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Posted

What the - of all the things to complain about with the netcode, you choose to lobby for... lobbies?

I think it's more important to actually have functional, smooth netcode that doesn't slow down anytime anything happens onscreen. I don't get how one guy could create a hacked dll for #Reload on PC that turns out to have better netcode than what we have with AC+ atm.

Posted

Delay free netcode, please.

It can be done. If HD Remix had it, then I do not understand why Guilty Gear could not also - HD Remix was not ST built from the ground up with netplay in mind. It was plain old ST code with netcode slapped on top of it.

I'm very very tired of buying fighting games that are unplayable online.

Posted
I think it's more important to actually have functional, smooth netcode that doesn't slow down anytime anything happens onscreen.

Pretty much this. Lobbies are nice, but without properly functioning netcode who would even bother making one?

I don't get how one guy could create a hacked dll for #Reload on PC that turns out to have better netcode than what we have with AC+ atm.

Whoever that person was, he was truly a wizard.

Posted

Is this really an issue? Day 1 I couldn't find any good connection matches, but now I'm not having much of a problem.

Maybe living in Cali might have something to do with it, but I had a lot of matches feel like offline yesterday. Well I'll try my luck today later, but yesterday I met 5 people with connections I would call godlike. Too bad 3 of them were scrubs who mashed like crazy.

Posted
So is the netplay worst than nullDC too?

In that it is variable delay and, like BB/P4, turns into complete shit on a single packet drop, yeah, it's worse. Of course it's worse. I don't even understand how anyone could question it.

Frankly I'm kind of amazed anyone can play on it at all, they must be running some sort of lag compensation on top of it. Goodness knows.

But it's probably fine in Japan, so :v:

Posted
So is the netplay worst than nullDC too?

Much worse, not only is there much more input delay but also an insane amount of FPS dips.

Totally unplayable at the moment, ASW needs to fix this ASAP.

Perhaps this is why the PSN version was delayed? The netcode is incomplete?? Who knows...

Posted

I'm always so confused when people complain about lag being COMPLETELY UNPLAYABLE, I've only had maybe 4 out of 25 matches so far be close to that bad, most had little lag and the same amount that were unplayable were near flawless...must be my area?

Posted

Netcode is actually hit or miss. I played with jp players in a playable connection AND EC players with near perfect matches.

But thats for only 20% of the matches. Luckily 3 and 4 bars are near perfect.

Posted
Netcode is actually hit or miss. I played with jp players in a playable connection AND EC players with near perfect matches.

But thats for only 20% of the matches. Luckily 3 and 4 bars are near perfect.

Our match last night wasn't too bad IIRC.

Posted
Netcode is actually hit or miss. I played with jp players in a playable connection AND EC players with near perfect matches.

But thats for only 20% of the matches. Luckily 3 and 4 bars are near perfect.

I think i played maybe 10-15 random matches against people and out of those maybe 3 or 4 were playableish. The best matches I had were when I set up a lobby with someone who lives in the same city as I and we played. But still I could not play as I normally would local.

Also there is a lot going on here that people may not be aware of, I could go into specifics but there are too many variables to account for.

Besides all of this though I believe ASW could of made it more playable than it is currently considering how well P4A and BB play online. But after playing GGXXAC plus on XBLA, I feel like they announced it in febuary and around maybe june they were like "hey didnt we promise the world GGAC for XBLA/PSN? We should probably start working on that." And then they rush out some rehashed netcode from #reload for the original xbox.

It feels like the #reload xbox release all over again.

Posted

I think the good thing about this being an Arc Sys game is that they likely will listen to the community. People bitch about KoFXIII's netcode but it's pretty clear that SNKP have no intention of fixing it.

Posted

They did try to fix KoFXIII's netcode, they did 2 patches IIRC which helped a bit but its still total ass. Dont think SNK has the ability to make a good netcode.

I havent tried the online for this game yet and after reading people's responses here I dont think I want to >.>; Hopefully theyll patch it sometime soon like what they did to BBCT.

Posted

At least I'm not the only one who thought this. I was so hyped to play again, trained my Zappa for a few hours, went online and BAM. Lag hit me like a roundhouse from Bruce Lee.

Posted

I have a 10/10 fiber connection and I have played matches against ppl far from me about 500 and 150 miles away and the connection is very good,maybe 1 or 2 frame of lag(16-32 ms)

Posted

What pisses me off is that you can't see your opponents connection when they join. It's fine in 4 bar for me but you can't tell who's 4 bar or not unless you search for matches, but thats not the best way to find matches anyway.

Posted

A lot of matches are so bad I actually have difficulty selecting my character xD

It can be fine if you actually get someone with a decent connection though.

Posted

It's just inconsistent, but when it's good it's pretty damn good.

Posted
I have a 10/10 fiber connection and I have played matches against ppl far from me about 500 and 150 miles away and the connection is very good,maybe 1 or 2 frame of lag(16-32 ms)

And its good you pointed out your on fiber, see your probably set up as a PVC(Private virtual circuit) The benefit of this is your not really sharing a medium even if 10 20 or 100 other people are on the same fiber line. So there are latency benefits there. Passed that your ISP must have a pretty decent back bone. But you have to remember most of the complaining is coming from Americans and our geographical layout is huge, we could get paired up against anyone from 150 miles away to 3000 miles away. And lastly the infrastructure in the European continent probably ranks higher than US.

My point is this, the net code may be good enough for players in Japan or other countries whose geographical region is relatively small and the infrastructure is newer than the US. Which means Arcsys may not bother to fix it, or they may, we wont know until they announce they will or just do it.

Lastly I have a 60Mbit(Down)/15Mbit(UP) Comcast cable connection, and while my overall bandwidth is great the amount of hops and different routing technologies my little UDP packet has to travel though to the opponent its a wonder this game or any fighting game is close to playable. Also where are you getting those latency numbers? I know you do not have a ping utility in your xbox to ping other xbox users with. And if your pinging your friends WAN IP address with a 32 byte ICMP packet then your mistaken on what your actual latency is.

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