youtube.com/watch?v=Vyqv4TQ6aUQ Some solid gameplay in this.Particularly with Orie. Did someone say more solid Orie footage? I'm so there! XD
redsilversnake Posted January 23, 2014 Posted January 23, 2014 Damn, Nishine made Orie look top in those last 50 minutes.
Lucid_Nightmare Posted January 23, 2014 Posted January 23, 2014 (edited) C / Uh Chaos - I've never seen anyone do anything good with this character. http://www.youtube.com/watch?v=kO3s4nscy2g @03:06-The two Chaos players are awesome!...Chaos seems to be the "Carl Clover" of this game, rare, tough to use, but deadly in the right hands. Edited January 23, 2014 by Lucid_Nightmare
Ragnarok_F4 Posted January 23, 2014 Posted January 23, 2014 The balance of the game looks great compared to its previous version, without losing the flashy combos/matches beside all the mechanics changes. I have a question, what happen with the IKs? They changed their mechanic, right?
Pichy Posted January 23, 2014 Posted January 23, 2014 They cost 200 EXS and can be used when low on health (below 20% IIRC). Due to the fancy FWOOSHWING pillar that appears around you in startup and their input still being A+B+C+D, they can be used as a crossup-proof reversal If you've got a good read. Yuzuriha players are the most likely to use them this way due to her lack of other reversal options. The damage is roughly the same as the regular arc drives, so the only reason to use them in a combo over that is for style points.
Ragnarok_F4 Posted January 23, 2014 Posted January 23, 2014 So they are no longer "Instant Kills", more like a Super now?
Sourenga Posted January 23, 2014 Posted January 23, 2014 below 20% IIRC. Close. IWEXS become usable when your health is under 30%. And really, the only good way to use them is as a reversal for raw damage. Damage scaling IWEXS gets makes them pretty useless even as a combo ender. Purple pillar start-up also makes the moves much harder to combo than the character's regular IW. There's really no point trying to use IWEXS in a combo when the regular IW is much easier to combo and does the same damage. The other problem is that you'll gain the GRD Break status after using IWEXS. So they are no longer "Instant Kills", more like a Super now? Yeah. I don't really know Melty that much, but in Persona terms you could see them as full meter Awakening Skills....
heavymetalmixer Posted January 24, 2014 Posted January 24, 2014 Close. IWEXS become usable when your health is under 30%. And really, the only good way to use them is as a reversal for raw damage. Damage scaling IWEXS gets makes them pretty useless even as a combo ender. Purple pillar start-up also makes the moves much harder to combo than the character's regular IW. There's really no point trying to use IWEXS in a combo when the regular IW is much easier to combo and does the same damage. The other problem is that you'll gain the GRD Break status after using IWEXS. Yeah. I don't really know Melty that much, but in Persona terms you could see them as full meter Awakening Skills.... Is like the Melty Blood Last-Arc Drives, with the esception that you activate them with A+B+C+D, not with a perfect shield.
Pichy Posted January 24, 2014 Posted January 24, 2014 They're most similar to KOF2002's HSDMs (health limitation and meter cost).
caiooa Posted January 24, 2014 Posted January 24, 2014 (edited) thanks for the corrections and the info about the iwexs sourenga edit: https://twitter.com/fura_pan/status/427412665456001024 https://twitter.com/narita_ton/status/427428567962492928 the stream was postponed :/ "Yusano" (https://twitter.com/yusano , https://twitter.com/yusano_k , https://twitter.com/unyusano , http://www.pixiv.net/member.php?id=126858) is again doing some unib fanart live at nico (http://com.nicovideo.jp/community/co2217336). Some of the works she has done (hyde alt collors) https://twitter.com/yusano/status/424222563955253248/photo/1 https://twitter.com/yusano/status/425690532984020992/photo/1 https://twitter.com/yusano/status/427397787357949952/photo/1 Edited January 26, 2014 by caiooa
fiendmaw Posted January 26, 2014 Posted January 26, 2014 https://twitter.com/TenryoTheLight/status/426557183698800640 Very interesting tweet by Tenryo there. I hope the result of this in positive.We will know in 6 months.
Recommended Posts