Starlight777 Posted May 15, 2012 Posted May 15, 2012 (edited) Here's all I really want. Aesthetics:CT colors back. (ALL of them) -CT Announcer New Additions: Phantom, Kokonoe and Jubei as playable characters. -New Palettes Platinum: 5A + on block again - Swallow Moon back to the way it was in CS2 - A horizontal Mystic Momo (I agree with Moy on this one) Relius: Better mixup (I don't care how, just do it Arcsys.) Edited May 15, 2012 by Starlight777
E3vE3 WAZ HEA Posted May 15, 2012 Posted May 15, 2012 (edited) new color for the cast (bayonetta color for litchi would be nice) or maybe a create your own color pallet like KOF13 CT's(even though i wasnt around during that era) announcers voice playable kokonoe and phantom for a friend (you know who you are) Edited May 15, 2012 by E3vE3 WAZ HEA
Moy_X7 Posted May 15, 2012 Posted May 15, 2012 Two problems with VTC: 1) DPs can be RC'd if they hit a guardpoint. 2) The recovery is looooooong. It works for moves like inferno divider, but most moves don't give you 9 years to punish. By the time VTC is finished, so is whatever move the other guy threw out. There's VTC > hammer, but I can't say I've used that enough to know when and where it works. I think you might wanna give VTC > Hammer a try in training mode and see how that works out. Hey, better than just sitting there and eating a DP either way lol.
floatwater Posted May 15, 2012 Posted May 15, 2012 i would like this "new" character we never seen before in our lives of BB be a dam charge character, plus Jubei, and for gods sake put Bloodedge in the game he may be dead n all that (technically) but i liked that style Ragna better and since he can't drain health buff it to 11k or 10.5 switch him around from regular Ragna EXPECT. .keep the 5B. everything else improvise, just keep the "every character is diverse and different" feel. As for buffs and nerfs, give ragna some more mix-up options. he gets too predictabo, at least to me like whiffs don't cut out either. Gimme dat KOF style palette editor, male character announcers (almost every girl in the cast has been done but no dudes other than jin and carl.)
Legacy Edge Posted May 15, 2012 Posted May 15, 2012 Give lambda/nu/randomletter back her non-battle/gundam appearance during the charachter introduction.
Dont_Explain Posted May 15, 2012 Posted May 15, 2012 If you want GG mechanics in BB, just go play GG. This x N My wishlist - More training mode options (specifically resetting meter after a combo, choosing where you start after you reset positions, and make the dummy crouch immediately after teching. Not sure if it's just me or I'm crazy, but sometimes I think I hit them a bit too soon and they are standing after teching.) - After reading what Shtkn said about Gold Bursts, I agree that the combo after shouldn't kill. Never really thought about it until now. - An announcer voice for every character. - Every character gets at least one new move.
prokiller88 Posted May 15, 2012 Posted May 15, 2012 My wishlist Jubei playable, kokonoe playable, celica playable. Wallbounces in mid screen back, bb was one of the only games that allowed most characters to get about 1/3 of anyones health bar in midscreen. But they removed that in cs2 because something... that I don't remember but it sounded bullshit. Also midscreen oki -> corner oki, it makes the game more fun. So, wallbounces mid screen and keep the weird corner bounces at the corner too because it looks awesome. Ragna: 5B - hitbox until the leg 6a - back to cs1, the nerf was.... ehh well bad 5c - keep the hitbox, but revert it back to cs1 status 6d - untechable time on hit be 40 frames, so that you don't have to rc to combo on hit gh- old gh be- cs1 with 10% repeat proration Jin: 6c - reverted back to cs2 5c - reverted back to cs1 hitbox 2c - 100% p1... 2d - start up faster, but keep same frame advantage 5d - completely new. 19 start up, 8 active , 19 recovery, same damage, freeze count of 40, p1 85 , p2 80. special cancelable to anything. 214b and 214c, on counter hit, gives a ground bounce, p1 of both moves changed to 85. Makoto. Lighting arrow - ground bounce on normal hit Shooting star - wallbounce on normal hit and finally, many moves that give a crazy amount of blowback on hit now cause less push back.
toanenadiz Posted May 15, 2012 Posted May 15, 2012 The thing is, some moves /need/ to be plus no matter what. Dead Spike is hard to IB, sure, but 32 frames of startup to be neutral on block when someone does IB it? That's just dumb. The point of a move like Dead Spike is that you can guess the reset and get out, not IB and be able to mash buttons because they probably need to dash in. It is 28 frames but that is splitting hairs really. The idea with dead spike is that you try to make them block it during the later parts of it's active frames so it is even more plus on block right? I don't know because I don't play Ragna but it seems stupid to use it as point blank range like Lambda's 214D. I guess I just don't agree with the idea that some moves have to be plus on block (outside of things like Litchi's oki supers and GF) and you just have to work around people IBing your pressure rather than make it weaker. But I am biased since my character needs IB to not be completely free when dealing with pressure (Lambda would have a really hard time dealing with Litchi's 6D if it was +1 on IB). Give lambda/nu/randomletter back her non-battle/gundam appearance during the charachter introduction. This! And her special intro vs Ragna again.
Rhiya Posted May 15, 2012 Posted May 15, 2012 (edited) It is 28 frames but that is splitting hairs really. The idea with dead spike is that you try to make them block it during the later parts of it's active frames so it is even more plus on block right? I don't know because I don't play Ragna but it seems stupid to use it as point blank range like Lambda's 214D. You'd need to be pretty far out to make it hit late in the move: http://www.dustloop.com/guides/bbcse/hitbox/ragna/214D.html Even then, the amount of time it'd take to dash back in would probably negate a lot of the frame advantage. Hitting with it late in the move is for meaty deadspike. I guess I just don't agree with the idea that some moves have to be plus on block (outside of things like Litchi's oki supers and GF) and you just have to work around people IBing your pressure rather than make it weaker. But I am biased since my character needs IB to not be completely free when dealing with pressure (Lambda would have a really hard time dealing with Litchi's 6D if it was +1 on IB). Plus frame moves are the foundation of resetting pressure. The point of a plus-frame move is that you can end your string there and reset your pressure relatively safely, since the plus-frames force a certain amount of respect. That's why dead spike is such a good move; it lets Ragna continue pressure if his string is blocked. There is a certain amount of risk, yes, since it has slow startup -- but the risk is paid off when Ragna gets back in your face. Jin 6D is the same way. Plus frames also let you escape safely if your pressure is blocked. For example, if Haz's string doesn't work, he can do Venom Sword, and use the +1 to safely escape back to neutral, where he does damn well for himself. EDIT: And that doesn't even count the importantance of plus-frames created by revolver action, though it's essentially a different subject Edited May 15, 2012 by Dusk Thanatos
xntrikcat Posted May 15, 2012 Posted May 15, 2012 General: - Invul/Hitstun/Blockstun indicator (via color or flash.. something, I think SG has this) in training mode. Reading frame data is cool, but to be able to discern/ learn visually would improve the player base. - Either an option in training mode where CPU moves around in different ways without attacking, or a challenge mode where you break falling barrels (for example) to assist learning hitboxes. - DPs/ Invul moves nerfed in either damage or oki options after hit. - Less time to break green airthrows. - I want Jubei and Kokonoe, but I'm sick of goddamn animals in this game. So I'm torn here. Time to tear some tails out, DBZ style. - zzzzz i just want tsubaki to be really good and lose a lot of clothing DO WANT Specific: Mu - Lose the murakumo legs somehow. - Give her hipster glasses (please!) - Damage nerfed overall. - 5c loses retarded hurtbox - 2c functionality somewhere between CS2 and EX - A slightly better jump in option than j.b Noel - Midscreen drive damage nerfed more. - A new haida loop reconsidered as a valid combo route that offers different oki options. (maybe less damage than BT enders) Tager - Start rounds with a full voltic charge meter - Damage or meter gain reduced somewhat.
toanenadiz Posted May 15, 2012 Posted May 15, 2012 (edited) Plus frame moves are the foundation of resetting pressure. The point of a plus-frame move is that you can end your string there and reset your pressure relatively safely, since the plus-frames force a certain amount of respect. That's why dead spike is such a good move; it lets Ragna continue pressure if his string is blocked. There is a certain amount of risk, yes, since it has slow startup -- but the risk is paid off when Ragna gets back in your face. Jin 6D is the same way. Plus frames also let you escape safely if your pressure is blocked. For example, if Haz's string doesn't work, he can do Venom Sword, and use the +1 to safely escape back to neutral, where he does damn well for himself. Didn't know that about Dead Spike. And I would be fine with slower moves have plus frames but there are some moves like Venom Sword, Litchi's 6D and Ragna's 2C, where it is hard to avoid them once the opponents start their pressure because they are fast and easy to cancel or gatling into that I don't like the idea of not being able to prevent it from being plus on block. I guess it is just a difference of opinions. Edit: I kind of feel bad that I don't really think Lambda needs any gameplay changes. It makes me feel like I don't care about her enough or something. Edited May 15, 2012 by toanenadiz
Rhiya Posted May 15, 2012 Posted May 15, 2012 +1 is a lot more mashable than you think, especially if the opponent has to dash in after resetting. +1 is really good point blank, but not so hot at a distance. Whiff canceling 5C for C-Akiha in MB leaves me at +1 to reset pressure, for example, but the subsequent dash-in or IAD are both really mashable. Ragna 2C isn't that different. What makes Ragna 2C (and whiff cancelling that 5C in MB) scary compared to Dead Spike is that you can gatling after it, so you're better conditioned to not expect pressure resets. What makes Dead Spike scary compared to those is that you /don't/ hit buttons after Dead Spike unless you like getting CH'd.
Michi Posted May 15, 2012 Posted May 15, 2012 I would kill to see Hazama wearing a different outfit for once. Then again, since they're doing sprites for this I highly doubt that would ever happen. Terumi palette plz. Oh, oh. They should like have a record replay thing for offline version. Especially for people like me who can't really record matches except with a phone camera. u_u
D4rkWolF11 Posted May 15, 2012 Posted May 15, 2012 This x N My wishlist - After reading what Shtkn said about Gold Bursts, I agree that the combo after shouldn't kill. Never really thought about it until now. Can you say why you agree? seems like a bad plan to me >.>
Koopa_Klawz Posted May 15, 2012 Posted May 15, 2012 eh whatever, Character Specific: Tager: - give him a full screen magnetism move (no not Spark Bolt) System Mechanics: - Make Gold Bursts like P4U Gold Bursts and don't make them so high on block - For Negative Penalty, replace increased damage with health drain (that way characters Valkenhayn and Tao can't do brain dead run-a-ways from Tager) - Get rid of tech rolls Features: - Auto Pass online - CT colors return More to come...
Airk Posted May 15, 2012 Posted May 15, 2012 And I would be fine with slower moves have plus frames but there are some moves like Venom Sword, Litchi's 6D and Ragna's 2C, where it is hard to avoid them once the opponents start their pressure because they are fast and easy to cancel or gatling into that I don't like the idea of not being able to prevent it from being plus on block. I guess it is just a difference of opinions. I'm with you. It's not as if instant blocking is super easy since you can delay your special cancel to keep people from autopiloting. Edit: I kind of feel bad that I don't really think Lambda needs any gameplay changes. It makes me feel like I don't care about her enough or something. no, it just means that unlike all the crazy people asking for Ragna mixup buffs in this thread, you understand that your character is balanced.
Circuitous Posted May 15, 2012 Posted May 15, 2012 (edited) You guys can stop asking for characters now. Also, with regard to Dusk Thanatos saying "some moves NEED to be plus on block" - give a thought to the little guy, eh? For some characters, IB is the only way out of a situation like that. If you keep those moves plus even on IB, defense gets fucked. If you want to nerf IB, rather than increasing the blockstun even more, why not reduce its activation window? Make it riskier instead of just useless. Edited May 15, 2012 by Circuitous
Dont_Explain Posted May 15, 2012 Posted May 15, 2012 Can you say why you agree? seems like a bad plan to me >.> i only have one system change to highly recommend: gold burst combo starter should not be able to kill. a dp that's +5 on block is too strong as a round finisher imo. With being +5 on block, there's no reason to not do it unless it's really obvious (You're laying on the ground with really low HP). The P1 is 65 on the wiki but it says that was for CS2, so idk what it is for EX if it did change. Ragna's ID has a P1 of 70 and a RC combo in the corner can get you a little over 3k. People already hate that he can do that. A Gold Burst would do a little less than that, but for the most part the combo is still strong and has less risk. Add a Distortion to the end combo and you could get around 4K. Made up situation: You were losing and on low health. You finally knocked the person down, but they GB and had plenty of heat leftover from the combos earlier in the match. Combos you and ends with a distortion doing 3-4k. I really doubt on your first knockdown you're going to be looking to bait Gold Bursts. They can keep it +5 on block since some characters don't have DPs, but it just shouldn't kill.
cookiehours Posted May 15, 2012 Posted May 15, 2012 ...They should bring back Nu is some shape or form but don't make her OP like she was in CT. Give her some new attacks, new distortion...something like that. And new color palettes/color editor please.
Circuitous Posted May 15, 2012 Posted May 15, 2012 Are Nu and Lambda really not similar enough? You already got a Murakumo with new attacks - hell, you play her.
cookiehours Posted May 15, 2012 Posted May 15, 2012 Are Nu and Lambda really not similar enough? You already got a Murakumo with new attacks - hell, you play her. Meh, I miss Nu. -shrug-
Urichinan Posted May 16, 2012 Posted May 16, 2012 Are Nu and Lambda really not similar enough? You already got a Murakumo with new attacks - hell, you play her. Nu as a character is what people miss, the evilness and the hatred towards life, the insane affection she had towards Ragna. Personally, I miss her too, every time I see her face in the Unlimited Lambda character select art, I just wish it was her instead of Lambda. So rather then give her another Murakumo design like Lambda/Mu, I'd much rather her fight pre-transformation with the huge sword.
cookiehours Posted May 16, 2012 Posted May 16, 2012 Nu as a character is what people miss, the evilness and the hatred towards life, the insane affection she had towards Ragna. Personally, I miss her too, every time I see her face in the Unlimited Lambda character select art, I just wish it was her instead of Lambda. So rather then give her another Murakumo design like Lambda/Mu, I'd much rather her fight pre-transformation with the huge sword. Thank you Uri. I loved the hatred she had in CT. She struck fear in the hearts of people in ranked and player matches. Well, except for my Nu because she was full of derps.
Circuitous Posted May 16, 2012 Posted May 16, 2012 Oh right I forgot people give a shit about BB characters as characters.
floatwater Posted May 16, 2012 Posted May 16, 2012 Oh right I forgot people give a shit about BB characters as characters. THIS X N
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