FatalCounter Posted April 2, 2014 Posted April 2, 2014 Did you see it? Oh yeah you finally saw it. It was getting strange, it is just right before air stances change.. Well one problem solved.
Dazardz Posted April 2, 2014 Posted April 2, 2014 Orb pressure blows up upback. 5BB/5C/2C > A orb can all stop upback. And linking 2A/5B after they block orb can hit them out of jump startup. A orb is +4 at point blank and 2A/5B have 7 and 8 frames of startup respectively. And jump startup for everyone is 4 frames (except Arakune and Tager). Linking 2A after being +4 has you at a 3 frame difference. And jump start is 4 frames so it should blows them up everytime. 5B is 1 frame tighter and harder to link, as it hits them out of the very last frame of jump startup. But its a much better starter than 2A is. Well, I suck. My execution sucks lol. I can only do it for so long in training mode for it to be pretty much gapless. I'm talking about 46A > 66~2A. Although as seen in the video, no wavedashing is required when the opponent is instant blocking. https://www.youtube.com/watch?v=Ts9dzL8Viuw Yup, your right. It beats mashing and up back, but barrier can be hell sometimes, much like Hakumen.
Harukasan Posted April 5, 2014 Posted April 5, 2014 So, all of you that felt the need to disembowel yourselves at the sight of your overhead losing a gatling, I implore you to reconsider. https://www.youtube.com/watch?v=pXPmzFi3TEI#t=785 (I was right)
-Seo Posted April 5, 2014 Posted April 5, 2014 Well, it'll only work on Tager and maybe Hakumen and Relius, but we've known for a little while now!
Harukasan Posted April 5, 2014 Posted April 5, 2014 Seo, you're breaking my heart. I guess I'll go back to holding my tongue for now.
Dazardz Posted April 6, 2014 Posted April 6, 2014 Hane has shown me that you can still get 6k from 2C > 2DB > RC in the corner without a super ender! I really don't feel like worrying about any most of Kagura's nerfs anymore, but that 6C nerf hit me hard.
FatalCounter Posted April 7, 2014 Posted April 7, 2014 Reaper, I understand your concern but I think 6C can be a great pressure tool now. In fact after watching many Kagura players doing well and using it, 6C has a different purpose in BBCP 1.1, you will get it after watching some great japanese players. Anyway, I just wanted to congratulate Danke for his amazing play at Texas Showdown. He got 3rd place, he could have got 2nd if he didn't dropped 6DA after 6C (yeah it happens even offline). I felt so bad for him. That why in some situations I prefer to go for 6DB this one never drop, but eh. He was great!!!! Hopefully He won't drop Kagura after all. I am still the only one believing Kagura is better in BBCP 1.1?
Dazardz Posted April 7, 2014 Posted April 7, 2014 I am still the only one believing Kagura is better in BBCP 1.1? I'm not saying he is worse now, but I'm not sure. Maybe he has better neutral, but he sure may not be getting that huge midscreen damage. And what you said about 6C, being a great pressure tool, you don't mean 6A do ya?
Justice7541 Posted April 7, 2014 Posted April 7, 2014 I think 6C is actually his fastest startup and longest blockstun C normal now. I forget what actually gatlings into it though, I can't remember if 6B 6C works.
Surf Posted April 7, 2014 Posted April 7, 2014 I am still the only one believing Kagura is better in BBCP 1.1? I think hes better in the current version. Hes certainly a lot more... explosive. You could fraud wins out with him soooo easy as he is now. The devs didnt like that so they "toned him down". Hes still good. If he was regarded as mid tierish before i would still see him as mid tier now. Thankfully he isnt as crippled as everyone thought he would be. Including myself
-Seo Posted April 7, 2014 Posted April 7, 2014 I think 6C is actually his fastest startup and longest blockstun C normal now. I forget what actually gatlings into it though, I can't remember if 6B 6C works. It's not the fastest, but it does have the most blockstun. 6C is now 22F startup and 24F blockstun. You can gatling into 6C from 5A and 2A and all B normals. I don't really think Kagura is better or worse. He seems about the same really, which is a tad disappointing.
Mal Posted April 8, 2014 Posted April 8, 2014 I can't imagine life without the old 6A I guess his mixup game without meter will rely on jump mixups? Like j.C(or B) / Empty jump 5B / Empty jump throw / j.C 2DA / j.C 2B / j.C 2D stance cancel...? Oh, btw, for corner combos ending in stuff like 2DA 6DB 5DC, you can usually hit them with a 5B or 5A still for example... is there any trap you can apply in a situation like that? Like 5B, they tech, delayed 3C reset. If they don't react fast/use barrier they'll take the 3C? My Blazblue knowledge is too limited, sorry if it's a stupid question :P
Surf Posted April 8, 2014 Posted April 8, 2014 6A can still be used as a good pressure tool to bully some characters. Jump cancels can be very unsafe on alert players. Especially if you keep using them. Something like jump cancel land 5B is really slow too. Most people will challenge the jump by pressing something by the time you land. Mixup like that you save for when they tech into B orb oki since they'll be in blockstun. Jump cancel is good to use sometimes. It doesnt help that he only has 5A (which whiffs on crouchings) and 6B to jump cancel with
Mal Posted April 8, 2014 Posted April 8, 2014 Thanks Surf, but I was actually refering to the jump mixups in a safer context, like after a B Orb oki I think I've only used his jump cancel by mistake :P
NecroTheReaper Posted April 9, 2014 Posted April 9, 2014 After getting my hitbox recently, I figured it was an interesting fact to post that [2]8C on my hitbox doesn't require me to release 2. Makes semi-rapid charges for DP easy. Maybe someone already knew this, but I thought it was pretty cool, despite requiring a specific controller
Dazardz Posted April 9, 2014 Posted April 9, 2014 After getting my hitbox recently, I figured it was an interesting fact to post that [2]8C on my hitbox doesn't require me to release 2. Makes semi-rapid charges for DP easy. Maybe someone already knew this, but I thought it was pretty cool, despite requiring a specific controller Don't make me jealous, I use the stupid PS3 controller pad.
FatalCounter Posted April 9, 2014 Posted April 9, 2014 Why are you using a pad? Just buy a stick already, How do you get good with a pad? lol I bought mine in December 2012 and I should say I am better than I was.
Lucalibur Posted April 9, 2014 Posted April 9, 2014 Some people can't afford them, or don't go to their local scenes(if there is one) enough to warrant buying one. Anyway, I'm really liking the looks of CP1.1 Kagura. His changes were exactly all I wanted, other than the dumb 6A nerf which honestly has no reason to even have happened. You can still OD cancel it, sure(I think), but who is gonna burn a burst to follow up an overhead? Regardless, the C moves buff is greatly appreciated, and same for the faster stance cancels and their buffed properties. Really hype for going back to this guy now that I know I won't feel I can't get shit done in neutral with him because everything is ass and he is a slow bastard.
Warhound Posted April 9, 2014 Posted April 9, 2014 Why are you using a pad? Just buy a stick already, How do you get good with a pad? lol I bought mine in December 2012 and I should say I am better than I was. Hey man, I was quite the pad/control stick warrior in my CT days. Honestly if it weren't for Christmas I STILL wouldn't have one. I live in the fucking mid-west, Saint Louis, MO to be specific. If I can get ONE person to play BB with me on equal terms it would be a godsend.
FatalCounter Posted April 10, 2014 Posted April 10, 2014 Anyway, I'm really liking the looks of CP1.1 Kagura. His changes were exactly all I wanted, other than the dumb 6A nerf which honestly has no reason to even have happened. You can still OD cancel it, sure(I think), but who is gonna burn a burst to follow up an overhead? Regardless, the C moves buff is greatly appreciated, and same for the faster stance cancels and their buffed properties. Really hype for going back to this guy now that I know I won't feel I can't get shit done in neutral with him because everything is ass and he is a slow bastard. Finally someone who gets my point. You can fraud win vs scrubs and people online but when it comes to play a solid ground and footsies game vs a good Ragna, Azrael, Litchi or Hakumen players, You see what your character is lacking. If your 2C whiff vs Ragna, for example, he can dash and punish you with 5B ... while you are crouching, which means a efficient midscreen combo. We lost his 6A godlike starter and some damage but he still does a lot. And from a normal starter and with no condition, he is the character who does most damage in the corner. Since Tager needs you to be magnetized or his fireballs, Hakumen needs his matagama and Relius needs Ignis gauge. Azrael needs his mark on you, Arakune with his curse. Only these are some chars who can do more damage than him.
Justice7541 Posted April 10, 2014 Posted April 10, 2014 Why are you using a pad? Just buy a stick already, How do you get good with a pad? lol I bought mine in December 2012 and I should say I am better than I was. Some people prefer pads. I have a stick myself but I used it for like a year before I went back to pad and realized I was much better in general. Also pads are easier to transport, not everyone drives to venues.
bakahyl Posted April 10, 2014 Posted April 10, 2014 ..... Only these are some chars who can do more damage than him. Kokonoe?
FatalCounter Posted April 12, 2014 Posted April 12, 2014 Kokonoe? Not in BBCP 1.1. I was talking about him still having huge damage despite some nerfs.
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