BladeOfJustice7 Posted March 17, 2012 Posted March 17, 2012 its one of the hinted features of this new ac you can see screenshots of them on the article about the game Yea my bad, didn't add enough words, don't make them usable during netplay, rather not deal with major trolling. Don't make them tournament worthy. Is what I meant.
Hecatom Posted March 17, 2012 Posted March 17, 2012 Yea my bad, didn't add enough words, don't make them usable during netplay, rather not deal with major trolling. Don't make them tournament worthy. Is what I meant. then what is the point of adding them... seriously
alucard19 Posted March 17, 2012 Posted March 17, 2012 (edited) nah i say buff characters that really need help like Jonny and Bridget. @qwerty u can't be serious, You want zappa dog to be nerf, but we got characters like eddie with triple unblockables? Not to mention zappa is only C tier. Edited March 17, 2012 by alucard19
qwerty Posted April 18, 2012 Posted April 18, 2012 I'd much rather deal with Eddie's strike/throw mixup disguised as an unblockable than a projectile that's selectively active and can be used to attack the opponent during blockstun. Johnny doesn't need buffs, Auto-JI on ground Killer Joker and that's about it. His worst matchups aren't easily fixed, but he doesn't have that many worse than 6-4 anyways.
Dracula X Posted April 19, 2012 Posted April 19, 2012 just leave the game the way it is. if people have played it this long than it says something. but if not.. give me slash I-No
Keo-bas Posted April 20, 2012 Posted April 20, 2012 sounds like fun to speculate changes system changes Slashback revise (preferably longer active frame/reduce tension gain) FRC slightly easier (not for all but some are just intensive) EX characters playable (it'll be interesting to see how they develop) Character balance really none, its really good the way it is.
Hecatom Posted April 23, 2012 Posted April 23, 2012 (edited) I'd much rather deal with Eddie's strike/throw mixup disguised as an unblockable than a projectile that's selectively active and can be used to attack the opponent during blockstun. Johnny doesn't need buffs, Auto-JI on ground Killer Joker and that's about it. His worst matchups aren't easily fixed, but he doesn't have that many worse than 6-4 anyways. wasnt zappa against jhonny considered 7:3 (8:2 by some folks)? or we have moved on from that point? sounds like fun to speculate changes system changes Slashback revise (preferably longer active frame/reduce tension gain) FRC slightly easier (not for all but some are just intensive) EX characters playable (it'll be interesting to see how they develop) Character balance really none, its really good the way it is. just wanting to point that changing some frc window can potentially change the way that they work i know that it would be nice to have every frc on the 3 frames window, but for that to happen, many moves would need to change or the speed of the game should be decreased a little if they want to keep the strategical aproach of them as they are now Edited April 23, 2012 by Hecatom
qwerty Posted April 25, 2012 Posted April 25, 2012 wasnt zappa against jhonny considered 7:3 (8:2 by some folks)? or we have moved on from that point? ZA vs JO is still the worst matchup in the game, no question about it. The reason for it simply is that all of Zappa's summons, not just the dog, are incredibly difficult for Johnny to deal with. Unfortunately, it's just the way things have to be, as small changes to either character won't really do anything to change that. Thankfully, the only other matchups worse than 6-4 for JO are TE, MI and VE, all of which are still way more manageable than the ZA matchup.
r0b0t Posted April 25, 2012 Posted April 25, 2012 then what is the point of adding them... seriously I do not think they should add them now, since they were never in arcade version they might be lazy balancing them, I had a friend that played both characters and they are ridiculously good, they would need to be nerfed quite a bit to make them non game braking. Or if they are in, they should not be playable during ranked play. And there is no point in adding them. But I heard netplay will be delay 4 or some shit, not sure where the info is coming from, but to me that means the game wont be playable online.
Blade Posted April 25, 2012 Author Posted April 25, 2012 A bigger Slashback frame window for Online play might be nice. I do not think they should add them now, since they were never in arcade version they might be lazy balancing them, I had a friend that played both characters and they are ridiculously good, they would need to be nerfed quite a bit to make them non game braking. Or if they are in, they should not be playable during ranked play. And there is no point in adding them. But I heard netplay will be delay 4 or some shit, not sure where the info is coming from, but to me that means the game wont be playable online. Um...Arc System Works is SELDOM EVER LAZY. Don't confuse them with Capcom. Ever.
Xtra_Zero Posted April 25, 2012 Posted April 25, 2012 give me slash I-No If you get Slash I-No then I get Slash Sol. Also May is mandatory Slash mode. Actually how about they just port Slash lol.
Hecatom Posted April 25, 2012 Posted April 25, 2012 i would kill if they add some option to use the slash and reload chars on ac+ like they did on gg slash
excelence Posted April 26, 2012 Posted April 26, 2012 As a Dizzy player, I find that offensive. You know you want, Dizzy Slash j.h and 2d hit box range
Vulcan422 Posted April 26, 2012 Posted April 26, 2012 Slash Sol would be too godlike. If any character deserves to be revised to their Slash variant, it's Eddie.
Hecatom Posted April 26, 2012 Posted April 26, 2012 Slash Sol would be too godlike. If any character deserves to be revised to their Slash variant, it's Eddie. he is not that bad on ac
Blade Posted April 27, 2012 Author Posted April 27, 2012 Slash Sol would be too godlike. If any character deserves to be revised to their Slash variant, it's Eddie. I see no one mentions Slash Ky.
Amadeus46Art Posted April 27, 2012 Posted April 27, 2012 Serious post? Serious post: Defense and/or Guts nerf to Potemkin. He'd still keep his ability to be a huge threat by simply being -there-, but as he is now, against some characters the matchup is ridiculously skewed in Potemkin's favor due to the amount of risks one side has to take against him, for a very small reward, and for how many risks Potemkin has to take comparatively. I'm sure any Chipp or Bridget player knows exactly what I'm talking about. 40 seconds of the Chipp or Buri doing amazing, dancing around Potemkin and making great reads to deal about 70% total damage over a bunch of tiny combos. Then they either mess up once, or Potemkin guess right once, and they lose 40% of their life, get knocked down, and if they guess wrong on oki they lose. It's ridiculous. Higher damage characters like Jam or Slayer would still have problems against him, because he'd still keep all his tools and damage, he just wouldn't be able to tank blows as well and would have to be a bit more cautious against the rest of the cast. Also fuck unblockables.
M.Song Posted April 27, 2012 Posted April 27, 2012 oh man i would love potemkin nerfs how about changing the way people fall from slide head so instead of me not being able to place mats with roboky... i'd at least fall onto the mat so i can at least build some meter before impending doom
Hecatom Posted April 27, 2012 Posted April 27, 2012 people never likes a good grappler if anything they should buff the health of chipp instead of nerfing potemkin also give me the ability to teleport in air :D
Horokei Posted April 28, 2012 Posted April 28, 2012 Isn't Buri vs Pot the one of the worst matchups in the game? Not in Pot favor
sat0ri Posted April 28, 2012 Posted April 28, 2012 Yeah, Potemkin is easy mode against Bridget if Bridget is playing safe. And I think if there is rebalancing done, the game would not really take off. Example: ST HDR.
BladeOfJustice7 Posted April 28, 2012 Posted April 28, 2012 also give me the ability to teleport in air :D I don't play anji, but give him back his old 6hs, that is all.
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