LeonD Posted August 7, 2013 Posted August 7, 2013 Guilty Gear Xrd is not "chibi." This is chibi: But yeah, I love Ishiwatari's hand-drawn stuff. LOL Petit! XD Btw... WE WANT PRESIDENT ZANUFF!
danceljoy Posted August 7, 2013 Posted August 7, 2013 (edited) I like all the redesigns, I'm even disappointed that Venom remained the same. As for Potemkin, I love his Zepp uniform but his helmet does look like Alphonse Elric. May wearing pants is good as Millia with leggins, nao they should bring Dizzy with a dress. Edited August 7, 2013 by danceljoy
Malcopunch Posted August 7, 2013 Posted August 7, 2013 Here is a question..which charcters do you think will be changed the most in Guility Gear Xrd..i personally think Dizzy..
Silmerion Posted August 7, 2013 Posted August 7, 2013 The most likely reason we can't see Potemkin's face is that it, along with his arms, was blown off when he took the Robo-Ky bomb meant for Gabriel.I forget that Guilty Gear actually does have a story. Here is a question..which charcters do you think will be changed the most in Guility Gear Xrd..i personally think Dizzy..Changed in what way? Gameplay? Visual design?
Narroo Posted August 7, 2013 Posted August 7, 2013 New artwork. https://twitter.com/Yamanaka_ARC/status/364984051351838720/photo/1/large Ky's face looks a bit off. You can tell how his style is slowly changing over the years.
Malcopunch Posted August 7, 2013 Posted August 7, 2013 I forget that Guilty Gear actually does have a story. Changed in what way? Gameplay? Visual design? More on the lines of Visual Design
SolxBaiken Posted August 7, 2013 Posted August 7, 2013 New artwork. https://twitter.com/Yamanaka_ARC/status/364984051351838720/photo/1/large Love me some Ishi work, really makes me wish he did the primary illustrations, but maybe he'll do story art portraits again.
Silmerion Posted August 7, 2013 Posted August 7, 2013 More on the lines of Visual DesignDizzy's not a bad guess, since she was stuck in that crystal for a while and all. Maybe they'll let Bridget hit puberty?
redsilversnake Posted August 7, 2013 Posted August 7, 2013 Dizzy's not a bad guess, since she was stuck in that crystal for a while and all. If anything, she'd just have different pre-fight clothes than in X (where she wore a dress) and XX (where she wore the standard Jellyfish clothes), and still switch to the same battle outfit at the end of her intro. Maybe they'll let Bridget hit puberty? Considering May has only aged, like, a month, I wouldn't count on this. I honestly wouldn't be surprised if Potemkin is the only radical redesign in the cast.
Suzaku Posted August 7, 2013 Posted August 7, 2013 Love me some Ishi work, really makes me wish he did the primary illustrations, but maybe he'll do story art portraits again. I'm pretty certain he did the character art for Sol and Ky. The others might be placeholders using the in-game models. His digital art has a really identifiable look to it.
Rhapsody Posted August 7, 2013 Posted August 7, 2013 Dizzy's not a bad guess, since she was stuck in that crystal for a while and all. Maybe they'll let Bridget hit puberty? I have a feeling Bridget is going to look more feminine than ever somehow.
stickystaines Posted August 7, 2013 Posted August 7, 2013 Not like he cant be older and still be feminine. http://i.imgur.com/eQ1M8Df.png But yeah they probably just wont make him that much older
Starlight777 Posted August 8, 2013 Posted August 8, 2013 One look at May says everything about what they might do to Bridget's design IMO.
Jocelot Posted August 8, 2013 Posted August 8, 2013 That picture seems to always weasel its way into every GG related discussion.
ElvenShadow Posted August 8, 2013 Posted August 8, 2013 For those of you who know a lot about 3D models, do you think that putting Faust in the game will be difficult due to the fact that when he goes on pogo stance, the shape of his model drastically changes? Do you think this will make putting him in the game hard? Would they somehow just mold the model to actually smoothly transition into pogo stance or do you think they would just actually have the regular model get completely swapped with a new model separate for pogo stance during the start up of pogo move? Anyway, I'm getting up early tomorrow morning and heading to Akihabara. I should arrive at the loketest just a little after 10:00 AM when Club Sega opens... I'm taking tomorrow off of work just for the loketest LOL! (At the time of this post, it is just past 10:30 AM on Thursday here, so I will arrive at the loketest in just under 24 hours.) I'm gonna bring a notebook and a pen and write as much stuff as I can. I plan to stay there pretty much all day depending on how it goes. Due to my smart phone battery probably dying and typing a lot of shit on an iPhone being annoying, I dunno if I will post stuff right away but I will probably try to type up a report after the test at a manga kissa or something. I might post some drastic and important tidbits here and there as time goes on in this thread though and then save the full list for later. Now that we know more about the game, please give me some new things you would like me to test out, since some of the stuff people wanted to know have already been revealed. I am sure Japanese players will beat me to a lot of information being revealed on twitter and stuff and many of you will end up translating it but I will do my best to contribute to the information flow.
Chojin Posted August 8, 2013 Posted August 8, 2013 For those of you who know a lot about 3D models, do you think that putting Faust in the game will be difficult due to the fact that when he goes on pogo stance, the shape of his model drastically changes? Do you think this will make putting him in the game hard? Would they somehow just mold the model to actually smoothly transition into pogo stance or do you think they would just actually have the regular model get completely swapped with a new model separate for pogo stance during the start up of pogo move?. Yoshimitsu does his sword stand thing in Tekken with no problem, so I can't imagine Faust's pogo would be a problem.
ElvenShadow Posted August 8, 2013 Posted August 8, 2013 Oh yea, that's a great point. And now that I think of it, Rolento also hops on his weapon in SFxT, so never mind.
OneSanitarium Posted August 8, 2013 Posted August 8, 2013 I really just care if it feels like Guilty. If it has the same pacing and feel of AC, then I'm good. Also if the 'cutscene' things with supers and the dust attack camera angle interrupt the flow.
Digital Watches Posted August 8, 2013 Posted August 8, 2013 What I want to know is a lot about movement options and cancel properties. Stuff like "Does FD still cancel running/jump startup/the beginning of attacks?" "Are there any testable instances of airdashes overriding the momentum properties of an attack (Or anything similar)?" Etc. Anything like that would be good to know.
AMB Bakery Posted August 8, 2013 Posted August 8, 2013 If even for just a slight window you can hear anything.... 1. tell me how glorious Jouji sounds 2. how is the music this time around?
Kitsoru Posted August 8, 2013 Posted August 8, 2013 I would also like to know about the music, and about the pacing and feel of the game with the cut-ins for dust/supers.
LeonD Posted August 8, 2013 Posted August 8, 2013 And hopefully they may replace the old IK ones and add in some "Destroyed" BM, like wat they did in BB! :D
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