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Posted

While the hype from the trailer is still high, here's some gameplay info gathered by kind people on Twitter:

Gold Experience Requiem stays on a long time.

[The World] stops time for quite long, 5 seconds ? The road roller takes like 1/4th of the life? But the gauge takes some time to fill in, so it's difficult to do it more than once per round.

Polnaref's GHA requires the first hit to hit in order to have the full animation, while DIO's doesn't.

The damage is HUGE. Easy combo do 1/3 of life damage, combo ending with a super do easily more than 50%.

Okuyasu doesn't seem to have a lot of reach, quite difficult (especially against Jolyne who has a lot and is very fast). But once he's close, he can be very tough, as he has an unblockable.

The announcer is the VA of Lisalisa in the anime, which could mean she's in the game or could mean she's not in the game, your call. Apparently, there's several different announcers.

Giorno's GER is ridiculously strong. Nobody expected the game to have good balance or anything, but that's some seriously retarded one-hit kill there, as everything combos easily from the slightest mudamuda to the super, rinse and repeat. Oh, well.

On top of the stone mark icon to indicate the stage is night time, the stages also have a DANGER mark to say there's a stage gimmick. Which could either mean the gimmicks can be put on/off, or that some stage don't have gimmicks. Moriôchô, Dio's manor or the eyes in the wall don't appear to have gimmicks.

Jumps are still quite floaty.

The Stylish Move (Just defense that allows you to side-step, look extremely strong) seem to eat 25% of your guard gauge. That fantastic news if true, as it seemed totally broken in the first gameplay video (and I heard Naruto had a similar system, and since it was free you had basically no reason to not just do that all the time).

Also, the timing is somewhat strict, and some ora-ora type move have a wide hitbox which will swallow you back into it if you side-step too early.

The puttsun cancel is as useful as we could imagine, either allowing to continue a combo or interrupting a move that was blocked so that it doesn't get punished.

Interestingly, the ukemi also seems to be an important system to use, as the provocation when the enemy is down gives a huge advantage (and if you ukemi, the enemy cannot do it). AND if you do your ukemi correctly and the opponent did the provocation anyway, some characters have the possibility to run and hit the opponent before the provocation is over.

Throws have a similar feeling as in any regular fighting game (which means "it's not like in Naruto"). Some characters with OTG can continue after a throw (like DIO with his road sign move).

Sounds like I'm going to taunt Giorno all day, every day.

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Posted

I somewhat expected everyone's great heat attacks to be super good given the potential stuff you can do with cancels for one bar.

Also, I swear they'd already said that the stylish move cost guard bar

Posted

What's a GER? Also the game looks fabulous so far, the only thing that makes me cringe a bit are the floaty jumps. Personally, I'd like to see them make it like SF4 jumps.

Posted

Gold Experience Requiem-The most broken ability in Jump,the Goku vs. Superman argument is irrelevant compared to the power of Requiem,you do not fight Requiem,ever,I was hoping it would be a counter super like Hakumen's Astral,but I guess they keep true to the series yet again

Posted

http://yaraon.blog109.fc2.com/blog-entry-14790.html

Accoridng to Aya Hirano interview with Tetsuya Kakihara in his radio show, Yuichi Nakamura (http://www.youtube.com/watch?v=Tjqb2N5dJQI) will be voicng Anasui. So... looks like we have another character confirmed (unless he will appear in commercial, like D'Arby, voiced by Junichi "I am the bone of my sword" Suwabe)

I certainly don't have anything against Annasui as a playable character, though I'd rather get more villains, since we already have more than enough good guys in the game. Still, having more characters from my favorite JoJo part never hurts.

Posted

I feel this games roster is going to be massive,because this game is like $85 bucks,meaning this game will have a lot of content,and probably never get a sequel and just DLC if anything

Posted (edited)

And another VA leak: Naoya Uchida (Uchiha Madara from Naruto) is going to voice... Cioccolata!

http://i.imgur.com/xevq2yI.jpg

Jojo's Bizarre... Game recording has ended! Tired from Cioccolata's high tension.

The same "Possible NPC" disclaimer still applies, but he might be a very cool character if he's going to tag-team with Secco, like Hol Horse does.

Edited by SoWL
Posted

Oh shit... Cioccolata and Secco... that might be a fun team. Part 5 getting some love.

Posted

Caeeeesaaaaaaaaaaar! Not really surprising, but good news regardless. ACDC though, that's one I wasn't expecting. Well, I guess that means the cast will be pretty big?

Posted

I was expecting Cars to be announced first to be honest...Wasn't expecting ACDC to be in, heh.

In before Santana is added for no reason.

Posted

Yeah, good to see Caesar, but ACDC kinda hurts the chances of Lisa Lisa and Stroheim being playable. But hey, with Cars, they're going to have almost as many representatives as part 3, woo!

Posted

Cars was never going to be announced first if ACDC was in, considering they have to wait for the anime to end before revealing him, or spoil everyone who hasn't read part 2

Posted

I feel they going to put in a lot of characters and not make them terribly complex gamewise,so we can get alot of characters,The game seems linear in that way,like every character has their ripple and or gimmick/stand,and they even put in part 8 Josuke,so this right here is hope for everyone to be in it

Posted

hmm I wonder how straits would play?would his GHA make him put the mask on and be able to spam Stingy Eyes?So much to ponder till release

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