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Posted

Man, if there's anything I've learned from these Cecil combo videos, it's that 6C is the only starter that matters and no other starter exists.

I've been trying to explore Caligula a bit, and it's proving to be...difficult. His damage is awful midscreen, and though it gets better in the corner, it's still lower than the rest of the cast. Has anyone else tried messing around with him?

For anyone that's curious I uploaded a video of some meterless midscreen BnB's for Caligula yesterday.

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Posted

From what I understand, Caligula isn't supposed to kill you with combos, just with many random pokes and items. Or the devs just figured that players will discover something good sooner or later as long as they give him a crapload of silly things. I won't be surprised if he has something very broken under all the flying panties and tanuki statues.

Posted

oh my goodness qdora is incredible. is the netplay at least decent, i need to play someone ;o;

Posted

Netplay between me and Daki. First couple rounds I was trying to figure out how to fight Cecil, was doing much better towards the end.

www.youtube.com/watch?v=LKm5dQhaLrc

Netplay is okay, Cirno. It's nothing like a Caster, but it should be decent if you both have good connections.

Posted (edited)

Cecil meterless Midscreen combo:

5A, 5B, 5C, 2D, 236B~A, 6A j.B j.C, dj.B dj.C dj.D = 1581 (if it's a far 5A, omit the 5B = 1491)

5B starter = 1851

jC starter (Omit the 5B) = 1795

If you want, you can ignore the double jump and just end with jD. That way you keep your airdash and you pretty much get free airdash pressure.

This has good corner carry, and it's useful when you don't have the meter to 236236A his 66A.

Edit: I might as well mention that it works just fine off of 2A as well. Nets you 10 more damage lol.

Edited by Aloci
Posted

Cecil can actually do 3k off of a c.5B, meterless:

c.5B-5C, j.5D, (airdash) j.5A-5B, (run) 2A-c.5B-6A-6D xx 66D, (run) 2C, 5C, j.5B-5C xx j.214AAA (3369, +30-ish meter)

Normally, this will land your opponent roughly in the same place as he started (unless you're close to cornering him to begin with), but with you on the other side, so this is even good for positioning if either you are cornered, or you're close enough to the corner (~30% of the stage?).

Other starters this works with: (that I tested)

2A-5C

j.C, 5C (I think j.C (run) 2A-5C should work too, but haven't tested that out) <- requires a rather deep j.C

Posted

Nice. I'll look into adding this to my list of combos lol.

So who's been looking into the 1-meter forced Fatal Counters for combos?

I'll be looking at this for Cecil and I foresee some silly shit in the future.

Working on corner 66D combos right now lol

Posted

FC's can be good for extending combos, but they don't seem to change the overall damage or hitstun scaling. I think FC's are best used either to:

1.) Combo into a hugely damaging move early, before damage is scaled too hard.

2.) Use the FC late to get a ton of untechable time and go for a second air combo.

For some reason, the SMP on air normals seems to be way less than ground normals, so the best combos usually have a ton of repeat air moves.

Posted (edited)

cecil can get slightly more dmg and alot more meter from corner to corner by doing 5aaa rejump loops xn then ending with 2a>c.b>6a>6d>66d>2c>5c>(j.b>)j.214a

stuff like throw>walk 2a>5c>j.d>air dash>j.c>walk 5aaa>j.d>air dash>j.c>walk 5aaa>j.d>air dash>j.c>walk 2a>c.b>6a>6d>66d>2c>5c>j.214a works fullscreen

dont think fatals mid combo do much for cecil except for like fc 66d>5c>6c in the corner, stuff into 66a>walk back 236d>stuff is probably more efficient for meter use

Edited by xlolxlolx
Posted
oh my goodness qdora is incredible. is the netplay at least decent, i need to play someone ;o;

netplay's been hit or miss for me, it's basically delay netcode but a little pickier? we should try it sometime.

Posted (edited)
This is a Cletia combo route I found when 1.0 was just released. Can anyone with more knowledge on the engine tell me if this is actually legit or not? I didn't bother with recording and trying to block it myself, but judging from the moves it's an unblockable, so as long as there's no UB-protection in the game this should actually work and I also couldn't find any way to recover from the sweep differently. Still, it would be pretty awkward to have a meterless kill loop that works absolutely everywhere, starting off absolutely everything. Edited by president
Posted
can someone tell me how to play online in this game? i wanna try my Qdora D:

Go to Vs Net, someone chooses the first option and the amount of delay you want. Other person chooses the second option and enters the host's IP. That's it!

Posted

I'll try netplay with anyone who wants to try it out. just get to me on skype, Fujiwarable.

  • 2 weeks later...
Posted

Have you guys considered trying to get this game a wiki on mizuumi?

It'd give the game more exposure, and it seems like the right home for it.

Posted

I'd have to asked Bellreisa about it myself sometimes. I think I will. I could make a pretty extensive page for Tae.

  • 2 months later...

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