Raptor Posted November 25, 2012 Posted November 25, 2012 6B > 5D > 5C > 6C > 5C > 6C > 236D > RC > 214A > 2B > 6C > 6B > 6D > 6C > 2D = (4848) 6B > 5D > 5C > 6C > 5C > 6C > 236D > RC > 214A > 2B > 6B > 236C = (4849) BC > 214A > 2B > 6C > 6B > 6D > 6C > 2D > 6B > 5C > 236D = ( 3461) https://www.youtube.com/watch?v=ms1mAB79oBw Even though it required RC, the first two combos do hurt for something that came from 6B starter and is midscreen.
Ichipoo Posted November 25, 2012 Posted November 25, 2012 Just watched the new Noel vs Azrael vids and all I can say is that people REALLY need to start looking out for grabs, or else it's 3.5 since we can do Grab > MF again.
HexaNoid Posted November 25, 2012 Posted November 25, 2012 So Muzzle Flitter now does 1.5k unprorated damage? Too good.
LunaKage Posted November 25, 2012 Posted November 25, 2012 We get 3.4 off of meterless midscreen grab now? Holy shit.
Litherain-XIII Posted November 25, 2012 Posted November 25, 2012 Wow thats a big buff i didnt see. funny how they failed to mention her command throw having a buff in the loketests but then again who uses it in general noel gameplay since EX?
Ichipoo Posted November 25, 2012 Posted November 25, 2012 Wow thats a big buff i didnt see. funny how they failed to mention her command throw having a buff in the loketests but then again who uses it in general noel gameplay since EX?I've used it a few times after "tricking" my opponents that I autopilot 6B in blockstrings and it's pretty neat. Tokido even had Lord Knight fall for it in EVO 2011. Obviously it's risky but it has a decent reward for being lucky and as we can see, the reward is even greater in CP. Also those 6B combos that use RC are pretty nifty too. Can't wait to see more, especially more damaging corner combos if she does have one.
Crimsonflash27 Posted November 25, 2012 Posted November 25, 2012 (edited) Bullet Storm (2204) Base Damage 214A > 2B > 6C > 6B > 6D > 6C > 2D > 6A > 22C > 66 > 8D > 6D > 6B > 5C > 6B > 236D (3743) 3C > RC > 2B > 6C > 6B > 6D > 6C > 2D > 6A > 22C > 66 > 6C > 8D > 6D > 6B > 5C > 6B > 236D (3284) Corner Carry 1:00 http://www.youtube.com/watch?v=nTAo4xlGLk0&feature=g-all-u Edited November 25, 2012 by Crimsonflash27
Ichipoo Posted November 25, 2012 Posted November 25, 2012 Could the Noel player dealt more damage if he/she decided not to RC after 3C?
LegendaryRath Posted November 25, 2012 Posted November 25, 2012 I would like to start off by saying that I never have played Noel and probably never will, but when I saw this I figured I should post it somewhere. 4.8k midscreen with 50 heat. Skip to 2:00 http://www.youtube.com/watch?v=w8WAZ-E2XKE&feature=g-u
Nemesis Posted November 25, 2012 Posted November 25, 2012 (edited) why am I never seeing DD finishers to their combos... seems like they could really fill in the dmg gap there you know after bloom trigger and such? holy shit...4.8k with oki mid screen... my balls! That command grab of hers... 1.5k ... rofl Edited November 25, 2012 by Nemesis
Chaoschao222 Posted November 25, 2012 Posted November 25, 2012 Why use DDs when you could save that meter for RCs or CTs?
Nemesis Posted November 25, 2012 Posted November 25, 2012 (edited) I suppose I wana just see what the end result is capable of - get a better idea on dmg and combo length ... but from what I see noel hasnt been affected by much rofl First burst Ive seen blocked in CP... this noel player is godlike~ do we know who it is? Edited November 25, 2012 by Nemesis
Ichipoo Posted November 25, 2012 Posted November 25, 2012 4D FC Corner Combo Only about 3.4k, but nice use of CS to extend the combo.
LiveWireX Posted November 25, 2012 Posted November 25, 2012 6B > 5D > 5C > 6C > 5C > 6C > 236D > RC > 214A > 2B > 6C > 6B > 6D > 6C > 2D = (4848) 6B > 5D > 5C > 6C > 5C > 6C > 236D > RC > 214A > 2B > 6B > 236C = (4849) BC > 214A > 2B > 6C > 6B > 6D > 6C > 2D > 6B > 5C > 236D = ( 3461) https://www.youtube.com/watch?v=ms1mAB79oBw I gotta say, RC or not, those first 2 4.8k combos look pretty damn sexy.
Ichipoo Posted November 26, 2012 Posted November 26, 2012 Judging from the videos, either 2A looks like a more solid poke this time around, or the opponents are respecting Noel just a bit too much. Obviously I hope for its the former.
Litherain-XIII Posted November 26, 2012 Posted November 26, 2012 (edited) Yeah that would be nice. Also on a side note regarding j.2C's viability outside of combos, in one video against azrael she air dashed forward and attempted to use j.2C as an air poke in a way as azrael also air dashed towards her as well it seems like the moved whiffed entirely without it even touching him even with him upclose on noel for the most part with the flares sitting just underneath him. Im kinda scared to say that j.2C as a jump in isnt looking as plausable... ill find the video that shows the situation. Here it is http://www.youtube.com/watch?v=nTAo4xlGLk0 Skip over to 1:40 you will see noel try to air dash and hit j.2C on azrael as he air dashed into it somewhat. it does look abit lower under him but still... Edited November 26, 2012 by Litherain-XIII
LiveWireX Posted November 26, 2012 Posted November 26, 2012 Judging from the videos, either 2A looks like a more solid poke this time around, or the opponents are respecting Noel just a bit too much. Obviously I hope for its the former. Personally, I'm hoping it's both.
SkyKing Posted November 26, 2012 Posted November 26, 2012 Yeah that would be nice. Also on a side note regarding j.2C's viability outside of combos, in one video against azrael she air dashed forward and attempted to use j.2C as an air poke in a way as azrael also air dashed towards her as well it seems like the moved whiffed entirely without it even touching him even with him upclose on noel for the most part with the flares sitting just underneath him. Im kinda scared to say that j.2C as a jump in isnt looking as plausable... ill find the video that shows the situation. Here it is http://www.youtube.com/watch?v=nTAo4xlGLk0 Skip over to 1:40 you will see noel try to air dash and hit j.2C on azrael as he air dashed into it somewhat. it does look abit lower under him but still... Yeah, probably only the section with the blast is where the move is able to hit. It might be able to hit on certain occasions, so I'm not ready to write it off completely. In any case, it looks like j.C covers a good amount of space this time around, so it may not even matter much if j.2C isn't as usable outside of combos.
Litherain-XIII Posted November 26, 2012 Posted November 26, 2012 Im not willing to write it off yet either but this is the first indication of the scenario i saw so far regarding its range.
LunaKage Posted November 26, 2012 Posted November 26, 2012 I just saw a similar thing happen, but Azreal had to block it, maybe it wiffed due to Azreals air dash hitbox?
Litherain-XIII Posted November 26, 2012 Posted November 26, 2012 Perhaps. But i really want that jump in and air overhead stuff on that move D:
LunaKage Posted November 26, 2012 Posted November 26, 2012 We all do, just keep your fingers crossed. Though even without those things, the fact that we get an air option right after it is already godlike.
Litherain-XIII Posted November 26, 2012 Posted November 26, 2012 Yea. speaking of such i wonder why they keep doing double jump combos into RB > j.2C and just land when they could cut it short by 1 jump into RB > j.2C then air dash forward for momentum. :O
LunaKage Posted November 26, 2012 Posted November 26, 2012 they probably know something we dont yet. Maybe they recover from teching before we recover from the air dash.
Recommended Posts