Bill307 Posted November 7, 2013 Posted November 7, 2013 Can anyone complete challenge #17? It seems like Azrael is supposed to be jumping.
Andarel Posted November 7, 2013 Posted November 7, 2013 The problem is that Azrael isn't getting launched, right? Try holding 6A.
Fujiwara Posted November 7, 2013 Posted November 7, 2013 Only challenges I skipped and didn't do were 24# and 28#. I'll come back to those later. it's lab time now.
Bill307 Posted November 7, 2013 Posted November 7, 2013 The problem is that Azrael isn't getting launched, right? Try holding 6A. Ohhh, thanks!
Kurushii Posted November 7, 2013 Author Posted November 7, 2013 (edited) All the challenges have been listed in the combo thread.... Anyway more stuff for Unlimited Kokonoe [4]~6C rocket punch projectile OD 720A new super with 22A/B animation Another demonstration video for those: http://www.nicovideo.jp/watch/sm22209758 Edited November 7, 2013 by Kurushii
NecroTheReaper Posted November 7, 2013 Posted November 7, 2013 Lol 6B>(22A>6[A]>6) loops 3 times for about 2600 damage plus Oki. Might be a bit wrong on how many times, but still is an easy combo that doesn't use graviton or habe difficult executive. Havnt seen anything posted in the combo section yet, so its a bit intimidating lol
Rorshock520 Posted November 7, 2013 Posted November 7, 2013 Idk how you guys come up with combos X_X The most complicated ones I could figure out pale in comparison to the videos I've seen.
Fujiwara Posted November 7, 2013 Posted November 7, 2013 Idk how you guys come up with combos X_X The most complicated ones I could figure out pale in comparison to the videos I've seen. you just gotta get those creative juices flowing. once you figure out how things work, you just start putting together pieces and see what works.
NecroTheReaper Posted November 7, 2013 Posted November 7, 2013 Speaking of which, without crouching, her combo options are kinda limited without heat aren't they?
Fujiwara Posted November 7, 2013 Posted November 7, 2013 Seems to be the case so far midscreen. I'm still experimenting myself in the corner.
Kurushii Posted November 7, 2013 Author Posted November 7, 2013 Speaking of which, without crouching, her combo options are kinda limited without heat aren't they? No, she has tons of options against standing.
NecroTheReaper Posted November 7, 2013 Posted November 7, 2013 Hmm... then what am I doin wrong? Seems unless she has access to 2C or 6B midscreen, she can't do much without 50 heat
Kurushii Posted November 7, 2013 Author Posted November 7, 2013 Gatling Table finished http://www.dustloop.com/wiki/index.php?title=Kokonoe_Frame_Data_(BBCP)#Revolver_Action_Table
Myoro Posted November 7, 2013 Posted November 7, 2013 Liar Haze (22C I believe) Has invincibility? can it be used to bait DPs? Is it also throw invincible?
Kibafool Posted November 7, 2013 Posted November 7, 2013 (edited) Very simple BnB combos. 5B > 6A > 5B > 5C > 3C > 236A (~2.5k) 5B > 6A > 5B > 5C > 236A > 3C > 236C (~3.5k with graviton near you) Edited November 7, 2013 by Kibafool
EXonestar Posted November 7, 2013 Posted November 7, 2013 She's so good.........Fighting her is an amazing and entirely different ball game......
GaoGaoGao Posted November 7, 2013 Posted November 7, 2013 Alright, found out some cool tech. After a hit confirm into 3C, you can lay down a 5D. At this point you have a deadly instant overhead that you can combo off of meterless: instant j.C, j.236D, land, 5B, 2C, 6C, JC, j.B(2), j.C, j.6D, fireball oki or 2B, stuff, 3C, 5D into the same setup. They can late tech to the side to get out, but its still a but hard to get away because of the gravity. You can also punish them pretty hard for late teching by doing 2B, 6A into an air combo that can lead to fireball oki or a 236B setup.
NecroTheReaper Posted November 7, 2013 Posted November 7, 2013 Is it safe on block? I dunno how j.236D is if they block the j.C
Kurushii Posted November 7, 2013 Author Posted November 7, 2013 Frame Data (JP): http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1383799786/447 Majority of it matches my pre release data. Currently testing the ones that don't match my data.
Fujiwara Posted November 7, 2013 Posted November 7, 2013 (edited) I'll test whether ot not it's safe hold on. lol 236D pushes them the fuck away before they can do a damn thing. IB'd J.C and failed to DP IB'd 236D and failed to DP. At worst, you go back to neutral. Edited November 7, 2013 by Fujiwara
- Stasis - Posted November 7, 2013 Posted November 7, 2013 (edited) Simple 6B corner meterless ambiguous setup I made 6B > 22A > 2C > 6C > j.D > j.B > 5C > 6B > 22A > j.C > j.2C > 236D > 6B > 22A > 5C > 236B (3.5k 25 heat) 6B > 22A > 5C > 2C > 6C > j.D > j.B > 5C > j.B > j.C > j.2C[w] > 5C > j.C > j.2C > 236D > 6B > 22A > 5C > 236B (3.8K) Combo is over. now from here... 22B > opponent recovers > 2/5A > 3D > trap activates > cross up/fake cross up 236D > hit confirm into stuff Edited November 7, 2013 by - Stasis -
Lokbob Posted November 7, 2013 Posted November 7, 2013 (edited) Very simple BnB combos. 5B > 6A > 5B > 5C > 3C > 236A (~2.5k) 5B > 6A > 5B > 5C > 236A > 3C > 236C (~3.5k with graviton near you) 5B > 5C > 6A > 5B > 5C > 6A > 3C > 236A (3222 dmg) (doesn't work on every character) Edited November 8, 2013 by Lokbob
NecroTheReaper Posted November 7, 2013 Posted November 7, 2013 So... 632146D can be absorbed by Azrael. The unblockable can be eaten xD
Kurushii Posted November 7, 2013 Author Posted November 7, 2013 So... 632146D can be absorbed by Azrael. The unblockable can be eaten xD It's a projectile. Jin, Haku, and Azrael have options against it as an oki.
drzero7 Posted November 7, 2013 Posted November 7, 2013 I hate saying this, but she probably needs a nerf. I mean, Kagura does insane damage but at LEAST he's slow and have some bad match-ups. THIS char is pretty mobile, got an annoying drive to the foe, (It's like a mix of Tager's auto electric and Rachel wind) AND can dish insane damage with no meter and good mix-up, set-ups. She's reminding me of first day Makoto and Valk. As much as I love this char... I hope they balance her a bit fair.
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