Raptor Posted May 23, 2011 Posted May 23, 2011 (edited) Matchup Ranking: ?? R-1 and Buppa both consider this 5.5/4.5 in Noel's favor Recommended Playstyle: Passive aggressive (ground approach preferable) With Jin's range, the presence of a DP, and ability to do good damage off of CH/Freeze, you have to be careful on how you approach him. Noel will do her best work right in his face. General Strategy: As mentioned above, Noel will want to be up close and personal when fighting Jin. He has many ways to pressure you from a distance. Find holes in his offense to get closer to him and do your stuff. It is advisable to not go air-to-air with Jin thanks to the ungodly range of j.C, but your air-to-air normals can beat his if you are very close to him. Know what his DP options are (see "Has a DP" section below). Baited DP = $$$$. Your Best Tools(For This Matchup): Has A DP?: Plenty. 623A - Has no invincibility, but is very fast in start-up and recovery. 623B - Pretty much the opposite of the above. Slow but has invincibility on start-up. Can be followed up in corner. 623C - A large number of invincible frames on start-up. Leaves him in crouching state, so punish accordingly. (Unlike Ragna's Inferno Divider, this DP has a pretty short horizontal range) Has A DP With Heat?: Plenty as well. 623D - Two-part DP. Will likely outprioritize anything thrown at him. Unblockable if 2nd part is charged. Needs only 25 heat to use. (Horrible recovery after 2nd part, punish accordingly) 632146D - Ice Arrow Super will also likely outprioritize anything thrown at him. VERY PUNISHABLE. Things To Look Out For: 5B- Two-part kick. The 2nd hit of Jin's 5B has a neat vacuum effect (will only occur if he uses this move very close to his opponent). He will either set this up for tick throws or continue his offensive pressure. Your 2A can poke him out of it on IB. For the newer players that will spam Ice Cars (214A/B/C), just block and punish. HIS METER, WATCH FOR IT. AT 25 HEAT HE CAN: j.236D (tri Ice Blades) - This move has many uses for him. It can make his jump-ins safer, force you to block on wake-up, and of course keep you away from him. You get hit by this move, he does damage. 623D - See "Has a DP" section. AT 50 HEAT: 6A - That one near-useless overhead of his that can't cancel into anything afterwards.....is now a very dangerous tool as he can now do 6A>RC>BNB. This combo will hurt alot. Edited June 28, 2011 by Raptor
LunaKage Posted May 23, 2011 Posted May 23, 2011 BE sure to mention that his D DP only needs 25 heat instead of 50.
Ichipoo Posted May 23, 2011 Posted May 23, 2011 For those Jins who think they're so crafty by using 5B twice in their blockstrings, I think you can outpoke them, but forgot which normals to use though. May not be significant but it's something to look out for. I'll edit this post later after I find out.
excelence Posted May 23, 2011 Posted May 23, 2011 Has A DP?: Plenty. 623A - Has no invincibility, but is very fast in start-up and recovery. 623B - Pretty much the opposite of the above. Slow but has invincibility on start-up. Can be followed up in corner. 623C - A large number of invincible frames on start-up. Leaves him in crouching state, so punish accordingly. Has A DP With Heat?: Plenty as well. 623D - Will likely outprioritize anything thrown at him. Unblockable if charged. Needs only 25 heat to use. 632146D - Ice Arrow Super will also likely outprioritize anything thrown at him. VERY PUNISHABLE. Noel can just meaty 4d fatal there, Jin DP isn't much of a threat on oki, But Gimmicky stuff will get Noel killed His Mid air game is Broken as hell, better stay grounded all the time abut Jin 5bx2, Noel 2a works fine, even if he opt to 5b>6b, 2a will ch him
Runis Posted May 23, 2011 Posted May 23, 2011 His ice car is also very punishable if they're scrub and throw it out randomly or miss time it and you can block. If you're in the corner, watch for his 6D attempts, its slow enough that if you Stagger a 2B either his block string keeps you in block stun or you CH him into funky damage.
Arcknight Posted May 23, 2011 Posted May 23, 2011 Another option if cornered and he starts with 6D you have enough time to grab him out of it and put him in the corner. This also obviously works outside the corner as well.
Raptor Posted May 24, 2011 Author Posted May 24, 2011 What could you say about the playstyle that should be recommended for this match-up? Aggressive when up close or passive when far?
toanenadiz Posted May 24, 2011 Posted May 24, 2011 Your opponent will often use 6D when you're in the corner whether you're being combo'd or in a blockstring. This move breaks primers so keep an eye on your primers. Jin's 6D doesn't break primers.
SkyKing Posted May 24, 2011 Posted May 24, 2011 Instead of 6D, they might go into some 6A shenanigans for Primer Breaking and a possible hit-confirm RC combo if they have Heat. 6D isn't nearly as threatening as it was before because it doesn't break now, but you still don't want to be hit by it.
excelence Posted May 24, 2011 Posted May 24, 2011 For Primer breaking -> Ice Car>rc>Fubuki ... all his DP break 1 primer now, and the new Round down burst mechanic ...
Airk Posted May 24, 2011 Posted May 24, 2011 For Primer breaking -> Ice Car>rc>Fubuki ... all his DP break 1 primer now, and the new Round down burst mechanic ... Two primers with a rapid cancel isn't really very impressive. All you have to do is a remember to barrier block the hit that would break your last primer (easier said than done if you're not paying attention, but for people who, unlike me, don't suck, it's not a big deal.) and you have a solid punish as he sits there at -17. You'll lose 1/3rd of your barrier gauge, he'll lose 1/3rd of his health. Sounds like a fair trade to me. All of Jin's primer breaker is really unsafe, except for Touga Hyojin, since he can do it from across the screen.
LunaKage Posted May 24, 2011 Posted May 24, 2011 You can 2D over a point blank 236D on reaction, some Jins will pick up on you if you're hesitant, and take it as an opportunity to 236D for a primer break and mixup chance, if you react fast enough you can get a great 5k punish, and they will be out 25 heat for their troubles.
excelence Posted May 25, 2011 Posted May 25, 2011 For Primer breaking -> Ice Car>rc>Fubuki ... all his DP break 1 primer now, and the new Round down burst mechanic ... Err tested and it doesn't work ... Fubuki completely whiff croucher =_= + Noel can just low profile all his Primer Breaker except Touga Hyoujin
WSUNLIMITED Posted October 24, 2011 Posted October 24, 2011 what is your best wake up option when he catch you in the air with a 214c and lands next to you to spam 2a
LunaKage Posted October 24, 2011 Posted October 24, 2011 what is your best wake up option when he catch you in the air with a 214c and lands next to you to spam 2a Block. Or Don't tech, wait for him to 2A you while you're on the ground, neutral air tech, and then Block.
Recommended Posts