Tsubaki 5B Posted October 30, 2011 Posted October 30, 2011 That's 623C, not the A version. opps my bad i'll Edit it
BeaverDeity Posted November 3, 2011 Posted November 3, 2011 How do you do a "kara throw" with Tsubaki? I heard you can do one off of 6C but I'm not really sure what a kara throw is, how to do it, or what it looks like. Tips? :3
HajinShinobi Posted November 3, 2011 Posted November 3, 2011 How do you do a "kara throw" with Tsubaki? I heard you can do one off of 6C but I'm not really sure what a kara throw is, how to do it, or what it looks like. Tips? :3 Kara-throw is done from Tsubaki's 6C. It's 6C~5B, what you basically need to do is sorta plink (not sure if it's the right term) it. You hit 6C then immediately hit 5B, you'll know you've done it correctly because 1) Tsubaki will move forward from the 6C into a throw animation. And 2) because she'll say whatever it is she normally says when 6C is performed. And 3) Kara-throws are always a green exclamation mark. Also, I believe Ginseng already has this listed in the Tsubaki FAQ as well.
BeaverDeity Posted November 3, 2011 Posted November 3, 2011 Kara-throw is done from Tsubaki's 6C. It's 6C~5B, what you basically need to do is sorta plink (not sure if it's the right term) it. You hit 6C then immediately hit 5B, you'll know you've done it correctly because 1) Tsubaki will move forward from the 6C into a throw animation. And 2) because she'll say whatever it is she normally says when 6C is performed. And 3) Kara-throws are always a green exclamation mark. Also, I believe Ginseng already has this listed in the Tsubaki FAQ as well. Oh ok. Didn't see it because I'm blind But uh ok so if I 6C->5B, it cancels the frames and I can do anything I want afterwards, or does 6C->5B automatically do a throw? (Don't see why it would do that though)
HajinShinobi Posted November 3, 2011 Posted November 3, 2011 If it doesnt go into a throw, it'll just go into 6C.
Tsubaki 5B Posted November 3, 2011 Posted November 3, 2011 well you could use this 5BB->5CC->6C->hjc 236C->throw
Shruikon Posted November 3, 2011 Posted November 3, 2011 Oh ok. Didn't see it because I'm blind But uh ok so if I 6C->5B, it cancels the frames and I can do anything I want afterwards, or does 6C->5B automatically do a throw? (Don't see why it would do that though) It automatically does a throw. Because the input for throw is B+C, it gives a tiny bit of leeway so that you don't need to press them both at the exact same time. This is why you get a bit of the forward movement out of 6C before it gets cancelled to a throw.
BeaverDeity Posted November 3, 2011 Posted November 3, 2011 Wow, that's pretty cool. Thanks for the help
pktazn Posted November 3, 2011 Author Posted November 3, 2011 You can also Kara throw from 6B. So it would be 6B~C.
shad0whiei Posted November 3, 2011 Posted November 3, 2011 I was unaware you can do it with 6B, I mean it makes sense but I trained myself on 6c. Gonna be hard to to it other way around for awhile but might make good use of it ^^ thanks.
Kiba Posted November 10, 2011 Posted November 10, 2011 To Rednova: Looking back on the matches and adding to what Hajin provided: Be careful with blockstrings since you managed to whiff alot of stuff that went unpunished. You need to get familiar with the spacing so you can use specific normals/specials accordingly. When you're using blockstrings it usually looks like you are unsure of what to do. Is this true? Most of your blockstrings were either delayed or random/unfocused. Be careful with using 6A alot too. It's very easy to block on reaction, and it's also easy to react to with a 2A for instance.
Iza Posted November 10, 2011 Posted November 10, 2011 To Rednova: Looking back on the matches and adding to what Hajin provided: Be careful with blockstrings since you managed to whiff alot of stuff that went unpunished. You need to get familiar with the spacing so you can use specific normals/specials accordingly. When you're using blockstrings it usually looks like you are unsure of what to do. Is this true? Most of your blockstrings were either delayed or random/unfocused. Be careful with using 6A alot too. It's very easy to block on reaction, and it's also easy to react to with a 2A for instance. No doubt you can see my every weak point man Its true I only know certain block strings and haven't adapted every gatling thats possible but thats just a simple matter of not playing enough, that bad habbit of mashing a bit is still there which may be why them random hits are there on floor I just abuse the 6A, I need to know when to stop being greedy with it and charges
HajinShinobi Posted November 10, 2011 Posted November 10, 2011 (edited) ^ Try to keep 6A to a minimum if you intend to mixup with it. It really is easy to see and react to with 2A. More adapt players will punish it on reaction with something more dangerous than 2A (Ragna's ID and Jins DP are not fun to be CH'd with, same with Litchi). People can even attempt to throw you out of it if they can really predict the 6A. The same can be said for 6B as well (well partially anyway). You cant be thrown out of it, but if the player predicts you to use 6B (normally after longer blockstrings), they'll DP it on reaction. You can definitely mixup with 6B, but you want to do so with shorter blockstrings (5B > 6B is decent and it's +2). Also, when you're poking with 5B and making the opponent block, YOU HAVE MANY OPTIONS at your disposal. - 5B leads into blockstring/pressure (5BB/5B > 6B/5B 2B etc) - 5B leads into 5B - 22X frame traps - 5B can be charge canceled. - 5B can be jump canceled. - You can poke with 5B then go for a throw attempt/kara throw - You can poke with 5B then charge cancel to go for a throw attempt/kara throw - You can poke with 5B then IAD to the other side for a crossup Etc etc... Stuff I opt for when I poke with 5B at range or up close (not just from a naked 5B of course). Mix it up, make people respect it and the options you have from it. But also take into consideration to how people try to deal with it (guess). Whether they mash something out, IB it , backdash, jump away, or whatever. Edited November 10, 2011 by HajinShinobi
Iza Posted November 10, 2011 Posted November 10, 2011 Alright I try stop being greedy, honestly all these matches just makes me wanna switch to a stick :D
logichole Posted November 11, 2011 Posted November 11, 2011 (edited) I will be at Northwest Majors this weekend, with access to BBCS:EX. What would the Tsubaki forum regulars like me to test out? Any particular info you want? Unrelated: I just realized that you can special-cancel 6C on block by doing a TK and pressing the button during jump startup. Is this common knowlege? 6C (blocked) > 2149D seems to frame-trap well - haven't fully parsed the frame data yet but I couldn't 5A out of it. Edited November 11, 2011 by logichole
HajinShinobi Posted November 11, 2011 Posted November 11, 2011 ^ One of the main things I'd like to know for sure is if our 5B IS that much slower, or a bit more slower. Seeing how that is would be nice. Getting a feel for how different getting charges through 5D/2D/j.D would be good as well (we have visual aid for what I listed but hearing stuff from a player here in the final build is better input imo). Combos, not too worried about, we'll learn what they'll be soon enough, but if you happen to come across some stuff that'll be used regularly then that's fine too. That's all from my end, I'm sure the others will have more to add on what they want to know about.
ehrik Posted November 14, 2011 Posted November 14, 2011 bcsex tsubaki looks awful so far, gonna be sad for a while
Iza Posted November 14, 2011 Posted November 14, 2011 Kinda wish Konan or any other good players tbh would show us some inovating stuff with Tsubaki, regardless of the outcome, never drop her
Errol Posted November 14, 2011 Posted November 14, 2011 We have seen a bit of interesting stuff, but really, need to get the game in our hands. console release. I'm *SURE* that BJ will make another nice combo video although it might be for tager or ragna this time, ha...
HajinShinobi Posted November 14, 2011 Posted November 14, 2011 We have seen a bit of interesting stuff, but really, need to get the game in our hands. console release. I'm *SURE* that BJ will make another nice combo video although it might be for tager or ragna this time, ha... Naw he'll make a combo vid for Tsu in Extend. Me and a few others will see to it that he does.
pktazn Posted November 14, 2011 Author Posted November 14, 2011 Hmmm... well good luck with that. inb4you'llgetitwhenyougetit
Kiba Posted November 14, 2011 Posted November 14, 2011 (edited) I will be at Northwest Majors this weekend, with access to BBCS:EX. What would the Tsubaki forum regulars like me to test out? Any particular info you want? Unrelated: I just realized that you can special-cancel 6C on block by doing a TK and pressing the button during jump startup. Is this common knowlege? 6C (blocked) > 2149D seems to frame-trap well - haven't fully parsed the frame data yet but I couldn't 5A out of it. I didn't know it frame trapped at all! Nice find. I knew about the TK cancel but I didn't know it could be that effective. Edit: Yea, it's an extremely tight blockstring. I can't press 5A/DP, even from an IB. I can only see it granting you the benefit of a crossup and additonal pressure. Have fun at the event btw. I was personally indecisive as to whether I should ask you to find something out. I didn't know what to request exactly, and I strongly felt that what I would've asked for (combos) would not have worked. Edited November 14, 2011 by Kiba
Airk Posted November 14, 2011 Posted November 14, 2011 I think the best thing you can share with us is both general and specific impressions of the character, as shared by someone who A) has played EX and B) speaks english. So please DO write up your impressions, because right now, I'm seriously thinking that we're not seeing any exciting Tsubaki play from Japan because she's not any good anymore. Depressing, but that's really the impression I have so far.
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