Kurushii Posted July 11, 2013 Posted July 11, 2013 Alright ladies. I updated my scans of the BBCP mook with the Rachel Guide pages. Bug your mods to release info from it. If you are a translator and need a link to help translate send me a skype/tweet/pm message.
Dreize Posted July 11, 2013 Posted July 11, 2013 (edited) try stuff like, 5b> 3DC>236B. it won't work. Additionally, why are you doing D before C? Character specific indeed. (Listed in the combo thread) Currently in training mode, the wind timing is fairly lenient. It seems as long as you connect 3C (3 hits) it will work regardless. I remember a little while back I was attempting to get a few Rachel combos down (since she is in my top 3 favorite BlazBlue characters alongside Valkenhayn who is my favorite and Litchi being my second favorite). I was practicing this midscreen combo on Bang: 6A CH > Dash > 5B > j.C > 2D > Jump Cancel > j.2C > 236B > j.C > dj.C > j.214C > BBL > 214A > 236A > Dash > 3C(1) > 214C > (Frog) > 236A > 3C(1) > 214C > 3C(1) > 214B I finally got it down to a serviceable level and was quite pleased with myself as I enjoyed the way the combo looked. So, I went to try it out on Hazama (since I play someone who mains Hazama relatively regularly) and voila! Nope. Falls too quickly from BBL. I was also a tad frustrated with one of her corner BnBs: 5B > 5CDC > 214A > 3C(1) > 236A > (Frog) > Dash > 4B/6B > 5CC > Dash > 3C(1) > 214C > 3C(1) > 214A As the 214C would always blue beat. After doing a bit more research, I found out that when you're too close to them when you start the combo it blue beats (thus you should always add a 6B after the initial 5B if you can). Silly mistake on my part. Lastly, I found that the BBL > sj.8 > j.2C FC link was easier to perform on Ragna (as I couldn't do it on any other cast member for whatever reason, though to be fair I didn't try it out on too many different characters). All in all, I really like Rachel as a character in BlazBlue. I enjoy the amount of depth that she seemingly provides but with that being said the character-specificness is at times a bit overwhelming. But, it's the way she is. I knew that going in, and I accept that. Her neutral game is also pretty damn interesting as well. Fun stuff. Edited July 11, 2013 by Dreize
kodimt Posted July 11, 2013 Posted July 11, 2013 I don't know if it's CP, the new combo route, or NO, but it seems like a lot of the specific stuff is normalized. 5CC will probably still whiff on Valk though, ffffff.
kirbster Posted July 11, 2013 Posted July 11, 2013 I don't know if it's CP, the new combo route, or NO, but it seems like a lot of the specific stuff is normalized. 5CC will probably still whiff on Valk though, ffffff. They actually fixed all the annoying stuff... And 5cc now is so easy to connect it's ridiculous lol, you can literally do point blank 5a 5b 5cc and it all hits I'm pretty sure
TD Posted July 11, 2013 Posted July 11, 2013 5cc now does indeed hit valk still nothing on a lotus though...
Errol Posted July 11, 2013 Posted July 11, 2013 Additionally, why are you doing D before C? I'm not really, I don't know the notation for this Rachel stuff. And I have no idea as of yet how you are supposed to properly hitconfirm all this shit, which will come with playing more than 4 matches I guess. The gist of what I am getting though, and see now, is that pressing wind a couple frames apart won't really make a difference anywhere. that said some number of frames does make a difference..and have to keep in mind not screwing up wind directions.. IOH will probably give me fits for a while by screwing up wind directions. Weird fucking character and I thought someone said 6a didn't launch anymore but it clearly seems like it does? but you need wind to followup, like 3c I guess.
kirbster Posted July 12, 2013 Posted July 12, 2013 Just get used to pressing it together IMO. You'll need to press wind simultaneously with A and B too for instant overhead and j.3bd > j.c standing confirm anyway.
Errol Posted July 12, 2013 Posted July 12, 2013 Just get used to pressing it together IMO. You'll need to press wind simultaneously with A and B too for instant overhead and j.3bd > j.c standing confirm anyway. TY. at the same time kinda seemed like the best to me anyway.
Tari Posted July 12, 2013 Posted July 12, 2013 Just get used to pressing it together IMO. You'll need to press wind simultaneously with A and B too for instant overhead and j.3bd > j.c standing confirm anyway. I don't think I actually press tgose buttons at exactly the same time, but it's close enough to not really matter, lol. As for characters falling too fast from BBL, that sounds more like an issue with the number of hits from BBL than a falling speed problem. I'd check, but I'm halfway to Vegas atm and all I have is my phone.
Dreize Posted July 12, 2013 Posted July 12, 2013 I'm not really, I don't know the notation for this Rachel stuff. And I have no idea as of yet how you are supposed to properly hitconfirm all this shit, which will come with playing more than 4 matches I guess. Weird fucking character Oh, I see. Well, you and me both. Her neutral game is extremely awkward for me right now, which is of no surprise. I also find that I'm very chincy with my wind usage and I seem to be treating it like a wolf gauge. I need to watch Extend Rachel play involving that N-O fellow that everyone seems to rave about. As for characters falling too fast from BBL, that sounds more like an issue with the number of hits from BBL than a falling speed problem. I'd check, but I'm halfway to Vegas atm and all I have is my phone. Yeah, pretty much this. Bang gets hit much more than Hazama does by BBL and because of that he stays in the air for a longer period of time, thus I have time to set-up 214A and 236A on the ground. Whereas, Hazama only gets hit a few times and falls down almost immediately. and I thought someone said 6a didn't launch anymore but it clearly seems like it does? but you need wind to followup, like 3c I guess. If I'm not mistaken, you can combo off of 6A without a CH or wind. I've been doing these two: 6A > 5B > sj.B > j.A > j.B > j.C > Jump Cancel > j.2C > j.214B 6A > 5B > sj.B > j.A > j.B > j.C > dj.B > j.C > j.236A
Errol Posted July 12, 2013 Posted July 12, 2013 i meant in CP on that. think I just saw NO do like, 6a wind up 5b. maybe I wasn't looking closely enough
Stoneroth Posted July 12, 2013 Posted July 12, 2013 i meant in CP on that. think I just saw NO do like, 6a wind up 5b. maybe I wasn't looking closely enough I'm certain I've seen 6A launch but I'm not sure how it works. I don't think winding upwards would change anything though. But yeah, 6A by itself doesn't launch in CP.
samthegreat Posted July 12, 2013 Posted July 12, 2013 (edited) It launches if you 5D during 6A, for whatever reason. Also yeah her neutral is pretty hard and varies greatly depending on the match-up. Combos are pretty specific in CS too. Be prepared for a little challenge. Sooo worth it though. Edited July 12, 2013 by samthegreat
Errol Posted July 12, 2013 Posted July 12, 2013 Starting to get a handle of the combos some now. Though maybe someone can tell me something about the BBL extender. When I was doing the one where you're in the air and do j.214C>BBL, I seemed to have the best luck doing BBL with the reverse input (on the other side of them by the time I can input BBL). What way do other people do this? Then when I get on the ground it seems like I can take either side, but probably helps to hold one dir or the other for a bit to get the direction really fixed before I try to put george out. The standing confirm with wind is something like > 5b> j.3dbc> 5b> whatever (3c, 5cdc, 5cd3c,6cd)? Been trying to fool around with stuff like 5b> j.C> j.C> 2d> 5b because it feels CPish.. although I guess not so good in EX, no choice for ender except pumpkin oki unless you BBL I guess.
samthegreat Posted July 12, 2013 Posted July 12, 2013 (edited) You're not supposed to end up on the other side. What's the combo you're doing? Also j.[C] > j.C > 2D is kinda useless in EX. Edit: N-O just won his 4th a-cho ranbat in a row Edited July 12, 2013 by samthegreat
KoopaDoopa Posted July 12, 2013 Posted July 12, 2013 xx>3c>236b>5a5b>j.B>j.C>jc>j.B>j.C>214C>BBL. Do j.B>j.C>jc>j.C instead of the second j.B and you should end up not switching. Also @standing confirm: it depends on the matchup as well... End with 3C in matchups where keeping them close is beneficial (ie. Lambda). 5CDC ender should only be used if needed to get in range for 236B in the corner. Otherwise just 5CC (you'll be close enough anyway), it saves the wind.
kodimt Posted July 12, 2013 Posted July 12, 2013 (edited) You can still do jB jCx2 and not side switch. The only way Im seeing it switch sides is if you do the inputs too slow. Mash those buttons harder son. Also when you land to do BBL, and you do the input and press forward, that makes you switch sides. Buffer the input before you land. Edited July 12, 2013 by kodimt
Celerity Posted July 12, 2013 Posted July 12, 2013 Starting to get a handle of the combos some now. Though maybe someone can tell me something about the BBL extender. When I was doing the one where you're in the air and do j.214C>BBL, I seemed to have the best luck doing BBL with the reverse input (on the other side of them by the time I can input BBL). What way do other people do this? Then when I get on the ground it seems like I can take either side, but probably helps to hold one dir or the other for a bit to get the direction really fixed before I try to put george out. Not sure about this, I don't end up on the other side of them after j.C > jc > j.C > j.214C. If you want to switch sides, you can do so after the BBL. The standing confirm with wind is something like > 5b> j.3dbc> 5b> whatever (3c, 5cdc, 5cd3c,6cd)? That combo is mostly used for corner carry, 5B > j.3DB > j.2C is a little better for proration than 5B > j.3DB > j.C. If they're close enough to the corner, you can do something like 2A > 5B > j.3DB > j.2C > 5B > j.3DB > j.C > 5B > 5CC > 236B > (dash) > 5CC > (dash) > 3C(1) > 214C > 3C(1) > 214B. If you have wind to spare, I'd say the standard confirm is (stuff) > 5B > 5CD > 3C > 8D > j.C > j.2D > jc > j.2C > 236B > j.C > jc > j.C > 214C > 214B. I don't think using additional wind gives you enough to be worth it.
KoopaDoopa Posted July 12, 2013 Posted July 12, 2013 You can still do jB jCx2 and not side switch. The only way Im seeing it switch sides is if you do the inputs too slow. Mash those buttons harder son. Hm, the only one I can do j.B j.C x2 without sideswitching on reliably in the 3C>236B combo is Tager (Just tested it on all the possible characters) If I tried to input BBL on all the others it would 1. end up as air BBL and bluebeat because I didn't fall fast enough or 2. I'd have to input BBL in reverse. But it might just be my bad execution, idk
kodimt Posted July 12, 2013 Posted July 12, 2013 I tested it, and it does work, but it's basically a pain and you might as well just omit the jB and never worry about it. To be honest, I don't even do that combo because I never fight characters it works on wwwwwww
Errol Posted July 12, 2013 Posted July 12, 2013 I was thinking of it as a plus, offering you the option to sideswitch, but then I guess I can you sideswitch either way, you just don't have to deal with the input oddness if you skip the j.B. But at any rate, nice to have people around to ask stuff, cause I wasn't sure and I don't remember seeing any note of these intricacies in the combo thread... I guess standing confirm 5b > j3dbc instead of 5b> 6DC is good in EX because of proration, but in CP 6c has strong proration so maybe this won't be used anymore? 5b> IOH being a different story.. kind of an autopilot combo :P Is there any use for 3[c]>wind as a launcher? If I remember right you can use 7d to get all your 3[c] hits in and manage to follow with 5b with the same wind..
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