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Posted (edited)
l believe ive seen that rachel is unaffected by wind when using lotus, both ground and air, so she'll just fall slowly regardless of wind or not.

if you're talking about horizontal lotus: corner carry, damage, zoning, it's all there. a lotus (the other child we secretly dont like but will never say) has... nerfed to hell j2c lv3 combos that do the similar damage as a strong starter bnb. aka not worth it.

it does allow for 3 pole bbl's in the corner, and it has a cool midscreen frog combo but its generally outclassed.

B lotus (22b) affects horizontal wind, increasing the effect. This makes your tools (lobelia's, frog, pumpkin) travel faster/farther when paired with wind. Great for zoning. It also tracks the opponent with 5d, pushing you wherever they are.

A lotus (22a) affects vertical wind. might be helpful for increasing damange/doing flashy combos or stacking lobelias in the corner.

I've really enjoyed using b lotus so far, love the 5d wind tracking. Makes for some surprise ambushes! I've barely used/experimented with a lotus, but it doesn't really seem worth it...

Edited by TyGuy22786
Posted (edited)

@TD Yeah your second point is what I was getting at. I guess freeform isn't the right word. It's more like the faster pace of CP makes it more obvious what you should and shouldn't be doing in the match-up compared to previous games. I guess zoning is more "demanding" than before? Not sure how to phrase this lol but yeah I think you get it.

I'm going to be making a room this evening around 6 PM CST. Help me play Rachel better and vice versa.

EDIT: Once enough people get going with BBCP we can start on the match-up threads :roboky:

Edited by glirandly
Posted

It does, you have to do the 6A after 5D to make them pop upward.

Example from one of the Challenge mode combos:

2B > 5B > 5D > 6A > ...

If you do the 6A too fast they will not launch.

Posted
It does, you have to do the 6A after 5D to make them pop upward.

Example from one of the Challenge mode combos:

2B > 5B > 5D > 6A > ...

If you do the 6A too fast they will not launch.

got it, thanks.

Posted

New Rachel is tougher than I expected. I spent a lot of time in training mode yesterday grinding out my old muscle memory and trying to get the new combos down.

I have so much trouble doing the dash 3C in the combos with stuff like (air hit) 5B > 6A > 236A > Dash > 3C > 214C > ...

I either dash too early and don't move or get 2C since I am trying to input 214C too fast.

Her new corner combos are pretty simple for the most part though and I really like some of the combo extensions you can do with extra wind. I just wish they wouldn't have nerfed lvl 2/3 j2C combos so much.

Posted (edited)

I have so much trouble doing the dash 3C in the combos with stuff like (air hit) 5B > 6A > 236A > Dash > 3C > 214C > ...

I either dash too early and don't move or get 2C since I am trying to input 214C too fast.

Agreed, I'm also struggling with this. It's hard to time the dash 3c after the lobelia, and half the time I get cat chair. Very frustrating...

Edited by TyGuy22786
Posted

Reading those problems... it sounds like you are not hitting 5B > 6A deep enough (dash in really deep then do 5B > 6A). The height at which you hit 5B matters since it sets up the eventual A cannon which should hit as late as possible while still juggling the opponent. The timing gets easier once you find the sweet spot.

Posted

I feel like I'm hitting the right height, its getting the damn dash 3c to come out properly after lobelia. Ugh! I'm sure it will click eventually, like good old j2c combos...

Posted

If all else fails just look at the tech meter (the green bar that pops up in training mode) to learn the combo. It helped me adjust timings / heights just by considering how much hitstun was left at certain points in a combo.

Posted

I was wondering what that was for, makes sense. Thanks! I think I'm trying to dash too soon after lobelia recovery... sometimes can get it 5 times in a row, sometimes I can't do it for a while (as in now ha ha). What are people doing for corner combos? Anyone have advice on how to hit the 5b jc 236a loop?

Posted (edited)

In videos I usually see the j.236A loop start off of 5CC wallstick. I'm still at work so I can't state any specifics yet as I've yet to practice the loop myself.

My current notes for a particular corner setup has:

5B > 5CC >

6A > 5A >

6A > 236A >

6A > 4B >

3C > frog

(do some mix-up here... if frog hits then go with)

5CC > dash 5B >

6A > A Lobelia >

5B > 6A > 4B >

dash 6A > Baden-Baden Lily

Edited by glirandly
Posted

Don't forget you can start combos and do 5B/6B > 3D > j.B > j.C > 5BD etc and drag people 3/4 of the screen to throw them in the corner. The good news about the new combos filled with dashes is you spend a ton of time on the ground so you can get ridiculous corner carry and build back wind towards the end. If you do the full ender from 5B you get like 1.5 wind back, the other ender I use is a little more. This is by far my favorite thing about the new combo paths.

At this point I have most of the combos down (corner loops are pretty easy) but my neutral is ass since I'm new to BB and characters like this ;w;

Posted (edited)

How do you do the corner lobelia loops? Also, the dash cancel 3c is killing me mid screen lol

Edited by sparkaura
Posted

Hm... after today, Rachel really is much harder than I thought she'd be compared to older iterations. Match videos made me think her combos are simple, but I stand corrected. The more I played, the more I agree with glirandly's earlier post.

Posted

Hey there. I'm new to BlazBlue, but not to fighting games. I have been searching around this evening after deciding to give Rachel a shot and found one good (but difficult) bnb on youtube. I looked in the combo thread here, but it seems that the combos written were from a different version of arcade (?) because it seems most of the combos are now using he 5BD and not 6CD or whatever it was. At any rate, I am just looking for combo notation or video that has some fundamental stuff I should learn. Also any intricacies of Rachel that may not be obvious even to an experienced fighting game player would be awesome to hear. I know this isn't the question thread, but I figured since some of you are talking about her combos, if you see this, you could help me out :D

also here's the combo I mentioned http://www.youtube.com/watch?v=nKiGJ6Dt6HY

Posted

Quickly made-up some corner lobelia loop combo..

In corner:

5B > 5CDC >

[5B > j.C > j.236A > 2D] x 2

5B > 6A > 236A > dash 6A > BBL

Posted

Another quick bootleg lobelia corner loop. A little trickier than j.236A 2D one.

5B > 5CDC > 2B [5B > 6A > 236B > 2D]x2

5B > 6A > 236A > Dash 5B > 6A > BBL > George > 3C 236B

4532 DMG 50 Heat

2D timing is done slightly before the first 236B hits, and for the second 236B, you would time 2D right when it hits so the opponent would be low enough to hit with 5B > 5A > 236A

Opponent techs into George.

Posted

I am loving Rachel's new combo paths, they're so flashy!

Does anybody know why 5D > 6A launches but 6D > 6A does not? It's kind of annoying.

Posted

^ I noticed the dummy tilting their head further before they get launched, I could be seeing things

Posted

5BD 6A dash 5B 6A 236A

5BD 6A 4B dash 5B 6A 236A

Is there a reason to pick one over the other? Maybe if you used 4B previously or something, but I'm just wondering.

Posted

Anyone know what's the best punish for a roll/no tech with a 2A starter for midscreen and corner?

Posted

been practicing all day and can answer these.

@corner lobelia loop: input 2d immediately after j236a, land and 5b. there seems to be landing recovery on j236a, keep that in mind. alternative is 3d instead of 2d. slight delay between j236a and 3d.

@5d; it appears to have several new properties to separate it finally from 6d. its more of a 'trigger', giving 6a launch properties, homing wind during b lotus. perhaps other stuff.

@combo routes not entirely sure, but the second combo may be more character specific. thats about all, dmg/wind/corner carry should be similar. ill check

@2a punish: 2a 5b jc2d dash 5b 6a 236a dash 3c (214c dash 5cc)

loving this char. got alot down l think, just need to get used to the game.

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