BatousaiJ Posted December 30, 2011 Posted December 30, 2011 What's safe jump good for as an option select? You lose the ability to charge after the knockdown with 22B but instead jump and setup for a the next pressure string? I've seen Kuresu and others do this too much I'm not sure exactly what the benefits are.
LunarSelenia Posted December 30, 2011 Posted December 30, 2011 What's this "safe jump" option select O.O;;; (that doesn't sound as safe imo)
TheGreatReptar Posted December 30, 2011 Posted December 30, 2011 You drop your combo at 214B while in the corner, then hold up and do a falling j.C while holding down-back. If your opponent emergency techs and then DP, the DP will whiff and you'll land and block. If they emergency tech and don't DP, the j.C will hit/get blocked and you can continue pressuring. Your opponent can get out of it by doing a delayed tech rolling though, by you can do things like a delayed j.214D to beat tech rolls (maybe land and do 236X?) if you predict them.
BatousaiJ Posted December 30, 2011 Posted December 30, 2011 The DP will whiff? Hummm... I'm not sure how that'll work but it seems interesting all the same. I'll try it out on some folks later and see if it seems effective or not. It has to be pretty good since we're giving up some time to get a bit of charge.
LunarSelenia Posted December 30, 2011 Posted December 30, 2011 You drop your combo at 214B while in the corner, then hold up and do a falling j.C while holding down-back. If your opponent emergency techs and then DP, the DP will whiff and you'll land and block. If they emergency tech and don't DP, the j.C will hit/get blocked and you can continue pressuring. Your opponent can get out of it by doing a delayed tech rolling though, by you can do things like a delayed j.214D to beat tech rolls (maybe land and do 236X?) if you predict them. Huh, really...that sounds interesting. I kind of want to test this out for myself and see. (I learn better visually but I get what you're saying). Solar took my copy of Extend + my Ps3 to our friends house and I'm at home since I was staying at Akira's house the past couple of days X__X;; I want to play. So many things I want to try out and practice >3
TheGreatReptar Posted December 31, 2011 Posted December 31, 2011 (edited) By whiff I meant you'll block the DP. It basically guarantees that you'll be able to pressure the opponent, or land a nice CH combo. Also, if your opponent realizes that it's a safejump and just starts complacently blocking, you can start a nice mixup game with empty-jumping then throwing, airdashing in instead and doing j.C>delay>C shenanigans or whatever you want. Edited December 31, 2011 by TheGreatReptar
BatousaiJ Posted December 31, 2011 Posted December 31, 2011 Ya, whiff usually means "miss". Blocked makes a whole lot more sense. Sounds interesting, I'll have to rotate it in my arsenal and see how it works out. One other thing I never do but should do from time to time is the quick getup. How does that even work anyway~
TheGreatReptar Posted December 31, 2011 Posted December 31, 2011 I know, just derpy word choice. Just looking at the system guide, quick getup can be special canceled out of or you can block after 13 frames, but you're strike vulnerable during the first 13 frames. That's compared to the 32 frames it takes to neutral tech. I guess you can use it to surprise people who are waiting for you to tech or something.
BatousaiJ Posted December 31, 2011 Posted December 31, 2011 Ya, I know what it does. I fall for it all the time. I just don't know how to do it properly.
Errol Posted December 31, 2011 Posted December 31, 2011 Ya, I know what it does. I fall for it all the time. I just don't know how to do it properly. Down and a button. Some uses of it are kind of gimmicky but also a check on whether your opponent actually knows what they're doing, I guess. Uh, is this game like kof13 in that there are soft and hard knockdowns that you can and can't do special techs from? I don't think so, it would seem like someone could use quick wakeups vs tsubaki trying to charge after a knockdown? Maybe I should play this game again.
pktazn Posted December 31, 2011 Author Posted December 31, 2011 Gonna repost this from the combo thread since more people seem to talk here lol: I added most of the combos (the ones I thought were pretty practical from the combo movie post) as well as added a new post for Mugen combos. EDIT: Mmmmm... How should the mugen post be organized? I think it works out fine... till I see the 22D starters. It would still be a one charge mugen though. I guess I can make a note of it. EDIT 2: Ok, put a note for the mugen post. If there's a better way to word what I'm trying to say, I'm all ears.
Mightfo Posted January 1, 2012 Posted January 1, 2012 Question: Since 22c isn't + anymore, perhaps it is + if charged some, like mu's 63214c?
Fallacy Posted January 1, 2012 Posted January 1, 2012 Question: Since 22c isn't + anymore, perhaps it is + if charged some, like mu's 63214c? 22C was plus on block?
LunarSelenia Posted January 1, 2012 Posted January 1, 2012 Don't know if anyone cares about Unlimited, but her input for the new Distortion is j.632146D. Was really bored and it's a nice super =333. So long as the dive clips them she'll go into the arrows.
BatousaiJ Posted January 1, 2012 Posted January 1, 2012 Question: Since 22c isn't + anymore, perhaps it is + if charged some, like mu's 63214c? 22x series have some different properties depending on how long it's charged which in CS 1 used to wall bounce but in CS2/extend, it usually just ends up in more untechable time which is very handy to get more free charge in. Otherwise the 22D unblockable after charge is the one you really need to know. As for any other ones being possibly + on block after charge, I'm not sure and if it were, I'm not positive it'll be all that useful from a practical standpoint(outside of gimmicks) but we'll see when the frame data comes out.
Mightfo Posted January 1, 2012 Posted January 1, 2012 As for any other ones being possibly + on block after charge, I'm not sure and if it were, I'm not positive it'll be all that useful from a practical standpoint(outside of gimmicks) but we'll see when the frame data comes out. Well, if it was, it would at least create a small strike/strike mixup, depending on how long you have to hold it to get advantage. They wouldnt want to just let you get advantage, you punish their desire to prevent this, etc. Not great, but it is something. shrug i wish she had order sol quality d moves
Rhiya Posted January 1, 2012 Posted January 1, 2012 22C was like that in CS1. Fully charged, it was +10, but it took /forever/ to get there. I think I made people block it twice, max. Was really rewarding when I did, though. Dem plus frames.
TheGreatReptar Posted January 1, 2012 Posted January 1, 2012 All her fully charged 22x moves are - on block. Just tested them all out. Oddly it looks like 22C might be more - when it's charged, but it's probably just the same. And I posted yesterday that 5C>5D cancel looked +. It actually looks either neutral or -1 to me now. Must have been messing up the timing of things yesterday.
HajinShinobi Posted January 4, 2012 Posted January 4, 2012 I hear no BlazBlue at EVO this year... That's rather disappointing..
Airk Posted January 4, 2012 Posted January 4, 2012 I hear no BlazBlue at EVO this year... Sad. But saves me the cost of a trip to Vegas to go 0-2.
Spring_Raid Posted January 4, 2012 Posted January 4, 2012 I don't see why so many people would be disappointed with BB not being in the official lineup, when it can just be added as a side game anyway :-/
Airk Posted January 4, 2012 Posted January 4, 2012 I don't see why so many people would be disappointed with BB not being in the official lineup, when it can just be added as a side game anyway :-/ Presumably because people like their game being recognized and put up on the big screen? Having to be a side tournament puts you in the same league as like, Tatsunoko vs Capcom or whatever. I mean, Time Killers could have a "side tournament" at Evo. I could probably have a Magic: The Gathering side game at Evo if I put my mind to it. :P Also, the lack of an "official" spot for it means that we have roughly zero chance of any noteworthy Japanese players making the trip to play it - which is especially disappointing after last year when our top 8 performance apparently got us a good bit of cred over there. (I swear I heard a quote from -someone- saying that they'd be more likely to come over for BB next year now that we've shown we can really compete.) So yeah, it's disappointing.
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