YukiBlue Posted December 15, 2012 Posted December 15, 2012 Only just saw Zeth's post. That more or less sums up the entire thing. And Yeah, now that Dora is on the scene. We prepared.
zeth07 Posted December 15, 2012 Posted December 15, 2012 Just out of curiosity I looked to see how many Bang players there were throughout the Nesica Ranking System. I don't plan to do this again or for any other character, but I do find it interesting to see. For those who look at the BBCP rankings, the regions are actually in reverse order from how you would be viewing them, just fyi. :沖縄県 Okinawa = 7 :鹿児島県 Kagoshima = 16 :宮崎県 Miyazaki = 10 :大分県 Oita = 9 :熊本県 Kumamoto = 13 :長崎県 Nagasaki = 11 :佐賀県 Saga = 3 :福岡県 Fukuoka = 49 :高知県 Kochi = 3 :愛媛県 Ehime = 12 :香川県 Kagawa = 8 :徳島県 Tokushima = 8 :山口県 Yamaguchi = 17 :島根県 Shimane = 10 :鳥取県 Tottori = 8 :広島県 Hiroshima = 37 :岡山県 Okayama = 17 :和歌山県 Wakayama = 9 :奈良県 Nara = 10 :兵庫県 Hyogo = 44 :大阪府 Osaka = 150+ :京都府 Kyoto = 20 :滋賀県 Shiga = 14 :三重県 Mie = 22 :岐阜県 Gifu = 16 :愛知県 Aichi = 105 :静岡県 Shizuoka = 38 :福井県 Fukui = 13 :石川県 Ishikawa = 21 :富山県 Toyama = 17 :新潟県 Niigata = 28 :長野県 Nagano = 20 :山梨県 Yamanashi = 13 :神奈川県 Kanagawa = 122 :東京都 Tokyo = 150+ :千葉県 Chiba = 105 :埼玉県 Saitama = 79 :群馬県 Gunma = 54 :栃木県 Tochigi = 23 :茨城県 Ibaraki = 29 :福島県 Fukushima = 23 :山形県 Yamagata = 18 :秋田県 Akita = 8 :宮城県 Miyagi = 37 :岩手県 Iwate = 12 :青森県 Aomori = 17 :北海道 Hokkaido = 79 "TOTAL": 1,534+ 1,234 outside of Tokyo and Osaka combined. 300+ in Tokyo and Osaka combined. Then you realize these are JUST the Bang players and then feel eternally sadlife that North America and other places don't even get some of those numbers in total BB players in their area.
NumeroGaijin Posted December 15, 2012 Posted December 15, 2012 Thanks for the clarification guys your responses were appreciated. Now that Dora is officially on cp, I'll be watching more of his matches. Since he's the only real Bang player. Ever. Satoshi???
Nakkiel Posted December 15, 2012 Posted December 15, 2012 This board isn't the Litchi forum, We can play with Nerfs. define "play"
GreekAscendedDust Posted December 15, 2012 Posted December 15, 2012 Satoshi??? Where did he go? Did he vanish? O.O
YukiBlue Posted December 15, 2012 Posted December 15, 2012 define "play"Well. Im not going to cry my way to CP discussion and baw about how my character got nerfs. Ill just get on with it. But this aint the place to talk about it. PM Me if you want
Dat_Boy_DeAnte Posted December 15, 2012 Posted December 15, 2012 Basically, it should work of almost anything that leads into 623B in the corner. Yes you are right!
zdravkelja Posted December 15, 2012 Posted December 15, 2012 The only thing I don't like about CP Bang is that FRKZ has limited duration. I really liked it and I was becoming very good at it. Otherwise, he is good. You can get 4 seals in corner, 22A is great for blockstrings and mixups, new super is epic... Except limited FRKZ, he looks a lot more fun to play
YukiBlue Posted December 15, 2012 Posted December 15, 2012 If anything I prefer the new Distortion to FRKZ. Much less risk for a solid reward. Felt like I couldn't use FRKZ against anyone with a burst.
Skye Posted December 15, 2012 Posted December 15, 2012 Also adds the advantage of having seals without having to learn those combos.
huey253 Posted December 16, 2012 Author Posted December 16, 2012 I personally think CP Bang is weaker than CS2 Bang, but its probably because I think CS2 Bang is better than what most people give him credit. His offense seems like it was toned down quite a bit but his neutral got buffed (why???). Currently he is considered to be one of the weakest characters in CP... But he has potential to grow in a lot of areas so I don't think he will be a bad character. Only time will tell....
DaiAndOh Posted December 16, 2012 Posted December 16, 2012 Yeah he has a lot of new moves and changes. Game is very new, can grow. But I think me thinking CS2 Bang is trash is playing against some of the people I did...Huey would probably be a better judge overall than me.
huey253 Posted December 16, 2012 Author Posted December 16, 2012 Honestly i thought CS2 Bang was pretty shitty until right before SBO (September). He was bad midscreen but he was DANGEROUS in the corner. I would say he had the strongest corner game out of any version. 7K off Command Grab RC 4K off of Throw (5k if you RC, 6K if you RC Goldburst) 3.8K off of 5C 2.8K off of 2A webnail oki that leads into 5K meterless boy do I miss CS2... (Also I won my first tournament in CS2! Get at me!)
Solemen Posted December 16, 2012 Posted December 16, 2012 (edited) Honestly i thought CS2 Bang was pretty shitty until right before SBO (September). He was bad midscreen but he was DANGEROUS in the corner. I would say he had the strongest corner game out of any version. 7K off Command Grab RC 4K off of Throw (5k if you RC, 6K if you RC Goldburst) 3.8K off of 5C 2.8K off of 2A webnail oki that leads into 5K meterless boy do I miss CS2... (Also I won my first tournament in CS2! Get at me!) Dude, I loved CS2 Bang. I never really like CS1 Bang because you don't have to work for his damage. In CS2, it introduced Bang's IAD mid screen to corner combo which was awesome. The potential of his corner combo was epic. I love how his throw slides and you can combo off of that in corner. Also that Fatal j623B in corner and 2D counter to 5C, 6D daifunka damage >=D! The changes in CSEX were kinda sad, I think most of his drives got nerfed in proration by a bit and the air enders were somewhat changed a bit due to j4C putting you lower. But because of that change of j4C, we got Kaeru's FRKZ combo =D. Also, not forgetting the proration buff of 2C which makes corner combos a bit stronger. Anyway, back to CP. He does feel weaker compare to the rest of the cast. His mix ups did get more buffs than nerfs in a way but his corner combos need work. I also feel that it will take time to properly adjust his air combos a bit because it doesn't seem very stable. Also, for some odd reason, I saw a match where Bang's throw slides and didn't do a wall bounce, I have to find that video. I have mix feelings on seal prioritizing so I can't comment on that. Did anyone mention that FRKZ 2C lost its untechtime? His Daifunka damage now does 2.8k but I've never seen a raw 4 seal overdrive version of it. (Raw without 4 seals did like 1.8k?) I've seen a decent corner combo that did almost 4.8k but that requires the opponent to stand. Does overdrive gives you invincibility frame (someone posted a vid of a FRKZ combo by Dora against a Jin, he did wake up overdrive while Jin was doing something)? And finally, D-nails then overdrive, good option? I apologize if some of these questions were asked and answered already. *EDIT: There was 2 things I hated about CS2 Bang: it was his 5D, which was hard to confirmed sometimes and there was a small issue against Makoto where Daifunka wouldn't connect...* Edited December 16, 2012 by Solemen
Lucalibur Posted December 16, 2012 Posted December 16, 2012 That is all true, Huey. Practically everything Bang did in the corner lead to really good damage and possibly oki, plus a lot of meter. RCed Command Grab was REALLY damaging and even a simple corner BnB off it would do almost 6K. I think most people(myself included) think CS2 Bang is weak BECAUSE he was only that dangerous in the corner. His normals were somewhat lacking and not that good in neutral, crouching combos were really weak and if you wanted knockdown close to you, would be even weaker(about 1K damage max) and then other silly things like J.D having the worse P2 I saw in a move until Akihiko's corkscrew in P4A. I don't know whether I like CP Bang or not yet, but I'm going towards the 'like' side of the scale so far. I saw some REALLY hype stuff and the FRKZ combos he can do now are amazing, both in looks and usefulness. Folks are right, it is a new game and there is a lot to discover. I am specially looking foward to what we can do with J.22A and new Steel Rain. While we're on about Steel Rain, I miss the old one. DPing folks for the lulz with it back in the day was from where I got most of my laughs. I suppose the new one is more practical though.
Skye Posted December 16, 2012 Posted December 16, 2012 CP Bang looks bad on the same principles that CS2 Bang was bad, and that's only by juxtaposition. It's not so much "bad" as he is "not as good" as the other characters.
kaeru Posted December 16, 2012 Posted December 16, 2012 (edited) http://www.youtube.com/watch?v=DhanECZoF9E&feature=player_detailpage#t=220s Dora is here to deliver our 4 seal FRKZ BnB. I gotta say, I'm actually quite hype for this. the combo looks great ! But i am sure it can be optimized further. 5B in CSX was 7k damage minimum and built it's own heat. It is great that it nails all 4 seals though! Can't wait to get a crack at the game! Edited December 16, 2012 by kaeru
zeth07 Posted December 16, 2012 Posted December 16, 2012 Pretty sick FRKZ combo by Zanzan: http://youtu.be/KB63Tz5rOcA?t=12m14s
Assassin Cross Posted December 17, 2012 Posted December 17, 2012 Dunno if I like the new FRKZ combos. It just seems more like Blood Kain now with the wallbounces and such, and you don't really get a sense of his intense speed that you got with his cross loop :/ At least it seems a lot easier to do though.
GreekAscendedDust Posted December 17, 2012 Posted December 17, 2012 Pretty sick FRKZ combo by Zanzan: http://youtu.be/KB63Tz5rOcA?t=12m14s Mid air FRKZ is the most beautiful thing.... Why can we do this? Why?
Tofma Posted December 17, 2012 Posted December 17, 2012 (edited) Please tell me the Platinum player is just being dumb here http://www.youtube.com/watch?v=n5DlMIgwZYw&t=5m55s EDIT: Wait a sec. Does FRKZ still give Bang +2 when activated? Edited December 17, 2012 by Tofma
kaeru Posted December 17, 2012 Posted December 17, 2012 (edited) Pretty sick FRKZ combo by Zanzan: http://youtu.be/KB63Tz5rOcA?t=12m14s I LOVE how he used crush trigger to extend the combo, this is what i've been waiting for ! I'm not sure if 2C still has same move proration or not in FRKZ, what is the new graphic indication for SMP moves? Also if air activation is possible, we won't even need to jump cancel cancel to use FRKZ without the duration penalty. It will be possible to do things like 5B blocked, jump cancel FRKZ, and keep blockstringing with j.C like zanzan did here. That's really awesome ! Edit: http://www.youtube.com/watch?feature=player_detailpage&v=YYvuWb3BnWI#t=446s This made me really sad... 2B -> 6B got mashed out of without even an IB..... Edited December 17, 2012 by kaeru
heavymetalmixer Posted December 17, 2012 Posted December 17, 2012 I dont know if you already knew this, but Daifunka doesn't depend on seals to do the same damage ever: http://youtu.be/tj-1YoxcVw0?t=1m5s
Skye Posted December 17, 2012 Posted December 17, 2012 You confused me, has it ever done that in previous versions?
superscience890 Posted December 17, 2012 Posted December 17, 2012 It has never in my memory... Also if I'm not mistaken, since OD is a universal mechanic, if Bang gets +2 off of FRKZ, then everyone else would probably get +2.... Which would be kinda stupid so no I'm pretty sure. But, OD does have some startup invuln if I'm not mistaken.
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