Narroo Posted June 13, 2013 Posted June 13, 2013 Sssssssttt. Haaaahhh. Man, what if, like, difficulty doesn't even exist? I mean, what if, like—bear with me here—Guilty Gear is reality, okay, and we're in the game? Y'know? Oh man, I'm getting a little freaked out here. Pot heads.....
mynus Posted June 13, 2013 Posted June 13, 2013 Potemkin heads Lol nice. I suppose GG took effort, and as such is no longer "difficult". Shitting on effort makes one look lazy so I guess it's just safer to fall back on difficult. But really?, why would ppl actively debate game difficulty/effort? If you like the game you learn it. Let ArcSys do their job and cater to new gamers. They've already done well in that regard with BB/P4A.
Xtra_Zero Posted June 13, 2013 Posted June 13, 2013 Lol nice. I suppose GG took effort, and as such is no longer "difficult". Shitting on effort makes one look lazy so I guess it's just safer to fall back on difficult. But really?, why would ppl actively debate game difficulty/effort? If you like the game you learn it. Let ArcSys do their job and cater to new gamers. They've already done well in that regard with BB/P4A. I feel like if there's a company that's going to get this right it's going to be ASW. They've been slowly coming up with better and better ways to make their games accessible without compromising strategy and gameplay. It was a nice thought in BB. Beginner mode let you do things right from the start without much knowledge, but it never removed the training wheels. If you learned on beginner mode, you basically screwed yourself long term because that's NOT actually how the game is played. P4U, while imperfect (more due to balance issues than ezmodo controls, imo), was a huge, gigantic leap in the right direction that I wouldn't have believed was possible had I not seen it myself. I have faith in ASW doing the right thing here.
Narroo Posted June 13, 2013 Posted June 13, 2013 Lol nice. I suppose GG took effort, and as such is no longer "difficult". Shitting on effort makes one look lazy so I guess it's just safer to fall back on difficult. But really?, why would ppl actively debate game difficulty/effort? If you like the game you learn it. Let ArcSys do their job and cater to new gamers. They've already done well in that regard with BB/P4A. The question though becomes: Is it difficulty excessive? What if GG's combos consisted purely of 1-Frame links with no buffer. You COULD learn how to play it if you really wanted to. Or, you could just find something better to do. So the question of the day is: "Is Guilty Gear in a good spot in terms of difficulty, or can we make it better?"
mynus Posted June 13, 2013 Posted June 13, 2013 But the fact is that GG is godlike in terms of gameplay, mechanics, game flow. Too much fun. BB/P4U are enjoyable but the meta in GG is just so good. That needs to be adopted into Xrd more than anything.
Rhiya Posted June 14, 2013 Posted June 14, 2013 But the fact is that GG is godlike in terms of gameplay, mechanics, game flow. Too much fun. BB/P4U are enjoyable but the meta in GG is just so good. That needs to be adopted into Xrd more than anything. I don't think anyone is denying that. I do think people are saying that if you could get all that while lowering the exec, it'd be ideal. I agree with them. Whether or not that ideal is possible is a different story -- there's a lot of meaningful complexity attached to the harder execution in GG, and there may well be no way to lower the exec without lowering that complexity -- but if it is possible, I wouldn't mind seeing it happen.
TeeJay Posted June 14, 2013 Posted June 14, 2013 I am not the greatest in the execution department. My Litchi as a main shows it. But playing guilty gear and Robo Ky is so much fun. I struggled with frcs consistently but now I'm not even thinking about them-- keep in mind I'm not the greatest in execution. But I think I support the notion that if you like the game, you'll take the time to learn it. My niece is a tekken/soul calibur player and refuses to learn any 2-d fighting game. I really tried to get her to try P4U, so there are always those people that don't want to put in the effort. I was a fighting game novice with Calamity Trigger. I thought 5B, 5C (5D) CS and 6a air combos was a breakthrough. Basics mixups and staggers, frame traps etc slowly developed for me-- maybe over a few years time. So, I think those that enjoy the game will play it. Has there been a surge of new players due to PAU?
shinr Posted June 14, 2013 Posted June 14, 2013 Nothing new from E3 itself (as expected), not even just using the event as an excuse to upload new videos on their youtube nico channels like a few others did (like I hoped). So barring them uploading videos at some random date, at best we will see something at EVO a month from now, at worst we will have to wait until September for TGS.
Xtra_Zero Posted June 14, 2013 Posted June 14, 2013 The first playable version of BB showed up at Anime Expo through Aksys (Though Daisuke and Mori were both guests that year). I'm allowed to hope.
bojack Posted June 15, 2013 Posted June 15, 2013 Killer Instinct is gonna be Evo's focus, as far as new/upcoming games are concerned. I don't think Xrd would've been there anyways but if it was, do you think it would've been more popular than KI? As much as I love GG and couldn't care less about KI (get an X1 for KI? BWAHAHAHAHAHAHA) Sadly, I doubt it. If it was gonna be at the Anime Expo wouldn't we hear about it by now? Sigh...September it is, then...MAYBE, dammit.
White Man Posted June 15, 2013 Posted June 15, 2013 Killer Instinct is gonna be Evo's focus, as far as new/upcoming games are concerned. I don't think Xrd would've been there anyways but if it was, do you think it would've been more popular than KI? As much as I love GG and couldn't care less about KI (get an X1 for KI? BWAHAHAHAHAHAHA) Sadly, I doubt it. Not sure what you're basing this on. KI never had a significant presence in tournaments even back when it was current (which was well over a decade ago). Furthermore, the new KI is being designed and marketed in such a way that it would be an absolute nightmare to set up for tournament play. There will probably be buzz for the game solely due to the nostalgia factor, but I'd imagine the average Evo attendee would be far more interested in GG since that series has always been viable in the competitive scene. I don't think we'll see or hear anything new related to Xrd at Evo, for the record. But if there's one upcoming fighter folks are going to be talking about, I personally can't imagine it being KI.
Celerity Posted June 15, 2013 Posted June 15, 2013 Not sure what you're basing this on. KI never had a significant presence in tournaments even back when it was current (which was well over a decade ago). Furthermore, the new KI is being designed and marketed in such a way that it would be an absolute nightmare to set up for tournament play. There will probably be buzz for the game solely due to the nostalgia factor, but I'd imagine the average Evo attendee would be far more interested in GG since that series has always been viable in the competitive scene. I don't think we'll see or hear anything new related to Xrd at Evo, for the record. But if there's one upcoming fighter folks are going to be talking about, I personally can't imagine it being KI. I disagree. As much as I'd like to believe what you're saying, there is a huge percentage of people who would rather play crappy games like UMvC3 than good ones like Guilty Gear. Most Capcom players couldn't care less about GG or any anime game because they can't stand the graphics/difficulty/stigma. Killer Instinct is really going to appeal to everyone who plays SF/Marvel/MK in terms of its graphics, nostalgia, and scrubby accessibility. Whether it's a long-term viable game or not is kind of moot, it's got all the hype right now.
Silmerion Posted June 15, 2013 Posted June 15, 2013 there is a huge percentage of people who would rather play crappy games like UMvC3 than good ones like Guilty Gear.Although I, too, like GG and think UMvC3 is ass, I think that the people who play a lot of UMvC3 do so because they enjoy the game more than we do, and they probably don't play GG because their friends don't play it and/or they don't want to learn another fighting game (both pretty legit reasons, honestly). Let's not be too quick to judge IMO. People in the Capcom community are fundamentally the same as us, and there's more crossover than you'd think.
White Man Posted June 15, 2013 Posted June 15, 2013 I know online comment boxes and forum posts aren't necessarily a good indication of what the masses are thinking, but it's worth mentioning that the reaction to KI on most Capcom-centric sites I've been on has ranged from "F*ck Micro$oft!" to oldschool fans being cautiously optimistic, while people were practically standing in puddles of their own pee when the trailer for Xrd dropped. Maybe KI has a bigger following than I thought, but the folks in the UMvC3/SF4 communities are at least aware of GG.
Celerity Posted June 15, 2013 Posted June 15, 2013 Although I, too, like GG and think UMvC3 is ass, I think that the people who play a lot of UMvC3 do so because they enjoy the game more than we do, and they probably don't play GG because their friends don't play it and/or they don't want to learn another fighting game (both pretty legit reasons, honestly). Let's not be too quick to judge IMO. People in the Capcom community are fundamentally the same as us, and there's more crossover than you'd think. I played MvC2 for 10+years, I'm not hating on the Capcom community. My point is that KI looks to be another very simple, nostalgia-ridden, flashy type of fighter with the type of graphics that will appeal to the same market sector as UMvC3. If you compare the history of popularity between KI-style games and GG-style games, it should be easy to see which one will have more players lining up to check it out. I would say the sentiment from non-GG players toward Xrd right now is split between "couldn't care less animu bs" and "I'm cautiously optimistic that this game will be more accessible and have a bigger playerbase". We have to wait for the game to actually get released before converting most people to the hype train.
STenSatsu Posted June 15, 2013 Posted June 15, 2013 I don't think KI was ever really considered a 'competitive' game but I know a lot of people are looking forward to it because it was fun. I think most non-anime players right now are looking at Xrd and just thinking whether the community will be big enough for people to get into for purely money reasons like the big names atm.
Dreiko Posted June 16, 2013 Posted June 16, 2013 What even IS Killer Instinct? I had never even heard of the thing but now it somehow is all big and overshadows much better games out of virtue of being...non-Japanese...or why exactly? Sigh...MK all over again lol.
Starlight777 Posted June 16, 2013 Posted June 16, 2013 What even IS Killer Instinct? I had never even heard of the thing but now it somehow is all big and overshadows much better games out of virtue of being...non-Japanese...or why exactly? Sigh...MK all over again lol. It's running on pure 90's nostalgia. That series was dead for roughly 17 years so I can understand why you've never heard of it.
Dreiko Posted June 16, 2013 Posted June 16, 2013 It's running on pure 90's nostalgia. That series was dead for roughly 17 years so I can understand why you've never heard of it. Was the thing even out in Europe? I played fighters in the 90s. Battle arena toshiden and tekken 2/3 and Destrega and bloody roar and a bunch of things. Never heard of this one.
Starlight777 Posted June 16, 2013 Posted June 16, 2013 Was the thing even out in Europe? I played fighters in the 90s. Battle arena toshiden and tekken 2/3 and Destrega and bloody roar and a bunch of things. Never heard of this one. Not sure but it was pretty well known in America as one of the first fighters where one could do a ridiculously long combo.
Rhannmah Posted June 16, 2013 Posted June 16, 2013 Let Killer Instinct stay dead. I swear you did not just say that D:
Vulcan422 Posted June 16, 2013 Posted June 16, 2013 (edited) Let Killer Instinct stay dead. Seconded. It's just going to end up as a shadow of its former self, for too many reasons to list. Edited June 16, 2013 by Vulcan422
Narroo Posted June 16, 2013 Posted June 16, 2013 It was one of those Mortal Combat rips off fighters. Had claymation and everything. It's catch was that the fighters were beasts or monsters or something.
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