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[CP] Azrael - Gameplay Discussion (Pre-Console Release)


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Posted

5c also can get caught by 720 at max range. So be careful with that, but you can go through all of his magnetism tools.

Also eating spark bolt with Growler, will still have you magnetized. So it's better to just dash through which shouldn't be too hard as compared to eating it, so long as you're anticipating it and can react to it.

Posted

Azrael's backdash is just amazing. I've seen it just "Nope" against so many moves it's ridiculous.

Posted

I think Phalynx cannon can combo into itself, maybe even all 3 times. At one point, I saw someone get close to 2k with 2 of them. It's not like it's crazy damage or anything to go out of your way for, but it's nice. I wonder if storing them up could be useful in combos, somehow. That's being really optimistic tho, so I kind of doubt it.

Posted

It would definitely be worth it to try and absorb projectiles when you can instead of just avoiding them entirely. The example given in the 1st post is a good reason why.

Tager's Spark Bolt maybe being the exception due to still getting magnetism put on you, and Platinum's bubble apparently not counting towards Phalanx Cannon but still being "absorbed".

Posted

I don't see why Azrael players shouldn't try to eat projectiles as opposed to dodging them, except Spark Bolt, It's a free get out of pressure tool and it provides you with projectiles of your own, and are almost as good of projectiles as Spark Bolt.

Posted

I almost never see Azrael players using their overdrive. Would be nice to have some research done on his moves properties in OD, although I can also see bursts being more useful for Azrael on the long run since he has a easy enough time getting good damage thanks to his drive, but his defensive options outside of his backdash(which, while amazing, is not fail-proof) are somewhat limited either due to the hitbox(His DP's hitbox doesn't looks THAT hot to me) or lack of INV(both supers).

Posted
How does Overdrive improve Az's DD's? I don't even know if ive seen the powered up versions.

I looked through the jbbs a bit, and this is what they're saying about it:

(As a side note, I don't know all that much about Azrael so I can't tell if what they're saying makes sense or not. Grain of salt, etc etc please.)

OD Effects:

1. Moves apply weaknesses even on block.

2. Weaknesses can be reapplied again right away, even after using them in the same combo (so you can use the same weakness multiple times, like 6D>Valiant, etc).

3. Weaknesses don't disappear automatically over time (for OD duration only).

4. DD buffs (BHS damage up, Scud hit count up)

They're also saying that Scud during OD seems to last OD duration + some, but they aren't 100% sure on the details.

Posted

Is Gustaf Buster safe or moderately safe on Block? on CH I've seen some impressive numbers.

GB > 5B(B) > TCL > Stuff = 3.5K ish.

Posted

It's safe enough to warrant its use and it's safe enough that if blocked, allows you enough time to back dash. But yes, it is a very strong neutral tool for Azrael.

Posted
Is Gustaf Buster safe or moderately safe on Block? on CH I've seen some impressive numbers.

GB > 5B(B) > TCL > Stuff = 3.5K ish.

It sure seems like it. I've seen pretty much no one punish it.

Posted

Wow. That's impressive.

This was the combo exactly:

[uW] GB > 5BB > TCL > RC > 5C Loop x 4

Dude didn't finish the combo, though. I'm more interested in meterless possibilities. It looks really range dependant. Long range looks like it's restricted to 5BB > TCL. But I'd like to see something connect a bit closer, maybe as a quick punish.

Posted

I've noticed that a lot of Azraels tend to ignore that move altogether. They should be going out of their way (without being unsafe about it) to eat projectiles with it. I would just stock up some phalynx cannons in case I want to punish something across the screen. I'm unsure of the exact damage but it seems to be greater than 1k, which is pretty nice. I'm pretty sure it can combo into itself too.

Posted

They don't use Growler because its an unsafe as hell, stationary, low damage DP. They're scared.

Growler is so punishable and reactable for how slow it recovers. Even at full screen you can be punished for using it to absorb some projectiles.

Thats why you see Azrael players hold down Growler after it whiffs and the enemy is close. It doesn't matter if they release it. They're fucked anyway.

Might as well look cool for another 15 frames before you bite the dust.

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