Dazardz Posted February 14, 2014 Posted February 14, 2014 Oh, then this makes blockstrings an even harder task for me. I'll just be creating space with 5C and cancelling into A orb instead of going for that overhead. (But I could train the opponent to block low )
Lucalibur Posted February 14, 2014 Posted February 14, 2014 Naturally, you charge orb after 6A. Is this all that hard to grasp? Aye, point made. I had no idea there was enough time to combo 6A into A orb, but hey, the more you know.
Danke Posted February 14, 2014 Posted February 14, 2014 There isn't, you can only late cancel to flash kick, sonic boom isn't even very close to comboing, it is a very very major nerf and the recovery does almost nothing to change it unless its so massive that he can link an a or something at which point its just a pretty bad nerf.
Surf Posted February 14, 2014 Posted February 14, 2014 It's only a very very major nerf to the people who did nothing but rely on 6A to open people up. Contrary to popular belief. You can actually win without 6A'ing with the character. Hard to imagine, I know.
-Seo Posted February 15, 2014 Posted February 15, 2014 It's only a very very major nerf to the people who did nothing but rely on 6A to open people up. Contrary to popular belief. You can actually win without 6A'ing with the character. Hard to imagine, I know. Holy shit, no one is saying he can't win without it. Please stop talking. Losing gatlings from a damaging normal, while not gaining any extra gatlings into that normal is an unforunate nerf. I would have liked for them to atleast give it the ability to be stance cancelled, but ah well.
Surf Posted February 15, 2014 Posted February 15, 2014 Lol ok It should be + on hit so it's not like its utility is completely lost.
KrsJin Posted February 15, 2014 Posted February 15, 2014 Honestly, in theory, I like the new 6A change. I think I might actually use it more with less recovery on it. Like a standard poke when up close, and, like mentioned before me, treat it like Jin's overhead. The 2DA change is going to be an adjustment though we can still cancel into orbs from it while grounded, right? And I really hope the 3C translation means on block. If it no longer pops up, that's going to sadden me mid-screen. We'll see come the final release but he's sounding a bit more snappy and fluid to me. I'm pretty optimistic.
FatalCounter Posted February 15, 2014 Posted February 15, 2014 (edited) People thoughts on 6A nerf is amazing. I don't get why you don't understand Seo point? You had 6A, pretty fast, you could not cancel any good normal into it (unlike Jin who can do 5B > 6A), 800 dmg/ 90 p1/ Safe cancellable into 6B. Now what do you have a raw 6A... have fun with it. Jin at least can use its 6A to reset pressure; and if its hits, he can RC into 5B or 5C and get a full combo. Kagura best combo you can get from RC it, is to directly do 3C and get a ~3k midcreen combo unless you have another 50 meter. If you dont get that you will as predictable as f... midscreen then good luck. The only hopes we can have is if they make it linkable (I can't believe either) or + on block (+2 or so). Besides that, I was thinking about something watching that JAEPO video. it way be possible to air cancel 2DA, land and 3C because the recovery from 2DA seems longer but it pushes the opponent a bit further so 5B won't reach. The fact that we can cancel it midscreen can be good for us. I got confirmation form Xie, 2DA > 46B no longer combo #sadface. We are forced to only use 3C lol. Edited February 15, 2014 by FatalCounter
Dazardz Posted February 15, 2014 Posted February 15, 2014 Besides that, I was thinking about something watching that JAEPO video. it way be possible to air cancel 2DA, land and 3C because the recovery from 2DA seems longer but it pushes the opponent a bit further so 5B won't reach. The fact that we can cancel it midscreen can be good for us. I got confirmation form Xie, 2DA > 46B no longer combo #sadface. We are forced to only use 3C lol. Well where has all of our 2DA combos gone now? Every single combo I used that involved 2DA is now RUINED.
bakahyl Posted February 15, 2014 Posted February 15, 2014 Jin at least can use its 6A to reset pressure Not anymore with Jin's 6a nerf in the patch
FatalCounter Posted February 15, 2014 Posted February 15, 2014 Not anymore with Jin's 6a nerf in the patch I guess you didn't read the changes of JIn, it is written "6A - Decreased recovery" which means buff. it is on SRK page 3, lol
bakahyl Posted February 15, 2014 Posted February 15, 2014 (edited) I guess you didn't read the changes of JIn, it is written "6A - Decreased recovery" which means buff. it is on SRK page 3, lol Someone in the jin forums said that he read on twitter that 6a is less positive on hit edit: ジンの6Aヒット後にプラチナの5Aとジンの5B相打ちしてた Apparently there are more mistakes in the SRK post, because that post says a general increase in the p1 of arial attacks, while others say that's a translation error and it's in fact a decrease in the p1 Edited February 15, 2014 by bakahyl
FatalCounter Posted February 15, 2014 Posted February 15, 2014 It wasn't mentionned, maybe they force to use 5B instead of 5C as Jin players always do. Not a big change tho.
bakahyl Posted February 15, 2014 Posted February 15, 2014 That wasn't my point. With the current changes Kagura's overhead is probably on par (or atleast just as bad) with Jin's standing overhead, while you were saying that Jin had a better overhead. Well except that Jin's 6a is faster, but more telegraphed
-Seo Posted February 15, 2014 Posted February 15, 2014 Well where has all of our 2DA combos gone now? Every single combo I used that involved 2DA is now RUINED. 2DA> B orb may still work on large characters, but that's just speculation on my part. Unless of couse you just can't orb cancel 2DA, in which case ;_;
Lord Pwnge18 Posted February 15, 2014 Posted February 15, 2014 There isn't, you can only late cancel to flash kick, sonic boom isn't even very close to comboing Yeah I guess those 6a > A orb combos I was testing in training mode were all just my imagination, my bad
Justice7541 Posted March 1, 2014 Posted March 1, 2014 Am I the only one who thinks Kagura might actually be better with the changes? 6a nerf hurts but reduced recovery on C normals is a big deal as is 2da being air stance cancelable (we can do 2da 4d stance cancel now). I always thought Kagura was fine with oki and damage, he just needed better neutral. And maybe better range but that's probably not going to change anytime soon.
KrsJin Posted March 1, 2014 Posted March 1, 2014 Nah I think he'll be better overall. He's going to lose damage but he needed application and a better neutral game to help him. He may actually get that.
Isuna Posted March 2, 2014 Posted March 2, 2014 Aww, no more 2DA 5DC 28C scrub-goes-over-3k-combos? ._. How is the special cancel from 6A even going to work? 45F charge means the move would need to have like 20F of recovery to shave of 1F with the special? Or does "specials" include his stance, as they are actually listed as specials in his move list?
-Seo Posted March 2, 2014 Posted March 2, 2014 Aww, no more 2DA 5DC 28C scrub-goes-over-3k-combos? ._. How is the special cancel from 6A even going to work? 45F charge means the move would need to have like 20F of recovery to shave of 1F with the special? Or does "specials" include his stance, as they are actually listed as specials in his move list? Stances are considered their own kind of move as opposed to specials I believe. As of right now 6A can't go into a stance, but I'd personally like to have that in exchange for no gatlings.
Justice7541 Posted March 3, 2014 Posted March 3, 2014 So I'm trying to figure out how to take advantage of j.4DD fastfall as a pressure reset. Does anyone have that list of who j.C hits as an instant overhead?
Dazardz Posted March 4, 2014 Posted March 4, 2014 So I'm trying to figure out how to take advantage of j.4DD fastfall as a pressure reset. Does anyone have that list of who j.C hits as an instant overhead? This might not be everyone, but it hits (as far as I remember :P) Doesn't hit any female character in the cast(I think), but then it hits, Hakumen, Jin, Ragna, Tager (ofc).
-Seo Posted March 4, 2014 Posted March 4, 2014 You can do it in neutral against Hakumen, Relius, Tager, Carl, Jin, Platinum. Jin is a little finnicky. Some characters need to be in blockstun, so you can 6B>j.C IOH against Nu, Mu, Valk, Ragna, Hakumen, Tager, Platinum, Carl, Relius and I thiiiiiiiiiiiiink Arakune. Don't think it works on Jin if he's in blockstun, but I could be mistaken.
Justice7541 Posted March 4, 2014 Posted March 4, 2014 (edited) That's such a weird list, crouching hitboxes man BTW has anyone upped any vids of 1.1 Kagura? I'm interested to see how the 5DC and 2DA changes affect his combo routes. Edited March 4, 2014 by Justice7541
msasbaly Posted March 5, 2014 Posted March 5, 2014 actually it only works on 6 characters: Ragna, Tager, Hakumen, Carl, Valk, and Jin (although it hits Jin in the last part of the active frames I guess)
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